8th


GW Meet the Studio Q&A Session at NOVA 2019

This last weekend I managed to get to the NOVA Open for one day. In the past I've gone for the whole experience, but just couldn't squeeze it in this year. So instead I picked one event, the Adeptus Titanicus Princeps Formal, went for the Vendors (read- Toledo Game Room) and played a few fun games. And then for $5 I was able to register for what was an interesting two hours... I'll talk about the AT games another time, but I want to delve into those two hours I and a handful of others spent doing a Q&A with Pete Foley (GW Studio Manager) and Robbin Cruddace (GW 40k lead and 8th Edition Author).I didn't take notes (wish I had, but I didn't know this was going to be Q&A going into it so I had nothing to write with) so this will be very much stream of conscious and just based on memory, no particular order.First, I ask specifically about Forge World and Death Korps of Krieg specifically, indices and warhammer legends and if we are going to see all the index move to WL or with FW coming into the fold are

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Allies of Inconvenience BONUS: 2019 Roadshow Special Part 2- 8th Edition Things to Come

Join Chris and I as we journey to Adepticon in part one of our Road Show special, where we cover some Blood Angels lore and talk about what we hope to see or believe needs to be released moving forward with 8th Edition 40k.Listen/Subscribe on iTunes Listen/Subscribe on SpotifyListen/Subscribe on Google PlayListen/Subscribe on Stitcher Songs and SoundclipsBlue Mark- Atlan Urtag

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Allies of Inconvenience: Episode 17- Assassins and Soup

First episode of 2019! We start off as usual with hobby progress (to include some talk about the Lucius Pattern Drop Pod and Coastal Wargaming Group!) For our first segment, we heavily talk about the upcoming White Dwarf Assassin release and how we see them being employed by the savvy Imperial General. Our second segment we discuss what the difference between "Allies" and "Soup" is before closing off with some discussion of... a less than spectacular Forge World model.And apologies for the Audio Quality this time. We were in a rush.Listen/Subscribe on iTunes Listen/Subscribe on SpotifyListen/Subscribe on Google PlayListen/Subscribe on Stitcher 00:00 Intro01:52 Hobby Progress19:32 Imperial Assassins Release52:16 What is Soup?1:12:05 Bonus Forgeworld Review...Songs and SoundclipsBlue Mark- Atlan UrtagKaap mere- BugotakClip 1- Warhammer TVClip 2- Thor RagnarokClip 3- Code Ment

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Custodes Beta Rules Review: Part 4- LoW, Dedicated Transport and Closing Thoughts

Over the next few days I will be breaking down the Adeptus Custodes Beta Rules for Warhammer 40k that were released last month. You can download them here (for free) if you haven't had the chance to check them out yet.Part Four below goes into the Lord of War and Dedicated Transport, as well as closing thoughts on the Beta rules.Part One covered the Elites Choices. Part Two covered Fast Attacks. Part Three discussed the Heavy Support Choices.Coronus Grav-CarrierWell for starters, it is better than the Land Raider for what it does (Deliver infantry to the enemy lines), though not as tough. But you don’t need it to be as tough (besides it has that 2” buffer from Gravitic Backwash). You need it to live into turn 2 or 3 and deliver its cargo. And this transport can and will do that.What makes it better?  Simple the fact it is cheaper and faster. Sure the Land Raider is still by far deadlier. But the point of these vehicles is to transport something even deadlier inside. And seeing how the Coro

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Custodes Beta Rules Review: Part 3- The Heavy Support

Over the next few days I will be breaking down the Adeptus Custodes Beta Rules for Warhammer 40k that were released last month. You can download them here (for free) if you haven't had the chance to check them out yet.Part Three below will discuss the Heavy Support Choices.Part One covered the Elites Choices. Part Two covered Fast Attacks. Part Four will go into their Lord of War and Dedicated transport, as well as closing thoughts on the Beta rules.Caladius Grav TankThis is another great choice in the Beta IMO. Last time I did a lot of comparison of it to the Pallas Grav-Attack, and really it just out shines the Pallas in every way. Yes it is twice the points, but it outshines TWO Pallas at the same points cost. It has one more T,  nearly double the range with the Accelerator Cannon, more firepower at a higher quality, and degrades at essentially the same point you would lose one complete Pallas (7 T7 wounds vice 8 T6 wounds).To me the no brainer load out is the Twin Iliastus Accelerator

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Custodes Beta Rules Review: Part 2- The Fast Attacks

