Posts Tagged ‘Warhammer Fantasy’

Black Library Newsletter

Posted on July 21st, 2016 under , , , , , , , . Posted by

Apparently it’s C L Werner week at the Black Library… is celebrating C L Werner this week, and we managed to get some words from the man himself, giving us his take on some of his most popular and iconic characters.
Matthias Thulmann,
Witch Hunter

“My earliest foray into the worlds of Warhammer was with the character of Mathias Thulmann, a Sigmarite witch hunter who prowls the hinterlands of the Empire rooting out foes as varied as necromancers and sorcerers to skaven and vampires.

The first Thulmann novel, simply ‘Witch Hunter’, was written as, essentially, a Hammer horror film set in the Old World. The premise of taking an individual similar to (real life witch hunter) Matthew Hopkins but in situations where the witchcraft is much more than idle superstition had a great appeal to me.”

Brunner the
Bounty Hunter

“Brunner is a character who really did write himself, a circumstance that has occurred only twice in my career. What I mean by that is the personality was so strong, so persuasive, that I’d find myself altering entire narratives because, as Brunner would correctly inform me, he wouldn’t do what my plot called for him to do… The rugged bounty killer is something of a mainstay these days,

but the first time their ilk really impressed me was in the Italian westerns of the 1960s. Brunner takes a lot of inspiration from such characters (he must be a fan as well).”

Grey Seer Thanquol

“As created by William King, Thanquol is an inveterate coward, a bully, a paranoid lunatic, fawning sycophant – and at the same time one of the most hideously powerful sorcerers in the Old World.

I think the key to writing skaven effectively is to first ‘think like a rat’, seeing the world through their perspective. Once you do that, well, that paranoia isn’t so illogical since every other skaven really is out to get you if they think it will help their own status.

Of all the characters in the lore, Thanquol is my favourite, so being allowed to play with him was truly a special moment.”

Iron Warriors

“The idea of doing a Space Marines Battles book from the perspective of a Traitor Legion was one that had enormous appeal and building off the brief description of the Siege of Castellax left a great deal of room to develop and explore.

When creating the 3rd Grand Company of the Iron Warriors, I strove to make each of them a unique sort of monster. Their callous disdain for life, their ruthless pragmatism, all of these are qualities that are rightly shunned in men, but they are assets to beings that were engineered to be the pinnacle of warfare, living weapons to be set upon the enemy. Of course, with the Iron Warriors, the enemy often includes their own…”

More from C L Werner
With more than a decade of writing for Black Library behind him, there’s much more to explore, encompassing the worlds of Warhammer Fantasy Battles, Warhammer 40,000 and Warhammer Age of Sigmar. We’ve collected all his works together for you to check out.
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Blood in the Badlands Round 2 – VC versus Ogres in the Watchtower

Posted on July 5th, 2016 under , , , , . Posted by

The VC had acquired a bunch of gold mines and the lure of the coin was too much for the Ogres to resist invading. The VC counter invaded and as the smaller empire (after losing the last battle) got to pick the army they would fight with…

2 blocks of 30 zombies with banner, 40 skeles with command, 2 dog units,10 black knights with command, 2 hexwraith units, mortis engine, 1 banshee, mounted l2 vamp lord and mounted wight king bsb

2 blocks of 8 bulls, block of 8 guts, 2 leadbelcher units, tyrant, bsb, l2 butcher with gut magic.

Terrain set up included 2 arcane buildings we rolled on, one getting haunted mansion (d6 S1 no armour hits on units with 6” at end of shooting phase) and the other something that made units within 6” stubborn. Watchtower in middle. Swamp off centre, hills and forests around the outside.

Ogres “won” the roll to control the watchtower & could not garrison. VC took side without the killy mansion and went first. Ogre characters split across units as each had a magic weapon (kill those hwxwariths!) and I also had sword of anti-heroes.

VC marched skeles, zombies, bk bus, and more zombies in the centre. Hexwraiths and dogs pushed up the flanks. Mortis supporting skeles.

Ogres decided to beat up some dogs and this is part way through their first turn (photos are from old cell phone so not stunning..)

VC skeles & banshee then jump in the building. Both Hexwraith units make short work of a leadbelcher unit and overrun – one into the forest the other into bull unit with bsb.

Ogres beat up the dogs in short order and start the tower grind with the ironguts + tyrant. Leadbelchers on my right flank that beat up dogs return from overrunning off board and start shooting the knight bus. About 20 zombies disappear from tower.

Zombies reform to face leadbelchers. Mortis engine fails to charge bulls on left flank (1,1,2 on charge roll) but I get a 12” nehek bubble off replenishing knights, zombies, hexwraiths in combat and skeles in tower.

Ogres hit the tower again & kill 20 more skeles, and shoot some more knights off past the zombies. Bulls in the back clear up one Hexwraith unit in their turn, turn around then charge and finish off the other hexwraiths with a flank charge. Bulls make a long charge into mortis engine.

Skeles abandon tower and zombies (pictured on hill) jump in. Zombies on right engage leadbelchers. Knight bus backs off. Cast van hels on bus to discourage charge and mortis engine loses badly against bulls and blows up.

