Ronin and Tribal

I dropped in on Bruce Tuesday night for some samurai gaming. hH had made some new foam-core and paper terrain to go along with the minis he painted.First up, we tried Ronin from Osprey. This is a skirmish game with 5-12 minis per side. The objective was to control the bridge. Set up offered some opportunity for fun, with the attacker influencing defending figure positions (can't recall exact details).Basic game is initiative, move/shoot, melee, and morale/administrivia. The combat mechanics offer some interesting ideas (shifting initiative, some pre-planning of attacks and defense through action selection, the opportunity to trade number of attacks for more effective attacks).Combat is fixed combat factors (different calculation for attacker and defender) plus die rolls with difference equating to damage. The mods on the QRS were initially fiddly but, after a few rounds, they were memorized so that issue dropped away.Our game saw the defenders picked apart and things coming down to a fight between two samurai

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