Posts Tagged ‘Warhammer’

Insight and Clarity into the Arch Warhammer and Spikey Bits Drama

Posted on December 12th, 2017 under , , , , . Posted by

I don’t really like delving into drama, unless it’s my own, and digging deep into the hot air produced to see if there’s anything valuable is never worth the time I’ve spent doing it. However, I would like to point out some bits and pieces I’ve noticed in calming my own rampant emotions on the topic.

As ever, the caveat to this is that everyone on the internet is wrong, particularly blogging teachers who really should be getting more than 3 hours sleep a night. And who should really be writing their Christmas reports, rather than adding to internet drama.

For the uninformed, well done for avoiding a waste of time that’s better spent painting toy soldiers. But if you must know what happened, Spikey Bits published an article about bullying in 40K. Arch Warhammer responded to this. Both sides made some fairly outlandish claims, that perhaps make sense in the context of the drama. To an outsider, it’s very much a storm in a tea cup… on both sides.

I’m a teacher, and therefore professionally obligated to sit on the fence. It’s not up to me to tell you what to think, only to present models on how to think. I work with children, and because of that I need to be careful about accidentally implanting ideology into their heads. However, in this case I can safely say I’m on neither side, and will refuse and refute any claims that there is a battle to be had in the first place.

I am going to take this opportunity to criticise Spikey Bits, both as a consumer and writer myself. There is a reason for doing so, but please indulge me some bitterness/saltiness as an ex-reader: the adverts break my laptop.

My work laptop is not the strongest machine around, but it runs most web sites well. In fact, in runs nearly every web site well. The only two it flounders on are Spikey Bits and Bell of Lost Souls. The pages are stuffed to the brim with adverts, so much so I cannot in good conscience recommend it to my students. My work laptop throws up so many warnings and works so hard to load each page, I’ve actually written to my IT department to check if it was okay to visit the site.

The verdict was; looks okay but maybe best to avoid. It looks very much like a spam site, perhaps unfairly so as sometimes the content is good. I get the reason for it, as they need to make money to produce content, but I think Spikey Bits and the model they work on is no longer tenable.

As such, I will repost the article that started the drama here, and pick out some points for discussion. It took ten minutes to copy and paste individual paragraphs.

The fact is, there are bullies everywhere, even in tabletop gaming. Some of this bullying may come off as passive aggressive behaviors, or posts to the local community page, but it still shouldn’t be tolerated. It takes one person to stand up and take action, but if no one takes that role then nothing is going to change.

Off to a terrible start, both in asserting that bullying is a problem in table top gaming because there are bullies everywhere, and in taking the frankly school-boy stance that you need to stand up to it. That’s not the way, and dealing with bullying requires monitoring and working with both sides to resolve issues. The implication is also that this writer (remaining anonymous for professionalisms sake), is going to be the hero standing up to the problem. I know he doesn’t state that, but I think the implication is clear.

There is no hero needed, or fight to be had in the case of bullying. The idea of beating back an aggressor, or evil person, presumes the person bullying to be evil. That’s only ever true in the most extreme cases of human behaviour, and at that point you’re well into criminality, and far from bullying.

The writer is setting the stage for conflict, not resolution. Perhaps he believes conflict to already be there, but I will lay a case for them to be mistaken.

I’ve personally watched our veteran players opt out of leagues and tournaments locally here because of one individual. Yes the league stays alive because there is always going to be new players getting into these games, let’s be honest, but the community here has slowly been shrinking in size, and there’s a major rift now…

Surely one individual bully can be spoken to, privately. When teachers find out cases of bullying, the first thing we do is have chats with those involved. In most cases of perceived bullying we don’t have to do much. Quite often it’s just social disputes, and whilst we keep a close eye on it, we have to let the children learn to sort it out themselves.

Obviously if we think harm might occur we step in, but we have a duty of care to children. I would have thought adults would be able to work things out for themselves… and those that they can’t would be criminal cases.

I think I’m getting off track though, but I wanted to give people insight into how bullying is dealt with in schools, by professionals who have training in it. It’s a procedural, yet compassionate approach, which doesn’t have the banner waving glory associated with the Hollywood show down. It’s also fairly wearing on the person working with bullies and victims, and leaves you tired rather than content.

I need to pick something out of that paragraph though, because I’d like to point something out about the direction the community is heading in… and how it’s actually positive.

Yes the league stays alive because there is always going to be new players getting into these games, let’s be honest, but the community here has slowly been shrinking in size, and there’s a major rift now…

That’s interesting. The Spikey Bits community is shrinking, but being kept afloat by new members. There is also a major rift, and I think that rift is potentially between new players and veterans, rather than between… bullies and victims? The writer is not specific.

I think the reason for the shrinking community can be attributed the Spikey Bits web site itself. In addition to the advertising problem I’ve encountered, the kind of content that drives traffic is no longer best found on websites like Spikey Bits. As a blogger, I know what drives my hit counter more than anything is rumours and news of new products.

Unfortunately for Spikey Bits, Warhammer Community does that from an official mouth piece.

Warhammer Community has been dropping official leaks and new product videos for about a year now, and it wouldn’t be unreasonable to assume that other websites are starting to feel the drop in views. I know that I wouldn’t get nearly as much of the hits as I do without some kind of analysis to go with the latest rumour, and I know from researching articles for the blog here that a lot of rumour articles on BoLS and Spikey Bits amount to little more than an image and a sentence. I don’t think there is a market for simple image sharing anymore, not when it comes with advert spam.

Since Spikey Bits is losing traffic that way, it would follow that the community would also begin to drop. Rather than going to a third party community, people will naturally go towards the official community of, well, Warhammer Community. There are less strings attached to that one, and to support it all you need to do is buy models. I’m willing to bet that if an official forum were to be released, Spikey Bits and Bell of Lost Souls would entirely fold as a business.

This is nothing but a net positive for the hobby, as Games Workshop takes it’s customers more seriously, and offers the kind of end user support needed for such a time-intensive hobby. The time for amateur guides and reporting is gone, replaced with much higher quality and more accurate press releases and training.

Which puts the editors and writers of Spikey Bits in a scary place.

I don’t think they’re full time writers, as the income from such niche pieces without the weight of model and magazine sales is barely enough to keep a hobbyist in base paint, let alone provide for a family. It also wouldn’t be clear as to why view counts are dropping… surely with all this extra interest and community engagement from GW, business should be booming.

And what might be very hard for the writers and editors of those sites to come to terms with, is that their content isn’t actually that good.

