Posts Tagged ‘WW2’

Pulp Alley and 54mm Highlanders

Posted on March 25th, 2017 under , , , , , , , . Posted by

I actually made it out to a club night this past week! Bruce kindly hosted Terry and me in a game of Pulp Alley. A game mechanic are plot points and these figures below were placed about the table to indicate where these were.Players contact a plot poi…

Quartermaster General 1914

Posted on March 19th, 2017 under , . Posted by

I have played the original Quartermaster General game a couple of times. I was okay as a groups game but playing the game as a two player game can be a bit too much. I was promised that this was a better game. I was a bit dubious as I get told stuff li…

US Infantry comparison

Posted on March 16th, 2017 under , , , . Posted by

The Boltaction bug goes on and I bought some warlord and Artizan cold weather US infantry ,both nice figures the Artizan are slightly bigger but not too bad if not mixed together both come in sets of 10 so will keep them as seperate units ,personally I…

The September War (Too Fat Lardies IABSM)

Posted on March 15th, 2017 under , , . Posted by

A couple of months ago I got an email from Robert Avery over at “Vis Lardica“, asking me if I would consider sharing my work on the September campaign/Poland in flames compilation that I made for Flames of War a couple of years ago. Robert was working on a Poland 1939 scenario and OoB pack for the Too Fat Lardies game “I ain’t been shot mum”.

Using my research, scenario ideas, OoB, scenarios and the campaign Robert added his own stuff and transformed my work into something that works for I aint been shot mum. After a couple of months of work Robert has finally published the first half of the book, a 240 page PDF focusing on the “Polish point of view scenarios”.

The German and Soviet scenarios will be translated into IABSM format in part two of this release in the future.

….

The September War

The German invasion of Poland on 1st September 1939 precipitated the greatest conflict the world has ever known, ending the lives of some 60 million people across the globe.

Written by Robert Avery and Alexander Kawczynski, The September War is a collection of thirty-three scenarios for I Ain’t Been Shot, Mum covering the German invasion of Poland 1939.

Divided into eight mini-campaigns, the pack begins with the battles at the border, then covers the fight for the Polish corridor, the Polish Thermopylae at Narew, the Siege of Warsaw, the climactic battles at Bzura and Tomaszow Lubelski, and the actions of the 10th Motorised Cavalry “Black” Brigade and the Independent Operational Group Polesie. There are attacks, counter-attacks, encounter battles, desperate defences…there’s even an armoured train or two.
No need for any preparation: each scenario contains a brief background history, maps, a full game briefing, and a full briefing for each player. Simply print out the pages you need, make up the deck from the list of cards required, unpack your figures and dice, set up the table and away you go!”
…..
The PDF is on retail for £9.50, some of which will be split my way as a thanks for my contribution, though I am mostly happy that the work I spent that one summer a couple of years ago will find a new audience and that the Polish campaign of 1939 gets promoted.
You can buy the PDF HERE

PREVIEW OF SCENARIO LIST

SAMPLE BRIEFING “Battle of Chojnice”
 

Warlord Universal Carrier

Posted on March 15th, 2017 under , , . Posted by

Another addition to my growing Bolt action late war Brits.A really nice simple to build kit comes with decal sheet and four crew .In the game I will use it as a recce unit which makes it quite agile and carries abit of a kick with 2 Brens the pintle mo…

Corgi Churchill -repainted for Bolt Action

Posted on March 7th, 2017 under , . Posted by

I was given 1/50 scale die cast Churchill which was painted in a weird came scheme for Tunisia so I have repainted and weathered it for late war western Europe ,quite chuffed with it myself although slightly wrong scale it doesnt look too bad with the …

Dad’s Army in action.

Posted on March 4th, 2017 under , , , , , . Posted by

The other week we had a wee practice game for the up coming Southern Strategists game on the following Wednesday night.Basically a run through of the rules, Rugged Adventures, and a trial run of the table set up.More or less the same game as we played …

Pictures of Stamsund today.

Posted on March 3rd, 2017 under . Posted by

 I did a google search on Stamsund Norway.   What I found was very interesting. In the photo section I found a group of pictures showing the fortifications that still are left over from WW2.  A museum with equipment, uniforms and article…

Commando 82 Company C 3rd section list of characters for the Operation

Posted on March 2nd, 2017 under , . Posted by

Meet the Commando team.  They are a interesting bunch of individuals.  The team is planning to do there best for the Queen.  Well maybe not,  lets see how they do on the mission.The CharmerThe SniperThe Combat EngineerThe Grunt&nbsp…

Video on Operation White box Rpg.

