Batrep


Napoleonic Batrep - The Battle of Vallesa 1812

Late last month the Rejects had what was our last game of the year. We had a special visitor for the day to, long lost Reject John came down from up north where he's moved to, to play his first game with the Rejects for 2 years. John likes Napoleonics, so Postie set up a cracker of a game for us.The year is 1812 and we're in the Peninsular, a few days before the Battle of Salamanca. Wellington's army have set up camp when the French suddenly appear . A small Portuguese army have been sent for to help out the outnumbered British army. Order of BattleBritish c/o Earl of Wellington (Ray & Lee)1st Division c/o Campbell     1st Brigade c/o Fermor       1/2nd Coldstream, 1/3rd Guards, 5/60th Line and 1 Medium Gun    2nd Brigade c/o Van Lowe       1st, 2nd, 5th Line KGL and 1 Medium Gun    3rd Brigade c/o Wheatley       2/24th, 1/42nd, 2/58th, 1/79th and 5/60th    4th Brigade c/o Pocks (Portuguese) 

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Emperor's Children vs Grots 1500 points battle report

Okay, so "grots" is just a fancy name for Tom DG's excellent Ork army list, featuring as many grot units as possible alongside a trainload of conversions.And he issued a challenge to see how it will perform, and Fulgrim answered the call.Now, I took along exactly the same army list as versus the Custodes last week.  Not because they have to redeem themselves, but because I didn't get along unpacking my force anyways the past days, so it is the same composition for me as seen HERE.The Grot horde consisted of all of the following... (mind you, a lot of the units are actually Orks, but are converted to be Gretchin models).A Warlord, 2 Runtherdz, a Weirdboy, a Big Mek, 2 blocks of Gretchin, a unit of Choppa Boyz, a unit of shoota boyz, a unit of loota boyz, a unit of burna boyz, 4 grot tanks, a grot battle wagon, a dreadnought and a big cannon.After the forces deployed over the table, we where ready for the Tactical Escalation scenario, in which I had chosen "Purge" and my opponent "Take and Hold".The Empero

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Adeptus Custodes vs Emperor's Children: 1500 points battle report

So, finally I will meet the Golden Boys with the Pink Phalanx on the battlefield.  Though I know my opponent, Tom, for years already, we actually never played 40k against each other iirc.So after months of smacktalking, the forces meet at last on the field of g(l)ory...To that end, I took along a Warlord (high on elixer, and with the 6+++ save) to bolster my lines, a Dark Apostle because I think those are just bloody great, and a Sorcerer whose job will be to place Death hex'es where possible.For thr troop selection, 2 blobs of cultists each 20 strong led the way / took the bullets for my squad of Noise Marines.I have seen those Custodes in action a few times, and I know they are hard to crack in their armour, then multiple wounds, so I opted for a very ranged army list.  Two squads of havocs, one with lascannon and missile launchers, and one with autocannons and heavy bolters, stood ready to lay down a rainstorm of fire.  Joining them, a Rapier battery of 2 laser destroyers and 1 quad bolter.T

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The Real Deal! Warhammer Shadespire battle report

And we have arrived at the point where the game becomes for real.  After playing a couple of games to really get to know the core rules, me and Noshi played this game `full option`, meaning with the decks self-build instead of preconstructed.I switched out almost all the "hold objective x" cards for the Khorne slaughtering cards, as I commanded the Reavers again, while Noshi took Steelheart.I once again deployed deep, with axe wielding bloke being my spearhead of attack.  I had learned from the previous game that he hits hard with his big chop attack, so Brightshield would be his main target again.Under the gaze of Garrek, the Reavers surged forward while Noshi instead opted to stock up on cards.Come turn two, I attacked the big hammer Eternal, but only managed to get him inspired.The same story on the other side of the line, as Noshi blocked my attacks.The eternals retaliated, and two of my warriors went down as a result.With the final turn now in play, Garrek arrived and tried to take down Br

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For Khorne! Warhammer Shadespire battle report

After giving the game a few go's with the Eternals, me and Noshi switched sides for our second game at the club last friday.So now I took command of the rabble of Garrek's Reavers, and Noshi took the armoured troops of Sigmar.I deployed rather deep to close the gap as soon as possible, while Noshi gathered in a corner of her board, denying a lot of the playing field in turn 1.My first warrior charged Brightshield... and that didn`t went that well at all.However, a second charge and some good rolls took the mighty warrior down.  Having played the band before, he was the one I feared most, as he can get some seriously nasty upgrades and a dirty Inspired reaction skill.The bands gather close to each other, and duke it out, as warrior after warrior falls in melee.Hunting her last warrior, my reaver gets beaten to a pulp by the mighty warhammer... and this leads to a very odd situation.Both our final models have charged, and can do nothing anymore with 3 activations left each.  On the scorebord it is now

