Hi all!So last time out I set out how I'd made a decision (with your help) to go with Tyranids for my next army choice, so this post of course is all about my thoughts on building a list with them. Now I'll qualify all this with a simple statement to start with. I don't have the codex yet. So all of my knowledge comes from a combination of battlescribe, and 1D4chan.I've talked before about how I go about putting an army list together, and I'm following those same broad steps with this army. I should also just say however that thanks to the ease of putting lists together with battlescribe, I've already written several lists etc so some of these thoughts will be going over ground I've already crossed, whilst others are fresh. They are all up for discussion however, and for those of you with experience fighting with/against Tyranids I'm really hoping you'll be able to give me some insight into what I've said/thought.Without further ado then, let's look at how I wrote my list (ps, this is the second version of th
Armies on Parade 2018 has been and gone and as mentioned I couldn't actually get in store on the day due to family commitments. On Monday I nipped in to collect my figures and there was still this board on display so I had to get some pictures as it was absolutely stunning.I think this might have come second overall and it's one of those armies that when you see it you think, yes I would love to play/have and army like that - even when you don't even play that game!Such attention to detials and all the little touches, like the static grass, clumps of flowers and mushrooms.From my social media browsing I felt AoP 2018 was a much more pleasant affair. Plenty of small scale Parades being celebrated alongside amazing dioramas. In fact I only really saw one negative comment because someone felt they'd been misled about the date being this weekend and so hadn't been able to Parade with a board they'd been making for more than a year or two. Not entirely sure why they couldn't now Parade it in 2019 but it seemed the
We are planning what could be an interesting game of 40K this weekend, it is an attempt to see how a single Imperial Reaver Titan will do against a Knights army. Will it be a quick game? For sure it will take a while for the Reaver wounds to be reduced, it is more a question of how quickly can the Reaver take out each Knight. The Reaver Titan has three very powerful weapons so could fire at three different targets each turn. It will be an interesting confrontation and we will attempt to capture the results.
Once again, Games Workshop has me in its greedy clutches. I saw this coming when they announced the "relaunch" of the Lord of the Rings SBG but to my surprise I got hooked on the new edition of Kill Team... So here we are... After resisting the call of the 40k verse since its 2nd edition, I finally surrendered. I got my brushes out again last weekend and painted my first Kill Team: Glorious Space Wolves in Mark III armor. These guys have been trapped in the Warp since the Burning of Prospero and have just been spit out now with the coming of the Great Rift.You all know this feeling, right? You're happily butchering your way through some heretic sorcerers and suddenly there's a bright blue light. Before you know it, you're somewhere completely different, your company is nowhere to be found, your Primarch is MIA, your phone is dead and the Emperor looks changed too... This is what happened to these guys and this is why they look so angry.This Kill Team is at 98 points now. I had a first game with them and
Regular readers following my progress with the Conquest publication might be surprised to see this Dreadnought. No, I haven't had the Dreadnought issues early, it's just a standard Easy to Assemble Redemptor Dreadnought I had on my to do pile. Whilst waiting for issues 3, 4, 5 and 6 to be delivered I had some spare time and decided to reinforce my Dark Angels. More pics after the jump. More after the jump
I know I agreed to pledge both these Knights to Dreadtober it's clear now they are never going to be complete. At this point I'll be happy with basing and primed. As I want to do both I really needed to crack on with the re-pose for the second Knight. I can say right now I am not enjoying it one bit. The feet aren't glued to the ankles, which aren't glued to the legs, which aren't glued to the hip pipes which aren't glued to the waist and times that by both legs [the second not even joined the two halves together] and it's a blooming nightmare.I'd been avoiding dealing with it but had to press on. I split the toes so it could stand 'clamped' on the old Ben 10 toy. I drilled and pinned all the toes. Then I split a 12mm [or 10mm?] wooden bead and glued it in place for the ankle joint.I removed the molded ankle joint - *Top Tip* score all the way round the ball joint then twist the piece off with needle nose pliers. So long as you go perpendicular to the cut it snaps off with minimal effort. Much safer than tryi
Finally, I completed my unit of Aeldari Windriders. Painting them wasn't too difficult, nevertheless, they took a while to finish, as you essentially have to paint two models in one (the jetbikes and the riders). I also had to face a lot of crunch time in my job the last couple of weeks, so my hobby time diminished. But the result was worth it, I feel they compliment my Iybraesil collection very well.More after the jump
Here we go, back on familiar ground - quite literally. Red Planet BASE! I used my Valejo black wash for this. Slightly thinned and mixed with the Sepia, it's worth noting that in some recesses the powdery residue, always present when using Seraphim Sepia, also materialised. But a quick touch up on those spots with Army Painter Dark Shade covered those up.Vermilion drybrush.1st stage highlight [Vermilion + pumpkin orange, roughly 4:1 ratio, maybe 5:1].2nd stage highlight [Vermilion + pumpkin orange, roughly 3:1 ratio]Lastly 3rs stage highlight - pumpkin orange.The pipe is going to be very rusty but yellow - next level grunge compared with my Genestealer Sentinels. The supports might just be rusted metal though. I was really chuffed how quick this progressed and the knight is almost ready for priming too, but you see the guns in the background that need magnetising, while the second knight needs posing and basing too...All of this is something I can get done in a week of concerted effort, I'm confident of that.