I make no secret about how limited my opinions are, or how little I understand some aspects of the hobby. I’m not a professional writer, and fully expect even this article to be full of spelling and grammar mistakes. What I try to do is give interesting perspectives on tactics, lore and testing ways of painting miniatures. I try to make it as good quality as I can (although I sometimes catastrophically fail in that), but again, I’m not relying on this to feed my family… I have a 24/7 teaching/boarding house mastering/Duke of Edinburgh coordinating job for that, with a scarf business on the side.

Put simply, I can afford to botch the odd article here and there, and I can miss daily deadlines (such as right now… End of Term, writing reports, a sick wife etc.). Whereas BoLS and Spikey Bits are now in direct competition with professional copy writers, working for the Marketing Department of the company whose product they have built their jobs around. Without relying on click bait rumours and managing the news flow of the hobby, they will now have to focus on the quality of their prose and ideas.

If the article dissected above is any indication, they’re not going to do well in that competition.

It sounds as if I’m trashing Spikey Bits, and I am, but I really don’t intend to be mean spirited about it. It’s the same criticism I point at myself, and I am equally guilty of dropping click bait articles with little content. I don’t say these things to be cruel, but to be honest… in my poor, and ill-informed opinion as a fallible human being.

So, with all these factors coming together, a falling view count, falling numbers of community participation, and with all the usual tricks not working, looking for something to blame or to excuse the misfortune becomes paramount.

The threat of online bullies is something that has been in the news for a while. Ironically, they’re an easy target, and present an opportunity to galvanise your community. You create a new layer of identity to those that self-select to be part of that group, one that is attractive and clothed in high moral superiority. You present them, and your community leaders a nice target on which to lay all the problems you are facing.

Truth is a lot of time it just takes one person to say their sorry to help get things back on track. The answer is not refusing to apologize, pushing blame back on others, and telling them to grow thicker skin! 

This is OUR hobby, we don’t let outside influences tear us apart, why are we going to let something or someone inside our hobby tear us apart. We’re better than that. Stand up for your local community and the people in it. If you don’t who else will? 

It’s scapegoating.

Arch Warhammer is responding to this, with some scapegoating of his own, claiming that this is part of some grand conspiracy by Social Justice Warriors, Feminists and other elements of that political branch. He’s equally taking a stand, and gearing up for a fight.

There is no conflict though.

Arch Warhammer is fighting political phantoms undermining his community. Spikey Bits is fighting phantom bullies, undermining their community.

It’s a situation that cannot be resolved by attacking a perceived enemy. Spikey Bits simply has to realise that they might not be good enough anymore. Warhammer Arch is going to have to stop agreeing with this delusion, and acting the part of antagonist.

The only way to get through this is for Spikey Bits to up their quality of content. What they’ll need to do is… well, let’s have the Spikey Bits author finish us out:

This can all be solved by rebuilding, everyone taking a step back, and realizing we’re all here for the same reason, to have fun! The solution is not yelling at individuals, or public humiliation, and anyone seen doing or threatening these things are the reason strong communities fall apart.

Who wants to play with someone that acts this way? Who wants to play with someone who constantly has an issue with you if you have a different opinion than theirs? 

This isn’t anything new. In this hobby we see communities come and go. But we never actually take the time to see why the community failed. Instead of giving up on the community, try to find out what or who the problem is. Maybe the event can be reversed and handled differently, or the individual doesn’t know what they’re doing is causing a rift. Or maybe it’s just they think they know what’s best for the community, when in actuality they’re the reason for the fall and ultimate destruction of a once great community 

That’s all I have to say about that. Until next time.

Thanks for reading.

If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter, Facebook or Google+ would also be hugely appreciated.

If you have anything you want me to look at, let me know in the comments below. I’ll probably be able to write an article about that topic within a day!

If you want to support me directly, use the affiliate links below. I get a small percentage of purchases you make her, and you get cheaper miniatures! If you really love what I do here, you can make a one off donation at my PayPal, or become a true hero to table top education and make a regular donation to my Patreon. Every Little helps!



W40k – Scouts forces + Land Speeders

Posted on December 7th, 2017 under , , , , , , , , , , , . Posted by

Today another pack of scouts for Space Marines army!  In my previous posts you could see scouts for Crimson Fists army and for unique chapter for Winters SEO channel. Fast attack army is very popular nowdays and many wargamers decided to create their own rapid assault forces. I`d like to show you 20 Scouts (10[…]

BREAKING NEWS: 8th Edition Dark Angels Chapter Tactics and Stratagems analysis!

Posted on December 5th, 2017 under , , , , . Posted by

By the Golden Throne… did the Dark Angels ever come back stronger?! The codex teasers have been revealed over on Warhammer Community, and it’s time to see how the 1st Legion have fared in the shift to 8th Edition. They’ve done quite well…I’m going …

W40K – Astra Militarum – Chimeras

Posted on December 5th, 2017 under , , , , , , , , , , , , . Posted by

I found old gallery of Chimeras – check them out! 😀  On my old hard drive I found a pack of old photos with Astra Militarum vehicles. I really like Chimeras – simple design, a lot of modifications and variants. Kilka z nich możecie obejrzeć w tym właśnie poście. Enjoy and let me know which[…]

NZ Age of Sigmar Masters Tournament 2017 – Day 2

Posted on December 2nd, 2017 under , , , , . Posted by

Coming to you live from Jim’s car on the long road back to the Tron, we give you the final day results for New Zealand’s first Warhammer: Age of Sigmar Masters Tournament!You can find the Day 1 results here.ROUND 4 – THREE PLACES OF POWER (GHB 2016)Jul…

NZ Age of Sigmar Masters Tournament 2017 – Day 2

Posted on December 2nd, 2017 under , , , , . Posted by

Coming to you live from Jim’s car on the long road back to the Tron, we give you the final day results for New Zealand’s first Warhammer: Age of Sigmar Masters Tournament!You can find the Day 1 results here.ROUND 4 – THREE PLACES OF POWER (GHB 2016)Jul…

Warmaster 10mm – HUGE High Elves Army!

