Batrep


The Battle of Asturias 1809 Part 2 - A Napoleonic batrep

Part 2 of the Battle of Asturias 1809, or as I found out at the end The Battle of Asturias Monastery. I wish I knew that at the start!!So at the end of the sea battle you may remember the British got their transport ships off table, the Brits had 2 rowing boats set to land on the shore.The Monastery, right down the end of the table.Surj had some Spanish troops to place on the table, you can see them in the distance.The 3rd Battalion Valancia LineSonia MilitiaSpanish GuerrillasMaria Luisa Hussars5th Villa Viciosa Dragoons The French had 2 line regts1st Bat 36th Line2nd \bat 36th Line1st Bat 4th Legere10th Chasseur a Cheval15th DragoonsAt the start of the first move Surj had to throw for his row boats, he threw a 1 which was great forme, as this meant his boats were 1 move from the shore, if he'd thrown a 6, his goods would be already unloaded and reloaded onto their transport vehicles.So this gave me a little time, and a little idea that would backfire on me almost straight away.In my deployment I pl

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Napoleonic Naval batrep - The Battle of Asturias 1809

The Battle of Asturias 1809 (off the coast of Asturias)Only 2 Rejects made it for the latest game at Reject HQ, summer holidays and all!!!Postie called and said it was only me and Surj and we'd be playing a Napoleonic Naval game.So I was a little confused when I saw the table above!!Postie explained it was a 2 part game (Oooo how exciting!)I picked out the French and was given the following note.French CommanderYou must stop the British fleet at all costs, if you loses any ship you will withdraw from the action and the British fleet will carry on with its mission. Destroy or disable as many ships as you can.If you reach a certain target you have won.Le Hoche - 76 Gun Flagship Ship of the LineLe Superbe - 74 Gun Ship of the LineMars - 20 Gun CorvetteThe Britsh Fleet consisted of.......Defence 74 Gun Flagship  Ship of the LineAfrica 64 gun Ship of the LineEmpervier 16 Gun BrigAnd three other ship that looked like Merchant ships?Which infact they were....The Amity HallLilyRoseThe British were set up all in

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Rohan vs Last Alliance: Tame the Beast MESBG Battle Companies BatRep

Somewhere in the Westfold, cattle are being slaughtered by an unknown horror.  As the Rohirrim set out to investigate, they soon find that it is a Cave Troll that wanders their lands.  They know they don`t have much hope to defeat it, when suddenly they see black clad warriors and their golden armoured allies appear on the horizon.  A band of the Last Alliance is clearly on the hunt for the beast as well...After last weeks victory for my Rohan warriors, we decided to play a second, more special scenario: the one with the Cave Troll. In this scenario, not only do you have to kill the troll, you must see that your opponent doesn`t steal your hard work and snatch victory...As such, we fielded the same bands from last report, Noshi commanding the Last Alliance while I had the Rohirrim under my command...With the troll deployed in the centre, Noshi opted for the safe route and deployed against her edge.  Knowing I had lousy missile power anyways, the brave men of Rohan went for the more agressi

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MESBG De Kolonisten Turnhout Tournament 21st of July 2019

It's the national holiday, and as Noshi is out on a birthday picnick, I enlisted to play my first ever Lord the Rings tournament ever.While I played the system since it came out in 2001, organised events where rare back then as the sytem then would have you take along both a Good and an Evil army.Then I learned about the Flemish Hobbit League last year, and now finally had the chance to join in the fun.Now, for this first step into the waters, it also happened to be a special event of sorts, in that you didn't have to bring an army.  Instead, you would be assigned one at random, provided by the organisers, and you have to play the event with that force.The tournament clocked out at 17 participants, with the TO jumping in to fill the 18th spot, so that's a nice turn-out.I got assigned the forces of Lothlorien, so time to look at what I actually have at my disposal:Two warbands, the smaller one led by Haldir consisted of 7 Wood Elf Archers, and a large one led by Celeborn and consisting of 4 swordsmen and

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Rohan vs Last Alliance: Stand Your Ground MESBG Battle Companies BatRep

Once an alliance existed between the realms of Elf and Man, and on occasion those ancient bonds are honoured.  On one such occasion, a band of noble Elves of Rivendell and the last of the line of Numenor, blood that has all been spend, marched to battle once more to drive of a band of more uncivilised, even barbarian looking, men that where settling on the green meadows to graze their flocks of horses... but one night as they made camp, the Rohirrim struck!It's been a while since I took the field against Noshi, but as I had a tournament coming up on sunday, it was time for a uick fresh up of the basic rules.That full tournament report and how I fared will be posted tomorrow by the way...Noshi departed (slightly) from her Rivendell elves, as I still haven't obtained the required (metal) High Elf spearmen, and instead now fielded a force of Last Alliance troops.  A band I recently completed for the collection.  While this means she doesn't have two spear supporting troops, she also now has not on

