My Tyranid Kill Team got a another outing, this time against Mr Steinbergs Marines. I decided to drop the Lictor this time and use more Hormagaunts and Termagants to see if a horde of eleven models would be effective. At least it is possible to leave a cheap four poiunt model on an objective and not worry about wasting a model. Also, the multi-wound Tyranid Warriors are rather good, they stay at full effectiveness long enough to get up close to the enemy. I had originally thought a Lictor would be a key model in a Tyranid Kill Team, but now I am thinking that two Tyranid Warriors with the rest being Termagants, Hormagaunts and Genestealers are the best way forward. But I do still have to try an all Genestealer Kill Team, nine Genestealers, nasty…
Despite being an apt description of my wargaming philosophy, this quote is an apt description of my Mother-in-Law's outlook on what life chucks at you.This battle-report is unique in the annals of this blog: a battle in which I was on the winning side, despite not being there to share in the victory. Mrs. Rosbif's mother (Madame Mère?) has been not well for a while with unexplained symptoms. The symptoms were finally taken seriously by the saw-bones and further tests found a serious condition. With no further details we felt confident that she was in safe hands in the hospital where the specialists were considering what action to take. While Mrs.R visited her mother, I went to the club and started the game recorded below. Two hours into the game, I got a text asking me to come to the hospital right away. I dropped everything and headed off after entrusting my troops to the chaps to look after in the interim. Getting to the hospital I found that my wife had learned the devastating news that her
It’s time for another Let’s Play! Today we take a look at the newest incarnation of Monsterpocalypse – the game of Monstrous Combat, with the Protectors led by Defender X taking on Gorghadra!
Kevin has finished painting his Godbreakers to face my Warp Runners in this 1500pt game of Meeting Engagement! Some we made in mistakes in our first two games; 1) When an attack damages a weapon on a model with a Carapace weapon the actual roll to determine which is hit is 1-2 Left, 3-4 Carapace, 5-6 Right. We missed that Special isn’t the Carapace location in this edition. 2) Damage rolls of 1 are always superficial, regardless of strength. 3) Draining on the Quick Reference says advance the Reacter, the rulebook says push. We assume the Rulebook is actually correct in this case and that we shouldn’t have trusted the Quick Ref. 4) Jury is out on how many times a Stratagem can be used as the rulebook unfortunately isn’t clear. 5) We should have been pooling our Knight attacks in melee instead of resolving them individually. The way this is done in multiple arcs is not clear in the rulebook however (for instance if one Knight is attacking to the rear and another to the front…) N
Having pocked several Shards of Darkness for later examination, Hrothgar and Redd find themselves again drawn together to investigate strange lights and inhuman shrieks nearby…
Owen has finished painting his Free Folk and throws down against my Night’s Watch in this 40pt game of A Game of Thrones!
Owen’s picked up a vanilla Arianda force and takes it to field against my Tohaa in a Mid-Tier game of Quadrant Control!
My Tyranids had their first Kill Team outing against a horde of Mr Steinbergs Greenskins. I tried out several of the Tyranid model types, obviously a couple of Genestealers got a try out, they are close combat experts and are likely to always get an outing. A Tyranid Warrior with Boneswords is an intimidating opponent, with three wounds to take off before there is a chance of a fatal flesh wound, it hits hard with plenty of attacks. Mr Steinbergs Orks have plenty of flamers so charging them is a pretty dangerous undertaking, so using a multi wound model at least gives a chance to fight in melee at full strength. The cheap points cost of the Hormagaunts and Termagants mean there is usually plenty of them knocking around to attack any nearby enemy models, but with a low strength, they struggle to wound opponents. The Orks are better in melee than at ranged combat, so it turned into a slug fest as close combat suited both sides.
The Armoured Fury of Farsight takes aim at an Imperial Planet and the Deathwatch race to stop them with the help of a Freeblade Knight!
A couple of weeks ago, I received a copy of Rebels and Patriots from Osprey Games. Thank you very much The post Rebels and Patriots by Osprey Games – Battle Report and First Impressions appeared first on Must Contain Minis [MCM].
Jason is back with his newly painted Bondsmen to face The Firm in this 125pt game of Grudge Match!
The Orcs have returned to the north, this time hunting for Dragon Eggs. If raised by evil forces these beasts can destroy whole cities, so it is up to Rockjaw and his group to stop them before they make off with such deadly cargo!
It's been too long!Well, it's time to crank the old blog-machine back to life. Little did I know that the title of the last post was going to be so prophetic!Life has just got too busy in the last couple of years, and something had to give; unfortunately that something was my blog. My wargaming didn't completely stop, but I definitely haven't been able to make it to the club nearly as much as I would like. My figure painting output has also suffered, too. Altogether, the last year has been one of burning the candle at both ends. After the daily work grind and family responsibilities, I haven't had a lot of energy to do much but flop in front of the telly for an hour or so before staggering up the stairs to bed. Oh, woe is me! (LOL! It's not that bad really, but I've found my focus changing and while my hobbies are still a big part of my life, my family life is changing gears as my kids grow older, not to mention my wife and I are too...)Anyhoo, Last weekend John R. put on a scenario extravaganza that cri
The first new expansion for Warhammer Quest: Blackstone Fortress is up for pre-order today! I was lucky enough to have a chance to go after this near-unkillable beast myself this week, so join us for a review of the box and one-off adventure to The Lair of the Beast!
This is it, the finale! The Spirit Sword in hand, the Dungeoneers return for one final adventure to slay the Witch-Lord and cleanse the Old World of his evil as the King rides to war at Black Fire Pass! Huge thanks to Adam from Greenleaf Terrain, Kris from Way of the Brush and Owen from Gaming with the Cooler for 14 episodes of nonsense. I hope you folks enjoyed it too!