Posted on December 2nd, 2017 under , , , , , , , , , , . Posted by

Time for something special – huge army of High Elves in tiny 10mm scale. Warmaster! A few days ago I decided to post eagles unit. Today it`s time for the rest of army :> First of all – I had some issues with making good photos. Lack of my skill and not perfect hardware = troubles with[…]

BREAKING NEWS: New Units for Blood Angels, and advice on how to use them

Posted on December 2nd, 2017 under , , , , . Posted by

A promised, Warhammer community have released the new units available to the Blood Angels in their next codex. The advice they give is somewhat lacking, so I’ll give you my opinion on how best to use them. The confirmed units available are: A…

Paint Table Saturday

Posted on December 2nd, 2017 under , , , , , . Posted by

It’s raining, it’s pouring! Sweet, that means I can paint instead of mow the lawn… :-)I’m beavering away on my second monthly instalment for the Old World Army Challenge at the moment, in this instance a 24 man unit of WFB Empire greatswords. I simpl…

Paint Table Saturday

Posted on December 2nd, 2017 under , , , , , . Posted by

It’s raining, it’s pouring! Sweet, that means I can paint instead of mow the lawn… :-)I’m beavering away on my second monthly instalment for the Old World Army Challenge at the moment, in this instance a 24 man unit of WFB Empire greatswords. I simpl…

NZ Age of Sigmar Masters Tournament 2017 – Day 1

Posted on December 2nd, 2017 under , , , , , . Posted by

Coming to you live from my keyboard in a seedy motel in Paraparaumu – Tim and Jim present the 2017 Masters Tournament Day One Results!You can find the list coverage in our last post. Please note that the match-ups changed a few times as some people wer…

NZ Age of Sigmar Masters Tournament 2017 – Day 1

Posted on December 2nd, 2017 under , , , , , . Posted by

Coming to you live from my keyboard in a seedy motel in Paraparaumu – Tim and Jim present the 2017 Masters Tournament Day One Results!You can find the list coverage in our last post. Please note that the match-ups changed a few times as some people wer…

The Philosophy of Ork Kulture

Posted on December 1st, 2017 under , , , , . Posted by

“Wow, I was expecting a diatribe about Sisters of Battle or all male Space Marines but this really made me think. Thanks.” – First response to previous post.This is progress!I’m still holding fire on talking about the human element of 40K, and meander…

Wybraniec boga zarazy | Champion of Pestilence God

Posted on November 30th, 2017 under , , , , , . Posted by

Przeglądając starocie na półkach w poszukiwaniu czegoś, co mógłbym podrzucić Inkubowi, trafiłem na niedokończony model, opisywany w jednej z ksiąg armii chaosu jako “Lord of Nurgle on Daemonic Mount”. Pomyślałem, że niezłym pomysłem może być jego dokończenie i pstryknięcie kilku fotek. Armię Chaosu do WFB zacząłem zbierać gdzieś w okolicach 5. edycji (a może to była szósta?) – wtedy, kiedy zwierzoludzie pojawili się jako osobna armia (na początku w WD, a następnie jako normalna księga armii).
Na początku wszedłem w posiadanie sporego zestawu rogatych koleżków, nieco później rozszerzyłem kolekcję o wojowników chaosu i ich sprzymierzeńców różnej maści. Cóż, ze zwierzoludzi pomalowałem raptem kilka modeli, trochę lepiej poszło mi swego  czasu z wojownikami – a teraz dorzuciłem do listy pomalowanych jeszcze jeden jeden model.
GW wydało do Chaosu mnóstwo bardzo fajnych modeli, ten na zdjęciach szczególnie przypadł mi do gustu. Dość długo przeleżał w szafce na półce z modelami rozgrzebanymi i nieskończonymi – tym razem udało się osiągnąć mały sukces 😉 Samo malowanie było dość przyjemne, odcienie  brązu i zieleni maluje się w miarę łatwo. Do tego ten metalowy wzór miał  wyraźną rzeźbę i jedynie naprawdę nieliczne niedoróbki. Nabrałem ochoty na dokończenie jeszcze kilku rzeczy do Nurgla, gdyby tylko dało się jakoś rozciągnąć czas lub zrezygnować ze snu …
Przemek
Searching through my old models sitting on the shelves, looking for something I could take photos for Inkub’s blog, I found an old, unfinished model, described in one of the Chaos army books as ‘Lord of Nurgle on Daemonic Mount’. It came to me that it would be nice to finally finish him. I started to collect Chaos army somewhere during 5th edition (or was it 6th?), when beastmen were introduced as a separate army – first in White Dwarf, then with its own, regular army book.

Initially, I bought a lot of horned fellows, then i bought some Chaos warriors and various allies. Well, I managed to paint just a few beastmen but it was a different story with Chaos warriors – I painted much more those miniatures – and this is another one.

GW released a lot really cool Chaos miniatures, but one I like the most is the one shown today. It was left unfinished for a long time, but finishing it was a really enjoyable experience. Painting itself was very fun, greens and browns are easy to paint. Additionally, metal miniature was of excellent quality. In fact, painting this champion was so fun that I want to finish few more Nurgle models. If only I could sleep no more…
Przemek


Age of Sigmar – Skaven Plague Furnace

Posted on November 30th, 2017 under , , , , , , , , , , , , . Posted by

Another huge rat-machine on my blog. This time – Plague Furnace! Two days ago I posted catapult but today you may see something MUCH bigger. My favourite warmachine in Skaven army has two options of assembling – Screaming Bell and Plague Furnace. During the painting process I focused on weathering of wood and wyrdstone glowing[…]

Age of Sigmar – Skaven Catapult

Posted on November 28th, 2017 under , , , , , , , , , , , , . Posted by

Skaven engineering and wyrdstone – it`s not safe combination in Old World 🙂 A few months ago I had a pleasure to paint some Skaven machines. Multipart kits are awesome and especially wood structure is very good. Painting is standard and simple – tabletop level.

BREAKING NEWS: Blood Angel Chapter Tactics, Traits and Stratagems Analysis!

Posted on November 28th, 2017 under , , , , . Posted by

The Blood Angels Chapter tactics, stratagems and relics dropped yesterday, and I’m really pleased with what’s been added!

Chapter tactic

Wow… that’s huge. Let’s talk about the good, the complication and the not so good.

The excellent is the straight melee damage buff to the Blood Angels. With this even your tacticals will be hitting as hard as T’au Pulse Rifles, and will be effectively wounding elder and Guard on 2s. They level the playing field somewhat against Plague Marines, making this a really solid tactic.

It also means they have a 1-in-3 chance of wounding big monsters, Imperial Knights and Land Raiders. That doesn’t sound like much, but it’s double the wounds coming from other Space Marines in melee… and these will be your regular dudes. Not only that, but they have a really strong possibility of punching Dreadnoughts to death! They wound those half the time!

The Death Company, with this rule, have suddenly catapulted ahead of most of the melee specialists out there. The Black Rage gives them an extra attack on the charge, and if armed with nothing more than a Chainsword can pump out 4 attacks each. With a Chaplain leading their way, all those would be re-rolled, and then will have a much better chance of wounding the enemy. And assuming the Blood Angels get the standard Space Marine double attack stratagem, that would be more than 40 highly wounding attacks on the charge for no weapon upgrades!

