AAR


Vorwarts!

Chain of Command at the club last night, and a typical miserable night weather wise. We took a scenario from the Kampgruppe von Luck mini campaign, a probe by the Germans where I had to get men into the enemy deployment area. You do not get a lot of support options in this campaign and the only vehicle is a hybrid assault gun  added to the strength of 21st Panzer Division, there is such a vehicle available from Warlord but hey, I am not made of money and besides it would not turn up before the game.I therefore thought it best to overwhelm the elite British paratroop defenders so chose to bring four squads supported by an MMG and a Forward Observer with an 8 cm mortar off table. I don't think I got great Jump Off Points but I managed to keep the British points well back from the centre of the table. I moved a squad up through the nearby orchard, no idea why in hindsight, but it proved a good move in the end as Rob deployed most of his men in and around the farm buildings and they drew his attention for mo

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Mahd, just Mahd

I brushed up my muttonchops and pinned on the old VC and headed off to teach the Fuzzy Wuzzies a lesson. Black Powder Colonial at the club last night, haven't played this in a while and it is always good fun with plenty of laughs, this game was to be no exception.I had command of the British (natch) brigade which I had split into two components one under General Fraser Cameron VC and the other under General Humphrey "Bumbling" Cavendish, Stuart commanded the Indian Army brigade on my left, we had to take supplies to a small contingent of Egyptian policemen holding a fort just outside a hostile village. As we neared our objective we met a large host of the enemy attempting to foil our relief plan, I decided to split my forces to go around a small oasis and as I did not see any cavalry to my front simply engage and shoot them down in droves, Stuart was to take a large hill with a part of his force to defend his flank while moving a second force, with the supplies, towards the fort.My brave boys.The objective.Th

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If you go down to the woods..........

Muskets and Tomahawks last night courtesy of Rob and his lovely figures. A fairly simple scenario with none of Rob's usual surprises so we had a British force comprised mainly of light troops and Indians against an American force split between regulars and woodsmen. I took the Scots of course with some Indian allies and prepared an ambush for the Yankee regulars marching along the road, Rob meanwhile held a small farm.Simon obviously saw the ambush coming and deployed on both sides of the road his skirmishers walked into a hail of fire and were eventually reduced to one man, or woman Reg, who we decided was Davie Crocket although I called him Davina, all that fur. I digress, I advanced my Indians towards the battle line and then thought better of it and pulled them back, I sent one warband towards the farm as the American Green Mountain Boys had turned up and it looked like Rob would need some help as his cannon had had to retreat and was now covering the road instead of cutting down the woodsmen.My JocksMore

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X marks the spot

A bit late on the keyboard this week, been a bit lazy of an evening, well, not lazy just got back to painting and have hit on an excellent TV series which needs to be watched and not painted to, more below. X-Wing at the club this week as Simon has upgraded to Version 2, he fielded a Scum and Villainy force while I sorted out two Rebel and one Imperial force as I thought the games would be short and sharp with me on the receiving end.The game kicked off with me flying four X-Wings and the bad guys turning up with a Y-Wing, two Headhunters and a Firespray, I kept my squadron close and their first salvoes took out the Headhunters who seemed to rashly put themselves in harms way without the support of the other two ships. A really good and unusually effective start to one of my games, I now turned on the Y-Wing and she too hit the deck or whatever passes for the deck in space. I had now lost one of my X-Wings but was still well ahead as I turned on the largest ship on the table. Simon now led me a merry dance as

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The only way is up!

My son came over for some Chain of Command, completely new to him and still relatively new to me, it was a good opportunity to get some of my new terrain out so I put down the outskirts of a small village complete with local car repair man, Church and Cafe, the terrain was probably a bit too close but I will watch that next time.Stewart chose the Germans and I had the British, which is just fine by me as I do not get to fight with them very often, the first game was a delaying action by the bad guys, there were not a lot of support points lying around so I settled on a Humber armoured car while Stewart went for a halftrack armed with a 3.7cm PaK. The Jerries got a couple of squads into a decent defensive position which I thought I could force with help from the Humber and some smoke from the 2" mortar. The smoke was not a big help as I could not get it on target, the Humber missed the 250 and the 250 missed the Humber, however the nearby Panzerschrek did not miss and left my armoured car a heap of burning, ta

