6mm


Turning towards "the God scale"

With the moving of places completed, and me slowly getting round to unpacking everything and loading up the new cabinet with figures, it might be time to make some big changes.Well, big is perhaps a bad wording for what is essentially a serious downscale in the hobby... literally.With me and Nemesis jumping into BKC4 recently (our forces are being constructed, or at least doing their journey in the mail), I have been reading up on the scale a lot.  Also for painting articles and YouTube being a good friend for this once again...Now, I understand more then ever the benefit of what is referred to as the "God scale".  Not so named in yet another discussion what is the best scale to game in, but in the fact you overlook a battlefield with huge armies from a God's point of view.  Storage benefits (as seen on the picture how another blogger did it), transport ease... I can see the great plusses for someone with limited ability on both accounts.To that end, bar FWC and BKC4, Im going to be dabbling in

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The Crisis gem I discovered

Sadly, let me say I didn't find time to sit down and play a demo, and later on blatantly forgot to purchase from them.But the hidden gem for me that I saw on this year's Crisis show was a new polish brand of 6mm ACW figures.Made by GM Boardgames, Gods of War: Lee is using high quality 6mm PRINTED figures instead of the usual metal ones, and this shows in their price as it ain't that expensive for an army box, coming down to about 50 euro for one.The models looked quite stunning at the show, and it caused me to considering ordering one soon.  I just need to free up some budget for one of them (or heck, both, and then get Nemesis to play as well) but that shouldn't be to hard to achieve.  On both fronts.The ruleset was available at Crisis in english, but as I said a while ago in my show report, the time I spend "indulging" this years convention was decided by Lord Ipsqueek, so I couldn't just do all I wanted unfortunatly.Never the less, it's something I'll be seriously following up on, and take it fro

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Battle of the Pellia Valley

One small corner of the Operations RoomIts been a while since my last solo game at home but at long last, my Operations Rooms is up and running! The room isn't completely finished but enough has been done that I could start using the space for some actual gaming rather than just DIY! I'm still waiting for my new storage units to be delivered (hopefully in the next week) and I need to put up some bookshelves today and start to bring my reference book collection out of storage. The room is coming together slowly, but this weekend I just needed to roll some dice and so I quickly threw together a small solo game using the To the Strongest! rules. The SetupHanibal has been defeating the Romans on Italian soil and with each victory, more Gaulish tribes have turned on their former masters. One tribe has decided the time is ripe to raid some of the lowland villas for plunder (and a little payback) but has quickly drawn the attention of a small Roman garrison in the area. This is a fictional encounter b

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Of Kings, Knights and Halloween on the Black Seas

It is the Halloween weekend and I thought that I had seen a horror-scenario for Black Seas, but I am unable to find it. Anyhow, there is Dreadfleet, of which I used the battle mat from the boxed set already with Cruel Seas. Dreadfleet was a bit of a surprise back in 2011, when it […]

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Adventures in North West France, 1870 ...

Keith and I continued our small Franco Prussian War games using Frank Chadwick's Volley and bayonet rules. The games are small because... well, we just haven't yet painted sufficient forces to fight larger battles, despite having bought a fair swag of figures more years ago than we care to admit. We fight our battles at half scale, using our 6mm armies built using figures from the Heroics and Ros range,This scenario was formulated using an abbreviated version of the Road To Glory scenario system. Each of us ended up with a deployment that saw us remove our left wing after our first moves.Initial deploymentThe Prussian centre remained, with the army commander visible centre leftThe French advanceThe French commander launches an attack on the left of the Prussian centre. The aim was to get in before troops had established themselves (gone stationary)The French first attack was repulsedThe Prussian commander pushed resources across the river, clearly determined to similarly attack the French leftEach commander h

