Welcome! I return to the atmosphere of the dark and dirty streets of XVII Vienna (and not only!) thanks to the copy received for the game Anno Domini 1666 today. Most of the people who supported the project Anno Domini 1666 on Kickstarter (and Polish I support it) should already get their copy of the game, whether plastic or metal versions (your humble servant decided on metal patterns of minis).Unboxing games from the Kickstarter period can be found below:Anno Domini 1666. Game inboxing. For miniatures, tabletop games, history and literature lovers.Anno Domini 1666 : Three Musketeers / Les Trois MousquetairesHow a merchant for a purse became lighter in past Cracow! (Anno Domini 1666 Merchant and the Thief)And today, three new Royal Musketeers. By the end of the team I was only have to paint a one Gascon ... ;-)Check also:Anno Domini 1666Anno Domini 1666 PL - grupa dyskusyjnaAnno Domini 1666 - official community pageRoyal Musketeers.... or the Musketeers of the Guard. It w
We back with our AWI campaign. During my holiday boys at the club played the second game of the first round. In that second game, Hessians (Peter) decimated Americans (Mike) 5VP to 0VP. That gave the British and Peter a lead in our campaign. However, in the second round (we are going to play 8 rounds) the Hessians were going to meet my French. As you possibly remember my French won over Alisdair British 3VP to 0VP in the first battle. For our game, we used Eve of Battle for the scenario and Black Powder for a game.Jesteśmy z powrotem z naszą kampanią wojny o niepodległość Stanów Zjednoczonych. Gdy byłem na wakacjach, chłopaki w klubie rozegrali drugą grę pierwszej rundy. W tej drugiej gry Hesja (Peter) zdziesiątkowała Amerykanów (Mike) 5VP do 0VP. To dawało Brytyjczykom i Peterowi prowadzenie w naszej klasyfikacji. Jednakże w drugiej rundzie (mamy zamiar rozegrać ich 8) siły heskie miały spotkać się z moimi Francuzami. Jak zapewne pamiętacie moi Francuzi wygrali z Brytyjczykami Alasdaira 3VP do 0VP w pierwsze
A long-postponed project has been painting the 35 figures that came with the board game Pandemic: Reign of Cthulhu. I think Jessica got this as a Christmas present in 2017. I planned to roll this out as a Halloween post, but things intervened... .The figures are a mix of 15mm and 32mm figures. The cultists and shoggoth figures are smaller and really function as counters or currency to track the game's progress towards defeating the players.The cultists were pretty simple figures. After some debate about painting belts, trim, and faces, I decided mono-colour was better. I was just about to pick up a linen colour and then switched to red to avoid having to explain they weren't clansmen at the beginning of every game.The shoggoth were harder. I looked at a bunch of different efforts on boardgamegeek and eventually decided to go with my first take: slimy green with lost of eyes.The counters scale well with each other but are notable smaller than the player-character figures.Left to right below we have doctor, occ
Welcome!I invite you to next meeting with green-skinned pirates from TITAN-FORGE from a project recently available on Kickstarter.Today a fantastic model of a goblin pirate attacked by a giant fish! The great idea and appearance of this model will surely find many admirers ;)If you don't know TITAN-FORGE yet, visit:https://www.facebook.com/TitanForge/http://titan-forge.com/And now...Witam serdecznie!Zapraszam na kolejne spotkanie z zielonoskórymi piratami od TITAN-FORGE z projektu dostępnego niedawno na Kickstarterze.Dziś fantastyczny model goblińskiego korsarza zaatakowanego przez olbrzymią rybę! Znakomity pomysł i wygląd tego modelu znajdzie na pewno wielu wielbicieli ;)Jeżeli jeszcze nie znacie TITAN-FORGE odwiedźcie:https://www.facebook.com/TitanForge/http://titan-forge.com/A teraz... Quoting or copying the following text and photos remember the author // Cytując lub kopiując powyższy tekst i zdjęcia pamiętaj o jego autorze *** FB FAN PAGE *** INSTAGRAM *** TWITTE