Warhammer Community mentioned something about Reivers being good for Blood Angels, and I entirely agree. This is the only time I would recommend taking combat knives over bolter carbines, although I’m still dubious as to whether that extra attack is worth the loss of flexibility.

The complication is when you have thunder hammer wielding Terminators, who would be hitting on 2s anyway. I think the rule book says that a roll of 1 is always a fail, but I can’t say for sure. If someone could dig out the FAQ where this is covered I would be grateful.

I think the best bet is to side-step the issue though, and really make use of Lieutenants. Re-rolling that 1 away is going to make your tacticals and Intercessors even more hard hitting!

The not-so-good is going back to the Blood Angels ABCs: Always Be Charging.

Whilst not a bad thing, it does mean the BAngels are a bit of a trickier army to play. You have to get your charge ranges right, and you have to do significant damage in the first round of combat. Otherwise all you’re left with is a Space Marine and his one strength 4 attack. That’s not bad, but it’s not great either.

I still think the Blood Angels are more of an all rounder army with a lean towards offense, and this doesn’t change my mind about it. Since they lack any way of getting reliable charges (such as a Mark of Khorne or the Black Templar chapter tactic), they will still need to use a combination of firepower units and skirmishers to get their troops to the front line.

Blood Angels certainly have an edge with highly destructive and distracting skirmisher units, as this chapter tactic only makes breaking their charges an even higher priority for the enemy. I don’t think they’ll have the momentum or long term melee power to win outright through combat. Their Troops will also be some of the most effective Objective sweepers in the game, and will be happy to charge in to an objective to kick (literally!) the enemy off it.

Stratagems

Some good ones here:
 
Nice and fluffy, this can turn your leader into more of a melee power house. The Black Rage confers an extra attack on the charge and offers a 6+ Feel No Pain, making him tougher and more hard hitting for a single command point. It depends how many points you want to sink into your commander, but odds are they will be getting into melee through Heroic Intervention at some point anyway. And Feel No Pain is always welcome!

Pretty good, and has most of it’s mileage on standard storm bolter and fist Terminators. Popping this means they will hit harder with their shooting weapons even if they don’t make their charges, and if they do make their charge then those power fists will wreck pretty much everything!

Put it this way… they will wound an Imperial Knight on 3s. And hit 3/4 of the time. That’s huge.

Sadly cannot be paired with combi-plasmas for ultimate cheese, but this is still pretty good if risky.

I can’t be the only one still hoping for Troop choice Assault Marines, but this is still a strong ability. This can get your melta-Assault Marines or plasma Inceptors where they need to be each turn, letting you get the most out of your points investment. Like I said, Blood Angles are some of the best skirmishers in the game, and this just supports that idea.

Psychic Powers

Limited use really, but the use is just so good! Flying Blood Angel Dreadnoughts are the stuff of legend, and have the same ridiculously awesome feel as White Scar Biker Dreadnoughts. I only hope that one day those Biker dreadnoughts become as much of a reality as Flying Dreadnoughts. In terms of use, taking a Librarian Dreadnought now gives you a truly scary distraction skirmisher, that ii tough, hits very hard (adding +1 to wound remember), and now flies stupid fast. And also re-rolls charge rolls.

The only other model this would be terrifying on is Mephiston, but he doesn’t quite have the staying power of a Dreadnought.

Warlord Traits

Nothing much to mention here, and these are all about making your Warlord a personal power house. Great if you want to play Hero-hammer. Obvious synergy is to pair Gift of Foresight with the Black Rage Stratagem.

Relics

The relics give you the army bonuses your warlord traits don’t. It’s going to be very hard to pick your favourite from these two, but I highly recommend the Standard of Sacrifice on a Sanguinary Guard Ancient. Dropping in with Terminators and other jump pack troops, your skirmish screen just became that much tougher to shift!

It feels good to get back to the news cycle… it makes me feel like a kid again, getting into nerdy discussions about the latest releases for things!

Until next time.



Thanks for reading.

If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter, Facebook or Google+ would also be hugely appreciated.

If you have anything you want me to look at, let me know in the comments below. I’ll probably be able to write an article about that topic within a day!

If you want to support me directly, use the affiliate links below. I get a small percentage of purchases you make her, and you get cheaper miniatures! If you really love what I do here, you can make a one off donation at my PayPal, or become a true hero to table top education and make a regular donation to my Patreon. Every Little helps!



Warhammer Empire Handgunners and Swordsmen

Posted on November 28th, 2017 under , , , . Posted by

Just a quick post to say my first entry in the Old World Army Challenge is up and available for an eyeballing should you have time. It consists of two units in the colours of Carroburg, one of Handgunners and the other of Swordsmen.Next up will be the …

Warhammer Empire Handgunners and Swordsmen

Posted on November 28th, 2017 under , , , . Posted by

Just a quick post to say my first entry in the Old World Army Challenge is up and available for an eyeballing should you have time. It consists of two units in the colours of Carroburg, one of Handgunners and the other of Swordsmen.Next up will be the …

Warhammer 40,000 Battle Journal

Posted on November 28th, 2017 under , , , , , , , , . Posted by

New from Games Workshop is Battle Journals, currently it comes in two flavours: Warhammer 40K and Age of Sigmar. These journals are intended to be […]

The post Warhammer 40,000 Battle Journal appeared first on Tabletop Games UK.

New Female Astra Militarum/Imperial Guard Kit?

Posted on November 27th, 2017 under , , , , . Posted by

Okay, the title is most definitely click bait, but I’ve been hoping for this stealth upgrade to the Imperial Guard every since the Necromunda rumours and leaks started last year:

Necromunda Release on Warhammer Community

It’s not a massive leap of creativity to turn Necromunda gangers into Imperial Guard troopers, and certain people have been asking for more diversity (don’t get triggered now, it’s just a word) in the Astra Militarum for a long time.

The question is though, can you use the new Escher Gang kit as the basis for an Imperial Guard army?

I think so…

Price

Okay, you’re not getting the solid Start Collecting! kit deals, and you’ll never get a specialist squad kit (so no heavy/special weapons without conversion). That’s nothing new for the Tallarn, Steel Legion, Vostroyons, Vallhalans and Mordion Iron Guard fans though. The Eschers also have it slightly easier with their multi-part plastic kits.

