Posts Tagged ‘WH40K’

Another Death Guard Rhino

Posted on December 8th, 2017 under , , , . Posted by

Finished 2nd of these this morning.  Quite useful for running small squads equipped with Blight Launchers up the board quickly

Another Death Guard Rhino

Posted on December 8th, 2017 under , , , . Posted by

Finished 2nd of these this morning.  Quite useful for running small squads equipped with Blight Launchers up the board quickly

BREAKING NEWS: 8th Edition Dark Angels Chapter Tactics and Stratagems analysis!

Posted on December 5th, 2017 under , , , , . Posted by

By the Golden Throne… did the Dark Angels ever come back stronger?! The codex teasers have been revealed over on Warhammer Community, and it’s time to see how the 1st Legion have fared in the shift to 8th Edition. They’ve done quite well…I’m going …

Termagauntowa wprawka | Excercise in termagaunt

Posted on December 5th, 2017 under , , , , , . Posted by

Dawno, dawno temu… mieliśmy z Mormegiem pomysł, żeby wspólnie pomalować na szybko jakąś armię do 40K, padło na tyranidów, których dwa czy trzy dość atrakcyjnie cenowo pudła z większą liczbą figurek akurat pojawiły się na rynku. Kupiliśmy je, machnąłem testowo cztery figurki, przygotowałem paręnaście więcej do malowania i… tak jest, oczywiście, zatrzymaliśmy się, a nasz zapał opadł do zera. Nadal uważam, że to świetnie wyglądająca armia na stole, nadal chętnie bym nimi pograł, ale jest tyle rzeczy do malowania…

W każdym razie już jakieś trzy lata po rozpoczęciu tego projektu, mój brat dokończył pierwszego z przypadających mu termagauntów. Nieco odmienny kolorystycznie, jeśli chodzi o wykończenie, niż te, które ja pomalowałem, ale tak to jest, kiedy się nie trzyma wiernie przepisu na malowanie;)
Co teraz? Czas chyba na mój ruch w tym temacie.

A long time ago, in a galaxy far away… Mormeg and I have had an excellent idea of quickly painting some Wh40K army, tyranids were our choice. Incidentally, at the same time two or three boxes with alien creatures were released in a really good prices so this was our start. We bought them, I painted four miniatures as a test, to check colors, managed to prepare for painting about dozen more and… yes, of course, we grounded to halt, with zero more enthusiasm to continue. Don’t get me wrong, I really like tyranids, I’d love to play with them but there are so many things to paint….

Anyway, mere three years after this project started, my brother managed to finish his first termagaunt. Slightly different in colors from mine, as Mormeg didn’t bother to strictly follow my color guidelines;)

What next? I think it is time for some tyranid painted by me again.


BREAKING NEWS: New Units for Blood Angels, and advice on how to use them

Posted on December 2nd, 2017 under , , , , . Posted by

A promised, Warhammer community have released the new units available to the Blood Angels in their next codex. The advice they give is somewhat lacking, so I’ll give you my opinion on how best to use them. The confirmed units available are: A…

The Philosophy of Ork Kulture

Posted on December 1st, 2017 under , , , , . Posted by

“Wow, I was expecting a diatribe about Sisters of Battle or all male Space Marines but this really made me think. Thanks.” – First response to previous post.This is progress!I’m still holding fire on talking about the human element of 40K, and meander…

BREAKING NEWS: Blood Angel Chapter Tactics, Traits and Stratagems Analysis!

Posted on November 28th, 2017 under , , , , . Posted by

The Blood Angels Chapter tactics, stratagems and relics dropped yesterday, and I’m really pleased with what’s been added!

Chapter tactic

Wow… that’s huge. Let’s talk about the good, the complication and the not so good.

The excellent is the straight melee damage buff to the Blood Angels. With this even your tacticals will be hitting as hard as T’au Pulse Rifles, and will be effectively wounding elder and Guard on 2s. They level the playing field somewhat against Plague Marines, making this a really solid tactic.

It also means they have a 1-in-3 chance of wounding big monsters, Imperial Knights and Land Raiders. That doesn’t sound like much, but it’s double the wounds coming from other Space Marines in melee… and these will be your regular dudes. Not only that, but they have a really strong possibility of punching Dreadnoughts to death! They wound those half the time!

The Death Company, with this rule, have suddenly catapulted ahead of most of the melee specialists out there. The Black Rage gives them an extra attack on the charge, and if armed with nothing more than a Chainsword can pump out 4 attacks each. With a Chaplain leading their way, all those would be re-rolled, and then will have a much better chance of wounding the enemy. And assuming the Blood Angels get the standard Space Marine double attack stratagem, that would be more than 40 highly wounding attacks on the charge for no weapon upgrades!

