Batrep


Battle of Landsberg (Saxony) October 1813 - A Napoleonic batrep

It was quite packed out at Reject HQ over the weekend. Seven of us got together for an epic Napoleonic bash, including long lost Reject Dave. Who vanished in a puff of smoke some 2 years ago, but has now returned for a game and hopefully he'll return again for another game but next time it'll be shorter than 2 years time!!!We picked sides out of the hat I picked the Poles along with Surj and our CnC Smiffy!The Swedes CnC was Lee, along with Richard and Dave.Lee's report can be found here!OOBCnC - Prince Poniatowski (Smiffy)Polish Division (Ray) in the centre)1st Brigade - 1st, 2nd, 8th, 14th Line2nd Brigade - 1st and 2nd 4th Line, 1st & 2nd Combined Vistula Legion3rd Brigade - 1st Chasseurs a Cheval, 2nd Lancers4th Brigade - 14th CuirassiersFrench Division (Smiffy) on the right)5th Brigade - 1st & 2nd 11th Legere, 1st & 2nd 2nd Line6th Brigade - 1st & 2nd 4th Line, 1st & 2nd 18th Line7th Brigade - 22nd Dragoons, 25th Dragoons8th Brigade - 10th Chasseurs a ChevalGerman/Italian Division (Sur

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The Battle of Schwedt 1758 pt2 - A SYW batrep

As soon as we'd finished part 1 of last Sundays 7YW game the Battle of Schwedt Wood, we moved over to the main Battle of Schwedt, at the start of the game, neither of us knew how the result of the first battle would affect the second game, but we'd find out on turn 2.Lee's report can be found here.Order of BattlePrussian Army (c/o Ray)  1st Battalion - Grenadiers, 29th MB (2), 23rd MB, Medium Gun  2nd Battalion - 41st Foot  (2), 10th Musketeers (2), Medium Gun  3rd Battalion - Jagers  4th Battalion - 2nd Cuirassiers, 3rd Cuirassiers  5th Battalion - 6th Dragoons, 8th DragoonsRussian Army (c/o Lee)  1st Battalion - Grenadiers (2), Apcheron, St Petersburg, Medium Gun  2nd Battalion - Neva, Novva, Pskovsk, Viatsh, Medium Gun  3rd Battalion - Pandours  4th Battalion - Feboravitch Cuirassiers, Kievski Cuirassiers  5th Battalion - Tobolski Dragoons, Arkhanguelogorodski DragoonsAs you can see from above's OOB, we both had 5 brigades, which we had to deploy on a

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The Battle of Schwedt Wood 1758 - A SYW batrep Part 1

Only two Rejects made it to last Sunday's game, BigLee and myself. We picked out the hat not even knowing what game or period we were playing. Lee picked first and Picked the Russians, I picked out the Prussians.We entered the Shed O War to find 2 games ready and waiting, the first being a small sideline game, the Battle of Schwedt Wood 12th August 1758.Both sides had 3 cavalry unitsMy Prussians Reconnaissance force consisted of2nd Hussars4th Hussars& Bosniak Lancers pictured above.Lee's Russian force consisted ofJolty Hussars (pictured in the main pic of this post) I painted these beauties in around 1995!!Slobodski HussarsCossacksWe were testing out a new set of Posties rules, so neither of us new exactly how the game would play out. Each unit had a card, which Postie turned over, Lee declined to move first turn so it was up to me. I deliberately kept my Bosniaks back a little.Lee declined to move again, so I moved up again, to within around 4 inches.Lee's card came out next and he initiated a charg

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The Campaign for Azmodov 7: Break Out Phase

They had withstood, and even repelled, the initial attack.  But the brave soldiers of the Pax Arcadia knew they couldn't keep withstanding the massed ranks of Marines that kept breaking from orbit.  A true overwhelming mass was gathering on the outskirts of the cities, and soon they would begin their break out of the landing zones.  Officers at Central Command could see the legions of debauchery line up, the storm would come very soon...The third game in our Future War Commander "Colonisation" campaign, as Nemesis and me faced off again for a battle at the club.  This time, I would command once again 3000 points, while he would have a measly 1500 points at his disposal, but the previous battle showed that is no way a sure defeat.My forces where build around speed and transport capacity this time, as I would need to either occupy his third of the table, or even better get as many troops as possible from his table edge.  He needed to prevent this.To that end, the Pax Arcadia force broug

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The Battle of Trebbia 218 BC - To the Strongest - Batrep

Postie was given a well deserved rest last Sunday, as BigLee ( Lee's report here) took over the reigns as the Ref and cheif organiser. Lee had been planning for some time to introduce the rest of the Rejects to Simon Miller's excellent set of Ancients rules "To the Strongest".Myself and Richard picked out the Romans, Postie and Surj got the Carthaginians. As this was a playtest (or so we thought?) it was just a meeting engagement and it was a simple clashing of armies.We did find out halfway through the game we were infact re-fighting Trebbia!!!!It was actually quite funny, I stood over on the Carthaginian side of the table as me and Richard talked tactics, I noticed the river behind the Roman lines??? "Are we refighting Trebbia?" I asked. Lee's top lip quivered as he lied through his teeth......." No this is just a playtest!"Lying shitbag!(I do infact own some never played with 15mm armies for both sides of the Carthaginian Wars, but I've never found a set of rules that I liked because of the dreaded Maniple

