It has been a while since I've paid any attention to the Weird World War 1 British army. However, finally another leap forward, with the MkIV behemoth completed. The kit was an Emhar Mk IV female tank. The pose is necessary to try to keep the model within the parameters of the behemoth base size.Here are some of the stands completed so far: the behemoth flanked by a pair of shooters, the magician, and hero to the front, the God to the left, and a re-animated 1914 horde unit to the right, with the Sopwith Camel aerial hero to the right rear.So the army now stands at 50 points completed.. this is going to be a 72 point army ready for Big Battle HotT. There is a BE2c airboat to be built, and then, well we'll see.
From our friends at Podcast at Ground Zero!Well, a chill is in the air, and Cyber Monday is upon us. Why, even the rad count is down to "acceptable levels", and the chem sniffer has taken a break from sounding an alarm. And all our happy members are wishing for gaming goodies, full stills, and of course, more ammo. But hey, on a more page related note, I challenge my readers to post here or at the FB page some of their milleu related winter stuff..in fact, let's make this a contest!1st Annual "500 Miles Holiday Painting Contest"Rules: Paint a miniature or group of miniatures (this includes terrain) in either 15, 20 or 28mm scale (sorry 6mm folks, perhaps next time) in a winter setting suitable for Twilight: 2000. Entries can be sent to email@example.com and will be judged by the members of the 500 Miles Facebook Page. They can be infantry, vehicles, or even a diorama!It must be an original work, and not have submitted for anywhere else, online or offline.Prize: I will put forward two
It has been a long time - over two years - since infantry from my Spanish Civil War project graced the pages of this blog: This is an infantry section for the Republican army, circa 1937, as outlined in the marvelous España supplement for Chain of Command, along with a figure that will be used to represent a Medical Orderly (above and right of the center of the pic). 15 soldiers - 3 squads
Hi Guys, Another short post this time around. I wanted to ask everyone out there a small favor. I have the BG Cold War American list for Twilight: 2000., and I wanted comments on it. It's not ready for play just yet IMO, heck, I don't even have some Soviets to pit against it! But, it's 90-95% done IMO, and I need some supplemental rules to go with it. That said, I'd also like comments on that, as I do believe one will need chits for Twilight: 2000, to get the special milleu down. Heck, I think "Endkampf" from Fall of the Reich would work very well here.Just so we're all on the same page! So, I wanted to ask the following questions?Does this fit the milleu?Is this doable in Battleground?What other changes to Battleground do you think need to be made?I look forward to hearing from you all. Here is the link to the draft list. Please make all comments care of the website email at: firstname.lastname@example.org. Thanks in advance.
Well, I wanted to put this short news piece out there to get the word out that the blog has a Facebook page! Yep, that's right. We're going to social media. I wanted the page to get the word out and have a one stop shopping place on FB to release future news about when there's a blog release, like...now.I have not done much Twilight: 2000 miniatures related, but I am gearing up to finish a boatload of Soviet armor, including some items from Butler's Printed Models that I really have been meaning to finish painting. They're almost done, so I am pretty confident, gimme a day or two to paint em, and I will be displaying them here for all to see, along with a review.As for other matters, I gave some Lifecolor MERDC colors a try painting some Battletech 'Mechs, and I liked the results, very much. I can definitely recommend Lifecolor, but it doesn't wear as well as oh, say, Vallejo or AK/MiG, but I was very happy with the end results, and they responded to the Magic Mudd Wash very well indeed. (I cannot say en
The wealth of ready made diecast style models now is simply amazing. Especially in the 1/72 scale range (and I’m including 1/76 and 1/87 in that statement). I’ve not paid much attention to the scene in recent years, but just…Read more ›
Our experiments in playing Spearhead with 20mm figures and models continues. In Spearhead everything should be based on bases 1.25" square. This creates more accurate combat frontages, and troop densities. The issue is the size of vehicles. Vehicles in 1/72 obviously don't fit on bases 1.25" square. This means that individual models, representing troops of 3-5, vehicles occupy a disproportionately large area on the table surface.In our last game we played with a scale multiplier of 1.5X. This meant that vehicles were closer to the right densities, although correspondingly infantry on the standard 1.25" bases occupied too small an area. Even though we played on a larger table area, it wasn't 1.5x the standard 6'x4' area that we usually use. Therefore troops moved further, action was joined much sooner, weapon ranges were longer and so more of the table area could be dominated by fire, and the opportunity to develop the game more fully with manoeuvre disappeared as you were on your enemy far too soon
The Soviet Union and PolandThe Soviets had a multitude of camo patterns and paints during the war, but the most common base pattern was a color that compared very closely to FS (Federal Standard) 34077, a dark green known as Zashchitnuy Zelno that the Soviets had been painting their equipment in since 1956. Thousands of Soviet vehicles saw action wearing this color, and it was still the most common paint scheme in Soviet service, especially in Category III and Mobilization Only divisions, but this scheme was not limited to those units by any means.Soviet T-72B from unidentified division from 38th Army in Zashchitnuy Zelno scheme, Manchuria, 1996Soviet T-64 from postwar modeling magazine, taken from a photo from an actual example in Poland, ca. 1999 (Taken from Cybermodeler)Zashchitnuy Zelno SchemeThe Soviets had had field regulations regarding disruptive camouflage since the 1960s, but the colors were those used often for other purposes, such as primer coats for equipment or interior colors, and the applica
