Bag the Hun


Bag the Blenheims Air Gunnery Sheet

I've been working away on the set up for the second game of the Lard Day, the Malta based Bag the Blenheims 1941 scenario, so that I have all of the pieces in place before I start to work up the turn cards, briefing sheets and other logistical paraphernalia. This is the first thing I needed to add to my existing game aids, a quick reference sheet for Air Gunnery for whoever takes on the role of No18 Squadron as it wings it's way toward Malta. It's a basic cut and paste job from p32 of the Bag the Hun 2 rule book but a lot easier for the players to refer to than the book itself. I've also finally decided on the pilots and experience levels for the Italian and British fighter formations, which was a lot less straightforward than I originally thought but is now quite nicely balanced, in order to give both sides an even chance of success. I'm going to write up the scenario next, including all the details that I need to run the game for the club playtest.

» View Source Article

Bandits Over Berlin Play Test

I set up a play test of the Bag the Hun 'Bogeys Over Berlin' game this evening at the club which went well apart from the eponymous bogeys, which didn't really work in the way I intended and just slowed things down at the start of the game. As a result, I'm going to leave bogeys out of the set up, both to simplify the scenario for the players and to speed up the action in the first few turns. In tonight's game, the Luftwaffe pulled off a last minute victory of six points to three, with an impressive performance from the Me262 Top Ace. It was good fun and I think will work even better as an introductory game if the bogeys are removed from play. I just have to think of a new title for the game...how about 'Bandits over Berlin' instead?

» View Source Article

Fire Factors Found for Bag the Hun

A few days ago I posted my ideas about calculating Fire Factors in Bag the Hun, having been unable to find the 'official' method in one of the Too Fat Lardy Specials. Well, I now have found it in the 2006 Summer Special, disguised as an article on aircraft for the Spanish Civil War. It's also available in the Scramble compendium, which is where I should have looked in the first place. Muppet. Anyway, it is bang on what I came up with but with some wiggle room to reflect the firepower of multiple cannon armed aircraft or multiple heavy machine guns. Here's the relevant bit that I've snipped out so you can see for yourself:It does help explain some of the anomalies in the aircraft listings and use of discordant Fire Factors for aircraft that are armed with similar but slightly different combinations of guns. At least, I was on the right lines and can now work out some of the armament permutations in Bag the Hun terms for aircraft that aren't in the tables. This is really rather handy, as there are a few of thes

» View Source Article

Finest Hour 1/600th

With all the fuss about Cruel Seas, which should be one of my birthday presents on Friday, I expect I'll be tied up with that but, in the longer term, I've been thinking about a 1/600th scale air wargaming project for 2019. I really enjoyed painting the Tumbling Dice models for Bag the MiG, MiG Alley and Target Locked On! last year and now feel much more confident about getting reasonable results in this smaller scale. I also like the idea of being able to paint an entire squadron of fighters or bombers in one go, even if it is at the expense of specific squadron insignia or finer details. The focus for my thoughts has turned once again to Finest Hour, the Battle of Britain campaign supplement for the first edition of Bag the Hun. I have always wanted to give this a go but in 1/285th scale the numbers of aircraft to be painted made it unfeasible, with the Luftwaffe bomber formations being a particular stumbling block. However, in 1/600th scale this is less of an issue, especially if I fiddle the system a

» View Source Article

Finest Hour in 1/600th Scale?

With all the fuss about Cruel Seas, which should be one of my birthday presents on Friday, I expect I'll be tied up with that but, in the longer term, I've been thinking about a 1/600th scale air wargaming project for 2019. I really enjoyed painting the Tumbling Dice models for Bag the MiG, MiG Alley and Target Locked On! last year and now feel much more confident about getting reasonable results in this smaller scale. I also like the idea of being able to paint an entire squadron of fighters or bombers in one go, even if it is at the expense of specific squadron insignia or finer details. The focus for my thoughts has turned once again to Finest Hour, the Battle of Britain campaign supplement for the first edition of Bag the Hun. I have always wanted to give this a go but in 1/285th scale the numbers of aircraft to be painted made it unfeasible, with the Luftwaffe bomber formations being a particular stumbling block. However, in 1/600th scale this is less of an issue, especially if I fiddle the system a

