8th edition


Command Points are 8th Edition’s Psychic Dice

TL;DR: They’re good at injecting flavor into the game, are fun in small quantities, but when deployed en masse break the game. This started as what was just going to be a flippant post to the Variance Hammer Facebook page, but on the drive home things…took a turn. So here we are, talking about how Command Points, and the problems with them, run pretty parallel to the problems 7th edition had with the Psychic phase. But What About Formations? “Wait!” You say. “Command Points and Stratagems replaced formations, everyone knows this!” From a gameplay and source of mechanics perspective, this is correct. Command Points and Stratagems replaced Formations as “The expandable way to inject army-specific feel and special rules into the game”. But it’s not the intent of a mechanic, or what role it fills, that is often problematic. Sometimes, it’s the mechanic itself – and that’s where we hit the 7th edition psychic phase. Looking back on my 7th ed

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Nid list thoughts, input appreciated!

Hi all!So last time out I set out how I'd made a decision (with your help) to go with Tyranids for my next army choice, so this post of course is all about my thoughts on building a list with them. Now I'll qualify all this with a simple statement to start with. I don't have the codex yet. So all of my knowledge comes from a combination of battlescribe, and 1D4chan.I've talked before about how I go about putting an army list together, and I'm following those same broad steps with this army. I should also just say however that thanks to the ease of putting lists together with battlescribe, I've already written several lists etc so some of these thoughts will be going over ground I've already crossed, whilst others are fresh. They are all up for discussion however, and for those of you with experience fighting with/against Tyranids I'm really hoping you'll be able to give me some insight into what I've said/thought.Without further ado then, let's look at how I wrote my list (ps, this is the second version of th

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Tau vs Astra Militarum – A Very Brief Report – 1,000 Points

A bit of a smaller game today. 1,000 points the Tau vs Astra Militarum. Dave, my Tau wielding friend, hasn’t played 8th much and hasn’t got the Tau Codex. So I’m slowly reintroducing him and his blue fishy friends back into the game. Firstly I’ll say this isn’t a full game. We only managed two turns, so if you want a full report and a full outcome this isn’t the battle report you want. I’ve had another friend in attendance for this game, Pete, who is semi-interested in 40K and wanted to see a game. And this game versus the Tau […] The post Tau vs Astra Militarum – A Very Brief Report – 1,000 Points appeared first on Warhammer 40K Blog.

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Good Decisions Build on Bad Logic

I’m not going to break down the Big FAQ 2 – other people have done it better than I have, and if you’re looking for a source I’d suggest Nick Nanavati’s take over at Nights at the Game Table because you could do a hell of a lot worse than just listening to Nick and doing what he says. My own thoughts on it are mixed, but primarily favorable. What I do want to talk about is what it means to arrive at the right decision for the wrong reasons. Everyone is familiar with this. The student who gets the right answer via a tortured chain of logic. The court case that gets decided in a way you like, but based on reasoning that’s some combination of wrong, problematic, or just plain stupid. A broken clock is still right twice a day, and you can accident yourself into the right answer. It appears in the 40K FAQs, there’s going to be at least one of these every go around. The first time it was about Boots on the Ground. My take at the time was that the rule itself was probably f

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Astra Militarum Tips – Astra Militarum Getting Started – Part 9

This is the final in the Astra Militarum Getting Started series! It’s been a long trip but sadly it’s time to draw it to a close. This final article will be general Astra Militarum tips and hints for fighting with the Astra Militarum and will try and cover all the little requests that people made via my Facebook page, the Astra Militarum Facebook group and Twitter. The Facebook group mentioned above is well worth joining. Lots of great people and content there. There is an Astra Militarum Glossary to accompany this series. Never miss an article? Subscribe! Command Points With […] The post Astra Militarum Tips – Astra Militarum Getting Started – Part 9 appeared first on Warhammer 40K Blog.

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Audience participation time!

