Not a bad turn around in 24 Hours I am going to call these done.The Infantry look far more functional on the larger bases and the added flock gives them some depth that was missing before on the smaller 2cm square bases.I am not sure to upgrade the vehicles to the FOW bases but lets see how much game time they get in their new formations first.Having dug out some formation stats for a North Korean Infantry and Armour Brigades for around the mid 1980's and adding a couple of tweaks to fit what I have this should give me largely enough to represent the major formations in the Red Phoenix novel.Given the point requirements for Seven Days to the Rhine Rules, I thought I would save myself some time by pointing them up and documenting the various units here on the blog. There are a couple of stats and points missing for the less mechanised units but it's a start.As usual I am now looking at a couple of extra purchases to flesh out some of the units but am pretty pleased with this weekends efforts.North Korean Infan
Having dusted off the Korean's from their hiding place in the loft they are in need of some repair and reorganisation.The non-slip basing material in the storage boxes it turns out is not so non-stick and rather ineffective so a number of the vehicles will need a slight touch up and a bit of a make over, The vehicles are based on plasti-card bases might be fine be fine but the infantry on 2cm sq bases is a little on the small side.A quick order from the guys at warbases and I have a bunch of bases designed for FOW, but perfect for giving the infantry a larger surface area and a size that I can see and pick up.Having decided to follow the rest of the gang at the club and use the latest rules from Great Escape Games. Seven days to the Rhine rules. The infantry are broken down into sections or platoons and support elements, so with this in mind I opted the Flames of War style medium bases for the infantry whilst the smaller bases are pressed into service for the support elements such as ATGW, Mortars and t
I've been working on more terrain elements for my 6mm To the Strongest! games. Having made some smaller items a few weeks ago I wanted to make something a little larger that could be used as a significant terrain feature in a game. These are generic enough to be used in a number of scenarios. I'm probably going to make a lot more in the coming months as I'm hoping to significantly increase my storage and gaming space in the not too distant future (more on that in a couple of months).The Marshy StreamThis is a two-part model that can be combined to form a significant feature. I envisage this being used to branch off from a river and represent a bog draining into the river or a shallow valley filled with rough vegetation. The marsh forms a linear barrier that can't be crossed but the land around it is treated as rough terrain and can be traversed by some troops, albeit as a difficult activation.Large HillWell, it's a large hill...there's not much more that can be said about this. I've made this to sit along a t
The Epic Armageddon armies languish in the drawer .. GW Space Marines of old, rarely used in the decade or more that I have owned them. When Mantic's Firefight and Warpath rules came out we bought them, not because we were dissatisfied with Epic. Quite the contrary, a great set of rules. We sadly play them too rarely to be able to master them with any degree of confidence. What I thought I was seeing in Firefight and Warpath was what I have described as 'Epic Lite'. Similar clever mechanisms, simpler rules, and similar nuance.We'd tried Firefight a couple of years ago, but had yet to try Warpath, the macro level version of the game, and Andy felt that this would be a good use of those 6mm Epic armies. So tonight we gave them a try. The figures work well, although mapping the old GW armies across to Warpath isn't totally seamless. However, the rules worked well, we used a very simple version with small forces and no orders. Next step will be to add greater variety of forces, and use of the orders system which
Whilst working my notice I suddenly found that I had more gaming time than I would normally have. Bad news when you start thinking about new projects or those mothballed from years back even before this blog existed.Whilst clicking through the numerous wargames items on e-bay I end up back at the fictional invasion of South Korea by the North, a couple of days later I find myself the owner of the new rules by Great Escape Games and Larry Bonds book plus a second hand copy of Korea 1995 by GMT Games more eye candy and inspiration than a desire to play the board game itself.Somewhere in the loft is a North Korean and South Korean Battle group packed away. One of those projects that I could not quite bring myself to sell off. Good job as with a few tweaks they can make a fresh reappearance on the table top. I did find a box of shame, all the unfinished troops, vehicles and buildings mostly Time Cast Buildings and GHQ Micro Armour from the first time around.Plenty to do in the weeks ahead without laying out a sin
Even though the forces of Pax Arcadia had beaten back the Recce attempts from the Emperor's Children, the assault inevitably came. While perhaps not as pinpointed as it might have been, had the information been fully transmitted back to the fleet in orbit, they descended in their landing craft. Fireballs lighted up the dawn, as the forces landed on the soil of Azmodov 7. The tide of extremities had arrived, and the beleaguered Pax force had to hold out against the overwhelming numbers...So, scenario 2 in our Future War Commander narrative campaign that Nemesis and me are playing out, and this time the Pax only have half the points available of the Marine Corps troops.The scenario objectives are that within the timespan of 10 turns, you must break the opposing battleforce. Failing this, causing 25% casualties results in a minor victory instead.I opted for the bigger models in this force, with two knights, minimal regular marine troops, a heap of commanders and decent armoured support.Th
Regular readers will be aware that I have been playing more solo games recently and its a trend that will likely continue. I'm still attending games at Posties Shed-o-War but I only average about one game a month, especially during the summer when other events and holidays reduce availability to join the lads for a battle. The young Padawan can occasionally be arm-twisted into joining me for a game of To the Strongest! at home, but if I want to play with my 'little men' more often, solo play is the best way forward. This long overdue article discusses how I achieve realistic games using these wonderful rules. You may have a different approach and as always comments and suggestions are very welcome.I have played quite a few games solo now and have slowly been developing a method for 'automating' one side so I can play against an opponent that still has the ability to surprise me, or at the very least put up a stiff fight. The rules for TtS! already introduce a certain amount of friction and no commander c
