Posts Tagged ‘warhammer40k’

8th Edition 40K Advanced Rules: Cities of Death

Posted on May 22nd, 2017 under , , , , . Posted by

I’m old enough to remember the first Cities of Death expansion for 40K, and so I’m rather pleased to see this come in on release! The main claim to fame for the old version was doing away with templates, as they tended to get stuck on terrain maki…

BREAKING NEWS: 8th Edition Transports Explained!

Posted on May 21st, 2017 under , , , , . Posted by

In the follow up to Friday’s Vehicles reveal, we now have the Transport specific rules.
 

Here are the specifics

 
  • Models now disembark before the Movement Phase.
  • Disembarked models can move and shoot normally
  • Disembarked models may charge!
  • Multiple units can share a transport up to capacity (Taxi!!)
  • Embarked models in an exploded vehicle are removed on a 1… No more wounds and armour saves
 

As I’ve explained a few times, transports can be used as a durable shock trooper. Games Workshop confirmed that in this reveal, and I wonder how many other blogs and mini-news sites have commented on it.

Since we’re unloading at the start of the Movement phase, we’re no longer using transports as a way to give units a 6″ threat extension. Now it’s literally to get them somewhere on the battlefield, and that’s it…. apart from some sneaky tricks below.

Assault transports are no longer a thing, since everything can charge from a transport. There’s one unit in particular that can exploit this: Drop Pods. Kind of.

The rules for non-standard deployment mean that a unit should set up at the end of the movement phase… which means that units cannot deploy out of the drop pod once it’s been set up. So whilst you could set up in the enemy deployment zone, your grav-devastators need to ride out the 1st turn inside.

Drop pods are open-topped, meaning that this should be okay for shooting, but you’re not going to get an Assault squad assaulting out of one. This seems like such a specific issue for Space Marines, I wonder if the wording for a drop pod will be different from the Trygon rules.

 

Okay I’m rambling. Here’s a specific example of a transport:

 
 
 

It’s blisteringly fast! As is fitting for a Harelquin vehicle, it’s still reasonably good in combat (which now gives a point to modelling those clowns riding on the Weaver!). But what’s interesting is the tiny snippets revealed in the paragraph explaining this.

 


You can see already that this it is likely to be considerably more durable than it is today, and the skill of the Harlequin pilots even makes it not too shabby in a fight. This being open-topped too, the passengers in it can shoot normally even after that huge 16″ move, and still shoot pistols into units that are in combat with their Transport in their own Shooting phase!

 

So from this we can pick out:

  • Passengers in Open-topped vehicles can shoot “normally”
  • Passengers inside can shoot pistols even if stuck in combat
 This is hot on the tail of the Dark Eldar release, and it doesn’t take a genius to realise how big a buff this is for them. Now the Raiders can slam in, and the Wyches inside can unload Splinters into the enemy each round.
 
There are a few questions though:
 
  • Can models disembark if the vehicle is in combat?
  • Do Heavy weapons still have the -1 penalty if you’re riding a transport that moves?
 Both would be a massive boost to the struggling Dark Eldar, who could finally fulfil their quote of never setting foot on alien ground!
 
Okay, enough for now. I hope everyone’s having a good weekend!
Until next time.
 

 

Thanks for reading.

If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter, Facebook or Google+ would also be hugely appreciated.

If you have anything you want me to look at, let me know in the comments below. I’ll probably be able to write an article about that topic within a day!

If you really love what I do here, you can make a one off donation at my PayPal, or become a true hero to table top education and make a regular donation to my Patreon. Every Little helps!

8th Edition Strongholds and Buildings

Posted on May 21st, 2017 under , , , , . Posted by

I think everyone has heard of a T’au T’ide W’all, or an Imperial Aegis Line, but I don’t think the majority of players actually use them. The rules for buildings have always seemed a bit obtuse, and were considered an add-on rather than an integra…

BREAKING NEWS: 8th Edition 40K Close Combat Weapons Revealed!