But compare the standard kits:

Escher Gang Kit – £25
Cadian Shock Troops/Catachan Jungle Fighters – £18

The Eschers are more expensive, as you would expect from a newer kit, but before you say it’s not good value, consider the contents of the boxes…

Convertibility

Here’s the standard Cadian and Catachan kit contents:

“This box set contains 10 multi-part plastic Cadian Shock Troops, and includes: five leg variants, seven head variants, 10 lasguns, two chainswords, two laspistols, two grenade launchers, two flamers and two Vox-casters. Also included are a host of additional components allowing you to assemble a Sergeant and personalise your squad. Models supplied with 25mm round bases.”  – Games Workshop web store

“This box set contains 10 multi-part plastic Catachan Jungle Troops, and includes: five leg variants, five variant bodies, seven head variants, 10 lasguns, two laspistols, two flamers, two Vox-casters, and a selection of bladed weapons. Also included are a host of additional components allowing you to assemble a Sergeant and personalise your squad. Models supplied with 25mm round bases.” – Games Workshop web store

And here’s the Escher kit contents:

“- 10 bodies – 2 each of 5 unique designs – each wearing flak armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit;
– 18 heads – 2 each of 9 unique designs – 4 featuring respirator masks. There are 14 different hairpieces – 2 each of 7 different designs – which can fit onto whichever head you choose;
– Weapons! There are quite a lot of these: 6 lasguns, 8 laspistols, 6 stiletto blades, 2 shotguns, 4 power swords, 2 autopistols, 2 shock whips, 2 needler/bolters, 2 plasma pistols, 2 chem-throwers and 2 autoguns, along with additional frag, krak and choke gas grenades, 4 sheathed stiletto blades and 2 sets of chem-synth packs.

Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.” – Games Workshop Website

With 6 lasguns and 2 autoguns, you’re close to fitting out a full squad of riflewomen with the Escher kit. You only need 9 lasguns and then a laspistol/combat weapon pair for your sergeant for a barebones squad. You might even get away with a shotgun standing in for a lasgun…

Now think of this: to get specialist weapons and officers for either your Cadian or Catachans you’ll need to get other kits, which are not so cheap compared to the models you get. The chem-throwers can easily be painted into a flame thrower or melta gun, and the plasma pistol heads can be chopped and stuck onto the needler/bolter for a standard plasma gun.

Better yet, the chem-thrower can be converted quite easily into a vox-caster or grenade launcher, giving you all the bits you’d need to fully kit out any squad more comfortably than the standard kit.

I also think a little ingenuity with the electro-flail could result in a reasonable company standard, but I don’t quite have the details hammered out on that one.

Kit combination

The thing is you also have a number of heads left over after a full squad, 8 of them in fact. Assuming you’ve used all the less interesting heads for your rank and file, you can then start doing some cool head swaps with commissars or officer models from other regiments to round out the all female army.

I think the best use of the heads though would be for Militarum Tempestus Scions:

The carapace armour from these guys would excuse any less feminine body types, and the Escher kit comes with respirator mask heads as well!

I highly recommend it, since the Scions kit doubles as the Tempestus Command Squad kit… you can just straight convert your own Command squads and officers using the bits from that!

Can you imagine that sweet coat wrapped around an Escher gang leader? I certainly can! And you’d get the banner along with the kit anyway!

Pseudo Starter Army

It’s a bit of an odd way to start an army, but I would recommend getting the Start Collecting! Militarum Tempestus kit, along with the Escher Gang kit.

Following my standard guide for building Patrol Detachments, and getting your first games in, this would give you a decent amount of infantry and troops to make a cohesive all-female force:

HQ:
Either a converted platoon commander or Commissar

Troops:
10-woman Infantry squad for grabbing objectives
5-woman Storm Trooper squad for Deep Striking onto objectives or special weapons carriers… essentially a skirmisher unit.

Elites:
4-woman Storm Trooper command squad (for longish range special weapons and fire support)

Transport:
Taurox Prime: Set up as a heavy weapons platform for fire support in smallish games.

You have quite a few options here… the Taurox Prime can easily be left as a regular Taurox, if you wanted to give your ladies a metal box commute to objectives. As far as heads go, you may need to keep a few respirator helms/respirator berets on the Stormies. That shouldn’t be an issue though, as the majority of your troops will have female heads, so the mind will just assume there’s another woman’s face under the re-breathers.

Next steps:

More Ganger kits, tanks, sentinels, converted heavy weapons squads… you can go anywhere with this once you have all the bits (and lets be honest… the hair).

Fluff Justification

I think the only sticking point for some would be the female Storm Troopers or Commissars. I’m not versed in Imperial Guard lore well enough to say if women are or aren’t allowed into those roles, but we can side-step the issue entirely thanks to the Kasrkin of Cadia.

I kind of miss the old Storm Trooper models…

Since these guys are Cadia’s own version of Storm Troopers, I see no reason why your warrior-women forces shouldn’t have their own. Bonus points if you paint yours purple and orange:

So… what do you think? Is anyone inspired? I certainly am, and I think I’d start the project as soon as possible if I had the funds to do so!

If you have been inspired, and are going to start buying right away, think about going through the affiliate links below. I get a 5 per cent tip from your orders through Wayland or Element Games, and that’s money I feed directly into my school club. You get a cheaper price on your new project, and a student player gets a new paint brush!

Until next time.

Oh wait, one more thing! Could we do the same thing with the Goliath kit, for a roided out army of Arnold Schwarzeneggers?!

“- 10 bodies – 2 each of 5 unique designs – each wearing furnace plate armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit;
– 20 heads – 2 each of 10 unique designs – 4 featuring respirator masks. There are 10 mohawks, which can fit onto whichever head you choose;
– 10 chest plates, in 5 unique designs, with shoulder pads and leg plates for each miniature;
– Weapons! There are quite a lot of these: 2 brute cleavers, 2 pud-jackers, 4 stub cannon, 2 combat shotguns, 2 ‘Renderizer’ serrated axes, 2 automatic grenade launchers, 2 power hammers, 2 plasma combi-stubbers, 2 ‘Krumper’ rivet cannon and 2 stub guns are included, along with additional frag and krak grenades, 2 sheathed knives and 4 sets of stim stashes.

Supplied with 10 32mm Round bases, which feature sculpted textures that match the game board’s aesthetic.” Games Workshop Webstore

No lasguns or autoguns at all, and not even the right base size… damn it.





Thanks for reading.

If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter, Facebook or Google+ would also be hugely appreciated.

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If you want to support me directly, use the affiliate links below. I get a small percentage of purchases you make her, and you get cheaper miniatures! If you really love what I do here, you can make a one off donation at my PayPal, or become a true hero to table top education and make a regular donation to my Patreon. Every Little helps!