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A Remembrance Sunday Wargame

When Postie suggested putting on a WWI game on Remembrance Sunday, both Lee and myself were a little concerned. We didn't want the game to make light of the special Centenary commemoration, thinking some people would think it was in bad taste?We arrived at the Shed O War and Postie handed out the info above and below about his Great Grandfather. The little booklet was sent to his Great Grandmother, informing her of her husbands death.Private James Till 6th Battalion Queens Own ( Royal West Kent regt) was killed somewhere if France on Tuesday 17th July 1917.It was quite a poignant start to the day, bringing home that personal side to the war that you don't usually tend to think about. I for one and none of the other Rejects had never seen a WWI death notice, I don't know what I expected perhaps a telegram or letter of some kind?Postie also had a large collection of these postcards that James had sent to his family from the trenches. I took a photo of just four of them, the bottom one, Kisses for my Darling, wa

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Revenge???? Warhammer Shadespire battle report

After having my Steelheart Champions trashed by the Khornite lunatics of Noshi earlier this week, it was out for looking for revenge.And so last weekend at TSA, we sat down again for the rematch...I kept to the idea of being very defensive as I concluded in the previous game, and deployed deep on my board in line.The Khornites advanced forward, out for blood.Soon the first charge hit my leader, but Brightshield came to the aid.  As a result, the first of the Khorne band went down.As the rest of the Khorne madmen closed the range, my Stormcasts prepared to form a single line.  Brightshield used his Inspired action to put all the Eternals on Guard as a result after the second Khorne follower was put down.Noshi's troops, led by example by their leader, then hit the line.A big scrap resulted as such in the turn, but no more warriors went down.At that moment, the game was tied, and Noshi played Conquest, but as I had Eternals in hand, I took the victory with a bare 1 point.Revenge was mine... albeit in a

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Garrek vs Steelheart Warhammer Underworlds battle report

So Noshi and me sat down after a few months to give Warhammer: Underworlds a go again.Now that we studied the rules decently (in our first try we did the power step wrong), this might turn out to be a whole other game.I took command of Steelheart and his Sigmarites, while the crazed Khorne follozers of Garrek went to Noshi.The board was set up, the cards drawn and the models placed, and I took the first activation of the game.My warrior charged immediatly up the board, and failed miserably to knock down the opponent, though he did some wounds and pushed him back.Noshi ratiliated but Brightshield made the block and became Inspired... only to be totally ganged up at the start of turn two and knocked out of the game.My heavy hammer warrior charged the leader, because I had the objectives to slay his warlord and to take one out on the charge.  Garrek critically blocked, and after reacting by attacking again... he dodged.So down went my warrior in return, gulp...Steelheart entered the fray himself and dispatc

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A Crimean War Batrep - The Battle of Tenitsa Pass

A few weeks ago some of the Rejects got together for a Crimean War bash.The game was set in the mountains near the Danube, before the British and French got involved in the Crimea. The Turks have been tasked to hold the mountain pass and stop the Russians from breaking through. Luckily for the Turks they have had prior warning that the Russians are on their way and their engineers have had time to build some hasty redoubts Myself and Surj picked out the Turks while Lee and Smiffy were the Russians.Orders of Battle ( Ruthlessly stolen from Big Lee's Blog!)Ottoman Turkish Army - C/O Omar Pasha   1st Infantry Division      1st Brigade         1st Line Regiment (3)         2nd Line Regiment (3)         2x Heavy Gun Batteries      2nd Brigade         3rd Line Regiment (3)         4th Line Regiment (3)         1x Mediu

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The Scotti Return Dux Britanniarum battle report

Even after learning the scotti a lesson a few months ago, they invaded my shorelines once again.Their target?  A rich villa near the coast, but alas for them they have been spotted by the local watchtower and reinforcements are on the way.Can the valiant defenders hold out until their lord arrives?My force was 2 Levy unit down, as a result of last weeks massacre.  Of them, a Noble was located in the tower with two units of warriors and the archers... archers who would become the doom of the scotti...The Scotti came ashore with their usual mass of skirmish units and cavalry, so the key would be to make a wall and hopefully let their forces break on it.My noble gathered his warriors and went forward, while the archers loosened a volley.  One raider fell overboard, while his noble already had to spend his Constitution of an Ox to avoid injury.Flanked by skirmish cavalry, the noble went out for vengeance and advanced towards my defenders, while the rest landed to make haste to the villa.Unit after

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Gamestart: A Time of Legends Game 3