The bulls on left flank make a super bull charge into bus and get regen spell off. Meanwhile the other bulls aren’t keen on getting stuck in the unknown swamp and make their way around to beat up the skeles. The zombies get hammered in the tower. The bus loses combat and about 5 knights.

I eventually grind the bulls down (damn regen). The bulls flee into the swap – are not caught by knights despite trying – and it turns out to be the Ogres worst nightmare mist wreathed swamp (initiative check at end of movement phase, fail and lose D6 MODELS!).

Ogres casually pass initiative check so knights go after them and pass initiative but lose 2 to normal swamp dangerous rolls. Skeles engage ironguts in flank to hopefully hold guts for another turn. The winds of magic stir and I get 12 dice, so I throw caution to wind and 6 dice both spells – get a 18” nehek off and a 12” bubble van hels.

I didn’t take any more photos from here but this may illustrate. Zombies remain in tower. 

Knights wipe out the bulls (who pass another initiative check) and overrun into the guts. The guts are now engage on both flanks with re rolls to hit on VC side. Vampire lord challenges Tyrant and does 3 wounds while taking one in return. The ironguts are decimated by knight lances and flee – then get run down.

Game ends turn 6. Post-game campaign the army scattered for home and the tyrant lost 1 attack. VC got 20pt to spend on a banner but already have magic banners on skeles and knights so cannot use it.

Rough game for the Ogres. VC were fortunate to have first turn and get to the tower first otherwise I would not have been able to push them out. While the mortis engine fluffed an easy charge and cost me the left flank, a timely super magic phase enabled me to clinch the win. Turn 2-5 ogres were very close to getting the tower with the ironguts must have killed about 100 models + (including start and grown models).

Look forward to next round!

Wargaming Against Depression with Joshua Shoobridge – Wargaming Recon #162

Posted on July 4th, 2016 under , , , , , , , , , , . Posted by

Joshua Shoobridge uses wargaming as a salve for his environmentally induced depression.  Learn some of his methods and perhaps they could help you or someone you know. Please note this disclaimer.  Joshua and I are NOT medical professionals.  We are NOT providing medical advice, care, or treatment.  If you or… Read More»

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Triumph and Treachery in the Badlands

Posted on June 25th, 2016 under , , , , , , . Posted by

Kicked off my part in the WHFB 8th ed blood in the badlands campagin yesterday. For some reason the Vampire Counts, Ogres and Dark Elves all decided they wanted the marshes of madness so we opted to play a Triumph and treachery game.More photos will be…

Another Warhammer Dwarf WiP

Posted on June 23rd, 2016 under , , . Posted by

Some paint here and there, messy, unfinished, bad photo, etc. 😉

Skaven Chief Warlord Engineer Ikit Claw

Posted on June 21st, 2016 under , , , , , , . Posted by

It has been such a long long time since I posted anything on this blog. I hope there are still people seeing my updates :PAnyways, here I am once again, finally managing to finish something off. Something I was building for quite a while now. You have …

Warhammer Quest – Silver Tower

Posted on June 17th, 2016 under , , , . Posted by

I recently picked up Game’s Workshops newest board game – Warhammer Quest Silver Tower. This is a remake of their earlier classic, Warhammer Quest, although the mechanics are pretty different. I won’t talk too much about how the game works, as they have a pretty good gameplay overview on their website.

The game comes with around 50 miniatures, with several of them being duplicate sculpts. These are GW style wargaming figures, not the cheapo plastic board game figures most dungeon crawlers come with. The figures require assembly, with clippers, glue, and all, and if you’re adventurous, paint.

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Total War Warhammer – Wargaming Recon #160

Posted on June 6th, 2016 under , , , , , , , , . Posted by

Total War: Warhammer is a delightful blending of the Total War engine with the Warhammer Fantasy world. Links to Items Discussed on the Show Total War: Warhammer $59.99 on Amazon (affiliate link) Total War: Warhammer $59.99 on Steam TSR Podcast Network Mailbag Via our Facebook page: Adrian said of Episode 159:… Read More»

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Another Review of Warhammer Quest by Fantasy Flight Games

Posted on April 29th, 2016 under , , . Posted by

Though it’s been out for a while (See Scott’s previous review!), I only recently managed to get my mitts on a copy of Warhammer Quest The Adventure Card Game by Fantasy Flight Games. As many of you reading this will remember, I am a big fan of both card games and cooperative games. My favorite card game is hands down the Lord of the Rings card game, and this game seemed to share a similar concept. Because I am so well versed in the Lord of the Rings LCG, my review of this game will be colored largely by that. Spoiler alert: This game is very very good!

The Concept
Warhammer Quest is a cooperative dungeon crawler card game. Unlike Fantasy Flight’s Living Card Game. the game is meant for 2-4 players, and scales accordingly by ensuring the heroes always have 4 actions between them. Unlike a bulky board game, the entire game is done through cards which makes setup relatively simple, and the playing space relatively small. Still, the game feels like an epic dungeon crawler complete with everything you’d hope to experience: loot, leveling up, and glorious combat.

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