Posted on March 1st, 2017 under . Posted by

Interesting video about the role playing game.  It is very long.

SdKfz 251/10 AusfD. 3.7cm PaK half track

Posted on February 28th, 2017 under , , , . Posted by

Another vehicle finished for Bolt action ,this time the Warlord plastic SdKfz 251/10 AusfD. 3.7cm PaK half track that came in the Band of Brothers starter set I recieved at Christmas ,a really nice kit to build and paint with lots of bits to put o…

The No 1 Mk111 cabin challenge

Posted on February 28th, 2017 under , . Posted by

Another great video by Rob.

WW2 6mm Vzyama or Bust Scenario 3B Vyazma East Front 1941 battle report

Posted on February 27th, 2017 under , , , , . Posted by

Introduction

I played five games in a  the mini-campaign in the IABSM Vzyama or Bust scenario book (available at the Too Fat Lardies site).   I want to test out some company level rules, rather than the variations on my battalion level rules I used for the 5 games. So I am playing the games in the Vzyama or Bust book that I did not play as part of the mini campaign.  This is game 2 of the playtesting but I have modified the rules quite a bit since game 1.  For some detail on why I changed the rules see this blog post.

Note that this game follows on from some slight changes to the rules and so it an important playtest to see if the modified mechanisms work.  Hence there may be a little more rules-speak in the AAR than normal.  This scenario has infantry, armour and artillery so the new rules should get a workout

I am using 6mm with one base = 1 squad.   While the previous games also used 1 base – 1 squad, it was 1:3 ratio for vehicles and distance scale was around 1:2000.  The company level rules use a distance scale of 1:900 and 1:1 for vehicles.  What I did for the previous games was change inches to centimetres, For the company level rules, I make no changes – inches are inches. 

Games 1 through 5 are here:  game 1 linkgame 2 linkgame 3 linkgame 4 link, game 5 link)

Game 6, using FiveCore Company Command is here: game 6 link

Scenario

German minor victory if they take the farm complex (it is supposed to be a railway yard but I do not have anything that looks like that).. Major victory is no Russian unit may fire on the railway (don’t have one of these either so it is hedgeline) or farm complex (railway yard). Meeting neither of these ends in a Soviet victory.

The table – Germans enter anywhere form the top. Russians deploy anywhere below the centre road. 

Troops

Germans

The German attackers.

Company HQ

  1 leader

  2 rifle squads

  ATR attachment

  

Zug 1 

  3 rifle squads

  50mm mortar attachment

Zug 2

  3 rifle squads

  50mm mortar attachment

Support Zug

  1 MMG

  1 81mm

  2 trucks

Engineer platoon

   2 Pioneer squads

   2 flame attachments

   2 Sdkfz 251/1

Artillery

  2 75mm Infantry guns

  2 Horse drawn limbers

Support armour

Company HQ

   1 Panzer IVF
1st Platoon

  4 Panzer IIIF

2nd Platoon

  4 Panzer IVD

All units arrive on the western table edge – a maximum of 4 units per turn.
Air Support (leader calls)

  Call of a maximum 2 bombing missions but not on the railway yard.

All Germans are veteran.

Soviets

Soviet defenders.  While there are four AT guns in the picture they only get two and I only used two.

Company HQ

  1 Leader

  1 Commissar

  1 NKVD squad

  1 sniper

  AT rifle attachment

Support Platoon

   1 MMG

   2 45mm AT guns

1st Platoon

  3 rifle squads

  Optional: One squad may be nominated as Tank Killers.

2nd Platoon

  3 rifle squads

  Optional: One squad may be nominated as Tank Killers.

3rd Platoon

  3 rifle squads

  Optional: One squad may be nominated as Tank Killers.

4th Platoon

  3 rifle squads with no ammunition – close combat only

1st Armoured platoon

   2 KV1

2nd Armoured platoon
   1 T34

   2 BT-7s (Scenario is for T35s but I have none)

Artillery

4 missions of 2 x 76mm field guns

All Russians are green except for the NKVD

The MMG, on-board mortars and artillery have been halved as each weapon base represents two.

