AAR


Attack, nope.

Out to an almost empty club last night, only a boardgame and my game of Chain of Command, most of the troops are on R&R I believe.So, I wanted to play a game of CoC, it was not serious and was merely a training game for both Simon and I, my games with Stewart went fairly quickly but then he has been playing the game for some time, so this would be very different.We rolled a dice for the scenario and got an Attack and Defend situation, I was the attacker and had to force Simon's Russians from the table or capture the very end house. I took a StuG III, and an infantry gun along with an adjutant for my supports, the main troops were an infantry platoon, Simon had Soviet infantry along with a flamethrower (natch), a heavy machine gun and a 37mm anti-tank gun, a pretty little thing.I hastily brought on a squad and put them on the front line behind a hedge, a mistake as it turned out, Simon then managed to get two squads and the HMG on, these gave my boys a lot of hurt. I then managed to get the StuG on but it

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Up, up and away!

Club night again and Wings of War. A long time ago I mucked about with the bases and added magnets and glued everything together, this was a mistake as I now need a large, deep box to hold the stands and it is a hassle finding what I want in the box, I have around 50 models. The last time I had them out I dropped the box so had to spend an evening sorting and gluing everything before packing up last night. I digress, for a change I decided to let the Armee de l'Air take to the skies against the Luftstreitkräfte, I also wanted the Germans to use their legendary triplanes and Albatross scouts.My flight.Simon's flight.Rob's flight.There were three of us and Simon and I were the Germans, we had one triplane and two Albatross each, a mixture of DIII's and DVa's our job was to prevent the French bombing a target behind our lines. Rob, the Frenchie, had a Spad and two Breguet 14's, if a plane was shot down it was resurrected in the next turn and started on the table edge, the French would not know how successful the

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Murder in the Woods

Club night and summer continues to be rubbish, warm enough but grey and still lots of rainclouds and as we say north of Hadrians Wall "the nights are fair drawing in". No matter, Rob served up another Muskets and Tomahawks game and this time I went out on a limb and took charge of a bunch of eco friendly First Nations, no only kidding, a large blood curling war band of Red Indians hell bent on murder and mayhem. The scenario was simple, there were a couple of bunches of civilians roaming aimlessly in the woods and we had to either capture them (Rob) or kill them (me).I found myself up against Simon and his Irregulars, in keeping with my character I decided simply to bludgeon my way forward, this plan was scuppered in that the Yanks managed to leap across the table at a great rate of knots and give the civvies protection before we got close. The second turn also seemed to favour the Yankees although Rob assured me we had activation cards somewhere in the deck.Nonetheless I did manage to threaten Simon's right

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Martlet moves on.

Stuart came along today to continue our 'Operation Martlet' campaign, he had to be careful as the village main road is being resurfaced and there is a blanket of tar encrusted gravel over everything, I am willing to bet money that this will no sooner be complete than it will be dug up in the next few months for broadband cables, water leaks, electricity problems or simply just to use up the budget before someone claws it back.Anyway, Stuart arrived safely and we got on with campaign turn five. Previously the Royal Scot's Fusiliers had taken most of the day (25th June) to oust the tough defenders from the outskirts of Fontenay, by 2000 hrs the Jocks were knocking at the door of the village itself. For this game I took an extra squad, a Sherman, a 3" mortar and a 2" mortar, I also asked HQ for replacements, with all my squads back up to full strength I was feeling confident, there was a lot of terrain and possibly no German tanks. Stuart did not bring a tank to the party but beefed up his squads instead, he als

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Another New Game and Stuff

Club night and I was joining yet another new game bought by our club magpie Stuart, who actually brought two, but we only played one, Battlestar Galactica. This game is produced by the same people who now own Wings of Glory (aka Wings of War) and it involves small model spaceships in dogfights where no one can hear you scream. Can I just say here that some of the players know more about these spaceships than is healthy, you know who you are, I couldn't tell a Viper MkI from a Mars Bar, I could but you get the idea.Anyway on to the game, it is far more complex than Wings and in our 'training' game I got the impression I needed a degree to fly the thing, you have a small control box and you have to take in speed, kinetic energy, heading, height and other stuff, the cards are also way different from the one dimensional WWI cards and give all sorts of manoeuvers, speed and difficulty on the one card. It became apparent that the space equivalent of the hand brake turn is the way to go. You play two cards at a time

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Yes, Martlet again.......

