6mm


Small Franco Prussian games

A simple series of photos of a small Franco Prussian war game last week with Keith using the Volley and Bayonet rules. The armies are Heroics and Ros 6mm, Keith's French vs my Prussians. This is the second game we have played with small forces, on a 3'x2' surface. Despite the small forces, the games are interesting and challenging. Keith's AAR can be found here.

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WIP: WW1 French Corps Expeditionnaire d'Orient in 6mm

A really messy "work-in-progress" shot of some Baccus WW1 French I'm working on for a club mate.  These are being painted up to be 2 divisions of the French forces used in the initial landings at Gallipoli.  The basing is at the Battalion level.It's an interesting force with a mix of troops in French blue and a range of colonial and Senegalese troops.I am not the most skilled painter in 6mm so am trying to make the basing look good - see the "barbed wire" to distract people from my really awful paint job.I suspect Peter Baccus will see some additional orders from me for his WW1 line

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More FWC reinforcements

The big benefit of 6mm is that it paints rather smoothly, and this post I boosted some extra models for my Emperor's Children.After the previous "necessary" batch of Predators and Land Raiders, this batch makes for some nice variation, but not necessary reinforcements per se.The first models, painted in the "pre heresy scheme" of 30k style, are a Spartan (who will be used as a Land Raider as well, but adds some miniature variation in the force, and go to battle in smaller games where I field only one them) and a Sicaran who will get the AA SPG role of the Marine Corps list.Two Razorbacks, as above also 3D prints, are added as well, one with the anti infantry turret and the other with the anti tank one, to have some more cheap support tanks (cheap with Marines being relative of course) for the force.The final addition for this post are three bases of Marines, but this time painted up in the pre Heresy scheme as well, in order to have more variation from the pink and black stands of my regular force.Now the nex

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Future War Commander YMS-15 Gyan

The first of the Gundam models for my Cav Open Market list has been rolled off the painting desk today.I went for the "bottlecap" scale of the figures, which are around the 1/400 scale, so technically a little smaller then 6mm (at 1/300 up and about) but perfectly in size for FWC gaming, as every model stands about as big as a 32mm Heroic figure from Age of Sigmar and the likes.The models come in soft plastic, attached to a plastic bottle cap, so step 1 war removing the cap of course, and then the model was undercoated over it's pre-painted layer.  My beloved 'two layer cell shading' style works perfectly for these sorts of models (heck, it's due to them I started painting like that years ago) and the first walker for the walker filled army list was ready.Ruleswise, being not a Gundam but a "not so mass-produced' Mobile Suit, it's going to use the rules for the "Assassin" class, which is in theme with it being a close combat suit, with a secondary missile launcher system (mounted in the shield), at 260 p

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Warpath: take 2...

Andy and I got together for our second game of Warpath, again using our 6mm Epic armies. My 'Space Marines' counted as Enforcers, while Andy's Eldar counted as GCPS. We used a table 5' long, with 2000 point armies, playing the 'Ambush' scenario.The 2000 points allowed us to add in some additional unit types.. vehicles and aircraft in particular.The battlefield seen from the Enforcers' deployment edge. The Enforcers air support (carrying an assault team) was deployed on the opposite edgeGCPS Marines deployed behind the ridge, striders atop the high groundGCPS AutocannonArmour... a Lancer battle tank - eeekMore GCPS MarinesEnforcers Heavy Weapons unitEnforcer StriderThe Enforcers pushes a team forward into a copse on the left, but were then assaulted by a unit of striders.The Enforcers lost one team and the other was pushed back out of the woods, into the openOne GCPS armoured vehicle pushed forward to engage the Enforcer striderThe Strider survived the attack but carried a number of suppressionsHowever a Weapo

