ancients


Clash Of Empires

With our recent conversion to Great Escape Games Rule sets ,Rules of Engagement for ww2 and 1914 for WW1 &7 Days to the Rhine for the cold war period ,it only had to be a matter of time before we looked at Clash of Empires for Ancients and Dark Ages .I must admit my wargaming buddy John bought them a while ago for his Romans and Brits but when I read a review stating they could be used for the Dark Ages and medievils I took th plunge and I am glad I did , I got the main rule book and the Age of Ravens supplement for the Dark Ages .The main Rule book is an hard cover ,full colour book packed with rules ,advanced rules and army lists & scenarios , a full index and list of figure manufacturers ,they are laid out really well with the pages colour coded for each section such as movement and combat they are 192 pages long with the army lists covering Early Imperial Rome ,Germans,British,Caledonian & Dacien.The Supplement is again hardback ,split into 3 sections Wolves unto the fold ,covering the early D

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Back to Reality

We flew back into the UK early on Sunday morning and two days later I still haven't fully recovered from the exertions of our holiday or the lack of sleep incurred on the flight. I have however been able to sort through nearly a thousand photo's (!) and here is a very small selection of the wonderful history we explored. Probably not a good idea to wear a black t-shirt!! Exploring the remains of a Byzantine-era fort in Paphos4th Century BC coins in the Cyprus Antiquities Museum with the face of Alexander the Great on themLead slingshot dating from the Hellenistic periodBronze Hellenistic Period helmet  Heading into another hole in the ground...lucky I had a torch!18th Century firearms displayed in the Limassol Castle MuseumThe Young Padawan was my trusty sidekick through many dusty adventures exploring the archaeology of the islandDown in the Tombs of the Kings (no actual kings were buried here...just very rich noblemen)The spectacular amphitheatre of Kourion is not to be missed. Now

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August Hobby Update

The last few weeks have been good hobby wise.  I came home to find Alan had painted us up matching forces for Mortal Gods so we have been enjoying that a great deal, pitting his forces from Megara against my polis of Melos: Naturally, all the hoplons are hand painted Alan laments are rare setback on the battlefield Reilly and I rediscovered our Blood Bowl treasures and had a few games. 1 win to him and 1 tie but lots of fun all round. Now considering playing in the upcoming MOAB tourney... A painted a couple of fun things from 1st Corps: There is a black sheep in every family! I just had to have this priest for an Objective marker in Mortal Gods And I found out there will be 2nd edition Frostgrave released in June next year, which is very exciting! https://therenaissancetroll.blogspot.com/2019/06/frostgrave-second-edition.html And now I'm off on a holiday to Norway for a few weeks - cant wait!

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Hittites DBA 1/24b completed

Motivation is a funny thing. The figures for my DBA Hittite army have sat in their box since before 2011 ( I remember that because it was our earthquake year). I bought them because I've always loved chariot armies. My first was the Minoan army, completed quite a few years ago now. I bought the Hittites and the Early Achaemenids at the same time. The Achaemenids are another story.My interest in DBA had waned, as 'gaming interests so often do. However a resurgence in interest was brought about as I have been able to try some DBA 3.0 games with Keith, Jim, and Andy.So in amongst those frenetic work evenings I have managed to paint the Hittites.Righto, what's next?

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SPQR - Rule review and first thoughts

A little behind on postings, last weekend saw the first run through of the newly released offering from Warlord SPQR, it's Ancients warband sized game. Having just sold my copy of Warhammer Ancient Battles it did very much remind me of these rules, with a traditional approach of IGUG rather than Warlords Bolt Action random dice picks.The rule book is in the style of many of the Warlord offerings with plenty of eye candy and a bunch of scenarios for each faction.The rules seem simple enough but you will need a bucket of d6 for example in the Warband attack on the Roman legion the German's rolled over 50 dice.... Good job the defenders had over 40 defence dice to counter the assault.You don't get many Romans for the points on offer we played with 870 points aside which give the  Romans two heroes, a unit of Legionaries, an archer unit and six Numidian light horse. The Germans also had two heroes, three units of warriors, one of slingers and another of archers. We played the scenario "Fall of Hero

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Yet more terrain

I've been working on more terrain elements for my 6mm To the Strongest! games. Having made some smaller items a few weeks ago I wanted to make something a little larger that could be used as a significant terrain feature in a game. These are generic enough to be used in a number of scenarios. I'm probably going to make a lot more in the coming months as I'm hoping to significantly increase my storage and gaming space in the not too distant future (more on that in a couple of months).The Marshy StreamThis is a two-part model that can be combined to form a significant feature. I envisage this being used to branch off from a river and represent a bog draining into the river or a shallow valley filled with rough vegetation. The marsh forms a linear barrier that can't be crossed but the land around it is treated as rough terrain and can be traversed by some troops, albeit as a difficult activation.Large HillWell, it's a large hill...there's not much more that can be said about this. I've made this to sit along a t

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Solo Wargaming - To the Strongest!