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The Battle of Hadley Hall 1778 - An AWI batrep

The Rejects gathered in the shed for our second game in 3 weeks, not sure what's going on there!!Postie treated us to an AWI game, the first for many moons!Lee's report can be viewed here!Myself and Richard picked out the hat first, Richard picked the CnC of the Amerians, I picked the CnC of the British. My second in command was Surj, Lee picked the Americans 2nd in command.Postie then took me and Ricahrd in the shed to place our troops.We had to dice off, the loser had to place a brigade. Richard threw well, all my troops were down and he still had 2 brigades left to place. We also had to throw for how far the brigade set on. I had the better run of luck all the way through up until Richard's last throw of 18 inches. So he was able to place that brigade in front of another and seriously threaten the British lines. That put me on the back foot immediately and was a great move on Richard's part.Richard's 2 bridgades face off my lone brigadeOrder of Battle Ruthlessly stolen from BigLee's blogThis is the OOB tha

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The Battle of Moonshine Ridge 1862 - An ACW Batrep

I've been a bit busy with real life getting in the way of my hobby time recently. This should have been written and posted a few weeks ago.....bad boy Raymond!!Anyway.......Fire & Fury ACW rules, you love 'em or you hate 'em. To be honest I've had enough of them. I do like some of the mechanics but dispair at the thought of throwing 1's and 2's which leave you stuck all alone in no mans land. After our last game, here back in October last year, I swore I'd never play Fire & Fury again and that Postie was going to re-write the rules And so he did!!Lee's version of events can be found here!We picked out of the hat for sides I played the Union fighting against the 2 Confederate General's Lee & Surj.All units started on their baseline and first turn had to throw for how far they could move on, either 12, 18 or 24 inches. I threw quite well as you can see in the pics above and below.But Surj and especially Lee threw very low. With most of their army only moving 12 inches on the table.The

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The Campaign for Azmodov 7: Assault Phase

Even though the forces of Pax Arcadia had beaten back the Recce attempts from the Emperor's Children, the assault inevitably came.  While perhaps not as pinpointed as it might have been, had the information been fully transmitted back to the fleet in orbit, they descended in their landing craft.  Fireballs lighted up the dawn, as the forces landed on the soil of Azmodov 7.  The tide of extremities had arrived, and the beleaguered Pax force had to hold out against the overwhelming numbers...So, scenario 2 in our Future War Commander narrative campaign that Nemesis and me are playing out, and this time the Pax only have half the points available of the Marine Corps troops.The scenario objectives are that within the timespan of 10 turns, you must break the opposing battleforce.  Failing this, causing 25% casualties results in a minor victory instead.I opted for the bigger models in this force, with two knights, minimal regular marine troops, a heap of commanders and decent armoured support.Th

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The Campaign for Azmodov 7: Recce Phase

The skies burned as the Chaos forces arrived over Azmodov 7, and soon the drop pods where screaming down towards the surface.  On the ground, the forces of the Pax Arcadia rushed to the hotspots, where the first wave of heretics landed and started to look for landing points for their armies... The first scenario of the mini campaign Nemesis and me are going to be playing for Future War Commader, the Recce Phase is the first of the Colonisation scenarios in the book, and the full fluff for our little campaign can be found HERE.We settled on 1500 points for this first game, giving us not to big a force each.  I went for mobility mostly, as my force needs to reach table edges AND return to the deployment zone for victory points as a result.Nemesis brought a large infantry post, who where split amongst it's two HQ's, while his CO brought along the armoured support.And so the forces deployed on the purposefully rural area table, to represent that the recce phase started in rural outskirts of the planet..

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Napoleonic batrep - The Battle of Budweis 1809

Four Rejects got together for a Napoleonic bash last Sunday. Postie reffed the gamewhile Lee, Surj and myself picked out side out of the hat.I picked out Marchal Bernadotte  (Overall commander) commanding the Saxon armySurj picked out General Count Wrede commanding the Bavarian armyand Lee picked out Archduke Charles commanding the Austrian forcesLee's report can be found here.Order of BattleSaxonn /Bavarian Army - IX Corps C/O Marshal Bernadotte (Ray)1st (Saxonn) Division  c/o GL von ZezSchwitz   1st Brigade c/o Gm Von Hartitzsch    Liebgrenadier Garde (1) (Guard)    Combined Grenadiers Radeloff (1) (Elite)     Combined Grenadiers von Bose (1) (Elite)     Combined Grenadiers Winkelmann (1) (Elite)     Combined Grenadiers Hacke (1) (Elite)    1st Schurzen Light Infantry (1) (Line)    Medium Gun Battery  2nd Brigade c/o Gm von Zeschow    Konig (1) (Line