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Zeon paint test vehicles

Today, I have some test case models for my 6mm "Gundam" force in Future War Commander (using the CAV Open Market list for the rules).And those are some vehicles to try out the colours I want them to be fielded in.Now, going by the Origins anime, the Zeon forces where all a rather dull grey, which works well on large scale models as you have the markings to add detail to them, but at this tiny scale they wouldn't have to much effect.So to that order, I added some Olive to the light grey colourscheme the vehicles tend to be painted in according to the anime.  This breaks up the pattern a bit and makes it more pleasing to the eye.The "lucky candidates" for the test where an (incomplete, I lost the roof gun over the years) Bison support tank from the Neo Soviet range of Brigade Models, as well as two ww2 armoured cars which will now serve as recce units for the force.I'm rather fine with how the colour test turned out, and it is not to intricate to prevent mass painting of the forces once I have moved and go

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Avanti Savoia! - the tiny edition

As you could read a few weeks ago on this blog, Nemesis and me are dipping our toes into historical again, and this time in scale 6mm and the Blitzkrieg Commander rules.Like with Flames of War back in the days, I looked at all the lists, but in the end I got dranw in once again by that beloved army of mine, the Italians.Now, the book fetaures a variety of Italian army lists, to cover their participation ranging from the invasion of France at the beginning of the war over the african theatre, the expedition to Russia and the defence of Italy itself, so that is quite a variety of lists I can choose from.  And this should give me forces up to the capitulation of Italy in 1943 as a result.I have as such been looking and planning for building a force for each of the theatre lists as a result, and while the North African list will probably become the biggest one of those, I'm going to be buying and painting models for every one of them, though some like the Balkan list will only be small 1000 point or such sid

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Blitzkrieg Commander 4th Edition

After playing Future War Commander for more then a decade now in 6mm, Nemesis and I decided to (finally) get the historical version as well.And the 4th edition had just been brought out this year.Now, over those years, the Commander series has been acquired by Pendraken and the BKC book has had an overhaul compared to the old books.  Three things immediatly caught my eye flicking through the book after receiving it.1. The paper has changed.  It seems thinner but glossier then the older editions of the books.  While this makes it look a lot more "high end" then the older ones, I doubt it will stand the time just as well from constant flicking through pages.2. It is sleeker in appearance, with a lot of colour pictures and "decorated sections" in the rules, like for example the scenarios, who used to be just black and white blocks of text in the old ones.3. It doesn't come with the handy cardboard summary sheet.  There is a free download for it though on the website, so not to bad, but it was

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The Campaign for Azmodov 7: Break Out Phase

They had withstood, and even repelled, the initial attack.  But the brave soldiers of the Pax Arcadia knew they couldn't keep withstanding the massed ranks of Marines that kept breaking from orbit.  A true overwhelming mass was gathering on the outskirts of the cities, and soon they would begin their break out of the landing zones.  Officers at Central Command could see the legions of debauchery line up, the storm would come very soon...The third game in our Future War Commander "Colonisation" campaign, as Nemesis and me faced off again for a battle at the club.  This time, I would command once again 3000 points, while he would have a measly 1500 points at his disposal, but the previous battle showed that is no way a sure defeat.My forces where build around speed and transport capacity this time, as I would need to either occupy his third of the table, or even better get as many troops as possible from his table edge.  He needed to prevent this.To that end, the Pax Arcadia force broug

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French Forces for the France 1940 campaign

Ours is a hobby that has a number of recognisable 'moments of excitement'. There is the conception of and commitment to a new project, the completion of a new project, and the appearance of new troops on the table. This is a record of the second of those three, the completion of a project that arose some months ago, the decision to expand a small French force to sufficient size to be able to field attack and defend lists for a French army in the France 1940 campaign. I have a selection of 6mm French forces (about a battalion of infantry, and a small selection of tanks and artillery pieces) that I had painted back in the '90s.Expansion meant requiring up to five battalions of infantry, and a range of AFVs to suit any of the OOB options - infantry, armoured division, and Light Mechanised Division. Finally this week I managed to finish the painting and basing. There is still the base labelling to be done.So, despite poor photography, here is the finished product. The figures and vehicles are all from the heroics