Regular readers will be aware that I have been playing more solo games recently and its a trend that will likely continue. I'm still attending games at Posties Shed-o-War but I only average about one game a month, especially during the summer when other events and holidays reduce availability to join the lads for a battle. The young Padawan can occasionally be arm-twisted into joining me for a game of To the Strongest! at home, but if I want to play with my 'little men' more often, solo play is the best way forward. This long overdue article discusses how I achieve realistic games using these wonderful rules. You may have a different approach and as always comments and suggestions are very welcome.I have played quite a few games solo now and have slowly been developing a method for 'automating' one side so I can play against an opponent that still has the ability to surprise me, or at the very least put up a stiff fight. The rules for TtS! already introduce a certain amount of friction and no commander c

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Mortal Gods - 1st Outing.

Whilst work on the Spanish continues at pace with a deadline of Thursday to get them tabletop ready, a rather fun distraction with Paul rolling out his fantastic Greek collection for Mortal Gods.The mechanics are simple with each unit/character gaining a pebble, White for units and Black for leaders and heroes. You also have three Red omen pebbles which generate a positive or negative event card which can impact characters or battlefield events. Be careful though once all the red stones are drawn the turn ends.Combat uses specialist dice with Swords for attack and Shields for defence, depending on your character you might get to use the pegasus symbol to aid you. You roll off attack dice vs defence dice but only if you burn your unt action (in which case you take your colour pebble out of the bag.) otherwise you roll against your armour, this is good as it can pin troops if they choice to burn defence dice to keep casualties down. As you would expect Hoplites are good in defence but skirmishers with no armour

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Club night and graffiti

I made it out to the club this week. Bruce hosted four guys in another Congo Gulch game. This time it was a good old election, with each player trying to get to the post office to cast ballots for their candidates.As we had a bit of overflow, Chen and I duked it out in Imperial Settlers. Damn, was Chen a hard opponent on his first time through the game!We ended up tied for victory points at the end it was decided based upon remaining resources! need to refresh myself on the rules over a couple of points before playing again.In the meantime, there was a fair bit of shooting and other silliness on main street I left before this was decided. Biggest lesson seemed to be that a secret ballot made for a more interesting game.Some decals I ordered on eBay came in this week. The old time murals and posters were pretty good.The graffiti was printed on clear film and it really needs some white paint in behind to pop. Lesson learned!Evens some basic signage makes a big difference on these buildings, though.And this sign

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Battle of Asculum 279BC

On Tuesday I had another go at a solo game of To the Strongest. This time I've switched from the Punic war to the earlier Pyrrhic war and the Battle of Asculum. After invading Italy and defeating the Romans at Heraclea, Pyrrhus overwintered his army in the south. In the spring of 279 BC Pyrrhus was finally ready to restart his campaign and invaded the province of Apulia. Eventually, he met the Romans, and an appointment with history, at Asculum. The scene was therefore set for a clash that would go down as a victory so costly that it was a victory in name only.According to ancient sources, the battle of Asculum began when both sides found themselves facing each other across a fast flowing river. The Roman commander offered Pyrrhus an opportunity to cross the river unmolested or vice versa so they could have a true match of strength and honour. Estimates of the number of troops involved vary but the best figures are probably about 40,000 infantry each. Pyrrhus has superiority in cavalry and also had 19 elephan

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Celtiberians coming down from the hills

A few shots of a DBA 3 game from last Friday. Keith fielded his Polybians against my Celtiberians. I hung about on the difficult terrain for a while (my head still thinks of the Celtiberians as they were in DBA 2.0), before finally charging the fast blade down and into the waiting blade and spear. A few 6:1 die results gave two breaks in the Roman line, allowing the Celtiberians to win the day. 6:1s will do that to you.

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More To the Strongest!

I got in another solo game of To the Strongest! yesterday...well almost. I actually spent most of the day working in the garden and consequently didn't get to start my game until later afternoon. The garden did desperately need attention though; it was starting to look like the Velociraptor pen in Jurrasic Park. I wasn't able to complete the game before the family started to come home but I got a few turns into it and was able to correct a few of the rules mistakes I made in my last game. I won't be writing this up as a battle report but I will revisit this scenario and order of battle at a later date. In the meantime here's a couple of pictures from what I am calling a 'test game'. The setup: Romans at the top, Carthaginians at the bottom of this picture. A Roman farmstead can be seen hastily evacuating in the top left. The river has two crossing points and the Roman army has a camp over in the right. The Romans advanced as aggressively as the Carthaginians and battle was joined quickly. I wil

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More terrain for 6mm wargaming

Following on from the Hills I made last week I have been trying to make a selection of different terrain types that can be used in my 6mm games using the To the Strongest! ruleset by Simon Miller. For these small terrain item's I have used 70mm rounded edge bases as these fit just inside the 75mm squares on the game mat I am using.Rocky Outcrop - This is classed as Impassable Terrain and is tall enough to block line of sight for units at ground level. Troops on low hills, however, can see over this type of terrain. Vegetation - Thick ground vegetation such as bushes, briars or heather is counted as broken ground because it impedes movement. This counts as rough terrain to mounted and phalangitae, only and doesn’t block line of sight.Boulder Field - This is Broken Ground which means that only skirmish units can pass through it. While the broken ground may make the movement of formed units impossible it isn't sufficiently elevated to block line of sight. Boulder fields do provide cover. Muddy field -

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