Terrain

  • No digging in.

  • Hedges are low and provide some cover.

  • Woods are light woods.

  • Hills only climbed by infantry and tracked vehicles.
Deployment

Soviet force anywhere on the table east of the main north south road and may be dug in.
The Soviet deployment – defending the farm complex and possible approaches.

The Russian plan
The railway splitting the board makes it hard for the Russians. for the scenario, the Russians are not supposed to know the victory conditions so from a deployment view is is either control of the railways years, or opening up a corridor/getting units off the north edge of the board.  So the setup reflects opposing an approach across the board with enough concentration that can be brought on at least the centre and right flank.  Most of the armour is in reserve.  The squads with no rifles, i.e. hand to hand combat only,  are in the woods on the left flank to slow down the advance there.  They should only be discovered by running into them.

The German plan  

The Germans have 9 units and can bring on up to 4 units a turn. With no time limit it will be useful to start by probing for where the defenses are with the infantry squads and a unit of armour.  Once some of the defenses are known, I can bring on the rest where suitable.  The right flank is open and so might never make it across it.  The left flank is more closed with woods along the way and offers a better chance of approach.  Although it also offers more chance of hidden defenders.

Game

Turn Sequence (unchanged): I use card activation where on your side’s colour you may activate a unit that has not yet activated that turn.A joker ends a turn. Being veteran, the Germans get 3 extra cards that, if all units have already activated that turn, allow a single support weapon or AFV or infantry unit to activate for a second turn.  For German entry, I will add one extra card per full 3 units that enter the table.  
The Soviets are all on over-watch and hidden.  The Germans enter two platoons of infantry.  Soviets decide to fire with the 1st platoon while the units are in the open and to see how the rules work out.  3 hits – one Gruppe destroyed.

Soviet 1st platoon scores first blood and KOs an advancing German Gruppe.

The Panzer IIIs come on, spread out.  Both AT guns can fire and there is no benefit to letting them get closer (other than waiting to see what else the Germans have).  At this range (less than 500m), penetration is not going to get better if closer.  Each 45mm will roll 4d6 (3d6 +2 penetration -1 for PzIII armour). Two Panzer IIIs are damaged.  A BT-7 opens up and also damages an already damaged Panzer III and it is KO’d.

On the Russian right flank, a AT-Gun and a BT7 KO one Panzer III, and damage another.

On the Russian left flank, the ATgun damages a Panzer III.

For the next turn, the German decide to bring on two more units (I just need to put the cards in the deck for them so make sure they get a turn!).

Russian 1st platoon destroys another German squad.  At gun fires and damages another Panzer III.

Russian 1st platoon destroys another Gruppe.

The nearby Panzer IIIs retailiates and fires at the 1st platoon squads and suppresses them.

PanzerIII retaliation suppresses the Russian 1st platoon.

The Germans are concentrating on the right flank – they advance the other Zug, bring on the support platoon (in trucks) and the pioneer Zug  in half-tracks.  But the BT-7s fire on the half-tracks and KO them; the engineer passengers dismount and suppresses.

BT7s (off camera) destroying the engineer halftracks.  The German support platoon dismounts into the houses at centre right.  The German 2nd Zug can be seen in the woods lower right.

So it is the next turn, and a Panzer III wants to fire at the annoying Russian platoon in the centre.  It suppressed them last turn.  Normally it would get 2d6 to hit infantry, but only has 1d6 as they are in hard cover.  1d6 at the most will cause a suppression, which has no effect as they are already suppressed.  The only way to get to 3 hits is to roll 2d6.  The only way to gain that extra die it to move to within 3″ (in my rules you get one extra die for being so close).  I like this – the only way tanks have a chance to get infantry out of hard cover is to get close, or have big guns!

Both Panzer IIIs move to within 3″

In the centre, two PanzerIIIs move in close to the suppressed Russian 1st platoon (the green ‘bush’ is the suppression marker).

On the left flank, a Russian AT takes out another Panzer III on that flank..

A PanzerIII is taken out on the Russian left flank. 

Panzer IVs come on down the road, continuing the pressure on the their left flank.

The Panzer IVs  come one – the grey tanks at top and on the road.