I set off early this morning in rising heat to genteel Grange-over-Sands and the Keg and Kitchen pub where Stuart runs the micro brewery and hence is allowed to use their large upstairs room for wargaming purposes. Stuart had already got my parking ticket so I got all day for £1 and that is a bargain you won't get in many places, he had also set up the table and very nice it looked too, I had brought a couple of buildings if needed and the hedges he requested.I had read the rules and the campaign booklet but I don't think a lot of it stuck, you really need to play rules before you understand them completely and I get confused at times, as I did with the turns and phases, Stuart had to patiently explain the whole thing to me and I am still not sure I understand it, my homework for tonight.My new Patrol markers. How did the games go, well I won't bore you with the details of Probe into Fontenoy but once again the British got nowhere while my Sherman and the Panzer IV spent most of the turns trading shots,

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Rebels and Patriots

Fairly quiet at the club last night, one RPG game, one Age of Sigmar and Rebels and Patriots run by Stuart, I volunteered for the latter, it has been played a couple of times at the club but I was still in Saga mode then, I have since escaped from that.The game was a continuation of a campaign I think or a linked series of games, loosely involving the same characters if not players, this gives a kind of narrative to the players efforts and seems to be de rigueur these days with skirmish games, either this or a whole series of events triggered by dice rolls. Did I like it, it was fine, I can only compare it to Muskets and Tomahawks which I really enjoy. It is very easy to play, all of us picked up the mechanics within a turn or so, when shooting you have to score so many hits to kill, for instance if your target is in open ground every two hits kills one man, in cover every three. Like M&T shooting and combat can be brutal and deadly, shooting is to me strange, you can fire through woods, visibility seems

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End of a Saga

Another Saga game last night at the club, as the Saxon lord I was being invaded by Alex's Carolingians, at least I didn't have the Byzantines. After the preliminaries to win the game we had to kill the opposing leader, fair enough. I had thought the Saxons would have the option for javelin armed levy, but no, all bows, these have been completely useless in my battles so far and very often do not even get to loose a volley.Alex did not do anything in the first round apart from load up his 'board' for the coming battle, the Carolingians have a certain Saga thing, along with others armies, which can give them a large advantage in battle but it needs three dice. This suited me as I managed at last to move and shoot my archers, they dealt out death from above to the Carolingian Warriors, five out of eight hit the deck, great start.Alex responded by charging the archers, these guys bravely held off the Hearthguard by not dying in droves but merely retreated a short distance. There now followed some back and forth f

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Shoot Out

A cool evening last night for the club but I still braved the weather in my shorts, too lazy to change. After being all campaigned out with Bolt Action I decided to drop the first campaign and instead learn from the second. There are things which were wrong and having now fought five games I think I need to use the Patrol Phase from Chain of Command, although I do not like CoC this part has always seemed like a good idea. So instead of a campaign game I took along the Cowboys.A simple shoot out was on the cards, the back story being two mining outfits are at each others throats and one decides to hijack the others latest consignment of gold on its way to the Wells Fargo office, as the escorted wagon arrives in town the boys in Rogan's Bar get all het up and decide to throw down on Main Street.As the Newby Co. men move along the street two Anderson men climb on to the roof of Rogan's and open fire, all hell then breaks loose as the rest of the Anderson men exit the bar the better to take down their opponents.

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Lady Luck Continues Her Game

Stewart turned up yesterday for the start of my second go at Two Fat Lardies Operation Martlet but using Bolt Action to fight the battles. Fortified by a lunch of champions, Scottish bridie and beans we set to.I tried before as I said with these TFL campaigns and didn't get very far blending them with Bolt Action but I wanted to fight something with a plot and they seemed the easiest option, for anyone just visiting I do not like Chain of Command so have defaulted to Bolt Action.In this particular campaign the Allies (me) have eleven days to take the town of Rauray, their victory or otherwise will depend on when and if they get there, both sides are almost even at the start albeit the German squads have slightly less men, not a huge disadvantage as they are defending, they also get a tank. The British on the other hand get so many points to bolster their forces, you can get two Shermans or one and some other additions. In the first game the British are attacking over a long coverless front. There is a patrol