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The Battle of Gibbet Hill 1461 - A WotR Batrep

It was War of the Roses time at Reject HQ on Sunday. Surj, Lee and myself turned up for the game, with Postie in charge as per usual.I chose to play the Lancastrian's, giving Surj and Lee the Yorkists. we had a pretty even army of 19 units each. Surj threw badly, so the Yorkists had to set up everything before me.And here's the set-upBoth sides had 3 Battles that had to be set up in any of the 3 24 inch tiles.we also had to throw for how far each one set up. I throw 18,12 and 12, which wasn't that good, as Postie said I was the attacker.My left flank, Commanded by the Duke of Northumberland1 unit of Crossbowmen, I unit of Archers, 1 unit of Men at Arms1 unit of Retinue Billmen and 1 unit of Shire Billmen.The Centre (on the hill) was commanded by The Duke of SomersetContaining 1 unit of Men at Arms, 1 unit of Retinue Billmen, 1 unit of Retinue Archers1 unit of Shire Archers and 1 unit of Mounted Couriersand on the right I placed my weakest Battle Commanded by Lord Trollope1 unit of Men at Arms, 1 unit of Retin

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Emperor's Children vs Salamanders 1500 points Battle Report

It has been long enough that I have been sitting, brooding on my marble throne until some players gotten "to far out of reach" to catch up with in my TSA League.Whining how I didn't like the game anymore and selling my army etc to make sure I didn't had to refuse challenges, this was the best way to avoid me from having any chance ending in the top spots of a league I created myself.But now, with only 3.5 months of game time to go, in which I can get tops 5 battles in anyways, I'm somewhere in the midfield and it is time to unleash the hurricane of pinks and purples again on the contestants.And the first in my path is a force of Salamanders, who also are fielded by one of the top league players, Wim and have some pretty ccurate shooting build with them.  Nevertheless, I'm going the way of high risk, high reward this time (yeah, a bit against my nature) and going with a heavy close combat orientated force.  Now, the list I`m taking was made to face Tau, but my opponent had to cancel last moment and W

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The Battle of Asturias 1809 Part 2 - A Napoleonic batrep

Part 2 of the Battle of Asturias 1809, or as I found out at the end The Battle of Asturias Monastery. I wish I knew that at the start!!So at the end of the sea battle you may remember the British got their transport ships off table, the Brits had 2 rowing boats set to land on the shore.The Monastery, right down the end of the table.Surj had some Spanish troops to place on the table, you can see them in the distance.The 3rd Battalion Valancia LineSonia MilitiaSpanish GuerrillasMaria Luisa Hussars5th Villa Viciosa Dragoons The French had 2 line regts1st Bat 36th Line2nd \bat 36th Line1st Bat 4th Legere10th Chasseur a Cheval15th DragoonsAt the start of the first move Surj had to throw for his row boats, he threw a 1 which was great forme, as this meant his boats were 1 move from the shore, if he'd thrown a 6, his goods would be already unloaded and reloaded onto their transport vehicles.So this gave me a little time, and a little idea that would backfire on me almost straight away.In my deployment I pl

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Napoleonic Naval batrep - The Battle of Asturias 1809

The Battle of Asturias 1809 (off the coast of Asturias)Only 2 Rejects made it for the latest game at Reject HQ, summer holidays and all!!!Postie called and said it was only me and Surj and we'd be playing a Napoleonic Naval game.So I was a little confused when I saw the table above!!Postie explained it was a 2 part game (Oooo how exciting!)I picked out the French and was given the following note.French CommanderYou must stop the British fleet at all costs, if you loses any ship you will withdraw from the action and the British fleet will carry on with its mission. Destroy or disable as many ships as you can.If you reach a certain target you have won.Le Hoche - 76 Gun Flagship Ship of the LineLe Superbe - 74 Gun Ship of the LineMars - 20 Gun CorvetteThe Britsh Fleet consisted of.......Defence 74 Gun Flagship  Ship of the LineAfrica 64 gun Ship of the LineEmpervier 16 Gun BrigAnd three other ship that looked like Merchant ships?Which infact they were....The Amity HallLilyRoseThe British were set up all in

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Rohan vs Last Alliance: Tame the Beast MESBG Battle Companies BatRep