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Dark Age War and Conquest

After enjoying a couple of good games on Sunday Simon asked me to give him another game of War and Conquest, more a learning game than a match to the death, so I was quite happy with that. I went with two Romano-British forces both with Allies, the armies were a mirror of each other and were kept basic, no fancy stuff like elephants, chariots, cataphracts etc.Parking at the club has now fallen foul of the modern equivalent of belt and braces, the building in whose grounds I have parked for what, over three years, maybe four now has girls staying in it, so in order to keep them safe bollards have been erected to stop cars parking, it seems strange that no one has mentioned that possible monsters on foot will have no problems but hey, what do I know.Back to the good stuff. Simon lined up with some infantry way out on his right then nearer the centre his cavalry, Milites, Picts, Comitatus and Franks, I put my cavalry on my left then two units of Milites, Saxons, Welsh and Comitatus. It wasn't going to be a fancy

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The lads come through (just)

The last time I led my brave boys on to the battlefield was back in May, so when Mark offered to come up from Leicester for a days wargaming I could not resist, I did warn him about the roads but it didn't phase him so yesterday was spent playing War and Conquest.There are several sets of Army Lists going about for WAC, the original Scarab lists, Gravesend lists and my own (carefully researched for my armies). Mark wanted to use the originals so no real problem for me as the one army I have not researched is the Seleucids and am happy to go with what everyone uses. The Patrician Romans are different, my own list differs in some respects, although I agree with Scarab's use of light armour for all the Roman formations as there is an historical argument for this, but I do not agree that there are no elite foot troops available the Palatini are average in this list and the bulk less so. This feeds from the fact that the Western part of the Empire was defeated hence their soldiers had to be rubbish, there were a l

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Go East Young(ish) Man

Not a bad morning, not raining for a change albeit the clouds are pretty grey. Poured down last night on the way to the club and dark as well, as much as I like heat I do like it to be dark when it's supposed to be so no car washing or gardening etc. on light nights.I digress, another round of Chain of Command on the Eastern Front, a leisurely combat again more for learning rules etc. than trying for an outright win, which is just as well because by the time we got sorted out it was 2000 hrs before a shot was fired. In future a lot of the faffing about at the beginning can be done before we arrive. The Russians were trying to delay the German advance, again I took infantry rather than panzergrenadiers and threw caution to the wind by taking in support an infantry gun and SdKfz 7/1 Quad AA halftrack and no tank. Simon took time deliberating between a KV or a 57mm A/T gun and MMG, thankfully he came down on the choice without the tank, although all my squads had one Panzerfaust 30 and the platoon had a Panzersc

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Even Stephen's

Although I bemoan my lack of wargaming on reflection I do OK, I just would like to do more, I have just been through to Stewart's for some X-Wing action to balance the scales somewhat as he is happy to play historical most of the time here at Casa Anderson. Coming up along with Club nights is a War and Conquest Sunday, it was to be a weekend but I cannot commit next month to two days, so Mark Walker is making the long trip up from Leicester, a keen player considering the state of the roads. I also have Stewart coming over for Chain of Command, so not bad really. My mate Billy in Scotland has built himself the wargaming equivalent of the Wolfschanze in his garden and is open for games, I was hoping to get up this month or next but real life has interfered, however it is always an option, maybe in October.Enough, what about the games, on arriving my grandson James was in the huff as he was not being allowed to play with Dad and Papa, so I offered him a game if he put a smile on his face, no, larger boy. Needles

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Attack, nope.

Out to an almost empty club last night, only a boardgame and my game of Chain of Command, most of the troops are on R&R I believe.So, I wanted to play a game of CoC, it was not serious and was merely a training game for both Simon and I, my games with Stewart went fairly quickly but then he has been playing the game for some time, so this would be very different.We rolled a dice for the scenario and got an Attack and Defend situation, I was the attacker and had to force Simon's Russians from the table or capture the very end house. I took a StuG III, and an infantry gun along with an adjutant for my supports, the main troops were an infantry platoon, Simon had Soviet infantry along with a flamethrower (natch), a heavy machine gun and a 37mm anti-tank gun, a pretty little thing.I hastily brought on a squad and put them on the front line behind a hedge, a mistake as it turned out, Simon then managed to get two squads and the HMG on, these gave my boys a lot of hurt. I then managed to get the StuG on but it

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Up, up and away!