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Emperor's Children vs Valhallan Astra Militarum League Battle Report

Back to the battlefield in our TSA League, as past friday I faced the Astra Militarum forces of Peter, a person I hadn't played before in the club.Doling around in the middle of table currently, this battle might get me back in the race for the podium, but then of course it are the Guard, with all their massed tanks and infantry troops, while I will be trying out the reinvigorated Havocs this battle.My force, fielded with the 2.0 codex, was build around a heap of troops legging it to the other side in order to start slaughtering guardsmen (or at least, that is the plan), and Lucius will be joining as such a large mob of chainsword armed Marines.Supporting them will be another Marine squad as well as my beloved Noise Marines.  A firebase, gathered around my Warlord for those precious re-rolls consists of two Quad Bolter rapiers, a Hellbrute and said Havocs with two heavy bolters and two chaincannons.  My Sorcerer will be lurking nearby for those important Prescience spells, while a squad of Raptors w

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Mordor vs Rivendell: To The Death 400 points MESBG Battle Report

As the Elves march to the field of battle to meet up with their Numenorian allies, Sauron has send forth two of his lieutenants to oppose and prevent the mighty Elven heroes Gil-Galad and Elrond of joining this Last Alliance.Okay, so this is it, the culmination of our smaller scale skirmishes the pat months into the first full fledged MESBG battle, with all horns and banners of the rules included.  Enter mighty named heroes, magic and balanced points costs, as we sat down for scenario 2 of the rulebook.Noshi took along 419 points of her elves (the 400 in the title was just rounded out for easiness sake), and as such had a small band of only 9 models, but including two very strong heroes in the form of Gil-Galad AND Elrond.I on the other hand had a lot more models, taking along 15 Mordor orcs with a hotch potch of gear (wysiwyg), led by two maxed out stats "basic" Nazgul, and a Mordor troll, culminating in 414 points.  Basically everything I have painted up for Mordor so far...I mentally prepared to

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Isengard vs Rivendell: High Elf Attack MESBG BatRep

After the abysmal failure of the Orcs of Mordor to run amok in the lands of Rivendell, Saruman decides to unleash his army of Uruk-Hai, unbridled hate made flesh, against the Elves of Elrond.To that end, scouting parties have been dispatched to cause trouble in the surrounding lands, but the Elves are prepared to stand fast and repel the invaders no matter the cost.This week's game is actually one of the older Battle in Middle earth magazine ones, tracing all the way back to issue 4.  It features the High Elves, who at all costs must defend from the Uruk-hai breaking through.  And it will also be the scenario and forces I will use when teaching new players the base mechanics of the game in the coming weeks.The table is a 3` by 3` area, through which a road runs in the center and the Uruk-Hai must cross the table and exit on the opposing side.  The Uruk-Hai deploy on their edge, and the Elves must remain at least 18" from them initially.  In order to win, the evil side must exit at least 5

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Mordor vs Rivendell: Infiltrate and Assassinate MESBG Batte Companies BatRep

After being held off during their raid into the forests around the Last Homely Home, the orcs have set up camp in an ancient ruin to lick their wounds.  But the Elven patrol hunting them has plans to assassinate the leader and break their spirits...Following the first battle me and Noshi did last friday, we had time for a second game of Battle Companies still, and this time I let her choose the scenario, coming up with scenario 7.In this scenario, my forces would be the defenders, meaning I had to keep my lieutenant alive while trying to push the elves past their breaking points, meaning 3 off the 5 had to be taken out.  No easy task considering how it went before and the problems I had beating them down.The forces picked where the same as in the first game, and my Orcs would be moving as setries until the alarm was raised.I had priority and my troops wandered around a bit, except those that mattered.  My lieutenant stayed where he was, and the ones defending the entrances walked away...So ente

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Mordor vs Rivendell: Seize Ground MESBG Battle Companies BatRep

Beware guardians of Rivendell, a band of Mordor has been spotted on your borders, sneakingly making their way to the Last Homely House to cause mayhem... She has her elves, at last.  So that meant Noshi and me would face off in Battle Companies again, me taking the command of the forces of Mordor this evening.We actually managed to put two games in, so expect the second battle report to come in a few days... and believe me, it's a recordbreaking one for me...So past friday at TSA, we took a table and set it up for a game.  Force wise, I have the standard Mordor list as per the book, but for the Elves we had to do some modifications.  I took Gil-Galad as a spear elf, as I don't have the warriors with shield and spear, but as suc she also had one of those instead of the starting two.  Enter Elrond, who became a regular sword armed warrior, but as he was a sergeant as well, it was easier to keep him apart from his fellow swordsmen.The scenario we rolled was Seize Ground, and the objectives sc

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