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Battle of Ticinus Refight

So as promised I have replayed last weeks Battle of Ticinus using the To the Strongest! ruleset, but this time gave the Romans more freedom to deploy and fight. I used exactly the same forces as last time but for this game, I was able to twist the arm of the Young Padawan to play Hannibal while I took on the role of Publius Scipio. I started off by explaining to her the historical background for this battle and how the last game unfolded, so she was fully aware of the potential weakness of my small army. The SetupSo as already indicated I set this battle up exactly the same as last time, but with some differences to the Roman deployment. I was convinced that Scipio's deployment of his Velites in front of his own cavalry was a mistake and postulated that the light infantry would have been better deployed on the flanks. My plan was to engage the Numidian Light Cavalry in a Javalin fight but make full use of my greater numbers if at all possible. In the centre, my Cavalry would go toe-to-toe with the P

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Seven Days to the Rhine - South Korean Formations..

On to the South Korean's.So it turns out I had not painted anywhere near enough of these, time to check the spares box or a quick order to GHQ to flesh out the ranks in the coming weeks for some SP Guns, AA vehicles and recon elements.Once again based and formated for Seven Days to the Rhine.South Korean Mechanized RegimentRegimental Headquarters1 Infantry RegimentArtillery BatteryReconnaissance CompanyTank CompanyInfantry Battalion Battalion Headquarters 33 Points 1 Infantry Stand Jeep A Company Infantry 73 Points 2 Infantry Stands M113 B Company Infantry 73 Points 2 Infantry Stands M113 C Company Infantry 73 Points 2 Infantry Stands M113 D Company Machine Gun Company 73 Points 2 MG Stands M113 E Company Support Company 104 Points 2 81mm Mortar & 2 Dragon Stands M113 Regimental Heavy Weapons Company Regimental Heavy Weapons Company 104 Points 2 120 mm Mortar & 2 Dragon Stands M113 Regimental Air Defence Company Regimental Air Defence Company 46 Points 2 M16

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The Battle of Ticinus 218BC

The Battle of Ticinus was the first direct clash between the Carthaginian forces of Hannibal and the Romans (under the Consul, Publius Cornelius Scipio) in mainland Italy. It was a small battle between mainly cavalry forces and is often overlooked from a wargaming perspective. However, I think this is is an excellent little battle that offers some interesting challenges to both sides. The encounter was also significant because success was a massive morale boost to Hannibal's weary troops that were still recovering from the crossing of the Alps. It was also significant in another way that Hannibal could never have imagined. The consul's 18-year-old son, the future Scipio Africanus, first distinguished himself by saving his father at the height of the battle. SetupWhen Hannibal crossed the Alps he had effectively outflanked the Romans under Scipio who had been sent to Gaul to stop the Carthaginian advance. Scipio decided to return to northern Italy leaving most of his army behind to make their own way back

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Seven Days to the Rhine - North Korean Formations..

Not a bad turn around in 24 Hours I am going to call these done.The Infantry look far more functional on the larger bases and the added flock gives them some depth that was missing before on the smaller 2cm square bases.I am not sure to upgrade the vehicles to the FOW bases but lets see how much game time they get in their new formations first.Having dug out some formation stats for a North Korean Infantry and Armour Brigades for around the mid 1980's and adding a couple of tweaks to fit what I have this should give me largely enough to represent the major formations in the Red Phoenix novel.Given the point requirements for Seven Days to the Rhine Rules, I thought I would save myself some time by pointing them up and documenting the various units here on the blog. There are a couple of stats and points missing for the less mechanised units but it's a start.As usual I am now looking at a couple of extra purchases to flesh out some of the units but am pretty pleased with this weekends efforts.North Korean Infan

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The North Korean's prepare for war.