Warhammer Community mentioned something about Reivers being good for Blood Angels, and I entirely agree. This is the only time I would recommend taking combat knives over bolter carbines, although I’m still dubious as to whether that extra attack is worth the loss of flexibility.

The complication is when you have thunder hammer wielding Terminators, who would be hitting on 2s anyway. I think the rule book says that a roll of 1 is always a fail, but I can’t say for sure. If someone could dig out the FAQ where this is covered I would be grateful.

I think the best bet is to side-step the issue though, and really make use of Lieutenants. Re-rolling that 1 away is going to make your tacticals and Intercessors even more hard hitting!

The not-so-good is going back to the Blood Angels ABCs: Always Be Charging.

Whilst not a bad thing, it does mean the BAngels are a bit of a trickier army to play. You have to get your charge ranges right, and you have to do significant damage in the first round of combat. Otherwise all you’re left with is a Space Marine and his one strength 4 attack. That’s not bad, but it’s not great either.

I still think the Blood Angels are more of an all rounder army with a lean towards offense, and this doesn’t change my mind about it. Since they lack any way of getting reliable charges (such as a Mark of Khorne or the Black Templar chapter tactic), they will still need to use a combination of firepower units and skirmishers to get their troops to the front line.

Blood Angels certainly have an edge with highly destructive and distracting skirmisher units, as this chapter tactic only makes breaking their charges an even higher priority for the enemy. I don’t think they’ll have the momentum or long term melee power to win outright through combat. Their Troops will also be some of the most effective Objective sweepers in the game, and will be happy to charge in to an objective to kick (literally!) the enemy off it.

Stratagems

Some good ones here:
 
Nice and fluffy, this can turn your leader into more of a melee power house. The Black Rage confers an extra attack on the charge and offers a 6+ Feel No Pain, making him tougher and more hard hitting for a single command point. It depends how many points you want to sink into your commander, but odds are they will be getting into melee through Heroic Intervention at some point anyway. And Feel No Pain is always welcome!

Pretty good, and has most of it’s mileage on standard storm bolter and fist Terminators. Popping this means they will hit harder with their shooting weapons even if they don’t make their charges, and if they do make their charge then those power fists will wreck pretty much everything!

Put it this way… they will wound an Imperial Knight on 3s. And hit 3/4 of the time. That’s huge.

Sadly cannot be paired with combi-plasmas for ultimate cheese, but this is still pretty good if risky.

I can’t be the only one still hoping for Troop choice Assault Marines, but this is still a strong ability. This can get your melta-Assault Marines or plasma Inceptors where they need to be each turn, letting you get the most out of your points investment. Like I said, Blood Angles are some of the best skirmishers in the game, and this just supports that idea.

Psychic Powers

Limited use really, but the use is just so good! Flying Blood Angel Dreadnoughts are the stuff of legend, and have the same ridiculously awesome feel as White Scar Biker Dreadnoughts. I only hope that one day those Biker dreadnoughts become as much of a reality as Flying Dreadnoughts. In terms of use, taking a Librarian Dreadnought now gives you a truly scary distraction skirmisher, that ii tough, hits very hard (adding +1 to wound remember), and now flies stupid fast. And also re-rolls charge rolls.

The only other model this would be terrifying on is Mephiston, but he doesn’t quite have the staying power of a Dreadnought.

Warlord Traits

Nothing much to mention here, and these are all about making your Warlord a personal power house. Great if you want to play Hero-hammer. Obvious synergy is to pair Gift of Foresight with the Black Rage Stratagem.

Relics

The relics give you the army bonuses your warlord traits don’t. It’s going to be very hard to pick your favourite from these two, but I highly recommend the Standard of Sacrifice on a Sanguinary Guard Ancient. Dropping in with Terminators and other jump pack troops, your skirmish screen just became that much tougher to shift!

It feels good to get back to the news cycle… it makes me feel like a kid again, getting into nerdy discussions about the latest releases for things!

Until next time.



Thanks for reading.

If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter, Facebook or Google+ would also be hugely appreciated.

If you have anything you want me to look at, let me know in the comments below. I’ll probably be able to write an article about that topic within a day!

If you want to support me directly, use the affiliate links below. I get a small percentage of purchases you make her, and you get cheaper miniatures! If you really love what I do here, you can make a one off donation at my PayPal, or become a true hero to table top education and make a regular donation to my Patreon. Every Little helps!



New Female Astra Militarum/Imperial Guard Kit?

Posted on November 27th, 2017 under , , , , . Posted by

Okay, the title is most definitely click bait, but I’ve been hoping for this stealth upgrade to the Imperial Guard every since the Necromunda rumours and leaks started last year:

Necromunda Release on Warhammer Community

It’s not a massive leap of creativity to turn Necromunda gangers into Imperial Guard troopers, and certain people have been asking for more diversity (don’t get triggered now, it’s just a word) in the Astra Militarum for a long time.