Warhammer FRP, kampania ‘Pokusa Arcylicza’, relacja z drugiej sesji – ‘Oszukać oszusta to podwójna przyjemność’. Sigmarzeit AS2504, Góry Czarne, Księstwa Graniczne

Posted on November 27th, 2017 under , , , , , , . Posted by

Jak napisałem w poprzednim wpisie po wakacyjnej przerwie wróciliśmy do rozgrywek Warhammer FRP, a jako że niedawno nakładem wydawnictwa Copernicus Corporation ukazał się dodatek do 2ed WFRP zatytułowany Pokusa Arcyliczapostanowiłem skorzystać z okazji i przenieść fabułę do Księstw Granicznych.

Jak być może pamiętacie w czasie ostatniej sesji bohaterowie graczy zinfiltrowali obóz Zielonoskórych, a następnie skradli gobliński rydwan zaprzężony w Wielkie Wilki i zbiegli w Czarne Góry w kierunku skalne fortecy położonej na przełęczy.
***

W czasie wędrówki nad górami przeszła gwałtowna burza. Silne opady deszczu, które zaskoczyły nieobytych z dziczą wędrowców, a następnie gęsta mgła sprawiła, że awanturnicy rozdzielili się i zagubili.

Domen Prevc oraz Ingwar Egonsson po kilku godzinnym bezskutecznym poszukiwaniu zaginionego Waltera Neun wrócili na trakt i ruszyli na północ. Wkrótce napotkali uwięzionego w klatce błaznów człowieka. Nieszczęśnikiem okazał się Bernhard Bart, który jak oświadczył wędrowcom został skazany na głodową śmierć przez zawistnego sierżanta z pobliskiego fortu, którego uczciwie ograł w kości. Niestety sierżant i jego ludzie nie umieli pogodzić się z losem i wzięli sprawy w swoje ręce.


Gdyby awanturnicy mogli przewidzieć przyszłość prawdopodobnie pozostawiliby nieszczęśnika w klatce błaznów, by poniósł zasłużoną karę. Jednak Bernhard znał drogę do fortecy, a bohaterowie graczy byli zmęczeni, głodni i brudni, ponadto łotr całkiem nieźle radził sobie w dziczy, czego żyjący całe lata w mieście wojownik i uczony nie mogli powiedzieć o sobie.

Wieczorem rozpętała się kolejna gwałtowna letnia burza, która w ciągu kilku pacierzy zamieniła trakt w rwący potok. Wśród huku błyskawic i szumu wody awanturnicy usłyszeli przerażający ryk, łopot skrzydeł, rżenie umierających koni i krzyki ginących ludzi. 

Ryzykując życiem bohaterowie graczy ruszyli w górę traktu, gdzie dostrzeli wyvernę, która masakrowała zaskoczonych niespodziewanym atakiem rycerzy zakonnych. Konni próbujący opanować spłoszone wierzchowce zajeżdżali sobie nawzajem drogę, tratowali się i przewracali.

Na widok rozszarpującego ludzi i zwierzęta skrzydlatego potwora Ingwar Egonsson i Bernhard Bart stanęli jak wryci, natomiast Domen Prevc skoczył na wyvernę. Cichy jak śmierć, pośród huku uderzających piorunów natarł na delektującego się krwawą rzeźnią potwora. Moc Wiatrów Magii zamknięta w skomplikowanym wzorze tatuażu pokrywającym ramię wojownika przebudziła się i skoncentrowała w masywnym ostrzu półtoraręcznego miecza. Siła uderzenia była tak wielka, że Domen Prevc dzierżący wykute przez krasnoludzkich kowali ostrze jednym cięciem oddzielił szkaradny łeb wyverny od plugawego cielska.

Jak się okazało wojownik zaatakował w ostatniej chwili, bowiem ostatnim żywym rycerzem był Kurt Helborg, który powiadomiony przez Waltera Neun wyruszył na poszukiwanie zaginionych Domena Prevca i Ingwara Egonssona. I tak ten który miał nieść pomoc, sam został uratowany.

Zdrożeni wędrówką bohaterowie graczy wzięli na swe barki kolejny ciężar. Sporządzili nosze na których wlekli nieprzytomnego, rannego Kurta Helborga. Na szczęście fort do którego zmierzali nie znajdował się daleko.

***

W forcie wędrowcy wykąpali się, napili i zjedli. Niestety nie było im dane odpocząć i zregenerować sił. Wiadomości, które przekazali zostały przesłane dalej, a oni otrzymali pozostawiony przez Waltera Neun rozkaz, który polecił im udać się jego śladem do miasta Zenres w Księstwie Granicznym Levrellian, gdzie mieli się spotkać i razem udać na dwór Artilli Levrellian.

Uzupełniwszy zapasy kompanii wyruszyli konno przełęczą Zimowe Kły w kierunku Traktu Khypryjskiego. Dzięki wyjątkowej biegłości w sztuce przetrwania jaką objawił Bernhard Bart wędrowcy dość bezpiecznie i względnie komfortowo pokonywali kolejne mile. Jednak wszystko co dobre szybko się kończy.

Gdy Domen Prevc i Bernhard Bart wrócili z polowania do obozu rozbitego w pobliżu skrzyżowania z Traktem Khypryjskim w obozie oprócz skrępowanego Ingwara Egonssona znajdowali się także zbrojni, na czele których stał nieprzyjemny typ przedstawiający się jako Johann Schmidt

Herszt banitów powołując się z jednej strony na wspólnych znajomych z Berhardem Bartem, a z drugiej na służbę jaką niby wraz ze swoimi kamratami dla Artilli Levrelliana, a tym samym na wspólny interes, przekonał bohaterów graczy do swojego planu.

A plan był następujący.

Traktem Khypryjskim w stronę Przełęczy Wściekłego Psa wędruje karawana złożona z tuzina wozów, którą chroni i powozi cztery tuziny zbrojnych Tileańczyków. Wyładowana orężem i spyżą karawana ma podążać do księstwa Fatandiry, która zbiera siły do walki z księstwem Levrellian

Herszt banitów oświadczył także, że Tileańczycy spodziewają się przewodników wysłanych przez Fatandirę i nie będą zaskoczeni widokiem bohaterów graczy. Awanturnicy przyłączą się do karawany i gdy uznają za stosowne zatrują jedzenie Tileańczyków. Gdy trucizna zacznie działać podążający za karawaną banici obezwładnią zbrojnych i przejmą wozy, które doprowadzą do księstwa Levrellian.

Awanturnicy spierali się. Bernhard Bart długo przekonywał Domena Prevca i Ingwara Egonssona do pomysłu. Wojownik i uczony w końcu ulegli namowom łotra i zrealizowali plan banitów.

Tileańczycy choć z początku ostrożni, to w końcu dali dali się zwieść. W końcu spodziewali się gości, poza tym zbrojni słabo posługiwali się reikspielem, a bohaterowie graczy potrafili wzbudzić zaufanie.