» View Source Article

The Hardest Day

In have read this book a couple of times but found a pristine hard back copy in the local Oxfam bookshop today, so thought I'd get it anyway. It's timely, as I'm thinking of starting a 1/600th scale Battle of Britain project at some point this year, both for Bag the Hun and Wings at War: Scramble For Britain, which means that I can double up on the aircraft. I already have some 1/285th RAF and Luftwaffe aircraft for this but 1/600th scale makes a lot more sense, given the numbers of bombers involved for the Luftwaffe, especially if I set up a campaign using Finest Hour.I also found a hardback copy of Marked For Death, which I have also read in digital format but thought would sit well with my other books on the First World War in the air. It's really well written and has an interesting approach to the subject matter, with a thematic rather than chronological angle that explores the process and experience rather than just the historical development of the war above the trenches. To round off my shopping trip I

» View Source Article

Bag the Blenheims RAF Aircraft Sheets

I've come down with a stinking head cold but I'm still bashing away at the paperwork for the Lard Day Bag the Hun scenarios, so that they are done sooner rather than later and I can run a few play test games before the event. Here are the aircraft record sheets for both the Hurricane IIb's of 'A' Flight No185 Squadron and the Blenheim IV's of No18 Squadron, which I've modified for bombers and re-organised, three to a laminated A4 sheet. In the scenario there will be six Blenheims operating on a single bomber formation MOVE card but with two AIR GUNNER cards in the pack.The Blenheims represent a ferry flight of replacement aircraft arriving from an Operational Maintenance Unit in Gibraltar. They have been stripped of all unnecessary weight including most of the machine guns, then packed full of essential spares and supplies for the besieged fortress of Malta. I have reduced the ALT, MAN and SPD by one to reflect their overloaded state and have also given them only the dorsal turret gunner as defensive armament

» View Source Article

More Bag the MiG

A few months ago I had got everything ready for a Bag The MiG game at the club but then had to shelve it indefinitely due to other inconvenient but unavoidable family commitments on club nights. Although there is still a clash with rugby training and ballet lessons, I've managed to wangle at least one Tuesday evening off duty a month, thereby freeing up some nights for club games.There's a Cruel Seas bandwagon rolling at the moment, which I'm goimg to get involved with, but I'm also planning to run some games myself including the aforementioned Bag the Hun, a potential MiG Alley game when I've finished the bases, targets and terrain, together with a What a Tanker bash at some point too.The initial aim once the current Bag the Hun playtesting is completed, will be to set up an evening of Bag the MiG, probably for the latter part of March or beginning of April. 

» View Source Article

Bag the Blenheims Back to the Drawing Board

I've had yet another re-think about the Bag the Blenheims scenario today, based on some more background research, this time using the Osprey Aviation Jagdgeschwader 53 'Pik As' book. As I already suspected the Bf-109F4's of JG53 retained their Eastern Front temperate camouflage when they were re-deployed to Sicily in December 1941, apart from repainting the theatre band from yellow to white. This means that my desert scheme Bf-109F4 Trop's will stand out like a sore thumb to anyone who has an interest in the air war over Malta, of which there's always bound to be one!In addition the first combat flight by JG53 didn't occur until the 19th December 1941, which is five full days after the supposed scenario date, largely due to the terrible weather, which just adds yet another complication to the whole set up as it will really mess with the visibility and I was hoping to avoid having to use any bogeys or spotting. At the same time, the Italian pilots of 73 Squadriglia had left Sicily on the 3rd December to re-equ

» View Source Article

Bag the Blenheims Axis Aircraft Sheets

I already have nine of these painted and based, just needing a bit of tarting up to be ready to go.I've now started on the paperwork for the other Bag the Hun scenario that I'll be running for the Lard Day, which I've decided to make flexible enough to accommodate three to six players. To do this, I'll prepare a card deck and scenario briefings for two versions of the game, which I'm thinking of renaming as 'Bag the Blenheims'. I think this has a better Too Fat Lardies ring to it and also sums up he aim of the game for anyone interested in taking part.The first smaller scale version will feature the Luftwaffe while the second larger scale game will deploy the Regia Aeronautica, the former as a single schwarm of four Bf-109F-4's of the Stabsschwarm of JG53 and the latter as three sections of three Mc202 Folgore fighters of 73 Squadriglia. The three sections of Mc202's will give me enough aircraft for three Italian players, while the Bf109's can operate as two pairs or as a single four aircraft formation.W