Posted on May 19th, 2017 under , , , , . Posted by

A quick discussion today, as I have to work.Well, work I get paid for. Education, future of mankind, passing exams etc.The close combat weapons for 8th Edition were revealed today. The power weapons are listed as below, and it’s nice to be confirmed on…

BREAKING NEWS: 8th Edition 40K Vehicles and Transports Explained!

Posted on May 18th, 2017 under , , , , . Posted by

The latest hit of 40K hype is all about vehicles, and what they can do. Here’s the data sheet for the Necron Annihalation Barge, as revealed from Warhammer Community:Right away the vehicle is made tougher, by giving it more wounds and an armour save. T…

Tau in 8th Edition, and the Apostrophe Drone

Posted on May 17th, 2017 under , , , , . Posted by

T’au have been buffed in 8th Edition with a new apostrophe drone, giving them an extra cover save against plagiarism and copyright cases.I believe this to be a good idea, and will be upgrading selected names with this drone. The T’au release is ex…

BREAKING NEWS: 8th Edition 40K Deep Strike, Infiltrate and Outflank Explained!

Posted on May 17th, 2017 under , , , , . Posted by

… are essentially gone as Universal Standard Rules.Instead, what we get are rules specific to each unit. Much like Age of Sigmar, scatter is out, but the distance you can get to your target is much more restricted. here’s an example:This is for the T…

Primaris Space Marines Analysis Part 2: More questions than answers

Posted on May 16th, 2017 under , , , , . Posted by

So, mere hours after I posted my initial analysis of the New Marines, Games Workshop uploaded their data sheet for them. Now we are going to have more questions.First up, I was right about the extra wound, but it appears that’s all the extra defence th…

Primaris Space Marines Analysis

Posted on May 15th, 2017 under , , , , . Posted by

Captured from the Video

Well, we probably all knew this was coming (and I’m going to have to bin an article I was writing about the new Starter Box Set too because of it). True Scale Space Marines are here, fixing some of the questions I had about the Space Marine Data sheets.

 

A summary of what we know:

  • Taller
  • Better/Newer Armour
  • Better Guns (Range 30, Strength 4, AP -1, Rapid Fire)
 

What we can guess:

  • Some kind of Re-roll 1s on armour saves
  • An extra Wound
  • More strength?
 

Let’s be honest here… they are a replacement. I can’t of been the only one scratching my head over how bland the Space Marine and bolter data sheets were:

 

 

The lack of rend on the Boltgun was particularly stark, something fixed for the Primaris Space Marines standard rifle. The single wound I found particularly shocking for the 40K poster boys, considering even Ork ‘Ard boys in Age of Sigmar get 2.

 

Now we know why.

Some concerning words for those who collect less popular chapters:

Many Chapter Masters have welcomed their Primaris brethren into their ranks, accepting the new reinforcements gladly. Others, though, view these new creations with suspicion or outright hostility, claiming that the Emperor’s work should not have been meddled with.

Whilst maybe some hope for the Space Wolves:


Can I field a whole army of Primaris Marines?


You totally can. From a background point of view, some Chapters, especially those decimated in the events of the Gathering Storm, now have entire companies of these new warriors. Others have incorporated squads of Primaris Space Marines into existing Battle Companies. And perhaps most excitingly, Guilliman has founded some entirely new Chapters out of these new Space Marines.

As the FAQ suggests, there will be a grace period where Old Marines will still have supported rules, but I wouldn’t expect that to last. A quick look at the proposed Starter Box Set from a leaked picture hints that they won’t be in there…



From Bell of Lost Souls

 I was curious as to why the Tactical squads and Assault squad in the middle had odd numbers (and why the Jump Pack silhouette was different), but we can safely say that the New Marines will be the only feature of this box. Multiples of 5 are out, and multiples of 3 are in, as can be seen by the following screen shot from the new video:

Again, from the Video

 9 of the newbies nestled amongst their shorter predecessors.

The recurring message is that these are reinforcements, and not replacements. I understand the sentiment, but I doubt it will be long before the Old Marines get replaced. So it begs this question… why?

It’s not uncommon for Marines to get bigger over time. Here’s a quick snap shot of three generations, from Second Edition to Dark Vengeance era to last of the Old Marines.

