Warhammer 40,000 – Rogue Traders have always been an idea that intrigued me. Essentially the Han Solo’s of 40k (of course not scoundrels..) they travel the furthest reaches looking for riches, power and glory. Although, I guess they’re really more like Columbus travel out at the behest of their ruler into the unknown looking for power, riches and glory. Fantasy Flight did an rpg system that focused on Rogue Traders and was a very enjoyable read. Playing it was another story … best saved for another time.With the Rogue Trader box set for Kill Team you get two forces that are created to fight against each other in a narrative campaign. I’m looking forward to playing it out but in the grand scheme of things I don’t see the 40k rules being very effective or even against other Kill Teams they might struggle. Regardless the models are very cool looking and hoepfully they’ll get rules in the upcoming Blackstone Fortress game.Since these guys are fighting against an “infection” I opted to go with a minty green and co
Not long before FlamesCon 2018 (9 hours before if I am being precise) I finished my Canadians Force for Team Yankee. I am really pleased with how the army turned out, especially since I experienced a few "speed-wobbles" during the painting where I thought that the Leopards were going to be way to dark and boring. Luckily a combination of a little remedial dry brushing and a decent matt varnish pulled them back.To find out more about the vehicle numbers check out this excellent article by Dan McLean on the Team Yankee website. Scroll down past the images to find out why I say "Finished?" in the title.The HQ Platoon (minus 1 Leopard 1)There are another 16 more Leopard 1 tanks, all looking like this... so many tanks!The Company Commander with the "39" tank.Some of the M113 APCsCanadian flag on the front, vehicle numbers on the side in low-vis black and high-vis white on the rearM150 TOW PlatoonAnd a look at some of their markingsCrowd favourite, the ADATSBlowpipes, for a little extra AA supportTwo units of Recce
A game is so much more fun when the terrain looks great. A recent game of Steam Wars used a whole load of Joken’s Conflix buildings along with other nice stuff. Walls and hedges are always good, even if a hedge won’t protect you much from a Heavy Machine Gun… We have a nice mixture of models from various sources in our respective forces. Both Joken and I have Spartan and Privateer Press models along with all sorts of other stuff. Although I have not played Warmachine for a very long time, the models are brilliant and I still have more Khador that have never been painted. These Man O’War models often make an appearance as heavy infantry. And I always like to include some fast elite units like the Treadbikes and the Sky Hussars. The opposing side included Luftlancers, a sniper mech and some machine gun bots lurking in the woods. We played a scenario where each side had to retrieve some steam-tech from the opposing side of the battlefield. The heavy Teutonic Knights are always a tou
Remind me next time not to fit my own bathroom, it's taken far longer than planned for and seriously dented by playing and painting time. I think I will still to modelling on a far smaller scale.I am sure I am not the only one but if I don't pick the brushes up on a regular basis it takes a little longer to get my eye in, with a battalion of half finished French staring at me from the paint table, I thought I would ease myself back in with a couple of leaders for the Haitian campaign which is now likely to kick off in the new year.Both figures are from the Trent minaitures range and give me a couple of extra options in Sharp Practice for some additional big Men and Women...First up - Boukman, the first leader of the August 1791 slave revolt in St. Domingue.Boukman was a true big man reported to have a large and powerful physique and was reputed to be a Voodoo priest. He was killed in battle in November 1791.Then we have Marie-Jeanne Lamartiniere, a female soldier in Toussaint Louverture’s army.She fought
Witam szanowne państwo-draństwo na DansE MacabrE i zapraszam do lektury oraz komentowania kolejnego wydania Zebranych z tygodnia, cyklu który na blogu ukazuje się od #401 tygodni.Znajdziecie tutaj galerie, nowości, poradniki oraz recenzje, podsumowania i ciekawostki związane głównie z uniwersum Warhammer Fantasy, choć nie tylko...Zobaczcie także co wydarzyło sięsto i dwieście i trzysta tygodni temu:Zebrane z tygodnia #301Zebrane z tygodnia #201Zebrane z tygodnia #101Zebrane z tygodnia #001I greet you cordially on the DansE MacabrE and invite you to careful reading and bold commenting the next release Chosen from the week, this cycle appears on the blog since #401 weeks.In Chosen of the week you will find galleries, news, tutorials, reviews, summaries and facts related mainly to the Warhammer Fantasy universe, but not only...Look also what happenedone and two and three hundred weeks ago:Chosen from the week #301Chosen from the wee
There's a QRF 20% discount offer at the moment, so I took advantage of it, as I'm not going to Warfare this year. I have ordered an Alvis Stalwart, which was used in Aden and the Radfan due to it's off road mobility, a couple of turretless Ferret Mk1 scout cars, just because they're cool and I want a real one, together with a single FV432 APC, which also made an appearance in Aden despite being newly introduced into British Army service. These will all be added to my vehicle collection for the Sandbox Skirmish project which means that there will be plenty of transport and armoured support, albeit in limited numbers for scenarios, which will be very much infantry focussed.