Over the next few days I will be breaking down the Adeptus Custodes Beta Rules for Warhammer 40k that were released last month. You can download them here (for free) if you haven't had the chance to check them out yet.Part Two below will discuss the Fast Attack Choices.Part One covered the Elites Choices. Part Three will cover Heavy Support. Part Four will go into their Lord of War and Dedicated transport, as well as closing thoughts on the Beta rules.Agamatus CustodesI love what these guys bring to the table. If you liked playing Jetbikes, they are an auto-include IMO. Replace 3 of your Dawneagles with these Gyrfalcons (the actual name of the bikes them selves. The unit is Agamatus where the ones in the Codex are Vertus Praetors) and you are set.These guys bring some potent anti-vehicle potential to the list with their Twin-Las Pulsars. This is the standout weapon, though it pushes each bike up to the 120 point range. But that is fine IMO for what you are getting. The S8 is a key feature here,

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Custodes Beta Rules Review: Part 1- The Elites

Over the next few days I will be breaking down the Adeptus Custodes Beta Rules for Warhammer 40k that were released last month. You can download them here (for free) if you haven't had the chance to check them out yet.Part One below will discuss the Elites Choices.Part Two will be about the Fast Attack. Part Three will cover Heavy Support. Part Four will go into their Lord of War and Dedicated transport, as well as closing thoughts on the Beta rules.Contemptor-Achillus DreadnoughtOther than the fact I think this is the cooler looking for the two Custodes Contemptors, I prefer the Achillus on paper to the Galatus (we will get to him next). The Dreadspear is just a beast of a weapon, and at the cost of 1CP, you can get this guy  DS in imminent threat range. Have him deep strike with some terminators or land near some bikes, and your opponent will have a hard time what to prioritize if you fail to make the charge out of DS. But burning a CP on rerolls to ensure that charge is worth it, because the dreadspea

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Allies of Inconvenience: Episode 16- Chapter Approved, Terrain and Tomfoolery

Come Join the Allies of Inconvenience Crew as we close out 2018! We start off as usual with hobby progress (I think our shortest yet) before launching into Chapter Approved discussion! We then move onto Terrain releases, Fortifications and the place of useable faction terrain in 40k and as compared to Age of Sigmar... and then slowly get derailed into just general hobby blabber, rants and "Tomfoolery"So check out our final Season 2 episode before we start off with Season 3 in 2019!Listen/Subscribe on iTunes Listen/Subscribe on SpotifyListen/Subscribe on Google PlayListen/Subscribe on Stitcher 00:00 Intro01:47 Hobby Progress44:05 Terrain and General DiscussionSongs and SoundclipsBlue Mark- Atlan UrtagKaap mere- BugotakClip 1, 2, 3 - Ghazghkull Thraka

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A Modest Proposal - Tau

Discordian here! I have a couple of modest changes that I think would benefit Tau.Interesting ideas that will probably never happen.1. KrootKroot are relatively okay. I feel like their only real problem is that Fire Warriors are just to cheap.But I would really like a way to field a pure Kroot Detachment. Something like the following.     War Shaman: In a Detachment that only includes units with the KROOT Keyword, Kroot Shapers        become a HQ choice instead of Elite.2. Rail WeaponsI like Rail weapons. They look cool and they're the OG Tau heavy weapon, but they're just not performing anymore.I'm going to put aside my frustration that both Riptides and Storm-surges never got options to take them, and focus on the guns that exist.Make them all a little more expensive, stay with me here..... and make them all rapid fire rapid fire. It would allow mobility and increase the fire potential, without being to close to ion weapons in function. Boom.... followed by a additionally

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Vigilus Defiant Campaign Book- Trailer Faction Reveals and War of Beasts?

In case you haven't seen it, here is the trailer for the new Vigilus Defiant Campaign BookNow I did a bunch of freeze framing to try and decipher some of the content. Mostly looking for a new Primarch myself (I didn't see one) BUT there are some cool tidbits to be gleaned. It looks like every faction will be represented in the book. I didn't see ever one, but it was such a diverse cross section I think it is safe to assume everyone is included vice leaving one or two factions out.I'll post all the screen shots below, but here is some info gleaned. This is just focusing on the Forces section in the back of the book, not all the fluff at the beginning.New Stratagems and MissionsALOT of Ork StuffStompa MobsMultiple ClansMek ForcesSpeed FreeksGenestealer Cults- they had the only page where I thought I saw wargear and pointImperial FistsCrimson FistsSons of the Phoenix2 or 3 Other Primaris ChaptersDark AngelsUltramarines (Obviously)Necrons - and a mention of the War of Beasts?KnightsAstra MilitarumAdeptus Mechanic

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A Modest Proposal - Grey Knights