Greetings all, it's that time again!My last reader participation event went really well, determining the name of my craftworld eldar army, Mael Dannan. There's just one problem, which is that a lot of the next stuff I want to include in that army is stuff that I either don't like the current models for (Shining Spears, Skyrunner Autarch etc) or more of the same I've already got. As I don't hear many whispers about new stuff coming for the Asuryani any time soon, I thought I'd get my planning pants out of the drawer and shake the dust and spiders off them. No? Don't like the idea of planning pants? How about a thinking man's mankini?So, I logged on to the GW website and had a trawl through the factions on there. And because I'm one of those people that appreciates the vast majority of factions for their own individualities, I made a list. And that's where you lovely people are going to come in, because I just can't make up my mind! I've been working on some of these ideas for ages, others are much more recent,

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Improving – Astra Militarum Getting Started – Part 8

This was going to be the last article when starting out this series. But now it’s not! I’ve one more to do before I sign this series off. But, if you have a suggestion then please let me know. This article will be about going forward and improving your battles with the Astra Militarum. You are currently reading one in a series of articles. Part 1 of Astra Militarum Getting Started has an index of all the published and upcoming articles. There is an Astra Militarum Glossary to accompany this series. Never miss an article? Subscribe! And so by now, I […] The post Improving – Astra Militarum Getting Started – Part 8 appeared first on Warhammer 40K Blog.

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Playing your First Games – Astra Militarum Getting Started – Part 7

By now you’re probably gearing up for your first games or maybe you’ve had a game already. This next article will look at how you can maximise your force during that game to a) have fun and b) take home a victory for the Astra Militarum. You are currently reading one in a series of articles. Part 1 of Astra Militarum Getting Started has an index of all the published and upcoming articles. There is an Astra Militarum Glossary to accompany this series. Never miss an article? Subscribe! Preparation for your First Games Preparing for your first games (or any game) […] The post Playing your First Games – Astra Militarum Getting Started – Part 7 appeared first on Warhammer 40K Blog.

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Genestealer Cult vs Astra Militarum and Custodians – 2,000 Points

It’s a biggy today! 2,000 delicious points of gaming at Boards and Swords! The Astra Militarum with some Custodians will take on Chris’ Genestealer Cult again, it’s a rematch. Last time we played this Genestealer Cult vs Astra Militarum match, I lost on the Supply Drop Mission from Chapter Approved. Not got an Astra Militarum army, but interested? Check out my Getting Started series. Never miss an article? Subscribe! Astra Militarum 2,000 Points This gives me 15CP which is knocked down to 10 before the game begins because my extra Astra Militarum relics cost 3CP, the Custodian relic costs 1CP and […] The post Genestealer Cult vs Astra Militarum and Custodians – 2,000 Points appeared first on Warhammer 40K Blog.

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Where to Play 40K – Astra Militarum Getting Started – Part 5

With the intensity of the last article over we’ll move onto something easier to digest. Where to play 40K? You are currently reading one in a series of articles. Part 1 of Astra Militarum Getting Started has an index of all the published and upcoming articles. There is an Astra Militarum Glossary to accompany this series. Where to Play 40K For some players, this is obvious because their introduction to the hobby is where they plan on playing. Eg a local Games Workshop Store or a friends house who introduced them to Warhammer 40K. This article not Astra Militarum specific. […] The post Where to Play 40K – Astra Militarum Getting Started – Part 5 appeared first on Warhammer 40K Blog.

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Play Astra Militarum – Astra Militarum Getting Started – Part 4

I’m torn between making this a Tactics article and a Ways to Play Astra Militarum article. Are they the same thing? Yes. But they’re slightly different approaches I feel. You are currently reading one in a series of articles. Part 1 of Astra Militarum Getting Started has an index of all the published and upcoming articles. There is an Astra Militarum Glossary to accompany this series. Introduction This is a lengthy article. You’ll have learnt a lot when you come out the other side and will be armed with a few ideas about creating your first Astra Militarum force. And I […] The post Play Astra Militarum – Astra Militarum Getting Started – Part 4 appeared first on Warhammer 40K Blog.

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