When I last posted about my Shadow War campaign it was December 2018, I had just completed round 5 and four of the six Kill Teams had gathered the 10 data caches I had decided was necessary to finish the campaign. Since then, I let things go quiet, partly because I got absorbed in my Blood Angels and Death Guard painting project and partly because I needed the time and space to bring the campaign to a suitably climactic end.The original Necromunda Campaign rules, on which Shadow War's rules are based, had nothing to say about actually ending a campaign. You simply continued to play games and build up your gang until everyone died, got bored or grew out of wargaming entirely.Shadow War improved on this by introducing victory conditions using its concept of Promethium Caches. Once one Kill Team collected 15 caches, if they won one more mission they would win the campaign. So far, so basic. For my campaign I changed the Promethium Caches to Data Caches and reduced the required number for victory to ten. But I ne
The Military Orders take on Varuna in this game of Transmission Matrix from ITS Season X!
Otty had a free evening and wanted to arrange a game but that created a problem as I wanted to run my Knights for convenience but I was certain Otty's Tyranids would be on the road to a hiding if I did. Once again I looked at some of the narrative missions but as it turned out we went with the same mission I played with Liam - the Echoes of War mission in Vigilus Defiant called Forlorn Charge. It was Knights and Freeblades versus Ork Stompas, Morkanauts and Gorkanauts. It compressed the Knights into a 2'x2' corner with the 'Orks' creating their 'scrap city' and deploying first. There were also benefits for running a Fortification network and some additional stratagems. What we did was swap out the Ork elements for Monstrous Creatures. This wasn't too bad really as victory conditions were for my Knights to destroy all his Knights and buildings for a Major Victory, Minor if I killed more than were left alive and Defeat if it was any other result. Otty went with 2 Tyrannofex, Old One Eye and 5 Screa
Derek returns with his Sylvaneth to take on my Nighthaunts in Battle of the Pass!
Moving on from the Gatehouse, Bron and Jauriel discover a huge open area dominated by a Fountain with a statue of St Emilia. A huge group of skeletal warriors mills about as darkness starts to descend and the Rangers brace themselves for battle.
OK folks, so like last year, I attended a gaming WE in the city of Metz last week. It was the occasion for me to meet good gaming buddies and to play some games I don't get to play often enough, using stuff I had painted and not used yet !We were hosted by Nico and his gaming club and enjoy the wonderful activities he had prepared for us !Now let's take a look at the games played, take a good seat and the beverage of your choice, there's quite a few photos if you don't mind. ;)Read Moar Skullz »
The BPRD is on the case! Hellboy, Liz Sherman, Johann Krauss and Abe Sapien are set to adventure into the unknown in this six-game series using the base-game for Mantic’s new 1-4 player Co-Operative adventure game!
The Protectors go to war! Nathan brings his Protector force to take down my own in today’s Crush Hour!
Tuesday was my day off and I decided to make the most of the free time to play a solo game with my Punic War forces. I have recently been reorganising my Carthaginian army and during the painting challenge, I added several Gaul and Iberian units to the collection so it was high time these were played with. I also recently bought a new gridded game mat from DeepCut Studios and this was an excellent opportunity to christen it in battle.The SetupThis game is a fictional battle set on the banks of the Secutium River somewhere in northern Italy. Both armies came in at 200 points apiece so this was going to be a relatively large game and more importantly it was going to be played solo. To add a certain level of 'automation' to my non-existent opponent controlling the Romans I decided to randomise the deployment of the cavalry command so it could have been on either the left or right flank. I also diced to determine the level of 'aggression' the Roman army would show in their actions. Would they be cautious and stan
Standing around at the studio, kitbashing a bit for Titanicus I thought, “Hey, there’s a Camera here… why don’t I just film this?” No idea what this series will entail or how often it will air, but let me know what you think!
Jason returns with his Venator Light Maniple to take on Top Dog and the Warp Runners Axiom Maniple in this Mid-Tier Matched Play game!
It’s time for another Let’s Play! Today I’m joined by Greg as we run through Wild West Exodus 2nd Edition from Warcradle Studios, using the Gunfight at Red Oak and Warrior Nation starter sets!
Owen and I throw down with my Starks against his Free Folk in preparation for an upcoming event in 40pts of a Dance of Dragons!
The much-trailed Assyrian army has finally made it not only onto the table, but onto a plane, and into a 5-round competition in sunny (and rainy) Greece at the 2019 Patras Challenge.The Winged Lion of Assyria takes on three very different Roman armies, a Classical Indian and finally the Han Chinese in a series of battles fitted carefully in between bouts of extreme eating and drinking across a swathe of the Patrene nightlife's top venues.Watch as the the newly minted chariots and infantry, supported by archer cavalry do their very best on a number of different playing surfaces to dodge between the cakes, biscuits and pieces of lamb which attempt to prove more problematic than their enemies Even goats occasionally get a look in.Its all there in glorious sunshine, so roll up your Gyros, sizzle up some Spanakopita and chuck a halloumi slice on the bbq to enjoy these 5 consecutive reports !
Back to the battlefield in our TSA League, as past friday I faced the Astra Militarum forces of Peter, a person I hadn't played before in the club.Doling around in the middle of table currently, this battle might get me back in the race for the podium, but then of course it are the Guard, with all their massed tanks and infantry troops, while I will be trying out the reinvigorated Havocs this battle.My force, fielded with the 2.0 codex, was build around a heap of troops legging it to the other side in order to start slaughtering guardsmen (or at least, that is the plan), and Lucius will be joining as such a large mob of chainsword armed Marines.Supporting them will be another Marine squad as well as my beloved Noise Marines. A firebase, gathered around my Warlord for those precious re-rolls consists of two Quad Bolter rapiers, a Hellbrute and said Havocs with two heavy bolters and two chaincannons. My Sorcerer will be lurking nearby for those important Prescience spells, while a squad of Raptors w