This is it, the finale! The Spirit Sword in hand, the Dungeoneers return for one final adventure to slay the Witch-Lord and cleanse the Old World of his evil as the King rides to war at Black Fire Pass! Huge thanks to Adam from Greenleaf Terrain, Kris from Way of the Brush and Owen from Gaming with the Cooler for 14 episodes of nonsense. I hope you folks enjoyed it too!
Over the weekend Postie put on a classic encounter between a disciplined Roman army and a bunch of very angry Britons lead by queen Boudica herself. My youngest daughter, the Padawan herself, had asked for this game specifically. She's effectively a fully fledged member of the Rejects now, having been to several games over the last few years. It's getting increasingly hard to tear her away from her tech, but on Sunday she exited the digital realm to get 'old skool' with her Pa. Her only stipulation, she had to be Boudica...and given the determined look on her face, I couldn't argue with her! The Setting We played a fictional battle but one that could have been easily replicated during this period. The Romans are vastly outnumbered but have a strong position on top of a hill, with plenty of bolt throwers and archers to weaken the advancing British. Order of BattleBritish - Queen Boudica (The Padawan) in Chariot 1 Chieftain Leader in Chariot 1 Chieftain Leader on Horse
Pious Vorne, Taddeus the Purifier, ShadowGuide and Locarno set off once more into the Blackstone Fortress in an effort to secure more Clues for another Stronghold Assault!
I am currently running a 40k League over at the club, TSA, and tonight I descended my ivory tower and finally gotten to play my first battle.Opposing me was Sven and his Ravenguard, a guy I know for over a decade, but for some reason this will be the first time I play him in a game.Now, I'll tell a bit more about the league in a post one of these days, and the "why I decided to run it, but it was also a personal failure for me tonight, as for the first time in ever I had to proxy... because I forgot to pack 2 models, namely my warlord (now represented by the hut of Baba Yaga) and Dark Apostle (who looks like an animal totempole today). Sigh... any way, no "full painted army" bonus for me today (which is something I'll also talk about in the league post soonish)....But right, let's see if we can add something new to the Altar of Slaanesh tonight...I brought along some units I hadn't used before, like my large unit of close combat marines and my Sonic Dreadnought. The characters where a Warlord, a D
With the Tomb of found, the Warbands set upon each other in a Sweeping Assault to clear the way for discovering what secret treasures Chamon has hidden away.
So ActionMan and I have been playing some Kill Team as I paint up his army of Space Marines (pics to come). We had played a number of games, based on our understanding of the rules. I watched youtube videos on people playing the game and realized many of the mistakes we have been doing. So we tried again on the kitchen table using various pieces of terrain. We first played a game with me as the Genestealer Cult and him as the Astra Militarum with his tempestor scions. I cleaned him out by using overwhelming numbers. This game, I played space marines against the Genestealer Cult. 1x Space Marine Sergeant with power sword (leader) 1x Space Marine Gunner with meltagun (heavy) 1x Space Marine Gunner with meltagun (demolition) 1x Space Marine (medic) 3x Space Marines 1x Neophite Leader with bolt pistol and chainsword (leader) 1x Neophyte Hybrid Gunner with Mining laser (heavy) 1x Neophyte Hybrid Gunner with heavy stubber (demolitions) 1x Neophyte Hybrid Gunner with autogun and cult icon 4x Neophyte Hybrid Gunn
Owen has repainted his Military Orders for the fourth time and is taking on my JSA in Mid-Tier ‘Frontline’!