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Battle of Berezina 1812

Last night at the club, Greg and Tom ran a very fun Napoleonic game.  We re-fought the Battle of Berezina, which is a fighting withdrawal for the French.  We used Greg and Tom's wonderfully painted 6mm armies.  Volley and Bayonet where the rules for the evening.  The initial situation at the start of the game.  Greg allowed us some "strategic choices" which altered the historical setup.  The most important one that Dave and I made as the French was to commit the Guard to defending the stragglers on the wrong side of the river.  The first picture shows the initial setup with my two French corps on the right side of the river and Dave's Guard in the upper left corner and a column of straggles on the road.  Dave has another corps that will enter the board behind the straggles and there may be some Russians chasing them.  The French need to cross the river and exit on the road in the bottom center of the picture.  The Pesky Russians enter along the left side and t

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The ebb and flow of battle - A Franco Prussian War game

These smaller Franco Prussian War games are proving very appealing, and most challenging. We are able to play a game in a couple of hours (depending on the yarning and beer drinking), creating a most engaging distraction from busy work lives.This was last week's tussle, again using our Heroics 6mm armies. The French began with a division on table and stationary, with reinforcing divisions to come on at random turns between turns 2 and 4.The Prussians entered the fray with one corps (two infantry divisions and a reserve cavalry division) turn 1, and the second randomly between turns 2 and 4. Prussian entry had to be within a fixed distance of their Line of Communication, hence the relatively constricted looking position at the end of their first turn.The battlefield from the Prussian perspective. The French have deployed in the centre right, occupying the town sector. The Prussian Corp has entered with two infantry divisions left and right, and the reserve cavalry to the rear.The French occupying the town sect

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Red Phoenix Project - 6mm Korean Village

Back in the summer I kicked off the Red Phoenix Project, the fictitious invasion of South Korea in the mid 1980's based on the novel by Larry Bond.I rebased the infantry and armour to be able to use them with the Seven Days of the Rhine Rules but languishing in the box of shame was a whole bunch of buildings from my first attempt to crack this project a mere 10 years ago. Back then I had painted up perhaps 5 or 6 buildings which left quite a few to get through.The buildings are a mix of Irregular and Timecast from their Asia and Russian Range. The Irregular buildings are cast in metal which is a rarity these days, they are a little rough around the edges but they do some unusual stuff in their numerous ranges. I based each of the buildings on an MDF base and added some textured wall paper to create the occasional tarmac area, I added a number of trees which were lying around to give the buildings more of a rural look.The Irregular Temple makes a great centre piece and bolting on a couple of extra buildin

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The Battle of Trebbia 218 BC - To the Strongest - Batrep

Postie was given a well deserved rest last Sunday, as BigLee ( Lee's report here) took over the reigns as the Ref and cheif organiser. Lee had been planning for some time to introduce the rest of the Rejects to Simon Miller's excellent set of Ancients rules "To the Strongest".Myself and Richard picked out the Romans, Postie and Surj got the Carthaginians. As this was a playtest (or so we thought?) it was just a meeting engagement and it was a simple clashing of armies.We did find out halfway through the game we were infact re-fighting Trebbia!!!!It was actually quite funny, I stood over on the Carthaginian side of the table as me and Richard talked tactics, I noticed the river behind the Roman lines??? "Are we refighting Trebbia?" I asked. Lee's top lip quivered as he lied through his teeth......." No this is just a playtest!"Lying shitbag!(I do infact own some never played with 15mm armies for both sides of the Carthaginian Wars, but I've never found a set of rules that I liked because of the dreaded Maniple

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Battle of Trebia - 218 BC

On Sunday I introduced Posties Rejects to the excellent To the Strongest rules with a refight of the Battle of Trebia. This was initially intended to be a solo game but the Order of Battle grew and grew until I had to admit this just wasn't possible to play alone. Instead, I decided to run the game at Reject HQ (the shed-o-war) as it would probably take a couple of players per side to manage the 'workload' of such large commands. None of those taking part had played these rules before so I would umpire the game, manage rules questions and keep track of lost units and when commands became demoralised etc. The Battle of the Trebia was the first major battle of the Second Punic War. Having crossed the Alps with his army, Hannibal was eager to strike at the Romans to consolidate he position and help convince local Galic tribes to join him. There had been an earlier, smaller, clash between the two sides over a month earlier when Hannibal had attacked and nearly killed Consul Publius Cornelius Scipio in w

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