Today two games. The first big, two days game with 12 players and the second the board, fantasy.Dzisiaj dwie gry. Pierwsza duża, dwudniowa z udziałem 12 graczy i druga, planszówka fantasy.1. Fort Bartovski, 1862.That was our AB1 gaming group game. This time organised by me. It was ACW game with fictitious fort Bartovski (the name was taken from our previous games with ironclads), this time attacked from the land. It was 6 players on each side, everyone commanding a division. We used Black Powder rules for the game. Despite the scenario was fully prepared by me, would like to thank Bill for his help with rules and unit statistics. The game was played on three 12'x6' tables.Była to gra naszej grupy AB1, tym razem organizowana przeze mnie. Była to gra z okresu wojny secesyjnej z fikcyjnym fortem Bartovski (nazwa wzięta z naszych wcześniejszych gier z ironkladami), tym razem jednak atakowany od lądu. W grze wzięło udział 6 graczy, każdy dowodzący dywizją. Do gry użyliśmy zasad Black Powder. Pomimo faktu, że
The next batch of Mordor troops have been finished, as my ranks keep swelling fo the dark lord Sauron.And this time, it's in the form of more Morannon orcs from the Pelennor boxed set.The total amount of "upgraded" Orc warriors this time are 18 of the warriors, armed in a variety of ways. The batch consists of 13 hand weapon and shield, 3 spear and shield and 2 with just basic spears, these add some serious rank and file numbers to the budding force. Not to mention a nice boost of 147 points to the tally.What's more, they have been 'in progress' on the to do pile for over a year, as they came in the starter box, so they'll be a mark off for my Bingo as well...Now to really start painting up some characters to lead all my rabble on the field of battle...
Earlier this fall, I picked up some cops and robbers from Pulp Figures. The cops were finished right away but I set the gangsters aside during Zomtober.I got back to these this week and finished three. The fellow in the grey suit has been painted up as a detective (note badge below pocket square). I need a Jim Gordon for my Batman coppers and he looks like a young Jim Gordon from Gotham.If I can lay my hands on an older Heroclix Gordon (a la 1980s comics), I'll probably paint out the badge and he can be a gang boss.The metals are a touch plumped than the 28mm plastics I have but I'd say they are close enough from three feet away.
Today, I can bring you the exclusive first review of the entrance model we will be handing out at the Crisis show the coming saturday.Sculpted once again by the talented mr Paul Hicks, this year we present a daring duo that fought valiantly during the Belgo-Arab war of 1892-94 in our former colony Congo.Lieutenant Lippens and Sergeant De Bruyne where stationed in the centre of slavetrade, Kasongo, ruled by Sultan Sefu to end the trade.But unfortunatly, Sefu resisted this and led an attack on the forces of the Belgians. Both where captured, but a deal was struck for their release. Lippens was in bad health, and while De Bruyne could have escaped at his expense, he refused to do this and stayed at the side of his comrade.Eleven days later, the Belgian forces invaded the Arab zone, and over 3000 people fell in the bloodbath. Out of revenge, Lippens and De Bruyne where executed in a gruesome fashion.The models this year represent Lippens and De Bruyne taking a stand, with Lippens lying on the fl
So the figure is not a Norseman or Germanic Tribesman, nope he is a Briton or perhaps "the" Briton; Merlin. From Footsore Miniatures and to be honest a bugger to paint. Not because of the figure itself; the choice of colours picked just didn't sit well on the first run. The grey of the cloak had too much blue in it against the bone colour used.So, repainted the cloak in Foundry Granite B, a murky grey/green colour. The whole figure was then washed in Army Painter Strong Tone and there you go.More finished figures to follow shortly.Cheers for now.
