The skies burned as the Chaos forces arrived over Azmodov 7, and soon the drop pods where screaming down towards the surface. On the ground, the forces of the Pax Arcadia rushed to the hotspots, where the first wave of heretics landed and started to look for landing points for their armies... The first scenario of the mini campaign Nemesis and me are going to be playing for Future War Commader, the Recce Phase is the first of the Colonisation scenarios in the book, and the full fluff for our little campaign can be found HERE.We settled on 1500 points for this first game, giving us not to big a force each. I went for mobility mostly, as my force needs to reach table edges AND return to the deployment zone for victory points as a result.Nemesis brought a large infantry post, who where split amongst it's two HQ's, while his CO brought along the armoured support.And so the forces deployed on the purposefully rural area table, to represent that the recce phase started in rural outskirts of the planet..
Four Rejects got together for a Napoleonic bash last Sunday. Postie reffed the gamewhile Lee, Surj and myself picked out side out of the hat.I picked out Marchal Bernadotte (Overall commander) commanding the Saxon armySurj picked out General Count Wrede commanding the Bavarian armyand Lee picked out Archduke Charles commanding the Austrian forcesLee's report can be found here.Order of BattleSaxonn /Bavarian Army - IX Corps C/O Marshal Bernadotte (Ray)1st (Saxonn) Division c/o GL von ZezSchwitz 1st Brigade c/o Gm Von Hartitzsch Liebgrenadier Garde (1) (Guard) Combined Grenadiers Radeloff (1) (Elite) Combined Grenadiers von Bose (1) (Elite) Combined Grenadiers Winkelmann (1) (Elite) Combined Grenadiers Hacke (1) (Elite) 1st Schurzen Light Infantry (1) (Line) Medium Gun Battery 2nd Brigade c/o Gm von Zeschow Konig (1) (Line
Back to the battlefield in our TSA League, as past friday I faced the Astra Militarum forces of Peter, a person I hadn't played before in the club.Doling around in the middle of table currently, this battle might get me back in the race for the podium, but then of course it are the Guard, with all their massed tanks and infantry troops, while I will be trying out the reinvigorated Havocs this battle.My force, fielded with the 2.0 codex, was build around a heap of troops legging it to the other side in order to start slaughtering guardsmen (or at least, that is the plan), and Lucius will be joining as such a large mob of chainsword armed Marines.Supporting them will be another Marine squad as well as my beloved Noise Marines. A firebase, gathered around my Warlord for those precious re-rolls consists of two Quad Bolter rapiers, a Hellbrute and said Havocs with two heavy bolters and two chaincannons. My Sorcerer will be lurking nearby for those important Prescience spells, while a squad of Raptors w
As the Elves march to the field of battle to meet up with their Numenorian allies, Sauron has send forth two of his lieutenants to oppose and prevent the mighty Elven heroes Gil-Galad and Elrond of joining this Last Alliance.Okay, so this is it, the culmination of our smaller scale skirmishes the pat months into the first full fledged MESBG battle, with all horns and banners of the rules included. Enter mighty named heroes, magic and balanced points costs, as we sat down for scenario 2 of the rulebook.Noshi took along 419 points of her elves (the 400 in the title was just rounded out for easiness sake), and as such had a small band of only 9 models, but including two very strong heroes in the form of Gil-Galad AND Elrond.I on the other hand had a lot more models, taking along 15 Mordor orcs with a hotch potch of gear (wysiwyg), led by two maxed out stats "basic" Nazgul, and a Mordor troll, culminating in 414 points. Basically everything I have painted up for Mordor so far...I mentally prepared to
After the abysmal failure of the Orcs of Mordor to run amok in the lands of Rivendell, Saruman decides to unleash his army of Uruk-Hai, unbridled hate made flesh, against the Elves of Elrond.To that end, scouting parties have been dispatched to cause trouble in the surrounding lands, but the Elves are prepared to stand fast and repel the invaders no matter the cost.This week's game is actually one of the older Battle in Middle earth magazine ones, tracing all the way back to issue 4. It features the High Elves, who at all costs must defend from the Uruk-hai breaking through. And it will also be the scenario and forces I will use when teaching new players the base mechanics of the game in the coming weeks.The table is a 3` by 3` area, through which a road runs in the center and the Uruk-Hai must cross the table and exit on the opposing side. The Uruk-Hai deploy on their edge, and the Elves must remain at least 18" from them initially. In order to win, the evil side must exit at least 5
