Two further games of HotT for the evening, this time Weird World War 1, and both 24 points,, Andy's host hasn't quite reached 48 points yet.For the first game I field an aerial hero general, and a magician, two riders, and a mix of shooters and blade. Andy fielded shooters, hordes, blade and a hero general (the captured Mk IV)Deployment, from behind the British linesGhostly German hordes, shooters and the hero generalThe British aerial hero buzzing around behind the British linesRiders take the British left wingAdvance ...The British magician (artillery observer/counter battery team) ensorcels the British hero on one of those 1vs6 die rollsThe British stronghold.. a mystical deathly chateauBut Andy manages a 6, and brings the ensorcelled hero back to attack the British strongholdBritish bayonets (blade) advance against the GermansAction....The hero is repulsed but goes in againAnd destroys the British stronghold... So, time for another game, for which we each change the composition of our forces, just be
after action reports
Finally some post Christmas HotT, and what better to start with than 48 points of napoleonic Hordes of the Things.My French are currently a pretty ordinary bunch, some French columns as behemoths, a hero (one of those flashy hussar types) and a magician general to represent Napoleon himself.Andy's British were again pretty standard, but featuring the amazing riders that Andy has crafted.. very fantasy-like. We played across a 4'x3' playing area.Deployment view from behind the French line, the battlefield shortened with the inclusion of a river deployed by Andy as the defender.The British left - shooters backed up with more shooters, a hero, and those brilliant ridersThe British right anchored on the river - that's a hero general with the flag. Eddie Izzard's voice rang out with the cry 'Have you got a flag?'The French right, behemoths supported by shooters, Napoleon himself with a couple of bases of knights (Grenadier a cheval of the Guard)The man himself - napoleon, a man some saw as having magical powersThe
Our experiments in playing Spearhead with 20mm figures and models continues. In Spearhead everything should be based on bases 1.25" square. This creates more accurate combat frontages, and troop densities. The issue is the size of vehicles. Vehicles in 1/72 obviously don't fit on bases 1.25" square. This means that individual models, representing troops of 3-5, vehicles occupy a disproportionately large area on the table surface.In our last game we played with a scale multiplier of 1.5X. This meant that vehicles were closer to the right densities, although correspondingly infantry on the standard 1.25" bases occupied too small an area. Even though we played on a larger table area, it wasn't 1.5x the standard 6'x4' area that we usually use. Therefore troops moved further, action was joined much sooner, weapon ranges were longer and so more of the table area could be dominated by fire, and the opportunity to develop the game more fully with manoeuvre disappeared as you were on your enemy far too soon
Northern France, 1940, and the BEF continues its attempts to resist the Wehrmacht's assaults. This was the second WW2 Spearhead game Andy had played, and this time he opted to command the BEF forces.Using Keith McNelly's Scenario Generation System, I'd created a British Armoured Division Defend list, and a German Panzer Division Attack list. There were errors in my lists, as I realised a little too late, in particular, I'd taken two British Armoured Regiments at half strength when the system normally allows reduced strength units that have had no more than a third of their fighting stands removed. However I guess as we are the authors of our own scenarios, this was OK.In this game I layered in artillery, with both sides having access to divisional artillery, and both having corp level guns available for limited counter-battery work.The battlefield, with BEF defending from the left, the German forces attacking from the right Andy deployed one battalion forward holding the most advanced objective, with a s
In the midst of what at times is a slightly insane work schedule, I grabbed at Keith's invitation to play a little 'Sails of Glory', it being the Glorious 1st of June and all. Adrian and I commanded four British 3rd raters, while Jon and Keith co...
… The post Operation TONGA episode 2 appeared first on Model Dads' blog.