Note that the older two are on taller bases…

You can see they’re getting bigger over time, and no one has really cared. But unlike those iterations, the Primaris has a very different silhouette. It’s now what is known as a True Scale Marine, something that actually fits the fluff. As such, the shoulder pads don’t look quite so bulky compared to the body. The legs aren’t quite so stocky.

It’s actually changed an awful lot of the miniature. It would be silly to suggest that this is merely an updated model, and would look ridiculous in existing armies.

And here’s the problem… existing armies.

When Age of Sigmar launched, a lot of models became defunct and unsupported. Bretonnian players and Tomb Kings understand what I’m talking about. Games Workshop could hardly have missed the outcry that came from ‘squatting’ those factions in the move to Age of Sigmar, and certainly would not be willing to risk that again.

For Warhammer Fantasy Battle there was no real flag ship faction, or at least nothing like the Space Marines. You could argue that everyone started of with High Elves at some point, but there was no particular faction that could be identified as the head honcho… at least until the Stormcast Eternals came out (hence the need for Ground Marines in the first place).

Contrast that to 40K. Everyone has Space Marines. Everyone. Even that guy with all the Harlequins.

Could you imagine to sheer rage that would come with declaring all those models to be redundant? The pure amount of nerd fury would create an Eye of Terror itself, and would undoubtedly cause the real word birth of Khorne.

This is a soft reboot of Space Marines, a gentle phasing out of the old for the new. The New Marines will even be getting their own Dreadnoughts, quite a feat for reinforcements that don’t have any battle honours yet.

Is this bad?

Of course not, don’t be ridiculous. Not even the most die hard collector complains about new models, and these are what Space Marines should be anyway. What we have here is just a good way of tiding you over into the new era of Big Marines. You can still use your old models along side the new, and eventually you’ll put your 7th Edition Tacticals on the shelf along with your 2nd Edition ones.

Whilst my tone at the beginning may have been a little cynical, it’s merely a reaction to the marketing. It’s generally a good idea.

One teeny, tiny problem though…

Guilliman be blessed, these guys are rad! When can I get them?

That’s going to ruffle some feathers… and it has got my rebellious side all fired up. And there’s even hints at how this procedure is going to mess with other Chapters’ gene-seed.

Like Blood Angels and Space Wolves. If you collect either the vampires or werewolves, I would be afraid. Perhaps even the Salamanders may turn into actual dragons. Who knows?

Certainly a lot to digest. Until next time!

 

Thanks for reading.

If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter, Facebook or Google+ would also be hugely appreciated.

If you have anything you want me to look at, let me know in the comments below. I’ll probably be able to write an article about that topic within a day!

If you really love what I do here, you can make a one off donation at my PayPal, or become a true hero to table top education and make a regular donation to my Patreon. Every Little helps!

BREAKING NEWS: New Space Marines Confirmed!

Posted on May 15th, 2017 under , , , , . Posted by

Primaris Space Marines!More analysis to follow, but here’s the video.Until next time!Thanks for reading.If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter, Facebook o…

Daemon Tau and The Busiest Corner of the Galaxy

Posted on May 15th, 2017 under , , , , . Posted by

Oddly enough Warzone Damocles, about as far from Holy Terra as you can get, is probably the most hotly contested area of the galaxy. And that’s not just because it used to be on fire.

A few days ago, Games Workshop released some information on this warzone, and it’s future in the unfolding plot of the new Warp Rift divided Milky Way. It turns out the Cicatrix Maledictum doused the fires that the AdMech had started in a fine display of rage-quitting the fight for Mugalath Bay.

In case you’re wondering which side I’m on in this contest:

Farsight Enclave Tau were my first army… before I realised how badly it curb stomped my student neophytes, prompting me to look for less awesome forces.

It looks like the Tau are back on the offensive, what with the Imperium needing to fight off Chaos, Tyranids, Necrons, and the good old Orks who Commander Farsight made his name clearing off of Tau worlds.

