AAR


SAGA, slaughter and a surprise

Summer has not yet caught up with the north of England and I braved the cold and rain to go to the club last night. I was fighting my first SAGA game of the club campaign, my Saxons had decided to attack the Pagan Rus, my Byzantines have raided the Carolingians and this will be fought in two weeks.Dan who is running the campaign helped with the set up and we had to kill each others Warlord to win the game, I don't think this is easy in SAGA but I may be wrong, I set up with the Warlord and his Hearthguard on my right and Warriors and bow armed Levy on my left, Paul had Javelins and Warriors facing my left and his Warlord, Hearthguard and Javelins on my right. I got nowhere with my archers so had to move them forward while I put my Hearthguard in defensive ground to their front, the Warlord started inching towards my left.Paul was aggressive and attacked my Levy, his men lost the fight and were then attacked by my Warlord who slaughtered most of them and caused the survivors to retreat, I now had the upperhand

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First Kill

I had organised Wings of War for this week at the club, I wasn't sure how many would be playing but I have more than enough to let vast numbers play, another in with two feet episode. At the end of the day it was only Andy and myself, I have a number of 1v1 scenarios and chose 'The Rookie'. The idea behind this is that a couple of veterans have taken a new member to the Staffel/Squadron up for a taste of what it is like over the front, they of course have to babysit him and make sure he gets back for ham and eggs or whatever was served up in 1916. I would take the Germans with the green pilot, the flight consisted of two Albatross DIII's and one DVa, the new boy being in a DIII, Herman Goering would be leading the flight. Being a rookie meant the youngster had not yet mastered the Immelman turn and his shooting was not up to standard but the two aces in attendance should keep him safe. Andy for the RNAS had one regular pilot and two aces flying Sopwith Camels.No, this way!Dogfight.The German flight was attack

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Training Day II

A pleasant evening to head out to the club last night, I jumped into another Black Powder game so that Julian and Rob could hone their skills before Glasgow, I once again took charge of part of the French Guard. A simple table with the Allies ensconced behind a wall of hedges while we attempted to move them.Julian was in the middle and Andy took our left, I had the right and sent my men forward slowly, I wanted to play my artillery on the enemy before charging home, this plan seemed to be working fine and cannonballs crashed into a large British battalion opposite me. The cannon fire was so good the British sent a small unit of skirmishers to harry my gunners but it did them no good as they fell victims to grapeshot. I was just about ready to carry out my plan when another French battalion on my left masked my guns leaving them with no targets except some British guns on a hill, not who I wanted to shoot at. No matter, I charged regardless, in Black Powder you can only fight one on one unless the units are sm

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In Training for the big day

I was going to give the club a miss last night but at the eleventh hour Rob said I could take part in a 28mm Napoleonic game, it had grown from 2v2 to 3v3, so what the hell, I popped along. Rob and Julian are taking part in the Great Game in Glasgow next month which is a huge refight of Waterloo with something like 40+ players and 22,000 figures, the rules are Black Powder with amendments. So the game last night was to try out the amendments so that Rob and Julian could get to know them.For his part Julian is taking a French Guard unit and it is lovely, it still has to be based and I am sure will be even more impressive when this is complete, Rob has Dutch troops, I did not get a close look at these as I was at the opposite end of the table but they also looked good in their serried ranks. For the game I was on the side of the bad guys, the French, and was given one of Julian's units, I was on the extreme left flank and was opposed by Andy's British Guards drawn up at the foot of a hill and more occupying a l

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Unforgiven

Club night with three of us needing a game so I took along Dead Man's Hand and my Unforgiven (see movie of same name) inspired scenarios, the one I wanted to do needed four players, so I fell back on the second. The Sheriff had to get his prisoners to the train station, the Mexicans had arrived to collect the whore's ransom by killing said prisoners while their mates, the Cowboys, had to rescue them.I was the Cowboys while Simon took the Law and Andy chose the Mexicans, usually my bunch but it would be interesting to see if they fought better for someone else. Simon set off along the left hand side of Main Street, the Mexicans continued to hang about the Aces High Saloon while my cowhands made some moves towards the station end of Main Street from Halloran's Bar. As one of my boys peered from the window of Halloran's a shot hit the wall, it was fired from the Aces High, damn Mexicans.Sleepy town.The posse moves up.As the Law advanced a large firefight erupted in the alley between the Aces High and Rogan's Bar

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Sunday (Second Day)

