I have been working on a procedural character generator for 5e, as I find the system isn't necessarily built around making characters interesting, but it's involving learning a new language so is taking a while. I'll post it when it's done!Image (cc) MikeypetrovSO! Here's a quick generator you can use now, with a reason to take non-minmaxed stats and a life event to add some inspiration for background colour.Why not grab a set of polyhedrals or use the button at the bottom to generate someone interesting?The d8 - RaceHumanElfDwarfHalflingDragonbornTieflingGnomeHalf Elf or Half OrcThe d20 - BackgroundAcolyteCharlatanCriminalEntertainerFolk HeroGladiatorGuild ArtisanGuild MerchantHermitKnightNobleOutlanderPirateSageSailorSoldierSpyUrchin(choose a background)(custom background)The d4 - You adventureseeking revenge.for glory and fame.to pay off a debt.to find something.The d10u - Formative life event:sold into slavery.lost something significant.orphaned or adopted.led a revolt.built something grand.accused
It was almost a year ago when Petersen Games launched their Kickstarter for Sandy Petersen’s Cthulhu Mythos for 5e (SPCM). This highly anticipated merging of Call of Cthulhu and Dungeons and Dragons 5e was a much-needed compendium combing these two RPG systems. I was lucky enough to do the SPCM review in the early part […]
Image (cc) Blazbaros on DeviantArtI'm always toying with ways to tie the PCs, the world, and the story together. These are weapons that can be found and used by starting characters but are in some way destined for the end game, and requiring the completion of a mid-tier quest arc. Roll a set of polyhedrals (or use the button at the bottom of the post) to discover your destined weapon!The d20 - Crafted long ago by...Dwarves, from rare minerals and alloysGnomes, from fine silver woven with spellsElves, from a branch of the oldest treeDrow, from darkness made tangibleAngels, from a fragment of a starElementals, from distilled elemental energyFey, sung into shape from some organic matterMerfolk, from the horn of a narwhalSlaadi, from the remains of a dead ModronMind flayers, from psychically infused ironDevils, and was forged in the fires of the HellsDemons, from solidified corruptionCentaurs, from finest polished bronzeYuan-Ti, from the bones of a NagaA vampire, and was forged and cooled in bloodA li
One thing I loved when reading Dungeon World was how all the moves fall into the same basic pattern:10+ (on 2d6 plus modifiers) means clean success7-9 means success, but with a cost or limitation6 or less means failure and the DM moves the story alongIt's an easy change from pass/fail and it runs right through all "Powered by the Apocalypse" games. Note how there's no DC. I like this. So often my players roll skill checks and announce the result before I decide the DC that I end up just eyeballing it - so why not get rid of it? This is all about stakes and not about difficulty.So for my beloved Stars Without Number it's an easy enough change for me to want to start using it, I guess it is for any other 2d6 system, but can we apply it to D&D? Mathematically (according to AnyDice and some probability calculations) this should map to 18+, 9-17, and 8 or less which is actually not too clunky!However, 2d6 and 1d20 give totally different distribution shapes, so any modifiers are going to swing thing
I'm playing in a 5e campaign from next week, and god I find 5e dull and uninspired. So I left it to this generator.Marigold Silvereyes is a halfling barbarian, a war orphan who was good with her hands and left empty and angry buy the war.She's a suboptimal build (yay) but should have fun ducking between the legs of her enemies and shoving them around with her shield (I took Shield Master) while soaking damage for the team. She carries a longsword across her back like a human would a greatsword. She's a pint sized ball of fury who just wants to be recognised for her carpentry skills.Looking forward to playing her already, she's also tipped for love interest of the party's dwarven druid and we haven't even played yet...
I began gaming through RPGs and I’m sure, like many, I started with Dungeons and Dragons (DnD). Over the years, I have played tons of RPG game systems, but two are my all-time favorites: DnD and Call of Cthulhu (CoC). In 2014 WOTC released DnD 5th Edition and most fans, including myself, came back to […]
Dragons. The most iconic monster ever. Their name is in the title of the D&D game. Over the years, there have been countless iterations. Admittedly, I have never been very keen with how they are represented. In my own campaign world, dragons are separated into two piles. The published versions, which are the younger of their ilk. Then my home-brewed dragons, which are the antediluvian horrors of the realm. These are elder creatures, which have seen kingdoms rise and fall, and cataclysms change the face of the planet.These dragons have special abilities, which make them nigh impossible to defeat. Even the mightiest of heroes have scars both physical and emotional after crossing their paths. You would be wise to take the advice of that old woman in the tavern. Stay away from them. It’s a fool’s errand. The horror she witnessed so many years ago…it is true.Below are four types of special breath weapon to use when beefing up your own dragons. These will help keep even the most veteran (or meta gaming) players