Okay, the title of this post is a bit of a bold statement, but I find Gaslands the best value The post Gaslands – The Best Value Game of 2018 appeared first on Must Contain Minis [MCM].
So I kind of did this thing again...Um... yeah...So the Eritque Arcus Maniple now has a Reaver Titan - or it will, when it ever gets here!This means I'll be able to field a full Super Heavy Detachment with an Adeptus Titanicus faction keyword... of course that detachment is going to be 270 Power Level - or 8000 points - about the size of FOUR tournament armies combined!?Go Big or Go Home, right?Now what colour and pattern to paint it with...? I was thinking a bright turquoise blue. But what pattern? I don't want to do Cheetah spots - If I was going to do cheetah spots, I should have done it on one of the smaller Warhound Titans. Jaguar? How different is that from a Leopard? I was thinking "lion" at one point, but then there'd really be no patterning - unless I did something to make it look like it had a mane?Coming Soon to Tim's Miniature Wargaming Blog: Probably NOT the REaver Titan.. It'll probably be a week or two before it shows up.I should get those Mice and Mystics minis done...(hate that "S"
Charge with Every Man by Jackson WalkerWell, not really much of an update, but due to an email from a fellow gamer about the Seminole War, it has sparked me to get back to this project a bit once again. To that end I have placed an order with Warbases for some movement trays and 20mm round bases (I was going to go with 15mm bases, but I like the functionality and look of 20mm). I have yet to really dig into rules, but am leaning towards Sharp Practice with the Seminole War mods by Mark Luther. I gave the rules a skim through last night, and they seem okay (I like the blinds and ambush aspects), but I will have to make special cards and that doesn't thrill me as I simply do not have the talent to create such items.
The Kickstarter date is set, pending final approval from Kickstarter...The Kickstarter will run from January 25th to February 3rd. Its going to be a short one so keep your eye on the calendar! I will release an introduction video and try to do one to two additional videos, in a Q&A format for the questions asked during the KS, as well as a overview of why I have decided to go the direction I did and where I would like to go next.There will be retailer/wholesaler packages available.Please see the previous post for more details regarding this Kickstarter. More details to come...You can track our progress, sign up for news releases and follow all new content on our web pageI hope to see you there!
With the festive period now closing in fast it's time to repeat my now-almost-as-traditional-as-sprouts snapshot summary of the state of play in the UK ancients competition scene.The full analysis will again be out in a few months and cover to the year to April-ish (and will cover other rulesets before you all ask - this is just the 'big 6' most popular ancients sets) however but as of today the headlines are as follows:Summary:Total Player Numbers:1. ADLG (36% of total pool across all 6 rulesets)2. DBMM (18%)3.= DBA (13%)3.= MeG (13%)5. FoGAM (12%)6. DBM (7%)Net Change 2017-181. ADLG (+19)2. MeG (+13)3. DBMM (+4)4. DBA (-)5. DBM (-2)6. FoGAM (-28)New Competition Players for each system in 20181. ADLG (53, or 46 excluding overseas)2. MeG (28, or 27 excluding overseas)3. DBA (16)4. FoGAM (11)5. DBMM (11)6. DBM (2)Attrition Rate among prior competition attendees (compared to 2017)1. FoGAM (39 / -44%)2. DBA (16 / -31%)3. MeG (15 / -29%)4. ADLG (30 / -18%
Product DescriptionThe prosperous Kingdom of Green gully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an ef-fort to start a new village, the Forever King has selected 6 citizens for the task, each of whom has a unique set of skills they use to build their charter. In Charter stone, a competitive legacy game, players construct buildings and inhabit a shared village. Building stickers are removed from cards and permanently added to your charter on the board, becoming action spaces for any player to use. Thus, a few available buildings soon grow into a bustling village with dozens of actions. For 1-6 players60 minute playing timeA competitive Legacy gameYour journey through Charterstone's many secrets will last twelve games, but it doesn't end thereYour completed village will be a one-of-a-kind worker-placement game with plenty of variability The post Stonemaier Games Charterstone appeared first on The
I've had some feedback from Chris Russell, author of the Wings at War rules, via Paul Sulley of Tumbling Dice, for the set of rules that I modified for the Football War. The feedback is very positive and, subject to some sensible tweaks for playability and aircraft performance, it could well be added to the Wings at War series as a new set of rules, complete with a starter selection of Tumbling Dice model aircraft. I have yet to reply to Chris and Paul with my thoughts, as I only received the letter yesterday and haven't had a chance to go through it properly, but I will get round to that over the weekend. I'm pleased that my ham fisted efforts seem to have been well received and I'm encouraged to have another crack at rules mangling. I also have a good incentive to get the FAS and FAH planes painted too!