Early doors again for our last day, due to the lousy state of Britain's roads and the M6 motorway in particular I decided to only have one game on the Sunday so that Mark and Mike could get home at a decent time, yes, that's where we are today, just wait till the lights start to go out as well, but I digress. It was Carolingians vs Normans for Stewart and Mark and a Roman clash between Mike's Legion and the Thunderbolts under my command now. I was looking forward to this as I have not led the Twelfth for some time now.Once deployed I thought Mike's centre looked weak, it consisted of auxiliary troops, archers and infantry, the large archer units could cause a problem but once engaged they should fall to proper legionary's. I would use my Lanciari to threaten his right and hold back my left where he had put some of his legionary cohorts, hopefully this would not fall until I had knocked out the centre. Mike's idea was obviously to fall on my left and roll up the line.Right from the start "there is something wr

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Saturday (First Day)

 The small War and Conquest weekend I had planned started with the arrival of Stewart for a bite to eat at about 0800, then Mike and Mark from the Leicester area at 0900 replete from a Premier Inn breakfast. Introductions were made and we got right into the swing of things, Stewart and Mike had a Roman clash (Stewart out of his depth commanding the Twelfth) while I faced off against Mark's Normans with my Patrician Romans. I have fought Normans a few times and have never beaten them, in fact I was pulverised on both occasions so I approached this game with some trepidation, my infantry were outclassed by the enemy, apart from one unit of Auxilia Palitina, however my cavalry were very good. Let battle commence.I decided to attack on my left and hold back my right until I had sorted out the Norman flanking force, hopefully by shooting them to death, meanwhile if I could get near the massed archers I should be able to beat them in hand to hand combat. Things went well if slowly on my left, Mark's skirmisher

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"Red Alert - Space Fleet Warfare" - Rules Review and First Playthrough

I do like Space Ships.And I have always liked games involving Space Ships.Being more of a Trekkie than a Star Wars fan I cut my gaming teeth on the likes of Star Fleet Battles and Federation and Empire and also Star Trek: Starship Tactical Combat SimulatorI had Battlefleet Gothic and for miniatures I played Full Thrust and Space Dreadnought 3000 and despite what I said at the end of my blog post here I did end up investing quite heavily in X-Wing (unlike the Dungeons and Dragons Attack Wing which is what I had thought I would end up doing).I am also a fan of the Commands & Colors series of games with Ancients and Napoleonics sitting on the shelves and the app versions of The Great War  and Battlelore for my iPad and Memoir '44 on my laptop.So when PSC Games (the board game side of The Plastic Soldier Company Ltd) announced last year that they were to do a Kickstarter to pr

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The Zealand Campaign - Game 2 - Follow-On Attack - After Action Report

So with the table set it was time to get on with the game.  First up the Danish player was able to palce both his Centurions, the M41, a Forward Observer, 1 Mech Squad in their M113A1, the M150, a single medium Mortar, the HJV Platoon Command all in his deployment zone.The Centurion Platoon Leader's Tank, an M113A1 and the Forward Observer deployed in and around the barn across the road from Lystrup &Jomfruens Egede Godser main house.On the opposite side of the table the medium mortar is deployed and in the distance you can see the HJV Platoon Command Squad.The M150 (on Overwatch) and another Centurion cover the centre of the table.Here's another view of the centre and left flank.  The M41 is hidden in the Lystrup &Jomfruens Egede Godser courtyard.And here's another shot of the HJV Platoon Command (also shown in yesterday's post).  The final 2 units on the table - an HJV Squad and the HJV MAW Team were not actually placed on the table, but were "hidden" in and around the house in the pi

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The Zealand Campaign - Game 2 - Follow-On Attack - Lists and Table Set-Up

OK - so onto the lists and table.  First up  - the Army Lists bearing in mind these were the remnants of both forces from Game 1.Soviets1 x Soviet Naval Infantry Platoon (SNI), with 3 BTR-60PBs, a Metis Team and a SVD Marksman1 x Depleted SNI Platoon with no BTRs, only 2 squads and an attached SA-7 team1 x Anti-tank Section with no BTR, 1 x SPG-9 and 1 x Metis Team1 x Mortar Team with a 120mm Mortar and a BTR-60PBT-55AMV Platoon with 3 TanksT-55M Platoon with 3 Tanks2 x PT-76 Light Recon Tanks1 x ZSU-23-41 x SA-91 x BRDM-21 x Mortar Fire Controller with a UAZ-4691 x Shore Fire Control Party with a UAZ-4692 x 1st Target Priority Fire MissionsTotal Points: 627  Total BR:35  No Officers but 4 Platoon CommandersDanes1 x Mechanised Infantry Platoon in 3 M113A1, with 3 M72 LAWs1 x Self-Propelled Anti-tank Team in a M1501 x Medium Mortar Team1 x Depleted Hjemevaernet (HJV) Platoon with 1 M72 LAW & "Behind Enemy Lines"1 x HJV Medium Anti-tank Team with "Behind Enemy Lines"2 Centurion Mk 5/2 DK