Scenario 3: Nexus ControlAfter the pairings were announced (on the app so no more screaming), I was pleasantly suprised that I would play with Lum. Lum chose the following secondary missionsHeadhunterMark for DeathGround ControlI chose the followingKingslayer: CastellanTitan SlayersGround ControlHis army was a simple and direct one, 2 Imperial Knights supported by one Castellan (with a Company Commander and 2 Psykers. It's the type of list my list was created to counter. As deployment was narrow, I chose to deploy the Scouts hidden where possible while stacking one flank heavily. I knew I would struggle taking the Knights down so I needed to concentrate. Mounted the DC in the SR prior to deployemtnLOS blocking is critical as it allowed my smaller infantry models to move up rather untouched.While Lum managed to win the roll off for Turn 1, I seized and took it. Slamguinus and Lemartes was in Deepstrike ReservesThose Scouts in the ruins stood little chanceDestroyed the first Imperial Knight befor

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Emperor's Children vs Death Guard Kill Team Battle Report

My second ever game of Kill Team, and my second game against Death Guard, albeit another opponent then Nemesis, in the form of Kristof, someone I never played before.Those disgusting feckers sure are popular it seems, and that would mean another game of going up against T5, ignore flesh wound marines.Now, on the part of my list I went for a very fluffy but experimental army list.  A lone Aspiring Champion who infiltrated the area and has corrupted the local workforce in a cult dedicated to exstacy.  As a result, I had a Heavy Stubber with the Heavy specialism, a flamer, and 17 basic cultists with either autogun or pistol and close combat weapon.  All drawn from my various cultist units to look more raggety taggety... and still had some points left over as you can have a max of 20 figures in a force.  but it would give me a good idea for the future on how mass forces work in the game.Opposing me:5 Death Guard Marines including a flail wielder, a blight launcher and a plasmagunner, supported

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Gamestart - A Time of Legends Game 2

Scenario 2: Cut to the HeartThe second match was called and I was paired up with Mark. He played Chaos and had an Imperial Knight with a ton of infantry to support. I went for something a bit different this time, mounting all my Slamcaptains into the Stormraven. Unfortunately, I have obviously not used the SR enough because when Mark downed my flyer, each 1 would mean the character dies. Thankfully, I managed to pass those tests.Secondary objectives for RayMark for Death: Berserkers,  Obliterators, Noise Marines (he only had 4 units above 7 PL)Titan SlayersKingslayer: Demon PrinceMark choseButchers' BillHeadhunterMark for Death: Death Company, Mephiston, Shield Captain, Storm RavenI shot the SR deep into his linesDid this mainly to put pressure on his firebase and also to threaten his objectives since he currently had 2 out of 3, helping him pull in front in the Primaries.I took first turn and Forlorn Hope my DC into charge range of his NurglingsMeanwhile the Shield Captains went down the other flan

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Emperor's Children vs Salamanders: 1500 points Battle Report

It has been a while, but my Pink Phalanx marched to war again.  Challenged by Tonny and his firey legion of Salamanders, the lines are drawn for battle.A first against this force and the player for me, so I have no idea what to expect and how the opponent "plays", but I did take the opportunity to bring along some units I never used before.This with the eye on the clubleague coming in 2019, in order to get at least some feel for some units, and as such I took along a daemon detachment after seeing them ripping my force to pieces months ago in a game to teach Noshi...But all in all, I went for a pretty "light" list, fielding 5 Troop selections because it would be my opponents third game ever.  So a warlord, a sorcerer and a dark prophet filled my HQ slots of the Heretic Astartes section.  The Chosen came along for the very first time, while backed by tzo regular squads of marines and one squad of Noise Marines.  The only heavy support I took along was a single Rapier Quad Bolter.  On t

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The Battle at Jacob's Church 1862 - An ACW batrep

What's this? An ACW Fire'n'Fury game?Its been a long time since we played these and it'll be even longer before we play it again....if ever?The Rejects gathered in the Shed O War last Sunday for our first bash of Fire & Fury for a long time. We all picked the sides out of the hat. Lee picked out Confederate Command with me in second. The Union were commanded by Smiffy with Richard and Surj being second and third.In one of Posties usual twists to the game, only the Commanders were allowed to set up.This led to a rather worried conversation by Rich, Surj and myself about how sound our commanders set up would be (gulp)Now I've gotta give them both credit here, in the limited time the evil one gave them, they both did a decent job. The only flaw on the Confederate side was our centre was pretty week. I would have preferred a few more units there! But I understand Lee's logic in setting up like he did, our centre was covered by woods and a farm complex with orchards. See above. In the usual rules the

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