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It Can't be the Dice

Saga campaign game again at the club, one of my two defending games, Saxons had invaded the empire and I had to sort them out, they had obviously heard of the fabled wealth of Byzantium and came to grab their share.Once the preliminaries were out of the way we had five turns to play, in a line I had Hearthguard, Warriors, Warlord, Hearthguard and archers, I cannot not take archers as far as I know, I had decided this time to plonk them in some terrain which helped their defence if attacked. The Saxons (Dan) put most of his men on my left and at when it looked like his hearthguard might suffer from some archery (yeah right) he turned these towards his right as well. So I moved the archers forward as you would do, but this was a mistake, back came the Hearthguard at the trot and smashed into the archers, shades of Manzikert again.Byzantines But this time the archers did not die in droves, well they did but enough remained to fall back, this opened up some opportunities for me, I ran my cavalry into the Sax

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Back to Fontenoy

Quite some time ago I attempted to run a solo campaign from a Chain of Command booklet entitled Operation Martlet, it really didn't work and I made it too complicated by trying to mesh both Bolt Action and CoC. With my WWII forces looking good I decided to revisit this campaign and have roped in both Simon and my son Stewart. This time I have simply used the CoC book for the bones of the campaign but am fighting the games with Bolt Action, I am also not going into depth with how the sergeant feels about his officer or whether he has come up from the ranks or is a Hooray Henry. No doubt all interesting if you have the time but I will make it up as I go along. We are using a couple of house rules at the club and maybe a few more at Casa Anderson when we start at the beginning of July, both games I hope will be a learning curve for more of the same later. In this game I am German and in the one to come I am British.We kicked off last night as the 11th Royal Scots Fusiliers probed the outskirts of the village of

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Back to Fontenay

Quite some time ago I attempted to run a solo campaign from a Chain of Command booklet entitled Operation Martlet, it really didn't work and I made it too complicated by trying to mesh both Bolt Action and CoC. With my WWII forces looking good I decided to revisit this campaign and have roped in both Simon and my son Stewart. This time I have simply used the CoC book for the bones of the campaign but am fighting the games with Bolt Action, I am also not going into depth with how the sergeant feels about his officer or whether he has come up from the ranks or is a Hooray Henry. No doubt all interesting if you have the time but I will make it up as I go along. We are using a couple of house rules at the club and maybe a few more at Casa Anderson when we start at the beginning of July, both games I hope will be a learning curve for more of the same later. In this game I am German and in the one to come I am British.We kicked off last night as the 11th Royal Scots Fusiliers probed the outskirts of the village of

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Manzikert comes to Lancaster

Not a bad night last night albeit still not what I would call summer, I had a Saga campaign game to fight, we had to move rooms due to our usual room being decorated and the smell of fresh paint prompted horrible memories of the missus wanting jobs done.I was leading my Byzantine raiders in an attack on Fran's Carolingians, after my surprise win in the last game I was if not confident fairly positive about the upcoming struggle. My first choice was a bad choice and I forgot completely how the army had faired in a training game, I went for mounted archers for the Hearthguard, I mentioned before the real army had a lot of archers both foot and mounted but this seems to have been ignored by Saga, at least in respect of their Saga abilities. We had to split our forces into two, so I put my foot archers and some Hearthguard on the left with the heavy spearmen, more Hearthguard and the Warlord on the right, my plan was to shoot to death the enemy opposite my left and then turn my men to help on the right.The Byzant

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SAGA, slaughter and a surprise

Summer has not yet caught up with the north of England and I braved the cold and rain to go to the club last night. I was fighting my first SAGA game of the club campaign, my Saxons had decided to attack the Pagan Rus, my Byzantines have raided the Carolingians and this will be fought in two weeks.Dan who is running the campaign helped with the set up and we had to kill each others Warlord to win the game, I don't think this is easy in SAGA but I may be wrong, I set up with the Warlord and his Hearthguard on my right and Warriors and bow armed Levy on my left, Paul had Javelins and Warriors facing my left and his Warlord, Hearthguard and Javelins on my right. I got nowhere with my archers so had to move them forward while I put my Hearthguard in defensive ground to their front, the Warlord started inching towards my left.Paul was aggressive and attacked my Levy, his men lost the fight and were then attacked by my Warlord who slaughtered most of them and caused the survivors to retreat, I now had the upperhand

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