Posts Tagged ‘Warhammer 40K Campaign’

The Battle for Mirum Ostentum Part 16 – Attack on Altum (Apocalypse Part 2)

Posted on October 15th, 2017 under , , , , . Posted by

The story so far Chaos 10 victory points, imperium 5 victory points. Carrying on from the previous coverage of the apocalypse game we now have the outer wall destroyed completely, a flying circus above the chaos deployment zone and a load of chaos term…

The Battle for Mirum Ostentum Part 15 – Attack on Altum (Apocalypse Part 1)

Posted on September 29th, 2017 under , , , , , . Posted by

Here we go stats for apocalypse Chaos 51,000pts, Imperial 46,000pts. The attack on Altum is the final main mission before we deviate and play battlefleet gothic and then see which characters can be evacuated from the planet by the losing side. The forces of chaos gain victory points through breaking through the walls of the city. Four structures [2 Bunkers, firestorm redoubt and Creed’s bastion] that are between the inner and outer wall are worth 2 victory points to chaos if destroyed and 2 to the imperium if they survive. The chaos portal [in the chaos deployment zone] is worth 2…continue reading

The Battle for Mirum Ostentum – Blood Sacrifice (Part 14)

Posted on September 5th, 2017 under , , , , , . Posted by

Doing away with victory points this mission instead focuses on infantry being killed. If 101 or more infantry models are killed during the mission and at least 70 cultists and conscripts are part of that number, then chaos wins and the blood ritual is …

The Battle for Mirum Ostentum – The Burning of Xalaciva (part 13)

Posted on August 29th, 2017 under , , , , , . Posted by

Phase 3 mission 3 – The burning of Xalaciva City fight. Chaos gets 1 victory point for each building they set alight and 2 victory points for destroying any structures in the enemy deployment zone. Imperials get 1 victory point* for each building that is neither destroyed or on fire at the end of the game. (*Score 2Vp for structures within own deployment zone) Chaos may use a lord of war. Imperial forces get free ammo dumps (Re-roll 1’s to hit for occupying infantry units) in the buildings wholly within their deployment zone (but these buildings may explode if lit,…continue reading

The Battle for Mirum Ostentum – Sudden Strike (Part 12)

Posted on August 23rd, 2017 under , , , , , . Posted by

We altered this mission from a simple strike and kill mission into a more narrative form with the imperial forces defending a derelict titan hangar, finding a titan within but being attacked by the alpha legion before they can fully explore the site and bring the titan online. Phase 3 – Mission 2 – Sudden Strike Kill point mission. Short table edges [End to end] deployment. Chaos forces deploy first and have first turn. Chaos force includes their Lord of war selection. The imperial forces lord of war will arrive on a 6+ at the start of turn 3, a…continue reading

The Battle for Mirum Ostentum – Hunters (Part 11)

Posted on August 14th, 2017 under , , , , . Posted by

Moving into Phase 3, the missions start to escalate and another draw will lead to the neutral missions. Hunters Ambush deployment, Imperials must get units off either of the short board edges. Imperial forces deploy first and get first turn. Chaos can …

The Battle for Mirum Ostentum – Fog of War (Part 10)

Posted on August 5th, 2017 under , , , , . Posted by

The post relates to the ongoing narrative campaign that is being run by my gaming group. Following on from the close fought draw in the previous mission we now come to the final mission of Phase 2 of our campaign. Phase 2 mission 3: Fog of War Maelstro…