Somewhere in the Westfold, cattle are being slaughtered by an unknown horror.  As the Rohirrim set out to investigate, they soon find that it is a Cave Troll that wanders their lands.  They know they don`t have much hope to defeat it, when suddenly they see black clad warriors and their golden armoured allies appear on the horizon.  A band of the Last Alliance is clearly on the hunt for the beast as well...After last weeks victory for my Rohan warriors, we decided to play a second, more special scenario: the one with the Cave Troll. In this scenario, not only do you have to kill the troll, you must see that your opponent doesn`t steal your hard work and snatch victory...As such, we fielded the same bands from last report, Noshi commanding the Last Alliance while I had the Rohirrim under my command...With the troll deployed in the centre, Noshi opted for the safe route and deployed against her edge.  Knowing I had lousy missile power anyways, the brave men of Rohan went for the more agressi

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MESBG De Kolonisten Turnhout Tournament 21st of July 2019

It's the national holiday, and as Noshi is out on a birthday picnick, I enlisted to play my first ever Lord the Rings tournament ever.While I played the system since it came out in 2001, organised events where rare back then as the sytem then would have you take along both a Good and an Evil army.Then I learned about the Flemish Hobbit League last year, and now finally had the chance to join in the fun.Now, for this first step into the waters, it also happened to be a special event of sorts, in that you didn't have to bring an army.  Instead, you would be assigned one at random, provided by the organisers, and you have to play the event with that force.The tournament clocked out at 17 participants, with the TO jumping in to fill the 18th spot, so that's a nice turn-out.I got assigned the forces of Lothlorien, so time to look at what I actually have at my disposal:Two warbands, the smaller one led by Haldir consisted of 7 Wood Elf Archers, and a large one led by Celeborn and consisting of 4 swordsmen and

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Rohan vs Last Alliance: Stand Your Ground MESBG Battle Companies BatRep

Once an alliance existed between the realms of Elf and Man, and on occasion those ancient bonds are honoured.  On one such occasion, a band of noble Elves of Rivendell and the last of the line of Numenor, blood that has all been spend, marched to battle once more to drive of a band of more uncivilised, even barbarian looking, men that where settling on the green meadows to graze their flocks of horses... but one night as they made camp, the Rohirrim struck!It's been a while since I took the field against Noshi, but as I had a tournament coming up on sunday, it was time for a uick fresh up of the basic rules.That full tournament report and how I fared will be posted tomorrow by the way...Noshi departed (slightly) from her Rivendell elves, as I still haven't obtained the required (metal) High Elf spearmen, and instead now fielded a force of Last Alliance troops.  A band I recently completed for the collection.  While this means she doesn't have two spear supporting troops, she also now has not on

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The Battle of Hadley Hall 1778 - An AWI batrep

The Rejects gathered in the shed for our second game in 3 weeks, not sure what's going on there!!Postie treated us to an AWI game, the first for many moons!Lee's report can be viewed here!Myself and Richard picked out the hat first, Richard picked the CnC of the Amerians, I picked the CnC of the British. My second in command was Surj, Lee picked the Americans 2nd in command.Postie then took me and Ricahrd in the shed to place our troops.We had to dice off, the loser had to place a brigade. Richard threw well, all my troops were down and he still had 2 brigades left to place. We also had to throw for how far the brigade set on. I had the better run of luck all the way through up until Richard's last throw of 18 inches. So he was able to place that brigade in front of another and seriously threaten the British lines. That put me on the back foot immediately and was a great move on Richard's part.Richard's 2 bridgades face off my lone brigadeOrder of Battle Ruthlessly stolen from BigLee's blogThis is the OOB tha

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The Battle of Moonshine Ridge 1862 - An ACW Batrep

I've been a bit busy with real life getting in the way of my hobby time recently. This should have been written and posted a few weeks ago.....bad boy Raymond!!Anyway.......Fire & Fury ACW rules, you love 'em or you hate 'em. To be honest I've had enough of them. I do like some of the mechanics but dispair at the thought of throwing 1's and 2's which leave you stuck all alone in no mans land. After our last game, here back in October last year, I swore I'd never play Fire & Fury again and that Postie was going to re-write the rules And so he did!!Lee's version of events can be found here!We picked out of the hat for sides I played the Union fighting against the 2 Confederate General's Lee & Surj.All units started on their baseline and first turn had to throw for how far they could move on, either 12, 18 or 24 inches. I threw quite well as you can see in the pics above and below.But Surj and especially Lee threw very low. With most of their army only moving 12 inches on the table.The

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The Campaign for Azmodov 7: Assault Phase

Even though the forces of Pax Arcadia had beaten back the Recce attempts from the Emperor's Children, the assault inevitably came.  While perhaps not as pinpointed as it might have been, had the information been fully transmitted back to the fleet in orbit, they descended in their landing craft.  Fireballs lighted up the dawn, as the forces landed on the soil of Azmodov 7.  The tide of extremities had arrived, and the beleaguered Pax force had to hold out against the overwhelming numbers...So, scenario 2 in our Future War Commander narrative campaign that Nemesis and me are playing out, and this time the Pax only have half the points available of the Marine Corps troops.The scenario objectives are that within the timespan of 10 turns, you must break the opposing battleforce.  Failing this, causing 25% casualties results in a minor victory instead.I opted for the bigger models in this force, with two knights, minimal regular marine troops, a heap of commanders and decent armoured support.Th

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