This makes the Damocles Gulf the busiest part of the Milky Way, with all the factions present and scrapping over… something. It’s less of an objective driven conflict and more one caused by everyone being there at the same time, and not knowing how to share.

What’s more interesting is that the Tau appear to have lost an entire invasion fleet. The post on Warhammer Community suggests that they were lost in the warp.

Whilst a very cool outcome would be Chaos Tau, not even Farsight could break the racial character long enough to do that. Whilst a human could rationalise away the tentacles and extra spiky bits as a means to over throw oppression and destructive order, a Tau mind would balk at the idea of self-aggrandisement in the name of accruing more power.

So whilst Daemon Tau may not be a thing, we sort of need a reason for the Tau to have suddenly lost a fleet. he hint as to why is as follows:

Maybe they will yet be found, or emerge somewhere unexpected in the galaxy, a lost portion of this optimistic new empire ever intent on conquest…

Perhaps what GW has in mind is for the Tau to pop up somewhere else in the galaxy, or perhaps even two places. Right now the nest bet for them to emerge would be in Imperium Nhilus or next to Terra. As I said earlier, the reason why Damocles is the busiest place is because everyone is there. The Tau haven’t got the technology nor the fluff transport to get across the galaxy to appear in other warzones, limiting their overall participation in galactic events.

This whole missing 4th Sphere expansion is just a way to get them to where they need to be.

Or is it?

There is a precedent in Age of Sigmar for a lesser known faction to bounce around the galaxy fighting the forces of Chaos wherever they appear. The Lizardmen/Seraphon have been doing that, despite initially being tied to their home lands well away from the political shenanigans of the other factions. Could the same thing be done to the Tau?

Point of fact, Tau adherence to the Greater Good and ability to ignore themselves to work together towards a goal is well known. What would happen to a race like that after being exposed to the Warp? Would that belief in order and law translate to a belief in Order?

Could we be seeing the first hints of Daemon Tau, like the Seraphon are Daemon Lizardmen?

We’ll see…

Until next time!





Thanks for reading.

If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter, Facebook or Google+ would also be hugely appreciated.

If you have anything you want me to look at, let me know in the comments below. I’ll probably be able to write an article about that topic within a day!

If you really love what I do here, you can make a one off donation at my PayPal, or become a true hero to table top education and make a regular donation to my Patreon. Every Little helps!

BREAKING NEWS: 40K 8th Edition Stratagems Explained!

Posted on May 14th, 2017 under , , , , . Posted by

A new mechanic for 8th Edition 40K is Stratagems, which uses the Command Points mentioned back in the formations reveal.Every army that is battleforged starts of with 3 Command Points, but if you field any of the larger formations, you’ll get more poin…

Preparing for 8th Edition: White Scars

Posted on May 13th, 2017 under , , , , . Posted by

Just a quick post to show the paint scheme I’m planning for my Space Marines in the 8th Edition box set. I’ve always wanted an excuse to collect White Scars, and here’s my prototype model:It was surprisingly quick to paint, and I’ll post up the guide b…

BREAKING NEWS!: (It’s over 9000!!) 8th Edition 40K Power Levels Explained!

Posted on May 12th, 2017 under , , , , . Posted by

Today we get to see the follow up to the data sheet reveal, Power Levels and Points.Power Levels: Power levels are a much more woolly balance system than points. They deal with units as a whole, designed for quick pick-up-games or friendlies. The examp…

BREAKING NEWS: 8th Edition 40K Thousand Sons Datasheet Revealed!!

Posted on May 11th, 2017 under , , , , . Posted by

By Magnus this is a good reveal!  Well… a massive information dump here. Let’s get started! The dataslate in general looks like it has everything you need to play the unit, including a new points system for less formal games. Stats are…

BREAKING NEWS!: 8th Edition 40K Twin-Linked, Combi and Blast Weapons Explained!

Posted on May 10th, 2017 under , , , , . Posted by

In the latest drip from the 8th Edition 40K information tap, we can now see the effects for both twin-linked weapons, combi-weapons and blast weapons… and by the Emperor’s Golden Throne do they represent a massive change. Twin-Linked Twin l…

BREAKING NEWS: 40K 8th Edition Characters Explained!