The question is though, can you use the new Escher Gang kit as the basis for an Imperial Guard army?

I think so…

Price

Okay, you’re not getting the solid Start Collecting! kit deals, and you’ll never get a specialist squad kit (so no heavy/special weapons without conversion). That’s nothing new for the Tallarn, Steel Legion, Vostroyons, Vallhalans and Mordion Iron Guard fans though. The Eschers also have it slightly easier with their multi-part plastic kits.

But compare the standard kits:

Escher Gang Kit – £25
Cadian Shock Troops/Catachan Jungle Fighters – £18

The Eschers are more expensive, as you would expect from a newer kit, but before you say it’s not good value, consider the contents of the boxes…

Convertibility

Here’s the standard Cadian and Catachan kit contents:

“This box set contains 10 multi-part plastic Cadian Shock Troops, and includes: five leg variants, seven head variants, 10 lasguns, two chainswords, two laspistols, two grenade launchers, two flamers and two Vox-casters. Also included are a host of additional components allowing you to assemble a Sergeant and personalise your squad. Models supplied with 25mm round bases.”  – Games Workshop web store

“This box set contains 10 multi-part plastic Catachan Jungle Troops, and includes: five leg variants, five variant bodies, seven head variants, 10 lasguns, two laspistols, two flamers, two Vox-casters, and a selection of bladed weapons. Also included are a host of additional components allowing you to assemble a Sergeant and personalise your squad. Models supplied with 25mm round bases.” – Games Workshop web store

And here’s the Escher kit contents:

“- 10 bodies – 2 each of 5 unique designs – each wearing flak armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit;
– 18 heads – 2 each of 9 unique designs – 4 featuring respirator masks. There are 14 different hairpieces – 2 each of 7 different designs – which can fit onto whichever head you choose;
– Weapons! There are quite a lot of these: 6 lasguns, 8 laspistols, 6 stiletto blades, 2 shotguns, 4 power swords, 2 autopistols, 2 shock whips, 2 needler/bolters, 2 plasma pistols, 2 chem-throwers and 2 autoguns, along with additional frag, krak and choke gas grenades, 4 sheathed stiletto blades and 2 sets of chem-synth packs.

Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.” – Games Workshop Website

With 6 lasguns and 2 autoguns, you’re close to fitting out a full squad of riflewomen with the Escher kit. You only need 9 lasguns and then a laspistol/combat weapon pair for your sergeant for a barebones squad. You might even get away with a shotgun standing in for a lasgun…

Now think of this: to get specialist weapons and officers for either your Cadian or Catachans you’ll need to get other kits, which are not so cheap compared to the models you get. The chem-throwers can easily be painted into a flame thrower or melta gun, and the plasma pistol heads can be chopped and stuck onto the needler/bolter for a standard plasma gun.

Better yet, the chem-thrower can be converted quite easily into a vox-caster or grenade launcher, giving you all the bits you’d need to fully kit out any squad more comfortably than the standard kit.

I also think a little ingenuity with the electro-flail could result in a reasonable company standard, but I don’t quite have the details hammered out on that one.

Kit combination

The thing is you also have a number of heads left over after a full squad, 8 of them in fact. Assuming you’ve used all the less interesting heads for your rank and file, you can then start doing some cool head swaps with commissars or officer models from other regiments to round out the all female army.

I think the best use of the heads though would be for Militarum Tempestus Scions:

The carapace armour from these guys would excuse any less feminine body types, and the Escher kit comes with respirator mask heads as well!

I highly recommend it, since the Scions kit doubles as the Tempestus Command Squad kit… you can just straight convert your own Command squads and officers using the bits from that!

Can you imagine that sweet coat wrapped around an Escher gang leader? I certainly can! And you’d get the banner along with the kit anyway!

Pseudo Starter Army

It’s a bit of an odd way to start an army, but I would recommend getting the Start Collecting! Militarum Tempestus kit, along with the Escher Gang kit.

Following my standard guide for building Patrol Detachments, and getting your first games in, this would give you a decent amount of infantry and troops to make a cohesive all-female force:

HQ:
Either a converted platoon commander or Commissar

Troops:
10-woman Infantry squad for grabbing objectives
5-woman Storm Trooper squad for Deep Striking onto objectives or special weapons carriers… essentially a skirmisher unit.

Elites:
4-woman Storm Trooper command squad (for longish range special weapons and fire support)

Transport:
Taurox Prime: Set up as a heavy weapons platform for fire support in smallish games.