With the second tournament I want to participate in right around the corner, I needed some more 'generic' heroes for my Mordor force to participate.This due to the fact I painted up 700 points of playable forces this year and then some rank and file, but lacked characters to play the larger, 900 points the tournament would be in format.So to that end, I painted up some more magical support in the form of this shaman, a Minor hero in the list that comes with some good support casting to the Ringwraith I brought along in the force.I followed a colourscheme mix up of how I paint on the one hand my regular orcs, and on the other my Morannon's, to make him blend in in the force, while on the other hand still singling him out as a character.So that's another small addition in itself, but one that makes the whole force playable...Now it will all depend on one factor: the delivery date of the new kitchen...
Hello everyone in the night of magic, spells and communing with the dead! At the beginning I will inform you my Dears about my discovery that my daughter is a hidden follower of Nurgle, god of plagues.A few days ago she brought such a virus from the nursery that we are (with wife) try to stand from the floor to this day.It's better but evil doesn't sleep... That's why today's post was supposed to be a bit different, but I didn't have enough time / power for painting (I recommend listening to Lovecraft's stories in fever. New, disturbing experiences guaranteed ;-)). Luckily, however, I had two more archers ready and repainted for my Stirland band, which I just present ...I. Stirland. Part I. HistoryII. Stirland. Part II. Inhabitants / Mieszkańcy #1---------------------------------------------------------------------------------------------------------------------------------------Inhabitants #2As most communities are based about arable farmlands,
Most of the painting is finished on the various Reaper dogs last seen a few weeks ago, and they’ve painted up so nicely I’m going to show them off before they’re entirely finished, which I do not usually do. Centre is Reaper’s Moorhound; flanking him are Reaper Hellhounds. Click for larger. The Moorhound got a black basecoat; the other four got a dark brown basecoat. No particular reason, honestly. Most of the texture was brought out by simple drybrushing in a variety of off-white shades, then some highlights all the way up to pure white, and some selective shading with washes. I pushed the contrast more than I usually do and I think it works really well for these otherwordly demon-dogs. Back view of the Moorhound, flanked by two Reaper Goblin Wolves. Click for larger. The bases all five dogs are on are 40mm rounds built up from sheet styrene and putty; I’ll get flock and tufts on them in the next couple of days. Then I need to figure out stats for these in Pulp Alley 2nd Edition
As I work my way through the Zombicide: Toxic Mall box, I decided to switch up the skin colour of the toxic Zeds. Apologies for the photo quality; I had some weird lighting effect happening, perhaps interacting with the white undercoat and washes for the skin. I finished half of the toxic zombies but didn't post one of the poses because it was a bit over sexualized.The basic zombies are cast in grey and the toxics are casting green so I went with roughly those colours for skin. I'm pretty happy with the results. I wanted a slightly more luminescent green for the skin but whatever. The effect is clear enough and you can tell which is which (below).I wasn't sure what to do with the toxic boss. I figured red on white jockey shorts was a nice contrast to all of the bumpy skin and horns. While this post brings an end to Zomtober, I so have a few more Zeds in the pipeline that will appear over the next few weeks.Up next: A church, some gangsters and some zombies.
Slow Death Games and Elijah Kellogg Join Forces – The Maker of Wild in the Streets to bring Star Breach to us, Joe Public Our friends over at Slow Death Games have dropped the following [...] The post Into the Breach! – Slow Death Games to publish Star Breach appeared first on Tabletop Games UK.
It was the make up date for the Second Saturday for the Scrum Club. On the agenda was Lord of the Rings skirmish game by Games Workshop. This was a game run by Josh O’Connor, using the LOTR skirmish rules as written. I played Merry (L) and Josh played Pippin (r). They didn’t have the cool Western blades from the Barrow Downs, per the books. Nor the Elven cloaks, as we aren’t into Lorien yet. Steve played Aragorn, Joe played Frodo, Zach, Rich and Francisco played Nazguls. We were all heroic level characters that were head and shoulders above the regular schlub troops in this game system. Our job was to start touching the Prancing Pony and make it through a break in the hedge and off into the fields beyond. I stayed close to Aragorn the first couple of turns to take advantage of his move bonus. There were Nazgul at all the compass points and covering the retreat. Rather than cross over the bridge and bumping into a ringwraith, I opted to dive in the river and cross it