Posted on May 9th, 2017 under , , , , . Posted by

No more Death Stars! Well, kind of. There will still be unit synergy going on, possibly with multiple characters giving off their special abilities. Image and information from Warhammer CommunityHere’s the reveal in short: No more indepe…

Games Workshop’s "Guide" to 8th Edition Chaos Space Marines

Posted on May 9th, 2017 under , , , , . Posted by

… by Frankie.

https://www.warhammer-community.com/2017/05/07/faction-focus-chaos-space-marines/
 

Alongside some more factual pieces, Games Workshop has started to write some faction specific articles to show how they will fare in the upcoming 8th Edition:

 


“Today, we start a new article series where he (and a few others) will talk about how the new edition is going to affect specific factions, and what units they think we’ll be seeing more of. We start off with Chaos Space Marines – take it away Frankie…”

 

Frankie runs big events for 40K, such as the Las Vegas Open, the Bay Open, and the new South California Open. What are these? Haven’t a clue, I live in the UK, and my wife would kill me for spending thousands of pounds on flights to push around toy soldiers. But I assume they must be a big deal for GW to use this man as their mouth piece.

 

With all that said, I think we can simply discount these faction “guides” as waffle for new players. There isn’t much new information here, and it generally boils down to telling you what units will be in the new edition.

 

Here’s an example:

 

“Now for the moment everyone has been waiting for: how does Chaos play in the new edition? It has been a long time since we’ve seen Chaos armies with a lot of power armour on the tables, but no more! In the new edition, you will be seeing a great many Chaos armies, and a lot of them will have power armour in abundance! Yes, you read that right, you will want to have Chaos Space Marines in Chaos Space Marine armies!”

 

You’d think it would go on to mention why, but it simply goes on to other units in the army, with roughly the same formula:

 
  • Remember that one unit no one uses?
  • You can use that unit!
  • Don’t forget they have cool sounding weapons.
  • You want this unit in your army.
  • Trust me…
 

You might be tempted to burst into Nerd Rage over this waffle, but keep in mind this article isn’t really targeted at the kind of player who reads blogs or watches tactica videos on Youtube. This is marketing candy for younger or newer players, who at this stage in the hobby are more about the style than the substance.

 

That’s not a comment of derision or an insult. Everyone starts off in 40K because the models look cool and Space Marines are the biggest bad donkeys evar. Once that neck stubble turns into a full beard, then you start caring about nuance of game mechanics. Or you give up the game and sell your starter models on eBay. Such is the circle of life.

My point is that you shouldn’t take these articles too seriously, which is why I haven’t really written about it. There’s simply not much new information in them. Treat them as they are… an advert for new players, or people looking to start a new army in the next edition.

Which is probably why it was released alongside other reveals, instead of having a day to itself.

Clever chaps and chapettes at GW Marketing.

Stay tuned for this evening’s post, as Games Workshop reveals the rules for Characters!

 

 
 

Thanks for reading.

If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter, Facebook or Google+ would also be hugely appreciated.

If you have anything you want me to look at, let me know in the comments below. I’ll probably be able to write an article about that topic within a day!

If you really love what I do here, you can make a one off donation at my PayPal, or become a true hero to table top education and make a regular donation to my Patreon. Every Little helps!

BREAKING NEWS: 8th Ed 40K Infantry Split Fire and To-Wound Table Explained!

Posted on May 8th, 2017 under , , , , . Posted by

Two major developments in 40Ks 8th Edition reveal today. Let’s start with the To-wound table.



Image from Warhammer Community

Instantly easier for newbies to use, and requires no need for a reference table… unless you can’t remember that one above.

So a good thing, but also a nerf for plasma guns against terminators. High toughness just got that much tougher against the big guns, with T4 and above starting to get away from being 2+ to wound for anything below melta-gun strength. With weapons reported to have no cap on Strength, we’ll just have to see how this goes.

With that said, lasguns and small fire will be wounding bikers and Plague Marines on 5+ now, as opposed to the old 6+. This gives all weapons a wider range of decently woundable numbers, as opposed to the relatively thin band (and unwoundable Toughnesess) we had before.