You have quite a few options here… the Taurox Prime can easily be left as a regular Taurox, if you wanted to give your ladies a metal box commute to objectives. As far as heads go, you may need to keep a few respirator helms/respirator berets on the Stormies. That shouldn’t be an issue though, as the majority of your troops will have female heads, so the mind will just assume there’s another woman’s face under the re-breathers.

Next steps:

More Ganger kits, tanks, sentinels, converted heavy weapons squads… you can go anywhere with this once you have all the bits (and lets be honest… the hair).

Fluff Justification

I think the only sticking point for some would be the female Storm Troopers or Commissars. I’m not versed in Imperial Guard lore well enough to say if women are or aren’t allowed into those roles, but we can side-step the issue entirely thanks to the Kasrkin of Cadia.

I kind of miss the old Storm Trooper models…

Since these guys are Cadia’s own version of Storm Troopers, I see no reason why your warrior-women forces shouldn’t have their own. Bonus points if you paint yours purple and orange:

So… what do you think? Is anyone inspired? I certainly am, and I think I’d start the project as soon as possible if I had the funds to do so!

If you have been inspired, and are going to start buying right away, think about going through the affiliate links below. I get a 5 per cent tip from your orders through Wayland or Element Games, and that’s money I feed directly into my school club. You get a cheaper price on your new project, and a student player gets a new paint brush!

Until next time.

Oh wait, one more thing! Could we do the same thing with the Goliath kit, for a roided out army of Arnold Schwarzeneggers?!

“- 10 bodies – 2 each of 5 unique designs – each wearing furnace plate armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit;
– 20 heads – 2 each of 10 unique designs – 4 featuring respirator masks. There are 10 mohawks, which can fit onto whichever head you choose;
– 10 chest plates, in 5 unique designs, with shoulder pads and leg plates for each miniature;
– Weapons! There are quite a lot of these: 2 brute cleavers, 2 pud-jackers, 4 stub cannon, 2 combat shotguns, 2 ‘Renderizer’ serrated axes, 2 automatic grenade launchers, 2 power hammers, 2 plasma combi-stubbers, 2 ‘Krumper’ rivet cannon and 2 stub guns are included, along with additional frag and krak grenades, 2 sheathed knives and 4 sets of stim stashes.

Supplied with 10 32mm Round bases, which feature sculpted textures that match the game board’s aesthetic.” Games Workshop Webstore

No lasguns or autoguns at all, and not even the right base size… damn it.





Thanks for reading.

If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter, Facebook or Google+ would also be hugely appreciated.

If you have anything you want me to look at, let me know in the comments below. I’ll probably be able to write an article about that topic within a day!

If you want to support me directly, use the affiliate links below. I get a small percentage of purchases you make her, and you get cheaper miniatures! If you really love what I do here, you can make a one off donation at my PayPal, or become a true hero to table top education and make a regular donation to my Patreon. Every Little helps!



BREAKING NEWS: New Primaris Blood Angels kits

Posted on November 26th, 2017 under , , , , . Posted by

Just like some of the previous kits, Blood Angels are coming in with their own upgrade sprue bundled with Primaris Intercessors, Hellblasters and Aggressors.

Here’s the upgrade sprue. It’s great, but just like the Deathwatch one you’re going to have a lot of left-over shoulder pads. Hopefully the larger gravis armour pads are the same size as Termy pads.
They also have a new character coming in (because Blood Angles only had ten, and need to catch up to Space Wolves…), the Primaris Lieutenant Tolmeron. The model is very austere as a character, but that’s been the theme for Primaris HQ and characters since they arrived:

New models, even if they are just upgrade kits, are always welcome, but the most interesting part of the Warhammer Community drop is this:

As for new rules, there’s all the awesome stuff you know and love from the rest of this edition’s codexes – Stratagems, Warlord Traits, Psychic Powers and more – as well as some special extras. You’ll now be able to clad the Archangels – the legendary, Terminator-armoured first company of the Blood Angels – in Cataphractii and Tartaros armour, diversifying the range of tactical options available to you. If you prefer aerial warfare, this codex sees the Blood Angels gain access to the popular Stormhawk Interceptorand well as the Stormtalon Gunship.

It looks like the Blood Angels will be getting the same toys as their vanilla brethren, something which has been an active deterrent to players picking up the Sons of Sanguinius for a while. Yes, you got the Death Company and Furioso Dreadnoughts, but you passed up on the wider variety of vehicles, and the arguably better Venerable and Ironclad Dreadnoughts.
We’ll have to wait and see if the entire Space Marine arsenal opens up to the Blood Angels, but that makes them a very enticing option for players who want even-more-special-than-usual Space Marines.
And if you are interested, have a look at my Blood Angels Painting Guide. Your noble angels deserve to look their best!
Until next time!


