Posts Tagged ‘Warmachine and Hordes’

Madrak Ironhide and the Sorcerers Spam

Posted on November 19th, 2017 under , , , . Posted by

Ever since the current Warmachine edition, people have taken one look at Chieftain Madrak Ironhide, maybe even played a game with him, and then shoved him into the room under the stairs where unloved orphans belong.In the previous edition, Madrak1 coul…

Northkin on Fire and…Beer?

Posted on November 15th, 2017 under , , . Posted by

I couldn’t finish gushing over the new theme release for Trollbloods. Northkin feels like what I needed to get deep into the hobby again.(I would never say balls deep, though. That’s just not very deep. I mean, maybe for some people.)I stopped writing …

Fired Up Over the Northkin

Posted on November 13th, 2017 under , , , , . Posted by

A title like that would have you thinking that Northkin are all about burning things, and for a brief moment of time that seemed like it might be true; at least one Northkin unit released during the second edition of Warmachine was all about firing things up, including themselves.
Of course I’m talking about Northkin Fire Eaters. They were the perfect unit. 
The game is filled with perfect units. When I started playing Warmachine (a term we use to mean both Warmachine and Hordes) I started by collecting a Protectorate of Menoth army. Not just for their predilection towards burning things (though that never hurts) but because they seemed to have the most interesting variety in troops. They had a shield wall unit with spears and masks, knights who became stronger as their unit took losses, and even maniac grenadiers from the masses. The playstyle suited me well as you used elements of the army to support or strengthen other elements in what we liked to call “synergy.” 
All of these were perfection. 
So when Hordes and its factions released, I was looking for more of the same variety (a little paradoxical, I suppose). At first I tried to play the cannibal Tharn from the Circle Orboros, but they ate their flesh raw and I wanted fire.
And fire came from the lands of the Trollbloods.
At first it wasn’t literal fire. Skald-like Fell Callers both fought on the front lines and enhanced the warriors around them with lots of loud shouting. Trollkin Champions were both tougher and deadlier standing shoulder to shoulder against the foe. A powerful krielstone made all trolls even harder to hurt and kill.
Early on in Hordes’s release, maybe around the first expansion, Trolls saw their very first Northkin model, but at the time we didn’t know exactly what that would mean. Borka Kegslayer, a barbarian warlock from the North, was nearly the equal in leadership and fighting prowess to Madrak Ironhide (in case you haven’t figured it out, Trolls have the best surnames), but he didn’t bring any actual fire. He brought something new that would become part of the Northkin identity.
Wind and speed. Magical winds made it harder to shoot him, and once per game he could make his trolls charge into combat faster and harder.
Speed continued to be a theme in the Northkin (again,  not actually  labeled as Northkin) as Borka Kegslayer got himself cut up in a fight and returned to battle astride a bear. Champions gained the ability to charge through difficult terrain freely thanks to the addition of the officer, Skaldi Bonehammer.
And then there were Fire Eaters.
Northkin Fire Eaters, the first models to actually have the tag Northkin in their name.
Turns out there are carnie trolls who travel the land lighting their breath, and each other, on fire.  Fire Eaters are faster than most Trolls, harder to hit than most trolls, and more threatening than most Trolls. Despite their numbers, they were fantastic skirmishers in the second edition and cheap enough to include two units pretty much all of the time. 
And now in Mk3, the rest of the Northkin arrive with all of the thematic elements we’ve seen so far: speed, cold, fire, even beer. 
Probably the biggest arrival is also the easiest one to replace in your forces – the Northkin Elder. By replacing the Stone Scribe Elder Officer in the Krielstone unit, you switch the Krielstone’s secondary effects from utility to pure aggression. In addition to the standard armor bonus, the Northkin Elder can activate and make all Northkin faster (warbeasts AND warrior models), make all Northkin warriors hit harder, or make cold damage even colder (also make more damage). 
So you can have a faster Rok or Glacier King, Champions hitting at Power and Strength 14, or use magical sprays from Shamans at Power 14. 
Faster Fire Eaters. You know. Little improvements like that. 
My next favorite Northkin improvement to Trolls are the Northkin Bear Handler and Battle Bears. Trained Bears. That can ambush. And fight stronger together. They crash into battle lines and hit like trucks. Add the benefits from the Northkin Elder and they hit like trucks, but with extra teeth.
Third on my list of improvements is a warlock who adds some control/magical offense gameplay to the Trollblood, cold witch Kolgrima Stonetruth. She can protect her army from Line of Sight with clouds or defend single elements from magical spells. She can extend the threat of her warbeasts with a spell, reduce the defenses of enemy models with a spell, or even turn off enemy guns for a round as part of her feat.  Kolgrima herself can spray enemies at increased effectiveness with a spell. 
Kolgrima even comes with a boss looking owl. That thing alone is the main reason I picked her up. (I know a lot of people are excited about actively playing her because of her magical flexibility, but I’m more of a melee aggression player and prefer  Madrak World Ender to pretty much anything. However, I may have to start playing her as she can protect her army better than a World Ender can).  Woah, long parenthetical. Anyway, people seem to be looking to play her in Power of Dhunia, our beast centered force, but I´m looking for any excuse I can find to play her in the Storm of the North theme force.
All this writing and I still haven´t gotten to the drank and fire themes in the upcoming Northkin, or even anything like. I´m at 900 words or so and just fluffing out at this point to hit an artificial target number. I think next time I´ll have to write about Borka, Fire, and even more Fire. 
Oh and a beer wagon.
Thanks for reading. 

Battle Report – Warmachine – Grymkin vs. Khador

Posted on September 6th, 2017 under , , , , , , , , , , . Posted by

  JP has painted up a whole pile of Grymkin and I get to throw down agains them for my first game of Steamroller 2017 in ‘Standoff’.