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The Zealand Campaign - Game 2 - Follow-On Attack

Well it's been a while since I've been able to post up anything but new lists, rules etc but my life has finally settled enough that I can start playing a few games.Back in December 2017 a couple of mates and I had the first game in my Zealand Campaign.  I’m not expecting anyone to remember that (I barely could) but if you want to read about it, you can find some background information here, copies of the Operational Orders here, the pre-game and table set up here, and the After Action Report here.In a nutshell, WW3 began on 7 July 1986.  Today’s date is 16 July 1986.  Polish Airborne and Naval Infantry landed on the Danish Island of Zealand yesterday near Ringsted and Koge respectively.  Earlier this morning elements of the Soviet 336th Naval Infantry Regiment started landing at the small port of Faxe Ladeplads, to the south of Koge.In Game 1, the assault elements of 336 NIR set out to establish a beachhead.  Driving inland they came across the first significant Danish resistance to

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First Epic Star Wars X-Wing Game

 Imperial Raider in all its glory.We were away for the weekend, visiting Brighton to see friends and the Godchildren. The trip down was windy, but we managed to get there without being blown off the road. On Sunday we got to play a game of X-Wing.Second turn: everyone has moved into range And Dylan's chose his mum's Falcon as his target.This was the first time  the huge ship rules any of us have played with a large ship. Fortunately, Dylan is a sharp cookie and did all the hard work of explaining how his Imperial Raider flew and fired.We played one of the scenarios from the Imperial Raider mission book where the Imperial force had to destroy some debris that the Rebel Alliance were trying to salvage. Chloe's TIE Interceptor is about to be hammered by the two T65 X-wings flown by her dad.We divided into two teams. Our two Godchildren commanding the Imperial forces. Dylan took the Imperial Raider; and Chloe flew Darth Vader in an Imperial Advanced TIE fighter, and took a TIE Interceptor as her seco

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Deadzone and Cystoscopy.

I didn't plan much for last night at the club as my holiday looms and I had other things preying on my mind (see below), so I took up Simon's offer for some fun with Deadzone, a sci-fi skirmish, a few people were MIA this week so only three games were on offer other than Deadzone; X-Wing, Frostgrave and Age of Sigmar, not a historical game in sight.Deadzone is much like a host of other games of its type, lovely figures, small table, plays quickly and doesn't last long, despite this the book looked fairly complex to me as opposed to say Dead Man's Hand which has about 10 pages of rules. The game itself proved to be fairly simple although like any game you play for the first time you will not be able to appreciate any subtleties. In the first skirmish I was given The Plague, horrible looking people up to no good, I think the enemy were humans or one faction of them. I simply tried my best and rushed in, obviously I was quickly shot down and Simon won the game comfortably. In the second we changed sides, I had l

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What happened there?

Stewart turned up on Saturday morning for our planned wargame weekend, first up was several games of X-Wing then a War and Conquest game to refresh the rules for April (see below). X-Wing is undoubtedly Stewart's game and I like to think WAC is mine, pride cometh before a fall.I ran four X-Wings in the first game as I had had success with this at the club and was quietly confidentish, I completely mucked things up and on one turn I did not even get a shot off, I was then taught how to really play the game, first blood to Stewart. In the second game I took two B-Wings, these fly like bricks, an X-Wing and an A-Wing, Stewart had the Hounds Tooth a big ugly monster of a ship, but one which never seems to have much success, especially at the club, another two ships escorted the beast. I got everything right this time and got a very good win destroying all the enemy, my first ever win against Stewart, honours even. For our final bash we both had Imperials and both had two Tie Defenders along with one more ship, I

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We wus Robbed Sir.

 Muskets and Tomahawks last night, I arrived a bit late so the terrain had all been set out and as I chose to be British I was handed my OOB and orders. There was a French spy around, a Jesuit priest who we had to apprehend while keeping the unruly savages at bay, as we were the vanguard our forces arrived piecemeal so for the start of the game and most of the rest of it I had two light companies. To get further troops we had to reach certain points on the table, so it was my own fault I left my regulars to near the end.As my Jocks set about reaching the first reinforcement point it became apparent that there were a lot of Indians in them nearby woods. I thought here was an opportunity to get some points by wiping out the savages while holding the left flank as Rob made his way to rescue the settlers near the river. As ever my shooting was terrible and it took me a long time to make the left secure, so much so I did not make my way to the next reinforcement point until almost too late. Rob meanwhile took

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