Overall a balanced change, which should get more models being useful in the game.

The second part is the split fire mechanic for Infantry, which is such a tremendous buff to Space Marine Tactical squads, you’d think it was made solely for their benefit. Specialist squads of heavy weapons are required no longer, with every gun in a unit able to take a different target.

We can actually see Guilliman’s battle philosophy in action now, with Tactical squads able to perform a number of battlefield roles. They’ll no longer just be a objective securing tax!

It doesn’t just end there though… if you think about a Fire Dragon squad all sporting melta guns, you could certainly be assured of a tanks destruction. However, there were no points for overkill. A few of those melta shots would be wasted. Now you can reserve half the shots in that unit for shooting at whatever falls out of that tank!

Autocannon Havoc squads can probably take down two Rhinos a turn now!

And here’s the biggest thing about it: Multiple Small Units is no longer a rule exploiting tactic.

MSU means taking loads of small units, as opposed to fielding fewer larger ones. Because units could only shoot at one enemy per turn, it diffused the overall fire power of the enemy. A lot of shots could have been wasted, and even if you could wipe out the unit, you’d only have taken out maybe one jetbike squad out of ten.

Now fire can be split between models, that tactic is no longer viable. Honestly it was a rules exploit anyway, and nothing prevents you from continuing it as a psychological tool (Do I make sure that unit is gone, or do I split my fire across them?). It’s just less of a problem now, particularly when combined with the new style Morale tests getting models to vanish off the battlefield.

Note that this trick is only said for Infantry… what does that mean for bikes and cavalry? We’ll have to wait and see, but it would be great for this to be unique to Infantry. Gives them something other than the “Cheap filler” or “Awkward Elite” role.

Characters tomorrow. Expect to see Age of Sigmar style abilities to make them more than just a melee beat stick!

Until next time!



Thanks for reading.

If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter, Facebook or Google+ would also be hugely appreciated.

If you have anything you want me to look at, let me know in the comments below. I’ll probably be able to write an article about that topic within a day!

If you really love what I do here, you can make a one off donation at my PayPal, or become a true hero to table top education and make a regular donation to my Patreon. Every Little helps!

BREAKING NEWS: 648 Lasguns to Kill a Morkanaut!

Posted on May 7th, 2017 under , , , , . Posted by

That’s a lot of Guardsmen…Games Workshop revealed their monstrous creature/large vehicle format, giving us the stat block for the Morkanaut:Taken from Warhammer CommunityI’m not going to go into further analysis why there are damage tables,…

Latest White Dwarf: A 2-Year Olf Reviews

Posted on May 7th, 2017 under , , , , . Posted by

A full, in-depth and comprehensive review of May 2017’s Anniversary White Dwarf.By a 2-Year Old.As you heard: “It’s good!” – Two-year Old Neckbeard NeophyteThanks for reading.If you liked what you saw, and you want to help out, please leave a comment. …

BREAKING NEWS: 8th Edition 40K, Formations are GONE!

Posted on May 5th, 2017 under , , , , . Posted by

*poof*

One of the more controversial features in 40K is gone, and with it all the balance headaches they had with them.

At least for now.

In it’s place we have the Forma-… I mean Detachment system, which are essentially variations on the good old Combined Arms Detachment.

Here they are:



Images from Warhammer Community

A rough guide of this would be (in order from the top), 500 points, 1500, and then 2500, with increasing Command Points for each one. These Command Points would be used for special abilities, such as striking first in assault (ignoring the usual order) and other such tactical shenanigans.

There are reportedly 12 other formations, presumably with other features beyond increasing Command points.

So what’s good about this?

For a start, Flyers have been moved off to their own category. As a former White Scar and Evil Sunz player, this is a good move, freeing up those Fast Attack slots for other things.

What else is conspicuously missing from these charts?

Lords of War do not feature on here. Could this be a balancing mechanism to prevent [Faction] Knight spam? Very likely. It may be that if you want to include something like them, you’ll need to forgo Command points, or pay a higher tax in troops or HQ. This would be using one of the other 9 formations available on launch.

