Last week I posted how I really advanced my work on the Gencon special by talking with my GMing team. Well, not only have I been able to make a lot of good work on that adventure, but by advancing the final part, the first part - which will premiere at Origins. Has also cleared up from my writer's block. All because the second part took shape! Now Part 1 of the Battle of Farelis is an adventure with a lot of story. There is much plot to be extirpated from it. Many significant NPCs with goals... As this is the first of the Saggakar Year Four adventure, I had to advance the story from last year's. With all my work on Akhamet and Rhym, I barely did any work on Saggakar in a year! It really was like reuniting with the old gang as the story and the plot I have been working towards for the first three years are now ready to come to fruition and the situation ready to explode! I am really pumped with this as I have been blasting encounters after encounters with like a million mini encounters in-between. This means
In our Against the Shadow review, we take a look at a cooperative horror-fantasy game from Schwalb Entertainment. The post Against the Shadow Review (Kickstarter Preview) appeared first on Co-op Board Games.
I happened on one of the DM's Guild Facebook Groups on a new author wanting to get some critique about his adventure. Jos-W put out an adventure called Perilous Nights in Eckwold by Dicey Games. He was asking for feedback on the adventure... and what better way to do so than to review it! So let's get to it, shall we? 1- Overall. The first thing I noticed about it is that the pdf is dry and without art (except for a set of maps at this end, an overall map with the distance of the main events would REALLY help). This felt like an Adventure League product in appearance. I will rate this as "okay", so 2/5. 2- Editing. I noticed a few issues here and there, nothing really jumped out at me. The issues were less with the English and more with the D&D terminology, like skill names having the wrong casing, magic items and spells not being italicized and capitalized. Okay. Okay, I'm an old and grumpy guy who focuses too much on these things. None of the issue prevented me from understanding, so I'll give it a 4/
In our Kingdom Rush: Rift in Time review, we take a look at a cooperative tower defense game from Lucky Duck Games. The post Kingdom Rush: Rift in Time Review (Kickstarter Preview) appeared first on Co-op Board Games.
In our Champions of Hara review, we take a look at a fantasy adventure game with multiple game modes from Greenbrier Games. The post Champions of Hara Review appeared first on Co-op Board Games.
In our Heroes of Terrinoth review, we take a look at a cooperative fantasy game from Fantasy Flight Games. The post Heroes of Terrinoth Review appeared first on Co-op Board Games.
Here we take a look at Hellboy: The Board Game, an upcoming cooperative game from Mantic Games based on the popular comic book series. The post Coming Soon – Hellboy: The Board Game appeared first on Co-op Board Games.
During the fall of 2018, I began work on updating an adventure I wrote for Pathfinder. The more I wrote, the more it changed shape into something completely different than what it started out as. Then last year, I got three groups of great playtesters provided me with feedback. I went through many rounds of editing to get things all nice and ready. I took a lot longer than I initially planned to, but the final product is worth it. Final tally is a 43 pages adventure that will take you AT LEAST 12-15 hours to complete, with near-limitless possibility for expanding. The time was confirmed by four tables of players. This says nothing of the awesome artwork Irene did for the adventure. Ravenloft Dreams of Dust is now available through the DM's Guild.
After a forced march around the parade ground and a breakfast of fruit, veggies, and bread in the mess, Afheesh (played by your dear narrator) went to the bursar. He collected the previous day’s pay, 95 bronze thorns (it would have been 100 but for the 5% Mezcor tithe). He spent the rest of the morning atop the thorns above the gates spotting for incoming caravans. Less than an hour into the shift on the battlements, the rest of the guards, Thorn-runner ratlings like him, were asleep. In frustration, Afheesh approached the ratling wearing the captain’s helm, also snoring in a dirty corner. The helmet was a bronze peaked open helm with a thorn design around the edges and a faded and ratty red-dyed horsetail, there was a groove just above the brow for a turban wrap, which was missing. Portions of the bronze were badly tarnished other spots were polished to mirror shine. The helmet did sport some signs of combat, blade gashes and multiple dents, all old and oxidized. The snoring ratling once wakened turned over
Here we take a look at Legends of Sleepy Hollow, an upcoming cooperative adventure game from Greater Than Games. The post Coming Soon – Legends of Sleepy Hollow appeared first on Co-op Board Games.
