Vanguard Companies have been sent racing to secure three huge standing stones of ancient arcane power. With the Orcs already advancing on the territories of men, Tormund leads his alliance of Northerners to battle!
So after my defeat at the hands of the White City in yesterday's report, we switched sides and now Noshi would lead the forces of the Eye, while I would try and fend off darkness.The scenario we rolled was Plunder the Camp, so we moved the terrain around a bit to have the clearing in the center.Now, this is quite a special scenario, as the defender (in this case the Orcs) could all flee off the board when broken, yet still win the scenario as the attacker hadn't lighted enough fires. Because the end of the game is random, and you will hope for those extra turns and trying to put the stashes on fire.The orcs deployed in their camp with the 5 objective counters, as the Minas Tirith men set up at least 6" away from their camp edge. Shooting was heavily reduced in range due to it being played at night, yet if you hit, you would hit harder.The Gondorians slowly advanced, while the orcs rearranged their battle lines to try and keep the good guys out of their camp. A pot shot took down an orc arche
The Star of the West must be secured from the ancient Tomb of the Witch Lord in order for the King to rally the lands against Zargon. The Dungeoneers are set to the task of retrieving it at all cost!
Past friday at the club, me and Noshi decided to play Battle Companies again, and duke it out over the lands of Middle Earth.I had made two warbands of sworn enemies, so the opponents would be Minas Tirith for Noshi, and Mordor for me.We set up a table making use of the excellent club Fantasy terrain, which Jo build for actually Frostgrave, and settled on the scenario: Hold the Line. The numbers of the Orcs would be required to try and hold back the plate armour of Gondor as they race to the other side of the table.The Orcs deployed in the centre, and as I had priority, the lines swooped open to cover any possible arrivals of Minas Tirith soldiers along the length of the table edge.And forward they came, moving slowly on the board. The forces of Mordor where required to split off, never a good idea per se, to try and stop all but one Gondorian from ever reaching the other side.My archers jumped down from their vantage point, but one didn't make the best of landings...The Minas Tirith warriors star
The host of Kobolds occupying Tor Varden and their insidious Shaman overlord have been slain. The vengeful Rangers continue to cut their way to the top of the tower, led on by the fait cries of someone left alive… but what they will find there will change the face of Alladore forever.
IntroductionThis is game 32 in play testing my ancient rules by replaying historical battles. The latest version of ‘Ancient Battlelines Clash’ is on its own blog page. I am play testing the rules by replaying all the Peter Sides scenarios from his Historical Battles books. However, I sometimes play some battles not in the books. The Battle of White Tunis in one of them and is from Phil Sabin's Lost Battles. ABC is designed to finish in under an hour on a 2'x2' table. This is the first time I am using version 3 of the rules, these have undergone some changes from version 2 (last updated and played in late 2016). Version 3 has been posted to the ABC rules page.Battle of White TunisSyracuse was besieged by Carthage. Rather than fight the besiegers, the Tyrant of Syracuse, Agathocles, led an army into Libya. The Carthaginians chose two rivals - Hanno and Bomilcar - to lead the army to attack Agathocles.Very little on the internet but here is an article of interest:Wikipedia article&nb
The weekend before last I got my first game of the year in the shed-o-war. Just two of us could make it so Surjit and I went 'mano o mano' in a Napoleonic game with a difference. We would be fighting a battle set in north america during the war of 1812. This battle takes place in July of that year somewhere in upper Canada and sees two columns, one British and one American, approaching each other. As usual we pulled a slip of paper out of a metaphorical hat to decide sides and it was decided that I would be the Americans and Surjit would play the British. SetupThe war of 1812 had a long prehistory that lead almost inevitably to conflict. To the Americans the war was an act of defiance against a hostile Royal Navy that infringed on US territorial waters. To the British it was an attempt to counter American breaking of the naval blockade that was choking neutral trade to France. By 1812 both fleets were in open conflict with the Royal Navy's smaller frigates getting the worst of it.Commitment to the war in
IntroductionThis is game 31 (take 2) in play testing my ancient rules by replaying historical battles. The latest version of ‘Ancient Battlelines Clash’ is on its own blog page. I am play testing the rules by replaying all the Peter Sides scenarios from his Historical Battles books. ABC is designed to finish in around 30 minutes on a 2'x2' table.I actually played this battle a year before this post (about January 2018 I think). I had the draft post without the images ready to go and have forgotten all about it! Anyway,originally this was not a battle I was going to play. I played the battler in late 2017 using a new homegrown set - When Warriors Collide (based on my grid-based rules but without grids). But I did yet another pivot with my rules. The rules are a mashup of all the good bits of the Ancient Battlelines Clash (ABC) revised with some concepts from Warriors Collide. The ABC rules changed a lot or a little and the intention was to move forwards with t
Joken and I had a large Steam Wars game recently with 2600 points per side! It was just about everything Joken had in his Teutonic Knights army, so I gave him my Scrunt Land Train to have a go at, supported by some APC’s and a few Zeppelin airships. The Teutonic objective was to try to stop the Land Train from getting across the table. I had to create some Leviathan rules to give it some chance of achieving its goal. Basically it could Advance and still fire all weapons. The distance it needed to go meant it would be the fifth turn when it would escape off the table. If it could. The Tuetonic Knights brought plenty of heavy firepower as without it, damaging the Land Train would have been pretty difficult. There were plenty of flying machines around, three Prussian airships and one Teutonic biplane. Once the Land Train had made a couple of moves to within Tuetonic weapon range, the carnage started. Concentrated attacks against the Land Train quickly took off the three trailers. The Prussian armou
Territory must be seized before the menace of the Goblins takes hold in the ruins of Nordheim!
Time Extended: Issue Three adds new vehicles, scenarios and the dreaded TRUCKASAURUS! Check it out HERE: https://gaslands.com/tx/
IntroductionI have been testing out some WW2 grid based rules to play on a 24cm x 24cm table with some 6mm bases. The journey on why I created these rules and some initial testing is in this blog post.This post is a full battle report using the latest rules that are available here.Note: The Scenario and Troop section are identical to that in the previous blog post so if coming from there just skip to the Game section.ScenarioIt is not historical and I came up with it quite quickly. I decided it would be 1943 and I would have a road with a village defended by the Germans. And some wheatfields. This is what ended up as the battlefield. There are not really hedges in Russia so even though they are hedges on the table, think of them as some sort of cover – ditches, rocks etc.Each square is about 30mx30m so the whole board is 360mx360m.Setup - Russians attacking from the left, Germans defending on the right.Objective: Soviets need to clear the village of Germans.TroopsGermans (Regular)1 MMG
Here’s Negan! takes 1-5 players through the events leading up to The Walking Dead’s most infamous villain’s installation in his factory-fortress Sanctuary. Players will each control a survivor vying to both do the Boss’ bidding and survive securing the sprawling dead from Walkers. Let’s Play!
With BFG Armada coming soon, Owen has crushed out his Forgeworld Tau fleet to get in some Tabletop games against my Chaos!