Today some new reinforcements to my collections. After Normans I wanted something small and unified, before next hard project. With hundreds unpainted figures and models the choice was quite hard, but finally I found something which fit into my needs. Dzisiaj kilka uzupełnień do moich kolekcji. Po Normanach chciałem pomalować coś małego i zunifikowanego, przed następnym trudnym projektem. Z setkami niepomalowanych figurek i modeli, wybór był naprawdę trudny, jednak w końcu znalazłem coś co wpasowało się w moje potrzeby. First were some support weapons for my Polish 1st Armoured Division. Two 2' mortars together with MMG. All models are from Crusader Miniatures.Na początek kilka broni wsparcia dla mojej 1. Dywizji Pancernej. Dwa dwucalowe moździerze oraz ckm. Wszystkie modele pochodzą od Crusader Miniatures.Second is HMG for my Poles for 1920. Models are from Scheltrum Miniatures.Drugi jest ckm dla moich Polaków na 1920 rok. Modele sa od Scheltrum Miniatures.The last is the plane for G
Northern France, 1940, and the BEF continues its attempts to resist the Wehrmacht's assaults. This was the second WW2 Spearhead game Andy had played, and this time he opted to command the BEF forces.Using Keith McNelly's Scenario Generation System, I'd created a British Armoured Division Defend list, and a German Panzer Division Attack list. There were errors in my lists, as I realised a little too late, in particular, I'd taken two British Armoured Regiments at half strength when the system normally allows reduced strength units that have had no more than a third of their fighting stands removed. However I guess as we are the authors of our own scenarios, this was OK.In this game I layered in artillery, with both sides having access to divisional artillery, and both having corp level guns available for limited counter-battery work.The battlefield, with BEF defending from the left, the German forces attacking from the right Andy deployed one battalion forward holding the most advanced objective, with a s
I am writing this as a companion piece to my previous article, as I felt that this needed more attention, not to mention the fact that paint schemes need a good base, and what better than the “historical” paint schemes of the time.Now that said, I get this is alternate history, and in the vehicle guides, there are their own interpretations of paint schemes that don’t bear any resemblance to what wound up on vehicles in the mid-1990s. GDW in their defense, wrote the books in the mid-1980s and much of the color plate work I must say was extremely speculative. They did what they could with no internet, and a reference library that was not at all the size of what is available to most modelers and gamers today. That said, I personally think they did a fine job, and one can get into the whys and wherefores of why they did what they did ad nauseum.Of course, we won’t be doing that.So, on with the show, as it were.The United States of AmericaCARC 3-Tone SchemeThe CARC (Chemical Agent Resistant Coating) 3 Color Sche
......especially as they're really 20mm!Always looking for 15mm scenery for my gaming projects and my interior gaming detail, I have a mix of 6mm, 10mm, 15mm, HO , 28mm and now 20mm scale from Blotz.They come in a pack of 4 for £2.00, easy enough to put together without any provided instruction (there are some on the website)...... Forgot to take a picture of my ones, these are from Blotz website......Then decided for some reason to make bedding, decided pillows would be more than enough, then decided on sheets/quilts........Then painting happened, hopefully some disarray was shown......Colonial Marine sleeping arrangements perhaps......Weyland Yutani engineers and scientists as well perhaps.........15mm Rebel Mini to help show scale, I cut one of the bunk beds in half to further develop sleeping options......15mm Khurasan as well........I think they turned out well enough for the scale and perfect for filling those underground complexes or dark alien hulks to scout..... Nice bit of kit from Blotz!
Some things in life are more weird than we think we could imagine. Take for example this piece of acoustic equipment designed for 'sound location', that is, locating enemy artillery using the sound of firing.This was the inspiration for the 'magician' I have created for the Weird World War 1 British army.You'll notice that I finally (after all these years) found a use for those two figures from the British World War 1 Infantry set who always seemed to be holding a 'hula hoop' (yes, yes, I know .. it's meant to be a coil of barbed wire).The figure in the centre with the cables attached to his head was a suggestion made by Andy... NICE!!! The attachment of the cables proved to be slightly 'ham fisted', but as long as you don't look too closely, it all works
It's been a little quiet on the hobby and painting front of late. Life tends to get in the way really. 'Work - the curse of the 'gaming classes'. However I have been quietly pottering with the foot elements of the 'Weird World War 1' British army, the opposition to Andy's Germans. This journey began with the aerial hero, the Sopwith Camel. Then came the Hordes.. re-animated 1914 British infantry, then the Shooters (Lewis gunners with rifle support), and now some Blades... all of these latter are Strelets British Infantry in Gasmasks. The 'vision' for the army is one of reanimated troops, zombies if you like, with a slightly supernatural look/feel. So for example there is no pilot in the Camel.The blade have just come off the painting table, leaving me with 30 points of finished troops, a playable army for 24 points. The aim is our usual 72 points, given our preference for 72 point Big battle games these days.The newest Blade bases at the frontThe 'Hero'ShootersThe aerial hero behind the hordesThe 30 points so
Hey all, sorry I have not written in a while, and this isn't going to be yet another review piece. Right now, I want to talk about converting rules to the Twilight: 2000 milleu and well, how difficult it can be sometimes, especially when you're writing a unofficial supplement to an unofficial supplement!So, Battlegroup Cold War is the product of Richard Chambers, the fellow who runs the Cold War Hot, Hot, Hot blog. He's basing his fan supplement off of the Battlegroup: World War II rules, written by Warick Kinrade and Piers Brand, which I am a huge fan of (some would say fanatical). I am also as we all know by this blog, a huge fan of things Twilight: 2000. So, like cookies and cream ice cream, I do want to combine the two, right?Well, it's not as easy as it sounds. For starters, a lot of the "units" in Twilight: 2000 are smaller cores of once proud divisions and brigades that have been shattered by unceasing combat, as well as the breakdown of the logistics network. They're often a collection of su