The Russian 1st platoon in the centre attempts to recover from suppression.  They roll only 1d6 (compared to 2d6 for regulars) and need a 4+.  They roll a 1 (a 1 is a rout).  Oops, they rout.  It is not easy being green.

The suppressed Russian 1st platoon in the centre, just before they fail morale and rout. 

A German Gruppe, the rest of the platoon, was walking through the woods and comes across the Russian 4th platoon (the Russians without rifles).  Close combat!  Germans roll 2 hits, Defenders roll none and so lose 2.

Single German Gruppe encounters two Russian sections in the woods and the Russians lose.  

On the Russian right flank,  BT-7s fire at the Panzer IVs coming down the road and it is destroyed.

BT-7 fires at the leading Panzer IV and destroys it.

Panzer IVs retaliate and KO one BT-7 and damage another.  The Russian AT guns also open up on the advancing Panzer IVs and damage one, and pin another.

A PanzerIV further down the road retaliates and  destroys the BT-7

German Zug in the woods runs up the hill to attack the suppressed tank and the MG.

This is the hill on the Russian lower right flank.  The BT-7 is suppressed (the green bush marker) and the Germans have raced over the hill and one Gruppe is engaging the Russian MG team.

The tank is destroyed and the MG is routed. T34 at the bottom of the hill activates and moves out of the way

German Pioneer Zug move into the woods in the centre.  I was worried that the Germans may not have enough infantry to take the farm complex, but they may actually be able to pull this off!

The same centre woods that the lone German Gruppe defeated the two Russian sections.  This is the German side and the Pioneer Zug has made it to the entry to these woods as reinforcements,

The German MGs advance from their left flank woods to the top of the hill in the Russian lower right flank.  The Russian KV-1 moves to the edge of the train line. The Germans get a lot of extra activations and move up various infantry Gruppe.  Of note though is the stand that melees with the AT gun that subsequently routs.  The Germans are working their way down their right flank and the centre, using the terrain on either side of the road to advance down that flank.

German Gruppe charges the Russian AT Gun on the Russian left flank.

Germans flames the last of the Russian no-rifles section and they are destroyed.

The centre wood is cleared and the Germans flame the house below the wood to destroy the last of the Russian 4th platoon (that was defending these woods).

The rest of the Zug move from these woods across into the woods adjacent to the farm complex. A steady advance by the Germans down this flank is paying off!

After clearing the woods and the house the Germans advacne to the woods to the right of the farm complex. 

More infantry pour from the hill across into the wood.  The lone section in the woods pins an advancing infantry.

More German infantry come through  the centre woods and into the woods next to the farm complex.  A lone Russian defender can be see in the top left of the woods.

The Russian platoon guarding the left flank moves to wards the farm complex.

On the other side (the left) of the farm complex, the Russian 2nd platoon moves to help defend the farm complex.

The Russian commander calls in some artillery into the German MGs across the hedge but only causes a suppression.

Russian artillery suppresses some units in transit between the woods.

The Germans have managed to find a path down their left flank and thrown as much as they could down this flank.  The Germans are now in the woods next to the farm complex, but it is made up of a number of buildings and will be a tough nut to crack.

Overview of the state of the game – circles are Russian defenders, arrows are the general line of advance performed by the German forces. 

Germans advance into the woods next to the farm complex to attack the lone section.  With really really bad rolling, all they manage to do is force the section to retreat into the farm complex.

The single Russian section on the woods (centre) is suppressed and retreats into the farm.  

Now the woods only have German troops in them, the Russians commander calls the artillery into the woods to the right side of the complex, One Gruppe is KO and the rest are pinned.

The Germans flamethrowers that are with the Engineers in the wood next to the farm complex open up at the nearest farm buildings.  The Russian section in each building is destroyed.

Although pinned, the flamethrowers open up on the nearest farm buildings and clear them of the the defenders.

On the left side of the farm, the KV-1s open up on some German armour in the centre, suppressing one and KO’ing another.  This at least denies the Germans of some valuable armour support for their probable assault on the farm.

KV-1s destroy one PanzerIV and suppress another.

The Russian T34 shoots and destroys a PanzerIV that was coming around the woods.