Gdy nadszedł umówiony dzień banici wręczyli Bernhardowi Bartowi truciznę, a ten nie namyślając się długo wlał całą zawartość do środka kotła aplikując zbrojnym śmiertelną dawkę toksyny, której działanie wzmocnił dodany do mikstury Upioryt. Tileańczycy przez kilka kwadransów konali w konwulsjach, by w końcu znieruchomieć  na zrytej paznokciami ziemi wśród własnych odchodów i krwi.

Nim zbrojni skonali banici zgodnie z umową przejęli powozy od awanturników i ruszyli na wschód w kierunku osady Vitrolle

Domen Prevc Bernhard Bart oraz Ingwar Egonsson, którzy przez wiele pacierzy stali przerażeni mordem, którego dokonali, pozostali samotnie na trakcie z 250 zk zapłaty, co jak można szybko wykalkulować daje 5 zk za życie jednego zabitego Tileańczyka.



Zachęcam także do POLUBIENIA gry Warheim FS na FB,
dołączenia do BLOGOSFERY oraz komentowania wpisów!
Zapraszam także na forum AZYLIUM, które skupia graczy
Mordheim i Warheim FS.

Warhammer FRP, kampania ‘Pokusa Arcylicza’, relacja z drugiej sesji – ‘Oszukać oszusta to podwójna przyjemność’. Sigmarzeit AS2504, Góry Czarne, Księstwa Graniczne

Posted on November 27th, 2017 under , , , , , , . Posted by

Jak napisałem w poprzednim wpisie po wakacyjnej przerwie wróciliśmy do rozgrywek Warhammer FRP, a jako że niedawno nakładem wydawnictwa Copernicus Corporation ukazał się dodatek do 2ed WFRP zatytułowany Pokusa Arcyliczapostanowiłem skorzystać z okazji i przenieść fabułę do Księstw Granicznych.

Jak być może pamiętacie w czasie ostatniej sesji bohaterowie graczy zinfiltrowali obóz Zielonoskórych, a następnie skradli gobliński rydwan zaprzężony w Wielkie Wilki i zbiegli w Czarne Góry w kierunku skalne fortecy położonej na przełęczy.
***

W czasie wędrówki nad górami przeszła gwałtowna burza. Silne opady deszczu, które zaskoczyły nieobytych z dziczą wędrowców, a następnie gęsta mgła sprawiła, że awanturnicy rozdzielili się i zagubili.

Domen Prevc oraz Ingwar Egonsson po kilku godzinnym bezskutecznym poszukiwaniu zaginionego Waltera Neun wrócili na trakt i ruszyli na północ. Wkrótce napotkali uwięzionego w klatce błaznów człowieka. Nieszczęśnikiem okazał się Bernhard Bart, który jak oświadczył wędrowcom został skazany na głodową śmierć przez zawistnego sierżanta z pobliskiego fortu, którego uczciwie ograł w kości. Niestety sierżant i jego ludzie nie umieli pogodzić się z losem i wzięli sprawy w swoje ręce.


Gdyby awanturnicy mogli przewidzieć przyszłość prawdopodobnie pozostawiliby nieszczęśnika w klatce błaznów, by poniósł zasłużoną karę. Jednak Bernhard znał drogę do fortecy, a bohaterowie graczy byli zmęczeni, głodni i brudni, ponadto łotr całkiem nieźle radził sobie w dziczy, czego żyjący całe lata w mieście wojownik i uczony nie mogli powiedzieć o sobie.

Wieczorem rozpętała się kolejna gwałtowna letnia burza, która w ciągu kilku pacierzy zamieniła trakt w rwący potok. Wśród huku błyskawic i szumu wody awanturnicy usłyszeli przerażający ryk, łopot skrzydeł, rżenie umierających koni i krzyki ginących ludzi. 

Ryzykując życiem bohaterowie graczy ruszyli w górę traktu, gdzie dostrzeli wyvernę, która masakrowała zaskoczonych niespodziewanym atakiem rycerzy zakonnych. Konni próbujący opanować spłoszone wierzchowce zajeżdżali sobie nawzajem drogę, tratowali się i przewracali.

Na widok rozszarpującego ludzi i zwierzęta skrzydlatego potwora Ingwar Egonsson i Bernhard Bart stanęli jak wryci, natomiast Domen Prevc skoczył na wyvernę. Cichy jak śmierć, pośród huku uderzających piorunów natarł na delektującego się krwawą rzeźnią potwora. Moc Wiatrów Magii zamknięta w skomplikowanym wzorze tatuażu pokrywającym ramię wojownika przebudziła się i skoncentrowała w masywnym ostrzu półtoraręcznego miecza. Siła uderzenia była tak wielka, że Domen Prevc dzierżący wykute przez krasnoludzkich kowali ostrze jednym cięciem oddzielił szkaradny łeb wyverny od plugawego cielska.

Jak się okazało wojownik zaatakował w ostatniej chwili, bowiem ostatnim żywym rycerzem był Kurt Helborg, który powiadomiony przez Waltera Neun wyruszył na poszukiwanie zaginionych Domena Prevca i Ingwara Egonssona. I tak ten który miał nieść pomoc, sam został uratowany.

Zdrożeni wędrówką bohaterowie graczy wzięli na swe barki kolejny ciężar. Sporządzili nosze na których wlekli nieprzytomnego, rannego Kurta Helborga. Na szczęście fort do którego zmierzali nie znajdował się daleko.

***

W forcie wędrowcy wykąpali się, napili i zjedli. Niestety nie było im dane odpocząć i zregenerować sił. Wiadomości, które przekazali zostały przesłane dalej, a oni otrzymali pozostawiony przez Waltera Neun rozkaz, który polecił im udać się jego śladem do miasta Zenres w Księstwie Granicznym Levrellian, gdzie mieli się spotkać i razem udać na dwór Artilli Levrellian.

Uzupełniwszy zapasy kompanii wyruszyli konno przełęczą Zimowe Kły w kierunku Traktu Khypryjskiego. Dzięki wyjątkowej biegłości w sztuce przetrwania jaką objawił Bernhard Bart wędrowcy dość bezpiecznie i względnie komfortowo pokonywali kolejne mile. Jednak wszystko co dobre szybko się kończy.

Gdy Domen Prevc i Bernhard Bart wrócili z polowania do obozu rozbitego w pobliżu skrzyżowania z Traktem Khypryjskim w obozie oprócz skrępowanego Ingwara Egonssona znajdowali się także zbrojni, na czele których stał nieprzyjemny typ przedstawiający się jako Johann Schmidt

Herszt banitów powołując się z jednej strony na wspólnych znajomych z Berhardem Bartem, a z drugiej na służbę jaką niby wraz ze swoimi kamratami dla Artilli Levrelliana, a tym samym na wspólny interes, przekonał bohaterów graczy do swojego planu.

