Owen and I check out of the other re-tooled missions for ITS Season 10 – ‘Supremacy’. A Classic going all the way back to the beginning of N3, this missions has been rethemed with a Civilian Xenotech that must be escorted across the table to score!
We are planning what could be an interesting game of 40K this weekend, it is an attempt to see how a single Imperial Reaver Titan will do against a Knights army. Will it be a quick game? For sure it will take a while for the Reaver wounds to be reduced, it is more a question of how quickly can the Reaver take out each Knight. The Reaver Titan has three very powerful weapons so could fire at three different targets each turn. It will be an interesting confrontation and we will attempt to capture the results.
Wardoz is missing! The King has offered a handsome ransom for his return or the discovery of his fate; so it’s off to the Dungeons for the Adventurers!
Mike brings his Necrons to face the Deathwatch in this 2000pt Matched Play game of ‘Ascension’ from CA:2017!
Ian brings his massive Armoured Schoolbus for a game of ‘Fury Road’ an adaptation of an old Gorka Morka scenario. I’ll post the rules at some point.
Over the weekend Postie unveiled his newly completed Turkish forces for the Crimean War. The Ottoman army was generally considered poor quality (from what I have read) being several years behind in terms of military technology and military thinking. What the Turks were able to do however was muster large resources to support the allied nations against the Russians. Their fighting force may have been small but they had arguable the best looking kit with their distinctive red Fez's and blue jackets. SetupWe played a fictional battle with the smaller Turkish army holding key passes in mountains near the Danube. Ottoman engineers have been able to build some redoubts but the work is far from complete with several large gaps in their lines. Then the much larger Russian columns appear and begin to rapidly advance towards them.Orders of BattleOttoman Turkish Army - C/O Omar Pasha 1st Infantry Division 1st Brigade 1st Line Regiment (3) &
Greatjon Umber takes on Jaime Lannister in this 35pt game of The Winds of Winter!
My second ever game of Kill Team, and my second game against Death Guard, albeit another opponent then Nemesis, in the form of Kristof, someone I never played before.Those disgusting feckers sure are popular it seems, and that would mean another game of going up against T5, ignore flesh wound marines.Now, on the part of my list I went for a very fluffy but experimental army list. A lone Aspiring Champion who infiltrated the area and has corrupted the local workforce in a cult dedicated to exstacy. As a result, I had a Heavy Stubber with the Heavy specialism, a flamer, and 17 basic cultists with either autogun or pistol and close combat weapon. All drawn from my various cultist units to look more raggety taggety... and still had some points left over as you can have a max of 20 figures in a force. but it would give me a good idea for the future on how mass forces work in the game.Opposing me:5 Death Guard Marines including a flail wielder, a blight launcher and a plasmagunner, supported
Warcradle Studios is doing an open Beta Test for a new edition of the classic game of Superscience Turn-Of-The-Century Naval warfare! I’m joined by Greg with the Covenant of the Enlightened to take command of The Crown in this 1000pt game! Check out the current iteration of the Beta HERE: https://www.dystopianwars.co.uk/
Ben has been busy home renovating recently so it's been a challenge to arrange a gaming but as we've all signed up for the Last Chance Open we thought we'd better learn how to play 40k again 😃 We rolled Front Line Assault deployment map - long-ways arrow. We were trying to understand the ITC rules but I think we gave up in the end - bodes well for January!Ben has just 2,000pts of Orks so his army had no options or opportunity to fine-tune. Lots of Boyz, Nobz, Bikerz and Tankbusters in Trukks. There was also Snikkrot and his Kommandos.I took my Cerastus, 2 Warglaives, My Knight Errant [as a Freeblade], 2 min Dark Angel Tactical Squads [one with Plasma cannon], Scout Snipers, Techmarine, Chaplain, 2 Ravenwing bike squads with Plasma Guns and my Old Skool Predator - in use for the first time ever.Ben won first turn and I failed to steal. As you can see everything got up in my face pretty quick.Snikrott's Komandos appeared on my flank, although he turned up in the middle of the board.There was a lot of greenskin
A bit of a smaller game today. 1,000 points the Tau vs Astra Militarum. Dave, my Tau wielding friend, hasn’t played 8th much and hasn’t got the Tau Codex. So I’m slowly reintroducing him and his blue fishy friends back into the game. Firstly I’ll say this isn’t a full game. We only managed two turns, so if you want a full report and a full outcome this isn’t the battle report you want. I’ve had another friend in attendance for this game, Pete, who is semi-interested in 40K and wanted to see a game. And this game versus the Tau […] The post Tau vs Astra Militarum – A Very Brief Report – 1,000 Points appeared first on Warhammer 40K Blog.