After being held off during their raid into the forests around the Last Homely Home, the orcs have set up camp in an ancient ruin to lick their wounds. But the Elven patrol hunting them has plans to assassinate the leader and break their spirits...Following the first battle me and Noshi did last friday, we had time for a second game of Battle Companies still, and this time I let her choose the scenario, coming up with scenario 7.In this scenario, my forces would be the defenders, meaning I had to keep my lieutenant alive while trying to push the elves past their breaking points, meaning 3 off the 5 had to be taken out. No easy task considering how it went before and the problems I had beating them down.The forces picked where the same as in the first game, and my Orcs would be moving as setries until the alarm was raised.I had priority and my troops wandered around a bit, except those that mattered. My lieutenant stayed where he was, and the ones defending the entrances walked away...So ente
Beware guardians of Rivendell, a band of Mordor has been spotted on your borders, sneakingly making their way to the Last Homely House to cause mayhem... She has her elves, at last. So that meant Noshi and me would face off in Battle Companies again, me taking the command of the forces of Mordor this evening.We actually managed to put two games in, so expect the second battle report to come in a few days... and believe me, it's a recordbreaking one for me...So past friday at TSA, we took a table and set it up for a game. Force wise, I have the standard Mordor list as per the book, but for the Elves we had to do some modifications. I took Gil-Galad as a spear elf, as I don't have the warriors with shield and spear, but as suc she also had one of those instead of the starting two. Enter Elrond, who became a regular sword armed warrior, but as he was a sergeant as well, it was easier to keep him apart from his fellow swordsmen.The scenario we rolled was Seize Ground, and the objectives sc
The past friday I took to the field again in the club league that I'm running at TSA, facing Mike with his Orks.And the game would become the final one using the current Codex Heretic Astartes, as the new and updated edition should be arriving by post next week.Of course, I had Iwan throw the dice for the scenario, and becursed he rolled Cloak and Shadows, so for the second time out of three league games so far my gunline will be hampered with the -1 to hit.I had brought along the same force as I did against the Drukhari a few weeks ago, but my suprise was big when Mike unpacked his force... barely 25 boys and a lot of big war engines, including a "squiggoth" spider and a Gorkanought, including aerial support and all.To make matter worse, he would have the first turn as he was actually faster deployed then me as a result, and stuffed the big walker in reserve...Turn 1The Orks began their advance, hellbend on taking out my Rapier platforms as soon as possible. And he did, destroying both the laser destro
Last weekend the Rejects got together for our first Franco-Prussian game in 2 years. Here's a link to the last game in 2017. The figures are owned by Reject Richard, so he reffed the game, which meant Postie would get a very usual game where he wasn't in charge!!!It should have been a 10 o'clock start but 2 naughty boys turned up late!!!! Lee (link to Lee's post) and Surj. Lee got stuck the wrong side of the QE2 bridge due to high winds while Surj completely forgot about the game!!!Anyway 2 hours later than scheduled me and James picked out the French, while Surj, Postie and Lee picked out the Prussians.The SetupThis is a hypothetical scenario based on the military situation at the time. August and September of 1870 have seen the irresistible onslaught of the Prussian War Machine against an ill-prepared and poorly lead French Army. The Prussians and their allies under the direction on Moltke have swept the Imperial French forces from the North and have commenced the siege of Paris. Ho
Past friday, I took to the field of battle for my second League game, and this time I didnt forget any troops so to claim the League's fully painted bonus hehehe.My opponent was Steven, long time club member who I've only faced before in fantasy battles.The Emperor's Children consisted of a warlord in Terminator armour, a sorcerer and a dark apostle, a squad of Marines with 2 flamers, 10 Noise Marines, 2 units of 20 Cultists, 2 Helbrutes, a Predator and a Rapier battery consisting of 2 quad bolters and 1 laser destroyer.Opposing me where the Kabal, cnsiting of 2 archons, a succubus and a heamonculus. A raider and a venom both carried kabalite warriors, supported by Mandrakes, Wracks, 2 Talos and a Chronos, Reaver jetbikes, Hellions and Scourges, and a unit with heavy weapons.The scenario we rolled on was Spoils of War, and so we set up for what will become a very bloody battle.Turn 1I went first, and moved some units a bit forward to be sure to camp on some objectives should those cards come out.