The pair of guards walked in, one with a bottle of wine, the other placing the key in his satchel. He lit an oil lamp and then set to lighting the fireplace. Afheesh (played by yours truly) from just up inside of the flue, could hear the second guard pop and pour the wine. He was shaking with anticipation. His vengeance was soon at hand. Two thuds on the floor indicated that their helmets were off. The first grabbed some logs from the woodpile next to the fireplace. Just as the first guard knelt down to place the first log into the hearth, Afheesh picked a chunk of cinder from the inside of the chimney and flung it down. Of course, the first guard poked his head in to check it out. Suddenly, Afheesh dropped down and stabbed him in the neck. Wufcor (played by Isis) leapt from his hiding place under a table stabbing the reeling guard in the back. Sikeek (played by Jenn) sprung from her dark corner and stabbed the wine guard who then snatched a fighting spear from the wall. Afheesh redoubled his efforts against
This past Saturday, I got to finally run the upcoming "Dreams of Dust" adventure. This is my first foray into the Ravenloft setting. I did run a few campaigns in there way back when, but I never liked the way the Mists behaved or how the "setting" worked together. I do like how you could get people from a variety of worlds get together... This is one of the things that actually happened, and that made the game special for me. My playtesters did a similar things and I thought that was really cool. Speaking of playtester, David, Joe, Jon, and their crew gave me some invaluable information on how to improve the adventure and the biggest problem they reported - not knowing what they should do - was addressed. Unlike other adventures, there is no "this is what you must do"-type of introduction. The adventure is more than simply going and beating up monsters - though there is some of that. The environment itself is hostile in ways that make the adventure much more difficult for the PCs. The party was, based on
Part 1 | Part 2 There is one thing about writing as a stream of consciousness, the way I started with the first two parts of this series. You keep getting ideas and more thoughts cram into your head. One thing I like about blogging vs vlogging is that the mass of craziness that fill my mind has to be organized. I can't just blurt out twelve things at once. So while I originally planned a two-parter... I had to expand this to a third part... Because of the many side ideas and thoughts I came up with were related but not really formed, I put them at the bottom of the text file for later as I kept on thinking about shorter stuff. But then, after I completed the two posts (it was one I decided to later split in two), I saw the many ramblings and partial thoughts: "Masks x 3", "I3-5", "longer=more dev/harder" and a few that just don't make sense. Enough rambling, here is the post, after a little clean up... Mega-Modules or Adventure PathHaving put down my thoughts on one-shot modules (Part 1) and on tournament
A few days later, the pair of ratling villains, Afheesh (played by yours truly) and Wufcor (played by Isis), walked through the crowded streets at evening. The pair neared the plaza of the Blue Well and the Dancing Rat Tavern. They were going to drown their sense of loss in a sea of cheap booze. Even possibly work off some frustration in low stakes fights there and then maybe start recruiting for their own gang. The roguish pair stepped up to the saloon doors. Overgrowth partially buried the tavern building underneath the snaking thorny vines of the Thorn-Ring. The hedge of thorns that serves as Tangelthorn’s city defenses along gatehouses and partial fortifications at all four compass directions. The thorns spilled over the top of the three-story building canopy-like and wrapped tightly around the eastern half, the thorny vines at grips with the alien waxy-orange masonry. The ratling companions strutted into the yellow lit, smoke flooded tavern. The thorn-creepers had extended into the bar itself cramping w
Check out Part 1 of this essay or sort. The Convention AdventureWhat used to be called "tournament modules" during the days of RPGA... These are mostly self-contained adventure designed to be run and played in a 3-5 hour time slot. These are the adventures for Pathfinder Society (PFS), the Adventure League(AL), and the Legacies Organized Play Campaign. They adventures average around 20-25 pages, with a high variance (typically on the higher end). The Adventure League has a large boiler plate that takes a number of pages, but that provides a good way for the GM to interact with the setting. Pathfinder Society adventure do not have that, and tend to get right to the point, often without giving the GM some important setting notes or sending the GM to a different book with more information, later years have remedied this problem to an extent. Legacies adventures are the shortest of the lot, around 15 pages. The older Pathfinder averaged around 20 pages, while those for 5th edition average 13 pages. So there