Thanks for reading.

If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter, Facebook or Google+ would also be hugely appreciated.

If you have anything you want me to look at, let me know in the comments below. I’ll probably be able to write an article about that topic within a day!

If you want to support me directly, use the affiliate links below. I get a small percentage of purchases you make her, and you get cheaper miniatures! If you really love what I do here, you can make a one off donation at my PayPal, or become a true hero to table top education and make a regular donation to my Patreon. Every Little helps!



Battle Summary: Dark Angels vs. Blood Angel Dreadnought Party

Posted on November 23rd, 2017 under , , , , . Posted by

Quick battle report for Monday’s club session. School League rules, which means 650 points and battle forged between the two armies: Dark Angles:Primaris Company Master with power fist and Plasma pistolIntercessor squad with Auto bo…

Painting Guide: Blood Angels, perfecting the colour scheme

Posted on November 20th, 2017 under , , , , . Posted by

blood angel angels space marine painting guide tips red armour warhammer 40k

Looking for some tips on getting the best out of your Sons of Sanguinius? Want some simple ways of making your Blood Angels look good without having to get an art diploma first? Well let’s get started then, and show you how to paint this Blood Angels Intercessor Space Marine.

Blood Angels were one of my first armies in 40K, and a favourite of many a neophyte and veteran alike. Their red colour scheme, along with Dark Angels Green and Ultramarines Blue, is one of the standard newbie palettes that can look good with only a little bit of skill. Like the others in that little triumvirate, it still has ways you can tweak it to be really great looking on table top.

What I’ve done here is nothing more than the standard Games Workshop recommended paint scheme, with some tweaks and tips to get to that ‘eavy metal stage. I often see people copying what comes out of the Citadel Paint App or Duncan’s videos, and never quite getting these results (usually darker without as much shiny quality to the armour). There are some really simple things you can do to get that gloriously bright, blood red to terracotta armour.

Starting with:

Step 0: Don’t forget to thin your paints with a little bit of water.

Step 1: White Undercoat

blood angel angels space marine painting guide tips red armour warhammer 40k

Some guides suggest you can go with a black undercoat, but the resulting red is always darker than what you want. I haven’t experimented with going straight to a red undercoat, but there are some parts on this model in particular that we want to under coat in white anyway.

Step 2: Basecoat

blood angel angels space marine painting guide tips red armour warhammer 40k

No surprises here, go with Mephiston Red. Go with two or three thin coats to build up that nice solid and smooth colour. Spend a bit of time getting this right, as we’re going to be leaving this as the actual colour for the armour, and not messing around with it too much.

This is perhaps where a lot of painting guides fall down. When this colour goes onto a white under coat it comes out as a nice bright red. If you start with a black or grey undercoat, you tend to get a darker colour, despite Mephiston Red having quite a strong pigment as a base paint. Then they start to over correct with layer paints or tricky highlights (I’ve even seen people desperately wet blending into orange to get this right).

Step 3: Shading

blood angel angels space marine painting guide tips red armour warhammer 40k

Agrax Earthshade as a pin or recess shade works really well here. You don’t even need to be all that careful with it, as the brown blends quite well with the red.

It can be a little time consuming to do shading like this, which is why I’ve always been lazy and done all over washes with Carrabourg Crimson. Whilst that gives a really nice dramatic red (like with my Remembrance Day Poppy holders), it’s rather dark. It’s also a pain in the neck to repaint all those panels in Mephiston Red. Take your time doing the pin wash, it’s easier in the end.

Step 4: First layer Highlight

blood angel angels space marine painting guide tips red armour warhammer 40k

Now we add a layer of Evil Sunz scarlet, running around the edge of the armour panels and any curved surfaces. It goes on brighter than it dries, so don’t worry if it looks like your lines are standing out too much.

The first tip at this stage is paint a line around the inside of the shoulder pad, just beyond the shadow. Due to the way light reflects on curved surfaces, this mimics a nice generic light source.

The second tip is to not bothering highlighting parts of the model pointing at the ground. Save yourself some time, since these parts shouldn’t be reflecting light anyway.

Step 5: Second layer Highlight

blood angel angels space marine painting guide tips red armour warhammer 40k

Games Workshop recommends Fire Dragon Bright, but I’ve found this to be a bit too pale as a highlight. I go with Troll Slayer Orange. it has a touch more red to it, making it transition from Evil Sunz Scarlet more easily.