I am currently running a 40k League over at the club, TSA, and tonight I descended my ivory tower and finally gotten to play my first battle.Opposing me was Sven and his Ravenguard, a guy I know for over a decade, but for some reason this will be the first time I play him in a game.Now, I'll tell a bit more about the league in a post one of these days, and the "why I decided to run it, but it was also a personal failure for me tonight, as for the first time in ever I had to proxy... because I forgot to pack 2 models, namely my warlord (now represented by the hut of Baba Yaga) and Dark Apostle (who looks like an animal totempole today). Sigh... any way, no "full painted army" bonus for me today (which is something I'll also talk about in the league post soonish)....But right, let's see if we can add something new to the Altar of Slaanesh tonight...I brought along some units I hadn't used before, like my large unit of close combat marines and my Sonic Dreadnought. The characters where a Warlord, a D
Well, it was the last time on the 20th of May last year that we played this game, but it remains a "mainstay" between me and Nemesis to take out to the club once in a while.And so we settled down for a 2000 points game tonight, putting my Marine Corps (aka Emperor's Children) vs his Pax Arcadia. Now, I made an army building mistake, in that I had forgotten that if a transport gets destroyed, you get one save for your troops or they are dead. So it wasn`t the best idea to take all regular marines with their own personal Rhino in hindsight...My force consited of a Daemon princess (aka CO), and 2 commanders to lead them. Further it had 8 bases of Marines, each with a dedicated Rhino, two SPG Missile Systems, two Land Raiders, a grav bike and two Recce bikes. I detahced a commander to both missile tanks, and one to both land raiders and the grav bike, while all the main mechanised infantry joined the CO.Nemesis brought along his Pax Arcadia, and a rather massed army to boot. I don`t k
Four Rejects got together for a WWI battle last Sunday, using Posties 6mm figures.It was a very tense affair the whole way through, infact it was one of those games were itdidn't seem to matter who won.Postie reffed the game I played the French, Richard and Surj were the Germans.The Battle of Guise 29th August 1914This is Posties interpretation of a small part of the battle using regiments that were either there or close by.To win the game Postie informed us, certain strategic landmarks of the battlefield were worth points. At the end of the game. the points would be added up and the winner declared. It didn't matter about losses, only the landmarks.......OOBGerman2nd Army - Gen von Bulow7th Corp - Gen von Einem13th Inf Division - Gen Lt von Dem Borne25th Brigade IR 13, IR 158, 3 Battalions of each26th Brigade IR 15, IR55 3, Battalions of each14th Inf Division - Gen Lt Fleck79th Brigade IR 56, IR57 3, Battalions of eachFrench5th Army Gen Lannezac18th Corps - -Gen de Maud'huy35th Inf Division - Gen Marjou
So after my defeat at the hands of the White City in yesterday's report, we switched sides and now Noshi would lead the forces of the Eye, while I would try and fend off darkness.The scenario we rolled was Plunder the Camp, so we moved the terrain around a bit to have the clearing in the center.Now, this is quite a special scenario, as the defender (in this case the Orcs) could all flee off the board when broken, yet still win the scenario as the attacker hadn't lighted enough fires. Because the end of the game is random, and you will hope for those extra turns and trying to put the stashes on fire.The orcs deployed in their camp with the 5 objective counters, as the Minas Tirith men set up at least 6" away from their camp edge. Shooting was heavily reduced in range due to it being played at night, yet if you hit, you would hit harder.The Gondorians slowly advanced, while the orcs rearranged their battle lines to try and keep the good guys out of their camp. A pot shot took down an orc arche
Past friday at the club, me and Noshi decided to play Battle Companies again, and duke it out over the lands of Middle Earth.I had made two warbands of sworn enemies, so the opponents would be Minas Tirith for Noshi, and Mordor for me.We set up a table making use of the excellent club Fantasy terrain, which Jo build for actually Frostgrave, and settled on the scenario: Hold the Line. The numbers of the Orcs would be required to try and hold back the plate armour of Gondor as they race to the other side of the table.The Orcs deployed in the centre, and as I had priority, the lines swooped open to cover any possible arrivals of Minas Tirith soldiers along the length of the table edge.And forward they came, moving slowly on the board. The forces of Mordor where required to split off, never a good idea per se, to try and stop all but one Gondorian from ever reaching the other side.My archers jumped down from their vantage point, but one didn't make the best of landings...The Minas Tirith warriors star