Having dusted off the Korean's from their hiding place in the loft they are in need of some repair and reorganisation.The non-slip basing material in the storage boxes it turns out is not so non-stick and rather ineffective so a number of the vehicles will need a slight touch up and a bit of a make over, The vehicles are based on plasti-card bases might be fine be fine but the infantry on 2cm sq bases is a little on the small side.A quick order from the guys at warbases and I have a bunch of bases designed for FOW, but perfect for giving the infantry a larger surface area and a size that I can see and pick up.Having decided to follow the rest of the gang at the club and use the latest rules from Great Escape Games. Seven days to the Rhine rules. The infantry are broken down into sections or platoons and support elements, so with this in mind I opted the Flames of War style medium bases for the infantry  whilst the smaller bases are pressed into service for the support elements such as ATGW, Mortars and t

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Yet more terrain

I've been working on more terrain elements for my 6mm To the Strongest! games. Having made some smaller items a few weeks ago I wanted to make something a little larger that could be used as a significant terrain feature in a game. These are generic enough to be used in a number of scenarios. I'm probably going to make a lot more in the coming months as I'm hoping to significantly increase my storage and gaming space in the not too distant future (more on that in a couple of months).The Marshy StreamThis is a two-part model that can be combined to form a significant feature. I envisage this being used to branch off from a river and represent a bog draining into the river or a shallow valley filled with rough vegetation. The marsh forms a linear barrier that can't be crossed but the land around it is treated as rough terrain and can be traversed by some troops, albeit as a difficult activation.Large HillWell, it's a large hill...there's not much more that can be said about this. I've made this to sit along a t

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Testing the 'Warpath' rules

The Epic Armageddon armies languish in the drawer .. GW Space Marines of old, rarely used in the decade or more that I have owned them. When Mantic's Firefight and Warpath rules came out we bought them, not because we were dissatisfied with Epic. Quite the contrary, a great set of rules. We sadly play them too rarely to be able to master them with any degree of confidence. What I thought I was seeing in Firefight and Warpath was what I have described as 'Epic Lite'. Similar clever mechanisms, simpler rules, and similar nuance.We'd tried Firefight a couple of years ago, but had yet to try Warpath, the macro level version of the game, and Andy felt that this would be a good use of those 6mm Epic armies. So tonight we gave them a try. The figures work well, although mapping the old GW armies across to Warpath isn't totally seamless. However, the rules worked well, we used a very simple version with small forces and no orders. Next step will be to add greater variety of forces, and use of the orders system which

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Idle hands are the devil’s workshop - Red Phoenix Project

Whilst working my notice I suddenly found that I had more gaming time than I would normally have. Bad news when you start thinking about new projects or those mothballed from years back even before this blog existed.Whilst clicking through the numerous wargames items on e-bay I end up back at the fictional invasion of South Korea by the North, a couple of days later I find myself the owner of the new rules by Great Escape Games and Larry Bonds book plus a second hand copy of Korea 1995 by GMT Games more eye candy and inspiration than a desire to play the board game itself.Somewhere in the loft is a North Korean and South Korean Battle group packed away. One of those projects that I could not quite bring myself to sell off. Good job as with a few tweaks they can make a fresh reappearance on the table top. I did find a box of shame, all the unfinished troops, vehicles and buildings mostly Time Cast Buildings and GHQ Micro Armour from the first time around.Plenty to do in the weeks ahead without laying out a sin

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The Campaign for Azmodov 7: Assault Phase

Even though the forces of Pax Arcadia had beaten back the Recce attempts from the Emperor's Children, the assault inevitably came.  While perhaps not as pinpointed as it might have been, had the information been fully transmitted back to the fleet in orbit, they descended in their landing craft.  Fireballs lighted up the dawn, as the forces landed on the soil of Azmodov 7.  The tide of extremities had arrived, and the beleaguered Pax force had to hold out against the overwhelming numbers...So, scenario 2 in our Future War Commander narrative campaign that Nemesis and me are playing out, and this time the Pax only have half the points available of the Marine Corps troops.The scenario objectives are that within the timespan of 10 turns, you must break the opposing battleforce.  Failing this, causing 25% casualties results in a minor victory instead.I opted for the bigger models in this force, with two knights, minimal regular marine troops, a heap of commanders and decent armoured support.Th

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