Happily ensconced on the Foyleside, we got in a quick and bloody game of Dux Bellorum. Lee led my Angles in their first game - a force consisting of warrior companions, one warband of noble warriors, five warbands of ordinary warriors and some bow-armed skirmishers. The Angles took javelins for their warriors as a stratagem. I was the aggressor with a much smaller force of Ulstermen - warrior companions, four warbands of noble warriors, and some riders. I invested in two additional leadership points as a stratagem. As a result, although the Angles had the numbers, the army of Ulstermen were both better trained and better led.The Angles deployed in a long line behind a muddy stream, their nobles and leaders in the center of the line, and the skirmishers at their extreme left. The Irish were spread out more with the companions second from the left, and the riders on the extreme right. In the opening turn, both armies made haphazard advances. One Germanic warband in particular struggled to make their
I've base coated the palm trees today, using rattle cans of Humbrol Grass Green and Halfords Camouflage Brown, so that I can base them and then paint them properly tomorrow. I had to prune all the plastic flash from the palm tree fronds first, which took ages but had to be done otherwise they would look rubbish. The bases were assembled, then trimmed on the edges and filed down to give a sloped profile, before being smothered in a PVA and filler mix. They look a bit like porridge coated jaffa cakes but I've smoothed them over a bit with some acrylic paste, both to hide the edge and to provide a good key for the emulsion paint basecoat that I'll slap on tomorrow.
Black Friday SaleI usually run the last sale of the year in late November to include Black Friday. But this time I ran it in October! So to make up for it there will be a 25% off Black Friday Sale - that next Friday, Saturday and Sunday.
Let me sum up this week. I'm currently preparing the review on Warhammer Quest Blackstone Fortress. If you pre-order it, many stores will give you posters and a poker chip as a bonus. And I already gathered a couple of miniatures for the scale comparison shots. In case you have any wishes, what I should […]
When Steamforged announced the released for Season 4 of Guild Ball, they also mentioned that they will be getting rid of a hard copy of the rule book along with printed cards. Printed cards were going to be available for a limited time at the launch of Season 4. I did pre-order the printed cards and they arrived a few weeks ago (along with the correction cards), but a few people on the internet started to make single sided cards. The purpose of the single sided cards is so that you do not have to keep flipping your card over, everything is in front of you.After playing over a dozen games of Season 4 so far (and really enjoying it), I am finding that looking at the back of the cards does take some time, and sometimes forget to look what is on the back (I still do not have all my cards memorized). So yesterday I decided to work on the single sided cards so I can print them 4 on a sheet. Seeing how the cost to prints these would be around $5-$8 per Guild, I decided that I was only g
Bruce put on a game of Target for Tonight this week. The rules simulate the British bombing campaign against Germany.You each get a plane (although it would be possible to run multiple planes or even a squadron if you were keen). The crew have abilities that improve over time (if they survive).The game has area movement and would fit on a coffee table. Below you can see the entire set up. You start on an airbase (bottom right tile). You then move (clockwise) to the coast, across the sea make landfall, fly through a flak belt, hit your target and egress. The number and type of tiles depends on mission you roll.As you move from tile to tile, you roll for random events and the game could easily be played solo. The main weakness of the game is that there are almost no decisions for players to make--just lots of dice rolls.When you reach your target you use a card deck to navigate across the city towards a target square (not shown in this photo). Cards affect your movement, simulating winds navigation, and other c