.........Prodos Games!6 inches in old money but still a bit of a beast from Prodos Games, bought by a mate in the their sale and then it arrived on my lap for a dodgy attempt at painting the beastie!A difficult paint especially the netting and base but done and mate is delighted, 15mm figure to show scale of the bugger!"This place makes Cambodia look like Kansas"
Bruce and I paused out game of LaSalle a few weeks back. We finally finished it off last week. When we last left our heroes, the British (bottom of picture below) held the town on the hill, were swinging a left hook, and were rushing to block a flanking attack on their right.The British right managed to get into position and, eventually, put the advancing French in a nasty box. This took awhile to develop but the Brits had this side in hand.Over on the left (below), there was some early success for the Brits in cleaning out some cannon. Then they basically lost ever single melee for the rest of the game due to hilariously awful dice. It was crazy to watch units evaporate for no good reason. This side was going French, with only a lack of troops preventing a complete rolling up of the flank.In the middle, again the Brits could not melee worth beans and the French kept advancing. Some lucky shooting kept them off the hill (automatic victory).As night fell, the British squeaked out the thinnest of tactical victo
.......from Peter Pig for some fantasy gaming!Still adding to the good forces with some artillery and a medical unit, nice figures as usual from Peter Pig, still need to add cavalry and that should be it for the forces for good (well goodish...) and the god wills it lot!Early medical unit, need to sort that base out.......If you notice he has a siren in his left hand and painkiller in his right!"God Wills It"
Bruce wanted to try Lasalle again so he set up a pretty large battle (one of the Waterloo ones that I can never keep straight). British are on the right with one of three divisions on the table. French enter from the left. Objective for French is town on the hill.The opening moves saw a huge French deployment followed by the first of British reserves arriving (and having a traffic jam).The French side of the board saw an overwhelming attack against a few British forces in the trees (Kampfgruppe Speedbump).There was a valiant stand by one militia in town that held up the French centre. Alas, their bravery was offset by terrible rolling by the regulars behind them who promptly disintegrated. About half way through the evening and the French are rolling pretty good while the British reinforcements are swinging to the left. We started to see some good combined arms in the middle: British cavalry forcing the French into square follows by British shooting the square to pieces.Below is the where we pause the g
Motivation is a funny thing. The figures for my DBA Hittite army have sat in their box since before 2011 ( I remember that because it was our earthquake year). I bought them because I've always loved chariot armies. My first was the Minoan army, completed quite a few years ago now. I bought the Hittites and the Early Achaemenids at the same time. The Achaemenids are another story.My interest in DBA had waned, as 'gaming interests so often do. However a resurgence in interest was brought about as I have been able to try some DBA 3.0 games with Keith, Jim, and Andy.So in amongst those frenetic work evenings I have managed to paint the Hittites.Righto, what's next?
On July 4, 1863, the Union cavalry was in hot pursuit of the Confederate army retreating from Gettysburg. Judson Kilpatrick’s division had information about a rebel wagon train making its way through the South Mountains and set out to capture the wagons. Due to a rainstorm, the Union troopers arrived at the approaches to Monterey Pass in the evening. When they slowly made their way up the pass road, a lone Confederate cannon opened fire. Thus started the Battle of Monterey Pass, one of the most dramatic small cavalry actions of the Gettysburg campaign. The unusual circumstances – a fight at night, in very difficult terrain, while a torrential rainstorm was raging – made this “a night never to be forgotten”, as one participant in the action later wrote. For Sharp Practice, I have decided to divide the action into three parts. This was a playtest for the first part, the approach to the pass road and the Confederate ambush. The results of the game will have an effect on the next sce
I have always enjoyed the renaissance period, and have variously played it with the original WRG George Gush rules, then DBR and finally Armati. I enjoy both the latter rules sets, and last night was able to begin re-acquainting myself with DBR as Keith offered to pop around and coach me through a first game.I currently have a 15mm Royalist ECW army, and have most of the figures for an Ottoman army. I will be bringing that army forward on the painting schedule, so it may well appear on the painting table soon. The Royalists found themselves pitted against their old Parliamentarian foes. Just a fe photos to set the scene.. I didn't photograph the whole encounter as I was a little too focussed on getting my head around the rules again.