It’s not because the paint budget has run out for my club, and I can’t afford to get a pot of Fire Dragon Bright…

The top tip here is to only highlight two things:

  • The centre of long panels (like the top of the knee ridge or the middle of the stomach plate under the Aquila)
  • The corners where two first layer high lights meet. 
If you find yourself spending forever on this stage, you’ve probably added too much. This took about two minutes for me, and one of those minutes was just thinking about where to put the paint.
Your rank and file troops can pretty much stop here. But if you want to push that extra shine, then…

Step 6: Final Spot Highlight

blood angel angels space marine painting guide tips red armour warhammer 40k

Tau Light Ochre. Seriously. It’s a very light, orange-ish brown, and it works fantastically well as a final highlight.

This takes seconds, and its tiny spots or grazes of paint to the extremes of what you highlighted earlier; the centre of long panel edges, or corners where two lines meet.

Here’s where you can get proper arty though… if you decide to have a dynamic light source, you can have your highlights all line up leading to where that light source should be. See below to see how the foot highlights are slightly off centre to create this effect.



blood angel angels space marine painting guide tips red armour warhammer 40k
Close up shot

And that’s the red armour done!

Step 7: Black armour parts

blood angel angels space marine painting guide tips red armour warhammer 40k

Abaddon Black to areas of the armour you want to be black. I didn’t plan this well, and I’m painting over some of the highlight work I’ve done. Of course, you can save yourself some time by not highlighting those areas.

Strangely enough, you will need to put on the black in two thin coats. Red pokes through the black quite obviously, and you’ll want to make sure you have a solid colour.

Step 8: The rest…

blood angel angels space marine painting guide tips red armour warhammer 40k

I kind of hate it when painting guides go from the big obvious parts of the armour to a fully painted model in one edit, but in this case it’s somewhat true. This can take a bit of time, but we’re not going into the same level of detail as with the armour.

This is not because we’re lazy (at least not entirely), but because the red really is the star of the model, and we want people to notice that instead of a really well painted purity seal.

In short:

Retributor Armour: Gold bits
Abaddon black: Leather and pouch bits that should have been done in the previous stage…
Leadbelcher: Metal bits
Zandri dust: Paper bits
WAAGGHH!! Flesh: Lenses and optics (trust me, they clash against the red well)
Averland Susnset: The gorgeously angelic blonde hair gifted to the BAngels by their actually-an-Angel Primarch.
Ushabti Bone: The skin (although you can leave this white for a similar effect)

Most of these paints can be found in the standard starter paint set, so it’s not too hefty on the budget.

Step 9: Black Highlights

blood angel angels space marine painting guide tips red armour warhammer 40k

Dark Reaper highlighting the black with the same tips as Evil Sunz Scarlet before. Try to keep your lines thin for this though, black is a little more unforgiving in terms of highlights than red. Don’t be afraid to go back to black to tidy up any lines that are too thick.

Fenrisian Grey goes on as a spot highlight.

Step 10: Washes

blood angel angels space marine painting guide tips red armour warhammer 40k

Washes rather than shades, as we’re just covering all the other parts we’ve done before:

Nuln oil: Any part of leadbelcher, and a little on the WAAAAGGGHH flesh if you want some contrast.
Reikland Fleshshade Gloss: For the gold.
Reikland Fleshshade: The yellow, the paper parts and skin.

This essentially completes the model. The Fleshshade does all the work in making the skin and hair look natural, and you really don’t have to more than that.

The only other thing we need to do is white and black for the eyes. Sadly there’s no real tip for this, other than having a really pointy brush and some patience. The eyes took me about three or four goes to get right in the end.

At this point you could also put a dot of Ceramite White on the lenses and glass parts of the model:

blood angel angels space marine painting guide tips red armour warhammer 40k

Step 11: Basing

Base however you like really. I’ve really converted to the new texture paints Games Workshop has. They make some really nice looking bases without too much hassle. The model below has Agrellan Earth along with some static grass and a grey paint around the rim.

blood angel angels space marine painting guide tips red armour warhammer 40k

blood angel angels space marine painting guide tips red armour warhammer 40k

And that’s it! See how bright that red comes out? Hope this helps some new Blood Angels players to get their desired effect. If this guide has inspired you to go out and buy a load of the Sons of Sanguinius, you could support the blog (and my school club) buy purchasing through any of the affiliate links below.

Until next time!

Thanks for reading.

If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter, Facebook or Google+ would also be hugely appreciated.

If you have anything you want me to look at, let me know in the comments below. I’ll probably be able to write an article about that topic within a day!

If you want to support me directly, use the affiliate links below. I get a small percentage of purchases you make her, and you get cheaper miniatures! If you really love what I do here, you can make a one off donation at my PayPal, or become a true hero to table top education and make a regular donation to my Patreon. Every Little helps!