» View Source Article

Stacking the Deck

I've now printed off the deck of turn cards for the Bag the Hun Bogeys Over Berlin play test game next week, so will get them laminated to protect them from the player's grubby little fingers, as some of them are particularly grubby. In the past I have either just printed the cards then stuck them onto thin calling cards, so that they are a consistent size, then laminated them or just used those plastic sleeves you can buy for CCG cards. The latter tend to be a bit flimsy and too small to be easily readable on the table top while the former is a bit ad hoc for a participation game.Neither of these solutions is great, so I decided to try and find some plastic laminating sleeves that are playing card size. I managed to source some 75mm x 105mm laminating sleeves via Amazon which look about right, although I did have to adjust the sizing of my cards slightly to 95mm x 65mm so that they would be a perfect fit. They should arrive in the post today, so I'll get cracking with the laminator later on. I may well do a

» View Source Article

Special Delivery Axis Adaptations

I set about re-jigging the Special Delivery scenario yesterday with the aim to increase the Italian fighter complement from six to nine aircraft in three sections of three planes each. This meant identifying named pilots of 73 Squadriglia for each of the aircraft. To do this I dipped into a new book that I didn't have when I originally wrote the scenario, Brian Cull's Fighters over Malta, only to find that two of the original pilots had already been KIA by the date of the scenario!After I read a little more I also discovered that 73 Squadriglia actually left Sicily in December to re-equip with new Mc202's, although they were around on the 22nd to support an attack on Grand Harbour. While I do now have enough pilots identified for the scenario including replacements for the two shot down, Capitano Pluda and Tentente Bonfatti, I started to think that I could change the set up to a different configuration.It just so happens that the Luftwaffe had deployed Jagdgeschwader 53 to Sicily at the beginning of the month

» View Source Article

Bag the Four-Hun-dred!

Some Bf 110's from post number two!This is the 400th post that I've written for Bag the Hun, which just goes to show how much I have enjoyed playing the game, writing scenarios and painting the planes over the last ten years. It's also just over ten years ago that I started the blog, with a post about Bag the Hun in the number three slot, after another post about air wargaming at number two. It's one of those things that has just not lost its appeal, even after all this time.In retrospect, I wish I had started blogging a few years earlier, as I had lots of good games of Bag the Hun first edition and other things like AK47  and Back of Beyond going back to when I started wargaming again.Anyway, here's to another ten years or 400 posts, whichever I get to first?!

» View Source Article

Special Delivery Scenario Redesign

The scenario I'm now going to use for the second game on the Lard Day is Special Delivery, which is a fictional engagement based on a real operation by No.185 Squadron 'A' Flight in December 1941. This is the extract from the squadron ORB that describes what didn't happen:Sunday 14th 'A' Flight at readiness at 13.00. 4 A/C went out as a cover patrol for some Blenheims coming ex-Gib. 4 more A/C were scrambled to intercept the first four (the interceptors were apparently shot down!!)In the original version of the scenario I only included the initial four aircraft section of 'A' Flight but, with more than two players likely to take part, I will need to include both sections to make up a full flight of eight aircraft. I will also re-organise the Italians of 73a Squadriglia to provide them with three sections of three aircraft each, rather than the three pairs of the original scenario.I've returned to the source for most of my Malta games, 185 The Malta Squadron by Anthony Rogers, which really is a very good book,

» View Source Article

Fire Factors in Bag the Hun

Somewhere there's a guide to calculating Fire Factors for aircraft in Bag the Hun but I can't find it, so I've had to work it out from the aircraft data tables in the rule book and using some basic number crunching. The system I've come up with seems to fit the existing Fire Factors from the tables in most instances, although I haven't compared all of the aircraft against my numbers to see if it's a universal fix. The Fire Factor base numbers look like this:FF 1 = Rifle Calibre Machine Guns e.g. .303 BrowningsFF 2 = Heavy Calibre Machine Guns e.g. .50 cal FF 2.5 = 20mm Cannon e.g. 20mm ShVAK FF 3 = 30mm Cannon e.g. MK 108 FF 5 = 40mm Cannon e.g. Vickers S gun I haven't gone further than this as it covers most fighter and bomber armament, up to and including some specialist ground attack aircraft. I think this is a workable system and makes it easier to devise balanced firepower capability for those aircraft, like the re-armed Soviet Hurricane IIb's, that aren't in the main data tables

» View Source Article