With the entrance to the Arcallurgists greatest secrets revealed, the warbands set about performing an ancient ritual to open the seal and gain the power for themselves!
Yesterday Tim and I got together for a game of Kill Team. This was my 5th game since we decided to try the game out earlier this year. This would be our first game using our own custom Kill Teams rather than the pre-generated teams from the starter set or the Rouge Trader set. Tim used is Deathwatch kill team and I took my trusty Orks.For this game we selected the Terror Tactics scenario. The setting is a ruined sector frontieris settlement that has been taken over by an Ork Mekboy for his workshop. The the goal of the battle is to do as much damage to the enemy as possible. The first kill team to break is the looser. For this game we actually forgot to use any of the sector special rules.Deployment is complete. For the Scouting Phase the Orks select Take Forward Positions and and the Deathwatch selected Eliminate Sentries. Ork gunners move up to take better firing positions.Deathwatch marines target the advancing Orks. They score a single flesh wound
Spencer is back with his Masons to take on my Brewers in this Season 4 matchup!
After the abysmal failure of the Orcs of Mordor to run amok in the lands of Rivendell, Saruman decides to unleash his army of Uruk-Hai, unbridled hate made flesh, against the Elves of Elrond.To that end, scouting parties have been dispatched to cause trouble in the surrounding lands, but the Elves are prepared to stand fast and repel the invaders no matter the cost.This week's game is actually one of the older Battle in Middle earth magazine ones, tracing all the way back to issue 4. It features the High Elves, who at all costs must defend from the Uruk-hai breaking through. And it will also be the scenario and forces I will use when teaching new players the base mechanics of the game in the coming weeks.The table is a 3` by 3` area, through which a road runs in the center and the Uruk-Hai must cross the table and exit on the opposing side. The Uruk-Hai deploy on their edge, and the Elves must remain at least 18" from them initially. In order to win, the evil side must exit at least 5
After being held off during their raid into the forests around the Last Homely Home, the orcs have set up camp in an ancient ruin to lick their wounds. But the Elven patrol hunting them has plans to assassinate the leader and break their spirits...Following the first battle me and Noshi did last friday, we had time for a second game of Battle Companies still, and this time I let her choose the scenario, coming up with scenario 7.In this scenario, my forces would be the defenders, meaning I had to keep my lieutenant alive while trying to push the elves past their breaking points, meaning 3 off the 5 had to be taken out. No easy task considering how it went before and the problems I had beating them down.The forces picked where the same as in the first game, and my Orcs would be moving as setries until the alarm was raised.I had priority and my troops wandered around a bit, except those that mattered. My lieutenant stayed where he was, and the ones defending the entrances walked away...So ente
Jimmy from my FLGS Battleline Tabletop Gaming (https://www.facebook.com/BattlelineTTG/) is back with his Astartes to face my Adeptus Mechanicus in another Kill Team Arena game!
Time Extended 4 has hit the internet and it’s time for our first Gaslands Campaign! 6 Episodes starting and ending with a Death Race will crown a Race Champ. Check out Time Extended 4 HERE: https://gaslands.com/wp-content/uploads/2019/03/Gaslands_TX4.pdf Season 1 kicks off with Team Slime and Warden going head to head around the track.
Greetings! I finally managed to get in another game of Dystopian Wars with my friend Matt using the 3.0 beta rules. We were able to take advantage of the most recent revision of the Beta, which hit on 4 April 2019! Here is a brief write-up on how the game went, along with some of our thoughts. Scenario We once again decided to stick with one of the two scenarios that are currently available in the beta rules. The one we selected, “Pitched Battle,” is a fairly standard table quarter control scenario that most wargamers will probably be familiar with. Lists We decided to play the game at 1200 points. I would be playing an Imperium force, while Matt would be running his Union once again. Our two lists had some interesting similarities, but also some interesting differences. Here is what we took: Matt Battleship w/Shield Generator & Prow Upgrade (245 pts) Carrier (220 pts) Heavy Submarine (150 pts) 2x Heavy Cruisers with Rockets (240 pts) 4x Destroyers (220 pts) 3x Frigates (120 pts) Andy Ba
Beware guardians of Rivendell, a band of Mordor has been spotted on your borders, sneakingly making their way to the Last Homely House to cause mayhem... She has her elves, at last. So that meant Noshi and me would face off in Battle Companies again, me taking the command of the forces of Mordor this evening.We actually managed to put two games in, so expect the second battle report to come in a few days... and believe me, it's a recordbreaking one for me...So past friday at TSA, we took a table and set it up for a game. Force wise, I have the standard Mordor list as per the book, but for the Elves we had to do some modifications. I took Gil-Galad as a spear elf, as I don't have the warriors with shield and spear, but as suc she also had one of those instead of the starting two. Enter Elrond, who became a regular sword armed warrior, but as he was a sergeant as well, it was easier to keep him apart from his fellow swordsmen.The scenario we rolled was Seize Ground, and the objectives sc
Rob is in with his freshly painted JSA to face my Varuna IRF in a Mid-Tier limited Insertion game of Supremacy from ITSX!
Derek returns with the Adeptus Mechanicus to face the forces of the Alpha Legion in this 1500pt Fleet Engagement!
The Blood and Iron and Elementals begin their search through the artefacts littering the area in the ancient Arcallurgian laboratory. Both sides race to secure the choicest and most powerful ones in this game of Treasure Hunt!
At the base of the broken stairs Bron and his companions find a huge and spreading pool of water which rises up slightly into dark marshlands ahead. Ruins jut from the water and the stinking mists of the Shadowdeep are everywhere. Shapes begin to move in the distance as the Rangers take their first steps into the magical blight that has swallowed their neighboring kingdom.
The past friday I took to the field again in the club league that I'm running at TSA, facing Mike with his Orks.And the game would become the final one using the current Codex Heretic Astartes, as the new and updated edition should be arriving by post next week.Of course, I had Iwan throw the dice for the scenario, and becursed he rolled Cloak and Shadows, so for the second time out of three league games so far my gunline will be hampered with the -1 to hit.I had brought along the same force as I did against the Drukhari a few weeks ago, but my suprise was big when Mike unpacked his force... barely 25 boys and a lot of big war engines, including a "squiggoth" spider and a Gorkanought, including aerial support and all.To make matter worse, he would have the first turn as he was actually faster deployed then me as a result, and stuffed the big walker in reserve...Turn 1The Orks began their advance, hellbend on taking out my Rapier platforms as soon as possible. And he did, destroying both the laser destro