The T34 has been hiding behind the woods that are full of German infantry.  A PanzerIV attempts to engage but is destroyed  

The Germans race the engineers they can out of the woods and into the farm complex.  It is the victory condition after all and it will be harder to kick them out of buildings.  There are still Russians floating around, particularly the T34 just outside the woods; and not even mentioning the Russians massing on the other side of the farm complex!  Two engineers manage to force themselves into building occupied by the Russians.

Russian defenders circled on the left.  Germans have a foothold in one building (centre right) and their is a lack of defenders in the other buildings on the right of the farm complex.

The Russian platoon behind the hedges on the other side of the farm complex race into t farm complex to try and kick the Germans out.  Repulsed from one building and locked in melee in another.    They continue to attack the Germans foothold with the units in the farm complex.  One Germans routed in one building, but Russians rout from another.  Building fighting is very bloody in these rules.

The Russian 2nd platoon, on the left of the farm, charges from the left and clears the Germans from the right in close combat! 

The Russians have been checking force morale  for a little while now but have always passed.  But now they roll not so good and get the order to pull back – so they retreat 6″ and are suppressed.  I am not sure how they will recover.  In fact, they will not recover as 6″ takes them off the board.  Even if they pass the morale, the Germans have part of the farm complex and still have enough infantry to shrug off counterattacks from the remaining few Russians.

Alas; while the counterattack was successful, too many losses on the Soviet side see them pullback off the battlefield.  A victory to the Germans.

Verdict
Emotions ran both  ways during this game – I loved the way the rules worked, but felt the table was a bit crowded for the rules, mostly in the number of tanks. Although the scenario is not that large, for me it felt like an epic!    The Germans did not use the air support at all due to being risk adverse with the German commander, but also because the only way to find the Russians was to get into a close firefight with them, and a bomb would effect both sides.  Another great scenario with the only caveat that I was playing it again on such a small restricted table I would reduce the number of tanks by about 30%.

I have also played 3 games with these rules but at 20mm where I doubled the distance measurements.  So I think for future games I will use inches for 20mm and centimetres for 6mm (like I used to) and modify the rules from inches for 6mm so that they reflect 20mm and inches (and then that way it will be easy to then use cm with 6mm figures)  The latter was not helped by the fact that the Germans concentrated down the pass through the woods.  Lastly, after this game and the 3 20mm games I am going to increase the dice rolled for MMGs (back to what I had a few years ago!).  At the moment they are really just like a infantry base that fires a bit further – there in no sense than infantry sections should hold them in a bit of awe and be a bit nervous around them.  I just need to write this all up!

German forces for Commando raid

Posted on February 26th, 2017 under . Posted by

Here is the German defender for the town.  The faces need to be done.  Only thing is I hate doing faces.  These guys have been sitting in dark for 15 years. Couldn’t find anyone interested in Bolt Action or later for Chain of Command. &n…

The Local Defence Volunteers.

Posted on February 25th, 2017 under , , , , . Posted by

With a couple of Dad’s Army type games coming up I have finally finished off the Warlord Games Dad’s Army figures. The figures of them in uniform were finished mid way through last year.Anyway, here they are in their civilian clothes along with their L…

The No 1 MK111 short, magzine, Lee Enfield

Posted on February 24th, 2017 under , . Posted by

Another excellent video on the continuing series on the Lee Enfield.  Sit down an enjoy.

Operation Claymore Phase one

Posted on February 23rd, 2017 under , . Posted by

Operation Claymore was the code name for a British Commando raid on the Lofoten Islands in Norway during the Second World War. The Lofoten Islands were an important center for the production of fish oil and glycerine, used in the German war indust…

Bolt Action 1st Game

Posted on February 23rd, 2017 under , , , , . Posted by

Being a bit eager to play Bolt action and the game we had arranged to take part in at the club being postponed John and myself dug out some old battered ww2 stuff and did a 500pt game USA v Germans in abattered snowy village it was great fun.Turn 1Both…

WW2 RPG Operation White House.