Scenario 3: Nexus ControlAfter the pairings were announced (on the app so no more screaming), I was pleasantly suprised that I would play with Lum. Lum chose the following secondary missionsHeadhunterMark for DeathGround ControlI chose the followingKingslayer: CastellanTitan SlayersGround ControlHis army was a simple and direct one, 2 Imperial Knights supported by one Castellan (with a Company Commander and 2 Psykers. It's the type of list my list was created to counter. As deployment was narrow, I chose to deploy the Scouts hidden where possible while stacking one flank heavily. I knew I would struggle taking the Knights down so I needed to concentrate. Mounted the DC in the SR prior to deployemtnLOS blocking is critical as it allowed my smaller infantry models to move up rather untouched.While Lum managed to win the roll off for Turn 1, I seized and took it. Slamguinus and Lemartes was in Deepstrike ReservesThose Scouts in the ruins stood little chanceDestroyed the first Imperial Knight befor
Scenario 2: Cut to the HeartThe second match was called and I was paired up with Mark. He played Chaos and had an Imperial Knight with a ton of infantry to support. I went for something a bit different this time, mounting all my Slamcaptains into the Stormraven. Unfortunately, I have obviously not used the SR enough because when Mark downed my flyer, each 1 would mean the character dies. Thankfully, I managed to pass those tests.Secondary objectives for RayMark for Death: Berserkers, Obliterators, Noise Marines (he only had 4 units above 7 PL)Titan SlayersKingslayer: Demon PrinceMark choseButchers' BillHeadhunterMark for Death: Death Company, Mephiston, Shield Captain, Storm RavenI shot the SR deep into his linesDid this mainly to put pressure on his firebase and also to threaten his objectives since he currently had 2 out of 3, helping him pull in front in the Primaries.I took first turn and Forlorn Hope my DC into charge range of his NurglingsMeanwhile the Shield Captains went down the other flan
With game 1 done, everyone brought out and displayed their armies for all to see. The best part about this event was that we had the public walking through the show so this allowed us to "sell" the game too and hopefully grow the following.Sidenote: I usually target for Best Painted where possible so the weeks leading up to the competition, I would usually add soft touches to my army, adding a highlight here and there, adding additional details to particular characters, details to the face and other stuff. Hopefully it pays off.My full armyDeath Company with LemartesSlamguinus with some ScoutsShield Captains - I spent a ton of time with these fellas! Love the chunky models. Mephiston the Lord of DeathSlamcaptainSlamcaptain Astra Militarum with a ton of armor - damn iPhone focused on the back insteadA blend of cold and hot colours. Flyers seem to be quite the raveTau fishLooks like Melvin's. Lum sure went for an intense list. Go sistas!Mark was still in a game and couldn't display his
Schedule for the dayThe guys and me decided to get out and attempt another tournament, this time a 1750 event using ITC Champions ruleset. Zach and the GREX team did a great job of putting us in an awesome location - Suntec City Convention Centre. This was held in conjunction with Gamestart Asia. I love the fact that the ceiling was high, allowing noise to dissipate and made it very easy to communicate with your partner. I managed to complete my 1750 list and it looked like this:Battalion (Blood Angels)MephistonLemartesScouts with shotguns and bolt pistols x4, Sergeant with chainswordScouts with shotguns and bolt pistols x4, Sergeant with chainswordScouts with shotguns and bolt pistols x4, Sergeant with chainswordDeath Company with boltgun and chainsword x4, with boltgun and power sword, with boltgun and power axeStormraven with hurricane boltersSupreme Command (Adeptus Custodes)+open the vaults (-1CP)Shield Captain on Dawneagle Jetbike with Auric Aquilis and Radiant MantleShield Captain on Dawneagle Jet
Kill Team Commanders goes up for Pre-Order today and the Community team was nice enough to send along a copy of this expansion for me to check out! Add HQs to your Kill Team Battlefield in specially tailored missions that feature these Heroes and Villains.
In today's post I share with you a complete photo tutorial guide to paint the Death Guard Pox Walker pictured above. Perfect if you're working through your Dark Imperium starter set or the Warhammer 40,000 Conquest Subscription. What are you waiting for, more after the jump!More after the jump
Everybody knows I'm a huge fan of Armies on parade so you'd be forgiven for assuming I wasn't entering this year as I've been unusually quiet. There's a number of reasons for this, firstly I'd written an article about AoP for the Warhammer Community team covering many of my previously expressed views on the essence of the event. Sadly it wasn't published but I'll keep on trying.Secondly I haven't actually entered anything new. You may recall my local GW Southport closed down and last year the Free Radical Collective were my entry. This year they've ambushed the GW Manchester Arndale and this makes me feel rather odd. I'm genuinely disappointed I haven't anything 'new' to enter. I've been through this before when my third time with the 'nids was disparaged because it was their third time and it was deemed 'lazy'. Yep, we sensitive souls cut deep.The fact is though this Army is Parading in front of a new audience and it is all about showcasing your army. I'll say it until I'm blue in the face [even at the risk