It has been a while, but my Pink Phalanx marched to war again. Challenged by Tonny and his firey legion of Salamanders, the lines are drawn for battle.A first against this force and the player for me, so I have no idea what to expect and how the opponent "plays", but I did take the opportunity to bring along some units I never used before.This with the eye on the clubleague coming in 2019, in order to get at least some feel for some units, and as such I took along a daemon detachment after seeing them ripping my force to pieces months ago in a game to teach Noshi...But all in all, I went for a pretty "light" list, fielding 5 Troop selections because it would be my opponents third game ever. So a warlord, a sorcerer and a dark prophet filled my HQ slots of the Heretic Astartes section. The Chosen came along for the very first time, while backed by tzo regular squads of marines and one squad of Noise Marines. The only heavy support I took along was a single Rapier Quad Bolter. On t
Last Sunday Posties Rejects got together for an American Civil War game using the Fire and Fury rules system. Its been a while since these rules have seen action in the shed-o-war and for me its been nearly two years. However the rules are relatively straight forward to use and we all slipped easily into the game. We started the game remembering how frustrating these rules can be and by the end of the game - after profuse swearing and sympathetic laughter from both sides - I think we all agreed this may be the last time we play these rules (see Rays Batrep for another perspective on the game)The SetupPostie arranged our forces on opposite sides of the table as a meeting engagement. The two commanding officers (myself and Mark) were allowed 10 minutes to deploy our forces as we wished. However with the number of models in play this barely gave us time to change formation of our units, let alone shift divisions around to some grand strategy. Indeed Mark still had over a divisions worth of troops in their startu
My very first game ever of this airplane combat game, and I took some pictures to go with it as usual...It was at last weekend's TSA Openday that I sat down with Albert, and indulged myself in this fast play game.I took command of the Sopwith Camel of Belgian aviator Olieslagers (his statue btw is outside Antwerp Airport) and faced of against an infamous German threedecker.I started with some swivveling manoeuvres to errrrm, confuse my opponent.Both fighters closed as firing range came closer and closer...And then my navigator bid the dust (and I learned I needed to put them face down).We both circled wide after the intitial pass, ready to go nose to nose again...And my guns strafed a critical point, as the German plane exploded in a ball of fire. My plane got one additional damage in the pass for the record.This is a fun little game to be honest, and maybe one I might get a few planes for if I find them at a bargain stall or something...
It has been fifteen years since the Ark beneath T-EC flooded and the the enclave of Free-Dome was established in the ruins of Hog-Towne. The Elders led the varied species to the massive concrete and steel structure that was half shade and half sun. The vast network beneath the structure was partially collapsed and flooded by the rising waters but the massive rows of seats were easily stripped away and turned into rows and rows of shanties and homes. The ancient sports-field in the centre was replaced by agriculture and the massive gates fortified to keep out both technological and animal predators. Outside Free-Dome the rubble of a collapsed tower forms a land-bridge to The Island. This area, naturally fortified by the inland sea of Big O has collected the dissidents who were not able to integrate into Free-Dome after the ark. Primarily aggressive Predator species, these exiles are uneasy neighbors to the Domers. To the North, South, East and West lie the Zones of Hog-Towne. What dangers lurk there only the S