Club night again and Wings of War. A long time ago I mucked about with the bases and added magnets and glued everything together, this was a mistake as I now need a large, deep box to hold the stands and it is a hassle finding what I want in the box, I have around 50 models. The last time I had them out I dropped the box so had to spend an evening sorting and gluing everything before packing up last night. I digress, for a change I decided to let the Armee de l'Air take to the skies against the Luftstreitkräfte, I also wanted the Germans to use their legendary triplanes and Albatross scouts.My flight.Simon's flight.Rob's flight.There were three of us and Simon and I were the Germans, we had one triplane and two Albatross each, a mixture of DIII's and DVa's our job was to prevent the French bombing a target behind our lines. Rob, the Frenchie, had a Spad and two Breguet 14's, if a plane was shot down it was resurrected in the next turn and started on the table edge, the French would not know how successful the

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Murder in the Woods

Club night and summer continues to be rubbish, warm enough but grey and still lots of rainclouds and as we say north of Hadrians Wall "the nights are fair drawing in". No matter, Rob served up another Muskets and Tomahawks game and this time I went out on a limb and took charge of a bunch of eco friendly First Nations, no only kidding, a large blood curling war band of Red Indians hell bent on murder and mayhem. The scenario was simple, there were a couple of bunches of civilians roaming aimlessly in the woods and we had to either capture them (Rob) or kill them (me).I found myself up against Simon and his Irregulars, in keeping with my character I decided simply to bludgeon my way forward, this plan was scuppered in that the Yanks managed to leap across the table at a great rate of knots and give the civvies protection before we got close. The second turn also seemed to favour the Yankees although Rob assured me we had activation cards somewhere in the deck.Nonetheless I did manage to threaten Simon's right

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Martlet moves on.

Stuart came along today to continue our 'Operation Martlet' campaign, he had to be careful as the village main road is being resurfaced and there is a blanket of tar encrusted gravel over everything, I am willing to bet money that this will no sooner be complete than it will be dug up in the next few months for broadband cables, water leaks, electricity problems or simply just to use up the budget before someone claws it back.Anyway, Stuart arrived safely and we got on with campaign turn five. Previously the Royal Scot's Fusiliers had taken most of the day (25th June) to oust the tough defenders from the outskirts of Fontenay, by 2000 hrs the Jocks were knocking at the door of the village itself. For this game I took an extra squad, a Sherman, a 3" mortar and a 2" mortar, I also asked HQ for replacements, with all my squads back up to full strength I was feeling confident, there was a lot of terrain and possibly no German tanks. Stuart did not bring a tank to the party but beefed up his squads instead, he als

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Another New Game and Stuff

Club night and I was joining yet another new game bought by our club magpie Stuart, who actually brought two, but we only played one, Battlestar Galactica. This game is produced by the same people who now own Wings of Glory (aka Wings of War) and it involves small model spaceships in dogfights where no one can hear you scream. Can I just say here that some of the players know more about these spaceships than is healthy, you know who you are, I couldn't tell a Viper MkI from a Mars Bar, I could but you get the idea.Anyway on to the game, it is far more complex than Wings and in our 'training' game I got the impression I needed a degree to fly the thing, you have a small control box and you have to take in speed, kinetic energy, heading, height and other stuff, the cards are also way different from the one dimensional WWI cards and give all sorts of manoeuvers, speed and difficulty on the one card. It became apparent that the space equivalent of the hand brake turn is the way to go. You play two cards at a time

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Yes, Martlet again.......

I set off early this morning in rising heat to genteel Grange-over-Sands and the Keg and Kitchen pub where Stuart runs the micro brewery and hence is allowed to use their large upstairs room for wargaming purposes. Stuart had already got my parking ticket so I got all day for £1 and that is a bargain you won't get in many places, he had also set up the table and very nice it looked too, I had brought a couple of buildings if needed and the hedges he requested.I had read the rules and the campaign booklet but I don't think a lot of it stuck, you really need to play rules before you understand them completely and I get confused at times, as I did with the turns and phases, Stuart had to patiently explain the whole thing to me and I am still not sure I understand it, my homework for tonight.My new Patrol markers. How did the games go, well I won't bore you with the details of Probe into Fontenoy but once again the British got nowhere while my Sherman and the Panzer IV spent most of the turns trading shots,

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