The work is in progress again!Hello! I'm back. Thank you for all your patience. The nightmare is over and all have been moved. We are finally settled and what is most important I'm back to painting too! Today a few games we had the past month and I had no time to post reports here. Of course, you will get a second report from Big Waterloo game, but I will do it in a separate post. Witam! Jestem z powrotem. Bardzo Wam dziękuję za cierpliwe czekanie. Koszmar przeprowadzki zakończony. W końcu się urządzilismy i co najważniejsze mogę znów malować! Dziś kilka raportów z gier, które rozegraliśmy a ja nie miałem czasu na opublikowanie ich na blogu. Oczywiście będzie też drugi raport z Wielkiej Gry Waterloo, ale to w osobnym poście.1. Sudan.SCENARIO/SCENARIUSZ: Campbell HardieUMPIRING/PROWADZENIE GRY: Campbell HardieSCENERY/SCENERIA: SESWCFIGURES & MODELS/FIGURKI I MODELE: Campbell HardieThis time we had a small skirmish game with Anglo-Egyptian (Peter, Alasdair and Mike) against&nb
......too!!!!!!!!9 Goblin Knights from Alternative Armies, 28mm scale (actually 22mm scale) but being used for 15mm scale as mercenary armoured trolls for Dragon Rampant etc.......A few issues with sculpting but nothing major, I would have an army of these if they were 15mm, remind me a little bit of some of the bad guys in conan the barbarian? Also 2,000,00 hits milestone has been reached even with the last few years been very hit and miss with posts but onward and upwards from a caravan in Ireland.......Did some scale pics with 15mm copplestone castings to give some idea of size..............and I started my blog before Ray all those years ago!!!!!!!
I've been a bit busy with real life getting in the way of my hobby time recently. This should have been written and posted a few weeks ago.....bad boy Raymond!!Anyway.......Fire & Fury ACW rules, you love 'em or you hate 'em. To be honest I've had enough of them. I do like some of the mechanics but dispair at the thought of throwing 1's and 2's which leave you stuck all alone in no mans land. After our last game, here back in October last year, I swore I'd never play Fire & Fury again and that Postie was going to re-write the rules And so he did!!Lee's version of events can be found here!We picked out of the hat for sides I played the Union fighting against the 2 Confederate General's Lee & Surj.All units started on their baseline and first turn had to throw for how far they could move on, either 12, 18 or 24 inches. I threw quite well as you can see in the pics above and below.But Surj and especially Lee threw very low. With most of their army only moving 12 inches on the table.The
.......for Dragon Rampant also known as the "God Wills It" forces!Technically the forces of good for my Dragon Rampant forces ( or god forbid historical use), used the very nice Peter Pig range, still have cavalry, a medical unit and artillery to do, also good for other skirmish rule systems......The goodly knights......Crossbowmen....Casualties.......God wills it........Archers.....The "god wills it" element is provided by CP Models, 5 bonus points if you know the movie the wills it reference comes from?
Saga: Age of Magic is one of several expansions (known as ‘Universes‘) for Saga: Dark Ages skirmish battles, now in its second edition. (At time of writing, other Universes include ‘The Age of Vikings’ ‘Aetius [...] The post SAGA: Age of Magic appeared first on Tabletop Games UK.
A few years ago I built an Israeli tank company for Fate of a Nation when it first came out. This original project was centered on M50 and M51 Shermans with Sho't as a support. Those first game were fun but I quickly discovered that the Sherman force was just not viable. Most of the Israeli stuff was WAY too expensive points wise to be competitive. My primary opponent had Jordanians. Jordanians lacked all the bells and whistles of the Israelis but there stuff was cheap and plentiful and very dangerous. Fast forward to today and we have a new version of Fate of a Nation based on the Flames of War version 4 rules and 100 point system. With this new version my old Israeli army was in need of an update. My old army was about half the size needed for a standard game. This gave me an opportunity to add more Sho't tanks to the force and give it much more punch. I bought the new Jordanian starter set which gets you 5 Centurions which can be build as the Israeli Sh
Sunday was unbearably hot inside the shed-o-war, but we persevered because we were playing an excellent ACW game using the Fire and Fury rules. Its been a while since I have played this period or these rules (I think I missed the last game at Reject HQ) so I pulled out my copy of the rules and skimmed through them on Saturday in preparation. Apparently, in that last game, all the players were so frustrated with the way the game played that Postie said he would try to alter some aspects of the rules. So having dutifully read the rules I turn up on Sunday to find that Postie had prepared several changes that made large chunks of the rulebook invalid! So this game was more of a test of some ideas he had that would 'fix' some of the supposedly frustrating elements of the original rules.The SetupThe game is a fictional battle but set in the midst of a real campaign, so Postie drew up our orders of battle from forces appropriate to the time period and location. Both sides started the game in march column, streaming
The third and last of my recently painted units for our game at Broadside a few weeks ago and this one's Ferdinando Hasting's regt of foot.The regiment was raised during the emergency of the Monmouth Rebellion in 1685. Theophilus Hastings, 7th Earl of Huntingdon was issued a warrant on 20 June 1685. As was customary, it was called Huntingdon's Regiment of Foot and based for recruiting in Buckinghamshire. The regiment was not ready in time for the battle of Sedgemoor on 6 July 1685 but was sent to Scotland in 1689 after the Protestant William of Orange acceded to the throne of England. The Earl of Huntingdon was considered disloyal to King William III so was replaced by his kinsman Ferdinando Hastings in December 1688.At the Battle of Killiecrankie, in 1689, Hasting's Regiment were on the right of the English line, as they were at the back of the column during the advance into Killicrankie pass. As the Highlanders charged there was little time to fix bayonets and most of the soldiers turned and fled.