A plan był następujący.

Traktem Khypryjskim w stronę Przełęczy Wściekłego Psa wędruje karawana złożona z tuzina wozów, którą chroni i powozi cztery tuziny zbrojnych Tileańczyków. Wyładowana orężem i spyżą karawana ma podążać do księstwa Fatandiry, która zbiera siły do walki z księstwem Levrellian

Herszt banitów oświadczył także, że Tileańczycy spodziewają się przewodników wysłanych przez Fatandirę i nie będą zaskoczeni widokiem bohaterów graczy. Awanturnicy przyłączą się do karawany i gdy uznają za stosowne zatrują jedzenie Tileańczyków. Gdy trucizna zacznie działać podążający za karawaną banici obezwładnią zbrojnych i przejmą wozy, które doprowadzą do księstwa Levrellian.

Awanturnicy spierali się. Bernhard Bart długo przekonywał Domena Prevca i Ingwara Egonssona do pomysłu. Wojownik i uczony w końcu ulegli namowom łotra i zrealizowali plan banitów.

Tileańczycy choć z początku ostrożni, to w końcu dali dali się zwieść. W końcu spodziewali się gości, poza tym zbrojni słabo posługiwali się reikspielem, a bohaterowie graczy potrafili wzbudzić zaufanie.

Gdy nadszedł umówiony dzień banici wręczyli Bernhardowi Bartowi truciznę, a ten nie namyślając się długo wlał całą zawartość do środka kotła aplikując zbrojnym śmiertelną dawkę toksyny, której działanie wzmocnił dodany do mikstury Upioryt. Tileańczycy przez kilka kwadransów konali w konwulsjach, by w końcu znieruchomieć  na zrytej paznokciami ziemi wśród własnych odchodów i krwi.

Nim zbrojni skonali banici zgodnie z umową przejęli powozy od awanturników i ruszyli na wschód w kierunku osady Vitrolle

Domen Prevc Bernhard Bart oraz Ingwar Egonsson, którzy przez wiele pacierzy stali przerażeni mordem, którego dokonali, pozostali samotnie na trakcie z 250 zk zapłaty, co jak można szybko wykalkulować daje 5 zk za życie jednego zabitego Tileańczyka.



Zachęcam także do POLUBIENIA gry Warheim FS na FB,
dołączenia do BLOGOSFERY oraz komentowania wpisów!
Zapraszam także na forum AZYLIUM, które skupia graczy
Mordheim i Warheim FS.

BREAKING NEWS: New Primaris Blood Angels kits

Posted on November 26th, 2017 under , , , , . Posted by

Just like some of the previous kits, Blood Angels are coming in with their own upgrade sprue bundled with Primaris Intercessors, Hellblasters and Aggressors.

Here’s the upgrade sprue. It’s great, but just like the Deathwatch one you’re going to have a lot of left-over shoulder pads. Hopefully the larger gravis armour pads are the same size as Termy pads.
They also have a new character coming in (because Blood Angles only had ten, and need to catch up to Space Wolves…), the Primaris Lieutenant Tolmeron. The model is very austere as a character, but that’s been the theme for Primaris HQ and characters since they arrived:

New models, even if they are just upgrade kits, are always welcome, but the most interesting part of the Warhammer Community drop is this:

As for new rules, there’s all the awesome stuff you know and love from the rest of this edition’s codexes – Stratagems, Warlord Traits, Psychic Powers and more – as well as some special extras. You’ll now be able to clad the Archangels – the legendary, Terminator-armoured first company of the Blood Angels – in Cataphractii and Tartaros armour, diversifying the range of tactical options available to you. If you prefer aerial warfare, this codex sees the Blood Angels gain access to the popular Stormhawk Interceptorand well as the Stormtalon Gunship.

It looks like the Blood Angels will be getting the same toys as their vanilla brethren, something which has been an active deterrent to players picking up the Sons of Sanguinius for a while. Yes, you got the Death Company and Furioso Dreadnoughts, but you passed up on the wider variety of vehicles, and the arguably better Venerable and Ironclad Dreadnoughts.
We’ll have to wait and see if the entire Space Marine arsenal opens up to the Blood Angels, but that makes them a very enticing option for players who want even-more-special-than-usual Space Marines.
And if you are interested, have a look at my Blood Angels Painting Guide. Your noble angels deserve to look their best!
Until next time!


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Black Library – Newsletter

Posted on November 25th, 2017 under , , , , , , , . Posted by

More new Horus Heresy releases from the Black Library…
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The Salamanders primarch makes his final journey View in web browser
 

Coming Soon
New Titles
Series
Authors
Old Earth
Old Earth
Nick Kyme
The Horus Heresy Book 47

Reborn in the fires of Nocturne, Vulkan prepares for his final journey. With the choice between vengeance and duty, what will the primarch’s destiny be?

Prepare yourself for the next – and maybe last – stage in Vulkan’s story. Through tragedy, madness and death itself, the Salamanders primarch has prevailed – but what awaits him now will test him to his very limits.

eBook | Hardback | MP3 audiobook
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The Crimson King
The Crimson King
Graham McNeill
The Horus Heresy Book 44
Now in paperback

Exiled, hunted and reviled, the Thousand Sons Legion are adrift – as is their primarch, Magnus. But with his power and personality fracturing, drastic action is needed by the Legion if they are to avoid losing their gene-father forever.

The Thousand Sons hurtle towards their inevitable fate as they try to prevent Magnus’ destruction. Watch the plans of the Changer of Ways unfold…

Also available as an eBook and MP3 audiobook
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Plague Garden
Hallowed Knights: Plague Garden
Josh Reynolds
Now in paperback

Battling servants of Nurgle in a mighty fortress in the Mortal Realms, a band of Hallowed Knights are lost, taken to the Garden of the Plague God. As their fellows battle to free them, can they survive the horrors of Nurgle’s domain?

It’s a Chaos-tainted treat from Josh Reynolds, deepening the character of the Hallowed Knights Stormhost and showcasing the vile nature of the Plague Garden.

Also available as an eBook
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Ravenor
Ravenor Returned
Dan Abnett
Now available as an MP3 audiobook

Inquisitor Ravenor and his retinue go undercover, investigating a brutal ring of smugglers moving stolen arcane technology within the Imperium.

Get a fascinating insight into the machinations of the Imperial Inquisition, and a look at how Chaos infiltrates all walks of life in the Imperium in ways that you might never expect. And for the first time, this classic tale is now available to listen to as well as read.

Download Now
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