One week before the AHPC kicks off, so more preparation work has been done.The progress so far is a lot of undercoating mostly, and only a bit of assembling. Now to get that second half of the tabletop done before we can unleash our brushes for three frantic months of painting...
Recently picked up the new starter set for Warhammer Underworlds, Nightvault. It's a fun little game and the miniatures from Games Workshop are top notch and really fun to paint.First up is Thorns of the Briar Queen, one of the two warbands included in the the Nightvault set. These painted pretty quickly and look great with minimal painting effort.Part two will be up soon with the other warband in the box, Stormsire's Cursebreakers.
When source material is hard to acquire combing the beach for everything and anything becomes second nature. Whilst on the hunt for information about the first siege of Limerick in 1690, a Google search turned up Kingdom Overthrown; Ireland and the Battle for Europe 1688-1691 by Gerard Fitzgibbon. The price was not excessive (in fact I think I got it for less than a tenner). I had seen it before but ignored it as another general history book but more of that shortly.Jacobite musketeer in French cut uniform. photo copyright Barry HiltonIt arrived just in time for me to pack for a business trip to Oman where I rarely do anything apart from work and write. A cursory flick through told me I was either going to love it or hate it. The writer is a journalist and this is I believe, his first book. Its scope is broad and extends beyond a narrative of the war to provide a brief but very easily understood backcloth to Irish history from the Plantagenets till 1688.Holding Adam Murray's sword at St Columbs, DerryThe styl
Game designers are on an endless quest to find that perfect balance. A game where no matter what side you are on, everyone has an equal chance at victory. A game with no overpowered strategies or broken combos. And along comes a game called Psycho Raiders and says, “Hold my beer and watch this”. Psycho […]
Ghost's of Christmas Guild Ball Day 2.Continuing on with the models from the "The Dark Harvest" box, yesterday was Day 1 of "Ghost's of Christmas Guild Ball" with 'Zombie Thresher' and today Day 2, we have 'Blackheart's Grave'. Blackheart's GraveBlackheart's GravePainting Points: 1
Fantasy Flight Games je objavio novo proširenje za besplatnu aplikaciju Descent: Road to Legend, digitalnog ”kompanjona” koji omogućava da ovu masivnu igru igrate u potpunosti kooperativno, bez potrebe da jedan od igrača preuzima ulogu zlog overlorda. Embers of Dread vodi igrače ka otkrivanju tajni mračnog kulta koji preti […]
Round 1 of the Steamroller last Saturday I played James MacLeod who brought Cryx. Looking at his pairing I figured I'd have the best chance with my Syvestro list without thinking about the implications. Then when I looked and saw that he had some 20+ feedback attacks that could attack my warjacks and kill my casters, I knew I had problems.Storm Troopers weren't really going to help with that problem. The Sea Witches guarantee that the units will be blast immune as often as is necessary to combat that problem.Another vulnerability was Prospero. He had two Vanguards on him. It would be far easier for James to remove the Vanguards and prospero with feedback whips.I went first and made aggressive moves that didn't endanger my 'jacks to Backlash. Superfuel means the Vulcan and Vanguards get a 16" run.I feated to clear as many Satyxis with sprays as I could and suddenly a Feedback assassination was off the table. Syvestro has 15 boxes, at most he had maybe 6-7 Satyxis left. I probably should have sprayed first to t
It has been a little while since my son last played his Blacksmith's Guild (with his switch to the Hunter's Guild), but last night he decided to throw them down for a game. OxPrincessBoilerBoarShankV Gutter FurnaceAnvilHearthV CinderAlloySledge Turn 1 for the Butcher's was mainly about setting up Turn 2. I was not going for any Taken Outs quite yet, but was applying damage across the board and leaving 'Veteran Cinder' "jailed" with 2 HP's. 'Alloy' was just short on Influence for a Turn 1 Goal, so at the end of Turn 1 it was 0-0.Top of Turn 2 (Ox already activated).Turn 2 is where the Butcher's did most of their work. 'Ox' activated first and moved up a bit staying in cover, and then using his Legendary Play Get 'Em Lads! (I usually always forget to use my Legendary). The Butcher's managed to get 2 Taken Outs on 'Veteran Cinder', and 'Sledge'. 'Alloy' Dodged away and managed to go for a successful Goal run making the score 4-4. I then saw that I had 'Shank' in