Dungeon Master Class: A Game Deciding Test

Posted on November 17th, 2017 under , , , , . Posted by

Here’s a test I run on every single one of my first encounters with a new group of players, both in DnD and the various 40K RPGs you can get. It never fails to dictate the flow of an adventure, and is a really accurate measure of how people want to pla…

Leeman Russ completed

Posted on November 16th, 2017 under , , . Posted by

Finished my first Imperial Guard tank this morning.  Painting vehicles and large flat surfaces always a bit tricky when you only have the one small brush left that works but its turned out reasonably well.  Used same colours that are on my IG…

Leeman Russ completed

Posted on November 16th, 2017 under , , . Posted by

Finished my first Imperial Guard tank this morning.  Painting vehicles and large flat surfaces always a bit tricky when you only have the one small brush left that works but its turned out reasonably well.  Used same colours that are on my IG…

(Pre-Codex) Blood Angels Tactics Discussion

Posted on November 8th, 2017 under , , , , . Posted by

Assault army with only a handful of hard hitting assault units. A fast moving force, built around a slow moving infantry core. A unique army, with less unique options than their vanilla counter parts. A deep strike shock force, with no r…

(Pre-Codex) Blood Angels Tactics Discussion

Posted on November 8th, 2017 under , , , , . Posted by

Assault army with only a handful of hard hitting assault units. A fast moving force, built around a slow moving infantry core. A unique army, with less unique options than their vanilla counter parts. A deep strike shock force, with no r…

Harlequins vs. Orcs @ 1500pts

Posted on November 7th, 2017 under , , . Posted by

Another great game against Sam’s Orc horde.  Said it before but damn I love Orcs such a cool army.  If Deathmasque hadn’t come out with the cheap Harlequins I would have gone down that road.  So 1500pts which meant a couple of dozen Harl…

Harlequins vs. Orcs @ 1500pts

Posted on November 7th, 2017 under , , . Posted by

Another great game against Sam’s Orc horde.  Said it before but damn I love Orcs such a cool army.  If Deathmasque hadn’t come out with the cheap Harlequins I would have gone down that road.  So 1500pts which meant a couple of dozen Harl…

The Philosophy of the Aeldar

Posted on November 6th, 2017 under , , , , . Posted by

“oh god, delete” – First response to this project.With feedback like that, you’d think I’d stop. I think I can see why though, as the original title of the project was a bunch of weighted labels and didn’t really reflect the intent of the project. What…

The Philosophy of the Aeldar

Posted on November 6th, 2017 under , , , , . Posted by

“oh god, delete” – First response to this project.With feedback like that, you’d think I’d stop. I think I can see why though, as the original title of the project was a bunch of weighted labels and didn’t really reflect the intent of the project. What…

Imperial Guard squad finished

Posted on November 4th, 2017 under , , . Posted by

Completed my first Imperial Guard squad yesterday.  Still haven’t decided on a Regimental identity for them but there’s no rush.  In photographing them I also realized that I left mold lines on several models which I have removed since taking…

Imperial Guard squad finished

Posted on November 4th, 2017 under , , . Posted by

Completed my first Imperial Guard squad yesterday.  Still haven’t decided on a Regimental identity for them but there’s no rush.  In photographing them I also realized that I left mold lines on several models which I have removed since taking…

WIP – Imperial Guard

Posted on November 3rd, 2017 under , , . Posted by

Started my next army project this week Adeptus Militarum or as they should be called Imperial Guard.  Was inspired by my copy of the Guard index and a re-reading of several Ciaphus Cain and Gaunts Ghosts novels.  

WIP – Imperial Guard

Posted on November 3rd, 2017 under , , . Posted by

Started my next army project this week Adeptus Militarum or as they should be called Imperial Guard.  Was inspired by my copy of the Guard index and a re-reading of several Ciaphus Cain and Gaunts Ghosts novels.  

Beginner Space Wolf 500 point Army List: The Viking Raiders

Posted on November 1st, 2017 under , , , , . Posted by

Are you wondering what makes a Space Wolf different from a Space Marine? Do you need another reason to justify gathering the Sons of Russ under your banner? Do you want another way to give character to your army apart from just wolfing your wolf? Then read on, young thane, and make your ancestors proud.
Space Wolves are a very characterful army, that have a unique personality when compared to the other Space Marines chapters. They use the Codex as toilet paper, not because they find it to be bad advice but rather that they don’t want to be told what to do by someone who isn’t a Wolf.  Unfortunately a lot of writers and players treat the Wolves as a strange blend of frothing beserkers and werewolves, with the addition of Wulfen units not helping them.
In the past, typical wisdom had every Wolf in a drop pod, getting point blank range with the enemy on the first turn. With the changes in 8th Edition, this is no longer as viable, and other armies do Deep Strike Deployment better. Before then, the Wolves had an edge in encircling the enemy and had unique flanking rules. Whilst they do have this on some units, it’s no longer the universal army advantage they enjoyed before.
So what unique strategy do the Space Wolves enjoy over the other Chapters now? How can they compete?
With long boats, and being a Viking.
space wolf beginner army list 40K 40k 40000 vikings viking
Might need a bigger boat…

Viking is actually a misused term most of the time, and really referred to a job or activity rather than a culture or people. When a Norse man goes viking, they go raiding. And to do this they would need a boat. A long boat. So a raiding party would all hop aboard a boat, sail across the ocean and attack the easiest target they could.