In december of last year I did a solid theme week on Adeptus Titanicus. I covered the two Warlord Battle Titans, the Reaver Battle Titan in both variants as well. They stand proud and tall, I've just ordered a box of Questoris Knights and Cerastus Knights, and can't wait for the Acastus Knight, that was […]
On Tuesday I had another go at a solo game of To the Strongest. This time I've switched from the Punic war to the earlier Pyrrhic war and the Battle of Asculum. After invading Italy and defeating the Romans at Heraclea, Pyrrhus overwintered his army in the south. In the spring of 279 BC Pyrrhus was finally ready to restart his campaign and invaded the province of Apulia. Eventually, he met the Romans, and an appointment with history, at Asculum. The scene was therefore set for a clash that would go down as a victory so costly that it was a victory in name only.According to ancient sources, the battle of Asculum began when both sides found themselves facing each other across a fast flowing river. The Roman commander offered Pyrrhus an opportunity to cross the river unmolested or vice versa so they could have a true match of strength and honour. Estimates of the number of troops involved vary but the best figures are probably about 40,000 infantry each. Pyrrhus has superiority in cavalry and also had 19 elephan
If my FWC games have showed one thing so far, it's that my painted force lacks some medium armoured support.Smaller, cheaper tanks to go alongside the mighty Land Raiders, whom so far have punched above their weight.So enter the first of a batch of Predators. Now, Marine vehicles are durable with their 4 hits 5+ save; but as in their large game counterparts they need to be tooled for the job at hand. So Predators (and for that matter in the list, Razorbacks) come either with anti-infantry, or anti-tank loadouts, but no all purpose armaments.These models as such, who are printed with files found on Thingiverse (seriously, have you seen the prices for the old metal Predators on ebay?) by my regular go to guy, have both options. The ones with lascannon sponsons and lascannon and plasma cannon turrets for the tank hunting, and the bolter sponsons with autocannons for anti personel duties (like those bulk out numbers Pax conscripts).And just because they fared so well up until now in my games, tw
The skies burned as the Chaos forces arrived over Azmodov 7, and soon the drop pods where screaming down towards the surface. On the ground, the forces of the Pax Arcadia rushed to the hotspots, where the first wave of heretics landed and started to look for landing points for their armies... The first scenario of the mini campaign Nemesis and me are going to be playing for Future War Commader, the Recce Phase is the first of the Colonisation scenarios in the book, and the full fluff for our little campaign can be found HERE.We settled on 1500 points for this first game, giving us not to big a force each. I went for mobility mostly, as my force needs to reach table edges AND return to the deployment zone for victory points as a result.Nemesis brought a large infantry post, who where split amongst it's two HQ's, while his CO brought along the armoured support.And so the forces deployed on the purposefully rural area table, to represent that the recce phase started in rural outskirts of the planet..
I got in another solo game of To the Strongest! yesterday...well almost. I actually spent most of the day working in the garden and consequently didn't get to start my game until later afternoon. The garden did desperately need attention though; it was starting to look like the Velociraptor pen in Jurrasic Park. I wasn't able to complete the game before the family started to come home but I got a few turns into it and was able to correct a few of the rules mistakes I made in my last game. I won't be writing this up as a battle report but I will revisit this scenario and order of battle at a later date. In the meantime here's a couple of pictures from what I am calling a 'test game'. The setup: Romans at the top, Carthaginians at the bottom of this picture. A Roman farmstead can be seen hastily evacuating in the top left. The river has two crossing points and the Roman army has a camp over in the right. The Romans advanced as aggressively as the Carthaginians and battle was joined quickly. I wil
Following on from the Hills I made last week I have been trying to make a selection of different terrain types that can be used in my 6mm games using the To the Strongest! ruleset by Simon Miller. For these small terrain item's I have used 70mm rounded edge bases as these fit just inside the 75mm squares on the game mat I am using.Rocky Outcrop - This is classed as Impassable Terrain and is tall enough to block line of sight for units at ground level. Troops on low hills, however, can see over this type of terrain. Vegetation - Thick ground vegetation such as bushes, briars or heather is counted as broken ground because it impedes movement. This counts as rough terrain to mounted and phalangitae, only and doesn’t block line of sight.Boulder Field - This is Broken Ground which means that only skirmish units can pass through it. While the broken ground may make the movement of formed units impossible it isn't sufficiently elevated to block line of sight. Boulder fields do provide cover. Muddy field -
I've been working on some more terrain items, this time specifically for playing 6mm wargames using the To the Strongest! rules. My game mat is divided into a 3" grid so when I'm building terrain elements for use with these rules I try to make them fit comfortable inside those dimensions or multiples thereof. My current set of hills is rather limited, especially now that I have expanded my games surface to 3x4', so I have started to build a set of extra hills that allow for a bit more variety.The following pictures illustrate the technique I have used and show some of the variety of hills I have managed to create using it.I cut slices of cork bark with a model saw and lays then along one edge of the base to make a line of cliffs. Then I built up the hill behind the cliffs using layers of corrugated cardboard cut to fit. I filled any gaps with little offcuts of the card until I had the rough shape of the hill. The whole thing was glued together with lashings of PVA glue and then left overnight to dry
Some small scenery I painted on the side for this post, in the form of two trees in scale 6mm.Produced by BanDai, these came from the soft plastic Gashapon sets, and are themselves as well cast in that material.While prepainted, I went over them with some fresh colours and washes, and based them to suit my tabletop.And not only are they tall 6mm trees, they can also serve as low ones for 28mm gaming...