Last game of the tournament and I've got Robin Neill from Geeks Wargaming you can see the preview of his army list here. I think Otty might have been up against Iron Hands this weekend too [if not Neill himself] as I'd overheard something about their durability - apparently a 6+ Feel No Pain equivalent throughout.I think I finished deploying first and despite going as far up the board as possible I still had a long way to go to reach the Astartes...as Robin deployed well back in his zone, surrounding a big invul buffing Dreadnought with the rest of his Dread crew.We rolled off and I won first turn for a 100% success for the weekend. With so far to go the Lancer had to Flank Speed [another obscene 10 or 11" advance] but had the bikes with him to score the objective. Actually I'm not sure what happened here as this is clearly Robin's end of movement phase. I'm guessing the Lancer did not make its charge as it's too far back but I did manage to kill something [I'm guessing a Dreadnought]. The Razorback coul
Day 2, game 4, scenario 4: What's Your's is Mine. 5 objectives, 1 in the middle, 1 each in your deployment zone and 1 each in your opponents DZ. Bonus points to control both the objectives you placed. I'd be facing Rick Martin and his Deathwatch and thanks to the wonders of the Best Coast Pairings app I knew that the night before. My main concerns were his Corvus Blackstar, Mortis Dreadnought and Razorback. There was a smattering of Imperial Guard too, for bubble wrap and CPs but with the table setup below I deployed aggressively to close that gap as soon as possible. I won the first turn yet again and Rick was unable to steal the initiative.The Lancer went straight down the line and thanks to the small 'no man's land' in the table quarters setup getting to that front lien was easy. A Warglaive joined it, while the other flanked the ruin to get an angle on the Razorback, as did the Predator. Meanwhile Euronymous went between the ruins to be up front and target the tank. The Dark Talon overflew the guard in th
Ciaran is in with his Adeptus Mechanicus to face my Space Wolves in a 2000pt Matched Play game!
Game 3 and I have Andrew Davies with his mixed Chaos Daemons - Nurgle and Tzeentch.This was Scenario 2: Cut to the heart. 3 Objectives, one in the middle and one in each deployment zone. Bonus points for holding the centre objective and your own. Unfortunately I didn't take too many pics of the game so my recollection is a bit sketchyI chose Headhunter, The Reaper and Old School as my secondaries, Andrew picked Recon, Ground Control and Titan Slayer.I'm facing a big bunch of Plaguebearers, which were going to be much tougher than the Poxwalkers I just faced and then an equally tough huge unit of Pink Horrors, which split into Blue Horrors and then into Brimstone Horrors! There were some Nurglings sneaking around, a couple of Daemon Princes and then two squads of Obliterators that were going to materialise when I least expected...However, I went first yet again with the Lancer and Warglaives crossing no man's land to get to the Plaguebearers. The Dark Talon overflew their lines with my by now standard strafing
Jason is back for more of The Drowned Earth – this time my Warfarers take on the Artefacters in 125pts of ‘The Courier’.
APOLOGIES - it would appear the battle report I wrote has somehow disappeared. I will try and come back to this at some point and fix it :(Dominik Brundler was my game 2. He had Mortarion a squad of Blight Haulers, a couple of Drones, a fair few Pox Walkers a couple of Champions on Flies [I think] and a couple of Plagueburst Crawlers. OnOnce again I won the first turn and the Lancer sprinted across the board. I don't even think I felt the need to use Flank Speed as this deployment got him to their lines with ease. The Dark Talon Stasis Bombed the Pox-Walkers [I did not need bubble wrap and ObSec troops knocking around and I felt the Lancer could tie up a Crawler Drone
As the dust settles from their previous encounter and the Warbands spread out to search the area, an entrance is discovered to the ancient Tomb of the Arcallurgists. Both rush to take control of it in Hold the Centre!
Well, it was the last time on the 20th of May last year that we played this game, but it remains a "mainstay" between me and Nemesis to take out to the club once in a while.And so we settled down for a 2000 points game tonight, putting my Marine Corps (aka Emperor's Children) vs his Pax Arcadia. Now, I made an army building mistake, in that I had forgotten that if a transport gets destroyed, you get one save for your troops or they are dead. So it wasn`t the best idea to take all regular marines with their own personal Rhino in hindsight...My force consited of a Daemon princess (aka CO), and 2 commanders to lead them. Further it had 8 bases of Marines, each with a dedicated Rhino, two SPG Missile Systems, two Land Raiders, a grav bike and two Recce bikes. I detahced a commander to both missile tanks, and one to both land raiders and the grav bike, while all the main mechanised infantry joined the CO.Nemesis brought along his Pax Arcadia, and a rather massed army to boot. I don`t k