Other things to see here; dedicated transports are now tied to the formation you use.

This could well mean we see Tactical marines being able to set up inside a Land Raider, but we’d need to see the data slates for that, checking for them as potential upgrade options or not. What is more likely is that some formations will have more restricted access to transports, such as 1 for every 2 units, or equal to your Troops choices.

What would be very cool would be for different deployment options to be given by the formation. Forgo transports, pay a ‘tax’ unit somewhere on the formation, and everyone can Infiltrate. Such a move would be an awesome leg up to new players, who haven’t got the cash to spend on Rhinos.

It also gives you the great flexibility in army design touted by marketing. Want a Ravenguard army? Take the Infiltrate formation. Want a drop pod list? Take the Deep Strike formation. Want a Skitarii maniple? Take the Scout formation. Space Wolves? Outflank formation.

This would be balanced out by the use of Command Points.

What this offers is incredible diversity of play style for your army. Instead of having to start an entirely new faction to mess around with infiltrating, buy one or two units and fill out the Formation.

In fact, this would be such a great move in terms of saving players money… I sincerely doubt Games Workshop would go ahead with it. Can you imagine an Imperial Fist drop pod army that didn’t need to buy drop pods? That’d be a savings of over £100, which wouldn’t go into GW’s pocket.

That’s conjecture, so we’ll head back to what we know: HQs are going to be more featured in armies. Whereas before people had 1 or 2 tax HQs to fill out a CAD (I can’t count the number of times a Dark Eldar Archon has sent out his mistress Lahmian to lead his army whilst he chilled back in Comorragh), we are now facing 2 or 3 compulsory HQs.

Space Wolves approve.

Since we might be seeing Age of Sigmar style command abilities, based on bubbles around the HQ, that might not necessarily be a bad thing. But we’ll need to wait and see. Frankly I’ll be glad to see it… as I currently have 4 Sorcerers flying about, I’d like them all to be useful in the next edition!

Speaking of Thousand Sons, what a great buff for them in the 450points School’s League format! In current edition 40K, you need to have a unit of Tzaangors to get anywhere near a useful working army in a CAD. Now, with the small Patrol Formation, you can field one unit of Rubrics,  Sorcerer and Scarab Terminators under 500 points (assuming similar points costs). No more need for crazy mutations for those who just want to field the fallen Sons of Magnus!

Do I think old formations and decurions will be gone for good? Definitely not. There will undoubtedly be AoS style battalions, to give you both Faction specific and fluffy bonuses. But they will cost points, and won’t restrict you in unit choice, beyond what you need to fill out the battalion.

Again, Space Wolves approve, since they’ll have more places to put those damned Thunderwolf Cavalry from the Start Collecting! kit… But perhaps not as much as the Dark Angels, who’ll be able to get their Black Knights in more places than the Ravenwing formation.

These are all good changes so far, and the only disappointments I’ll have is that they don’t fulfil my wildest dreams. That’s a very good starting point for this new edition, indeed!

Until next time!




Thanks for reading.

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40K 8th Edition Galaxy Map Explained: Update

Posted on May 5th, 2017 under , , , , . Posted by

Galaxy map taken from Warhammer CommunityI’ve been through the majority of this map, but the Games Workshop Marketing unveiled a bit more information about this yesterday. I also got a good lore tip from an anonymous commenter, which I’ll post below.Fi…

BREAKING NEWS: 40K 8th Edition Morale Reveled!

Posted on May 3rd, 2017 under , , , , . Posted by

 It’s a Battleshock test from Age of Sigmar.Everything is done at the end phase of a turn. You add up the numbers of models slain in a unit. Roll a d6. Add them together. Lose models for every point above the units leadership. I’m not sure if…

News about refunding your codex: The Good and the Bad

Posted on May 2nd, 2017 under , , , , . Posted by

The good news is, that Games Workshop just announced that you have a bit of extra time to get a refund voucher for your Codex. You have until this Friday (May 5th 2017).The bad news is that they won’t refund Gathering Storm, as commenter Nick told us:T…