I have a couple of modest proposals to put forth for the Silver Tin-Cans of Daemon-Hate. Interesting possible changes, that probably won't happen. 1. PsychicThis is a place that has a lot of potential for GK. It's one of the areas they just should be better at, but the rules of 8th edition kinda forced them into just being bad smiters.A simple idea is that they just have more tables. Picking up SM's Liberius Table and dropping it into GK isn't to tall of a order.But a more interesting option is to expand how their current table works. Something similar to the Eldar Runes of Battle table, that cool dual power system GW came up with, that hasn't been replicated once. Sanctic Table (Modified):1. Purge Soul (As is, but enemy unit has -1 to cast until next friendly psychic phase) /     Reinforce Soul (Ignore Morale, unit has +1 to deny until next friendly psychic phase)2. Gate of Infinity /     Wall of Infinity (Cast on a friendly unit, when charged treated

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Sisters of Silence - 3 Immediate Changes that should happen

This small, largely neglected, force in 40k is really in an unfortunate spot. With Sisters of Battle on the Horizon in 2019, and Forge World not really doing much for them or 40k in general, they really can't and won't get any love in the future. They are stuck in this perpetual state of meh, and the current rules surrounding them make it even worse.If you don't know much about them, they have 3 Elites Choices. You can take them in a Vanguard Det of JUST SoS, but gain no command benefits (this includes CP). Combine that with a somewhat mediocre stat line AND the fact they are Index only, and you are left with virtually no reason to play them.And while it would be great to get prosecutors with the dual pistols and their sweet FW transport, there are really only 3 changes, NONE OF WHICH REQUIRE NEW MODELS, that GW would need to do, and could do OVERNIGHT with a simple update to the Index FAQCHANGE 1- Make Prosecutors Troops- Simple change. If Custodes have troops, they should to. They are just Bolter ladies. Bu

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A Modest Proposal - Harlequins

I have a couple of modest proposals to put forth for the masters of fashion. Interesting possible changes, probably none of them will happen.1. Re-purpose some ModelsI've said this before and I'll say it again, they're left and right pistol arms in the Troupe kit. Ergo you could easily make a really cool gunslinger unit. Small elite unit 3-5, give them a rule that lets them shoot twice and/or lets them shoot into combat with a penalty or something. But otherwise done.Another option is to take a play from Custodes, just give a option for a HQ Skyweaver. Just play around with some stats, add character, done.Past that it gets tricky, you'd have to make new models or upgrade sprues. You could try and port things like DE Beasts, but that really isn't the kind of clowns GW has written Harlequins to be.2. Make a new kitMimes used to be a thing. They were a elite close-combat unit that could sneak around. While another CC unit isn't really needed in Quins, a infiltrating unit is. Give them a infiltrate rule and

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Allies of Inconvenience: Episode 14- The Big FAQ 2 Discussion & Review

This Episode the Allies of Inconvenience Crew goes over what they like and what they feel missed the mark on the Big FAQ and the implications of these changes, as well as some alternative fixes that we would have liked to see instead.WE ALSO HAVE NEW METHODS OF SUBSCRIBING AND LISTENING! You can now follow us on all the services linked below! Can't stop the signal Mal!Listen/Subscribe on iTunes Listen/Subscribe on SpotifyListen/Subscribe on Google PlayListen/Subscribe on Stitcher 00:00 Intro04:16 Hobby Progress26:30 NOVA Narrative Recap53:09 The Meta and What to ChangeSongs and SoundclipsBlue Mark- Atlan UrtagKaap mere- BugotakClip 1 - The Princess BrideClip 2 - Code Ment - I'm at Soup

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BIG FAQ 2 Review- The Five Things That Missed The Mark

Well BIG FAQ 2 is here, and where do I begin? First Impression: Underwhelming. It does a lot without really fixing the root of some of the real problems while heavily nerfing some things that were not really a problem.I never got around to fully putting down into a post what I thought about BIG FAQ 1. Just the rule of three. We do talk about it on the podcast quite a bit (Episode 9: The Big FAQ Discussion and Review).  If you are reading this on the day it is posted, we are recording tonight to talk about Big FAQ 2, so stay tuned for that (lucky Episode 13)!But what to say about this FAQ in the meantime...I guess I will just walk through my thoughts on some of the biggest (and most egregious) changes and disappointments of the BIG FAQ 2.1- CP Farm Nerf: To sum up- you can only regenerate one CP per battle round now (Game Turn), though stratagems like Agents of Vect that can save you from spending the CP to begin with still work as normal.While welcome, I think it is ultimately rather ineffective at corre

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