So our Wolves will need a Long Boat:



space wolf beginner army list 40K 40k 40000 vikings viking
That’s better

Space Wolf Patrol Detachment: The Viking Raiders

HQ

Wolf Guard Battle Leader

Wargear: Bolt Pistol, Frost Sword
[67 points]

Troops

Grey Hunters

Wargear: 8 Boltguns, 2 Flamers, 9 Chainswords, Power Sword on the Leader
[162 points]

Fast Attack

Thunderwolf Cavalry

Wargear: 3 Bolt pistols, 2 Chainswords, 1 Frost Sword
[142 points]

Flyer

Stormwolf

Wargear: Twin Hellfrost canon, 2 Lascanons, 2 x Twin Heavy Bolters
[279 points]

Total: 650 Points (38 Power Levels)

I go with 650 points as that is the usual School League standard. To get it down to 500 points, drop the Thunderwolves and downgrade the Stormwolf’s heavy bolters to Skyhammer missiles. You may want to do that anyway if you want axes on your melee weapons instead of swords.

This small army is very, very fast. It also has a surprising amount of firepower behind it, with the tactics all being about claiming the objective early, and staying there. If you want to know the theory behind choosing the units in a general sense, read this handy guide on list building.

The Wolf Guard Battle Leader is perfectly adequate for this force. As there are no over charged plasma units in this army, his aura of re-rolling 1s to Wound is no different from the Wolf Lord’s re-rolls a 1 to Hit. He has the Frost sword, combining the really good AP of the power sword with the extra strength of a power axe. He sticks with the Grey Hunters, and moves in to chop up any melee threats.

The Grey Hunters are your Nordic shield wall. Starting off in the Stormwolf, you drop them on an objective in the second turn, and they stay there. Two flamers, and the Battle Leader getting them to re-roll Wound rolls of one make them a nasty prospect for Overwatch, and the fact each Wolf will throw out two attacks each will make pushing them off the objective a very tricky prospect.

The Stormwolf is very much the ace of this army, ferrying the Infantry to the objective, whilst laying down Fire Support. With Power of the Machine Spirit, it can happily fire off all its heavy weapons whilst zipping around the battle field. Once the troops are on the objective, you can kite the enemy all day long, zooming around the map to get the best firing angles. You can even drop into hover mode and charge units, your Toughness 7 helping to keep you alive. The next turn, perform the FLY Fall Back and shoot again.

It will be quite tough for the enemy to deal with, particularly if you are clever about switching in between Fly and Hover modes.

Imagine this as a party of Viking Raiders crashing onto a village beach in a Long Boat, forming up a shield wall and daring the defenders to come at them. This Long Boat happens to have some really huge guns though, and can launch off the beach to attack the enemy in the rear!

The Thunderwolf cavalry are there as a harassing Skirmish unit. They run up to vulnerable units, charging easy targets and tieing up key Fire Support units in combat. They’re a little slow compared to Deep Striking jump pack squads, but are tougher and pump out more attacks. The enemy will be a little more distracted by them than an Assault squad, buying more time for your Stormwolf and Hunters to do their job.

All of these models come from the Start Collecting! Space Wolves box, apart from the Stormwolf. In total the army would come to about £100 of models. However, you can get cheaper models by using Wayland Games and Element Games (usually about 20% off). If you were inspired by the post, using the links below will give me a small tip on whatever purchase you make on those sites, and helps me keep my school club in fresh paints!

I’m rather inspired myself, and I may well get this army as a new project for next year. Space Wolves don’t have their codex yet, but I think this list is a good way to keep them competitive until they do. And I’ve been toying with the idea of painting Space Wolves for a while…


Thanks for reading.

If you liked what you saw, and you want to help out, please leave a comment. Sharing this with your friends, and following me on Twitter, Facebook or Google+ would also be hugely appreciated.

If you have anything you want me to look at, let me know in the comments below. I’ll probably be able to write an article about that topic within a day!

If you want to support me directly, use the affiliate links below. I get a small percentage of purchases you make her, and you get cheaper miniatures! If you really love what I do here, you can make a one off donation at my PayPal, or become a true hero to table top education and make a regular donation to my Patreon. Every Little helps!