Posted on February 21st, 2017 under , . Posted by

A few weeks background I found this RPG game called Operation White House.   It turns out the game is basically D & D role player.  The difference is your playing WW2 Special Ops.  The party is 3 to 6 players.   You can be comma…

Back to the Brushes 125

Posted on February 20th, 2017 under , , , , , , , , , , , , , , , . Posted by

Been a bit under the weather the last few weeks, well we all have really which has meant nothing serious getting done on the hobby front during this time.So here are the pictures taken before the onset of the family lurgyA new edition, the Hellcat from…

2017-01-28 Conwy Wargames Club WW2 Scramble game

Posted on February 20th, 2017 under , . Posted by

Dave hosted a WW2 air combat game using the Scramble rules. Set during the Battle of Britain it saw the Luftwaffe against the RAF.Ian S commanded the RAF and Mel the Luftwaffe.German MesserschmidtsThe German bomber is shot downClose up of the Messerchm…

Bolt Action -Rubicon Panther finished

Posted on February 17th, 2017 under , , . Posted by

Managed to get the Rubicon Panther I reviewd earlier finally painted and weathered ,just genetic paint job no particulsr unit .A very nice kit .

Perry Miniatures WW2 "Luke Warm in Cairo" character set.

Posted on February 15th, 2017 under , . Posted by

Back in the summer of 2016 I painted up this set for Michael Perry. I didn’t post any images of them at the time as the set was not yet on the market. I forgot all about them. I discovered today that the set is now available and that Michael has posted…

Germans infantry for 1939. Niemiecka piechota na 1939 rok.

Posted on February 12th, 2017 under , , , , . Posted by

Finally managed to finish my Germans for my Poland 1939 project. I must admit, that it never took me so much time to finally finish painting all those figures. Finally I did it and I can show them to you. All figures come from many manufactures, such as First to Fight, Pegasus, Esci and Armourfast. I think that that amount of figures will be enough for all future games I am going to play. Now it is time to finish my Poles.
W końcu udało mi się skończyć moich Niemców do projektu Polska 1939. Muszę się przyznać, że po raz pierwszy malowanie figurek zajęło mi naprawdę dużo czasu. Ostatecznie mi się to udało i w końcu mogę je Wam pokazać. Wszystkie figurki pochodzą od kilku producentów, takich jak: First to Fight, Pegasus, Esci i Armourfast. Wydaje mi się, że ta ilość figurek będzie wystarczająca do wszystkich gier jakie planuję nimi rozegrać. Teraz czas by skończyć moich Polaków.
Commanders and radios 
Dowódcy i radiotelegrafiści
(First to Fight)

Rifle team 1
Drużyna strzelecka 1
(First to Fight, Pegasus)

Rifle team 2
Drużyna strzelecka 2
(First to Fight, Pegasus)

Rifle team 3
Drużyna strzelecka 3
(First to Fight, Pegasus)

Rifle team 4
Drużyna strzelecka 4
(First to Fight, Pegasus)

Rifle team 5
Drużyna strzelecka 5
(First to Fight, Pegasus)

Rifle team 6
Drużyna strzelecka 6
(First to Fight, Pegasus)

Rifle team 7
Drużyna strzelecka 7
(First to Fight, Pegasus)

Rifle team 8
Drużyna strzelecka 8
(First to Fight, Pegasus)

Rifle team 9
Drużyna strzelecka 9
(First to Fight, Pegasus)

LMGs
LKMy
(First to Fight)

LMGs
LKMy
(Pegasus)

ATRs
Karabiny przeciwpancerne
(First to Fight)

ATR
Karabin przeciwpancerny
(Pegasus)

Light Mortars
Lekkie moździerze
(First to Fight)

Medium Mortars
Średnie moździerze
(First to Fight)

Tripod LMGs
LKMy na trójnogach
(First to Fight, Pegasus)

Gun crews
Załogi dział
(First to Fight, Pegasus, Esci)

Gun crews (this set is suitable for my Poland 1944 project too)
Załogi dział (ten zestaw pasuje również do mojego projektu Polska 1944)
(Armourfast)

Riflemen.
Strzelcy.
(Pegasus)

Extra figures (gun or LMG loader and casualty marker)
Ekstra figurki (ładowniczy do LKMu lub działa oraz znacznik strat)
(Esci, Pegasus)
All figures:
Wszystkie figurki:

The Chicago Way

Posted on February 11th, 2017 under , , , . Posted by

We had eight guys out for the first club night of February. Dave and Jon hosted a game of Bolt Action (I think).Bruce brought out a game of The Chicago Way with 28mm gangsters. Terry’s crew of gangsters rolled up to an ice cream shop early on, going in…