The Pearl of the Antilles. - The Haiti Campaign - End of Day Eight - 8th August 1791

After a week of campaigning the various factions spend their Sunday reorganising and regrouping, from an umpires perspective it's interesting to see the various recruitment strategies taking place, mass troops, retraining or saving for bigger and better in future weeks.A number of players are realising that the typical losses are not bloody as first thought and losses can quickly return to the fray, it also means you need to keep the pressure on opponents especially given the chance to over run their camps and catch valuable supplies and perhaps kill or capture the wounded.Welcome to Week 2 in Haiti.The British under Thomas Maitland continue their relentless advance they have bolstered their number and pass through the occasional gathering of huts without stopping to garrison such insignificant locations in their single focus on joining the fight. On the evening of the 8th they arrive at Pestel.The stand off continues further east with the Republicans and Mulattos continuing their standoff

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Ranger of Shadow Deep, Mission : Burning Light. Scenario B: The Ruined Chapel

PROLOGUEBlackwulf’s report- no clues in the courtyard as to the Decanters location, just many undead. The fountain statues hand that seemed to point toward library was sheared off. Noises from the Chapel have our attention, we search there next. It seems as if the creatures from the Shadow Deep may have first entered here..the Stench of Death is strong. From what we have seen there are likely no survivors. This report is a complete play-throughAll die rolls are shown as (x) all combat rolls are shown as (x,x) with the heroes roll always being first.Correctionsit was pointed out to me (by the games author no less) that I was interpreting the use of the event deck incorrectly. Only two shadow deep cards are added each scenario, but each time its next consecutive two cards from the shadow deep event list so you remove the previous cards . so for this 9 turn mission we have 8 events , 6 scenario based events and 5thand 6th card from the Shadow Deep event deck.Pre Game NotesBoard is scaled down to 20 “x 20 “  

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The Haul Report 181

A fresh week of hauling has past by, and the loot looks like this:With fleamarket and garage sales season in full swing overhere, last sunday took me to the Dageraadplaats as such.A,d there I found a game from 999 Games I honestly didn't know, Het Duel from the Tolkien franchise.  In this 2 player, average 30 minutes game, you recreate the battle between Gandalf the Grey and the Balrog of Moria.  They asked 7, I paid 5, and the game is spic and span in order, while online it still goes around 18 euro at retailers, so that's a nice bargain find.I also aquired issue 7, the only one I missed atm, of SBG magazine, meaning I`m now `on par` with the release schedule.From eBay, some more loose models dropped in, the first a set of two banner bearers, respectively of Lothlorien and Rohan.Some more models came with a set of 10 metal Dead of Dunharrow, needed to fill out my regiments in "bases of 8" should I ever tackle War of the Ring.The final arrival is actually a small item for Noshi, a Nendoroid stand fo

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Battle of Farelis: Origins and Gencon

Last week I posted how I really advanced my work on the Gencon special by talking with my GMing team. Well, not only have I been able to make a lot of good work on that adventure, but by advancing the final part, the first part - which will premiere at Origins. Has also cleared up from my writer's block. All because the second part took shape! Now Part 1 of the Battle of Farelis is an adventure with a lot of story. There is much plot to be extirpated from it. Many significant NPCs with goals... As this is the first of the Saggakar Year Four adventure, I had to advance the story from last year's. With all my work on Akhamet and Rhym, I barely did any work on Saggakar in a year! It really was like reuniting with the old gang as the story and the plot I have been working towards for the first three years are now ready to come to fruition and the situation ready to explode! I am really pumped with this as I have been blasting encounters after encounters with like a million mini encounters in-between. This means

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MMP latest release Red Factories.

This is a monster of a ASL game. It has been out for a few months.  As of late I been kicking around about buying this set.  As you will see in the video there are a few problems with the counters.  One would think at 164 dollars the quality control would be better.  Plus it takes forever to get the game when you pre order.   As MMP seems to be a Ma and Pop company.   Any comments are welcome.  On for the video.

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Royal Navy Ironclads Finished

Just varnished...and very shiny!HMS Minotaur and HMS NorthumberlandHMS Achilles and HMS WarriorHMS Captain, HMS Rapid and HMS AuroraMogadorThe Channel SquadronForm Line of BattleWhere are the Frogs?I finished the sea bases on the ironclads today, varnished them and added the labels, so they're pretty much finished, bar the ensigns and some rigging, if I can summon up the courage to give it a try. The matt artist's varnish was brushed on but came out very shiny, which happened with my French ironclads as well, although they have subsequently dulled down a lot. To make sure they are suitably matt, I've given the hulls, sails and masts an extra coat of Army Painter Anti-Shine, so that they look less shiny. I'm on to the turret ships and rams next, with a possible diversion into some coastal terrain scratch building if I can squeeze it into the schedule?

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Bedford Runway Control Vehicle from P.G. Models

Ready for Mould MakingJust a short post to say that the Bedford Runway Control Vehicle is now ready to be moulded.  First off will be a mould with the two wheels, to get two of each, and then a mould with all of the bits that you can see here.Here’s everything joined together with no glue in sight.  It doesn’t always work like this, but if it can go together okay without any glue it’s a good indication that it should go together okay as the finished kit.This view gives a good impression of the modified cab, with mudguards horizontal at the rear, built up using Milliput two part epoxy resin, and a smaller front bumper, now with the headlights set into the cab.  Once the moulds are done, the next things to do are the instructions.  I make no claims to being a graphics artist, so drawing the assembly sequence is always a bit of a chore for me, although luckily it’s the thought of it that’s worse than actually doing it.P.G. Models

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Saracen Nearly Done from P.G. Models

For the last few months I’ve been working on the Saracen Mk.2 Armoured Personnel Carrier as well as building up my stock for The International N Gauge Show in Leamington Spa the weekend after this on 12th & 13th September.It’s taken quite a time to get this model done as there are a multitude of angles on the vehicle.  It fact it was probably not far off a modern “stealth” vehicle.  What this means is that you have to be very careful in getting the angles right.  Just one or two thousandths of an inch out and it will completely spoil the model.This isn’t a brilliant photo, but it shows the rear plate, which was one big problem.  You can just about see that there are what look like exhaust pipes running up the hull rear on either side.  These are in fact crew air extraction rather than engine exhaust pipes.  They are too small to be made as separate parts, so I attached them to the rear plate.  My first mould came out with the upper hull fouling on these air exhausts, whi

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Turning the Flank at Reval: Turn 2, Part 2

The Freikorps forces waste no time in trying to exploit their advantage. Force B moves to Prnovo to join with Force A and both forces then advance northwards to T3 The Small Farms.Meanwhile, Estonian reinforcements appear to the north and march southwards to Nurgeyev Quarry (Estonian Force B).There is no fighting this turn as both sides manoeuvre for position.

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Rollin' around the 'sphere

Having been away a long time I wasn't sure what was left of the blogosphere but it's great to see all these marvellous things already:Library of Attnam has a handy list of d101 Sci-Fi gadgets, for when the players need to find something interesting out there...Someone recommend Trilemma Adventures for one sheet (well, two page) dungeons and I'm glad they did.  The site has a Kickstarter for an adventure compendium which looks well worth backing and closes at the end of May.I stumbled across d4 Caltrops' ongoing list of interesting forest hexes which is well worth checking out if you're a hexcrawler - or just looking for things to fill in the blanks!I was intrigued by Roleplaying Tips' d6 ways to spice up next session as it made me think I must be doing something right; this sounds like business as usual at my group's table and if it's not the DM doing it to the players the players are doing it to themselves!Charisma over at Stuffer Shack makes a very good point about ruling with players in conflicts - an

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