A game is so much more fun when the terrain looks great. A recent game of Steam Wars used a whole load of Joken’s Conflix buildings along with other nice stuff. Walls and hedges are always good, even if a hedge won’t protect you much from a Heavy Machine Gun… We have a nice mixture of models from various sources in our respective forces. Both Joken and I have Spartan and Privateer Press models along with all sorts of other stuff. Although I have not played Warmachine for a very long time, the models are brilliant and I still have more Khador that have never been painted. These Man O’War models often make an appearance as heavy infantry. And I always like to include some fast elite units like the Treadbikes and the Sky Hussars. The opposing side included Luftlancers, a sniper mech and some machine gun bots lurking in the woods. We played a scenario where each side had to retrieve some steam-tech from the opposing side of the battlefield. The heavy Teutonic Knights are always a tou
Espeno Locerno has hired mercenaries to escort him back into the Blackstone Fortress. In addition his petition to the Ministorum representatives for aid has unleashed the fury of Pious Vorne!
So, finally I will meet the Golden Boys with the Pink Phalanx on the battlefield. Though I know my opponent, Tom, for years already, we actually never played 40k against each other iirc.So after months of smacktalking, the forces meet at last on the field of g(l)ory...To that end, I took along a Warlord (high on elixer, and with the 6+++ save) to bolster my lines, a Dark Apostle because I think those are just bloody great, and a Sorcerer whose job will be to place Death hex'es where possible.For thr troop selection, 2 blobs of cultists each 20 strong led the way / took the bullets for my squad of Noise Marines.I have seen those Custodes in action a few times, and I know they are hard to crack in their armour, then multiple wounds, so I opted for a very ranged army list. Two squads of havocs, one with lascannon and missile launchers, and one with autocannons and heavy bolters, stood ready to lay down a rainstorm of fire. Joining them, a Rapier battery of 2 laser destroyers and 1 quad bolter.T
The Taktary Army Corps (TAK) takes on Haqqislam in this ITS Season X mission of Frontline!
Furious at being repelled from the smithy in their previous encounter, the Blue 12th return to take on the Woad Warriors in a Skirmish!
And we have arrived at the point where the game becomes for real. After playing a couple of games to really get to know the core rules, me and Noshi played this game `full option`, meaning with the decks self-build instead of preconstructed.I switched out almost all the "hold objective x" cards for the Khorne slaughtering cards, as I commanded the Reavers again, while Noshi took Steelheart.I once again deployed deep, with axe wielding bloke being my spearhead of attack. I had learned from the previous game that he hits hard with his big chop attack, so Brightshield would be his main target again.Under the gaze of Garrek, the Reavers surged forward while Noshi instead opted to stock up on cards.Come turn two, I attacked the big hammer Eternal, but only managed to get him inspired.The same story on the other side of the line, as Noshi blocked my attacks.The eternals retaliated, and two of my warriors went down as a result.With the final turn now in play, Garrek arrived and tried to take down Br
Kill Team Dartanian must hold the line against Laughing Ja’q’s Harlequin Troop as the legendary fighter attempts to slip through Imperial lines!
Bron Bearkiller is back! Following the strange tracks from the Deserted Village, the Ranger and his companions head deep into the forest in an attempt to learn the fates of the remaining missing villagers.
After giving the game a few go's with the Eternals, me and Noshi switched sides for our second game at the club last friday.So now I took command of the rabble of Garrek's Reavers, and Noshi took the armoured troops of Sigmar.I deployed rather deep to close the gap as soon as possible, while Noshi gathered in a corner of her board, denying a lot of the playing field in turn 1.My first warrior charged Brightshield... and that didn`t went that well at all.However, a second charge and some good rolls took the mighty warrior down. Having played the band before, he was the one I feared most, as he can get some seriously nasty upgrades and a dirty Inspired reaction skill.The bands gather close to each other, and duke it out, as warrior after warrior falls in melee.Hunting her last warrior, my reaver gets beaten to a pulp by the mighty warhammer... and this leads to a very odd situation.Both our final models have charged, and can do nothing anymore with 3 activations left each. On the scorebord it is now
CMON has released the first Narrative expansion for the Song of Ice and Fire starter set, the battle of Whispering Woods. Will Jamie escape or be captured by the Starks? Check out the rules HERE: https://cmon.com/news/the-battle-of-the-whispering-wood-scenario
Fourth time lucky right? This will be my fourth game against Mark’s Death Guard. All previous games have been a loss. And the last two I lost by just one point. Maybe today is the day the Astra Militarum claw back a victory. This game was at Boards and Swords. Never miss an article? Subscribe! Astra Militarum List Firstly we have a Brigade Detachment – of course. Creed 2x Primaris Psykers Demolisher Tank Commander 5x Infantry Squads with Vox 1x regular Infantry Squad Platoon Commander with Relic of Lost Cadia Warlord – Platoon Commander with Old Grudges and Kurov’s Aquila […] The post Death Guard vs Astra Militarum 1,750 points appeared first on Warhammer 40K Blog.
After having my Steelheart Champions trashed by the Khornite lunatics of Noshi earlier this week, it was out for looking for revenge.And so last weekend at TSA, we sat down again for the rematch...I kept to the idea of being very defensive as I concluded in the previous game, and deployed deep on my board in line.The Khornites advanced forward, out for blood.Soon the first charge hit my leader, but Brightshield came to the aid. As a result, the first of the Khorne band went down.As the rest of the Khorne madmen closed the range, my Stormcasts prepared to form a single line. Brightshield used his Inspired action to put all the Eternals on Guard as a result after the second Khorne follower was put down.Noshi's troops, led by example by their leader, then hit the line.A big scrap resulted as such in the turn, but no more warriors went down.At that moment, the game was tied, and Noshi played Conquest, but as I had Eternals in hand, I took the victory with a bare 1 point.Revenge was mine... albeit in a
So Noshi and me sat down after a few months to give Warhammer: Underworlds a go again.Now that we studied the rules decently (in our first try we did the power step wrong), this might turn out to be a whole other game.I took command of Steelheart and his Sigmarites, while the crazed Khorne follozers of Garrek went to Noshi.The board was set up, the cards drawn and the models placed, and I took the first activation of the game.My warrior charged immediatly up the board, and failed miserably to knock down the opponent, though he did some wounds and pushed him back.Noshi ratiliated but Brightshield made the block and became Inspired... only to be totally ganged up at the start of turn two and knocked out of the game.My heavy hammer warrior charged the leader, because I had the objectives to slay his warlord and to take one out on the charge. Garrek critically blocked, and after reacting by attacking again... he dodged.So down went my warrior in return, gulp...Steelheart entered the fray himself and dispatc
It’s time for another Let’s Play! Today we check out the new 1-5 player Cooperative Tabletop RPG set in the Warhammer 40000 Universe – Warhammer Quest: Blackstone Fortress. Watch the review of the new models and profiles HERE:
Aspirant Goddard stumbles into Nora’s survivor encampment with a strange story. A strange scrapyard contains a Journal which could put an end to the Super Mutant menace forever!