Jason has ordered some Bondsmen and has come around for a couple games of The Drowned Earth with Artefacters vs. The Firm!
Round 2 of the Champions Steamroller I played Austin Thimesch on the Mirage map. I brought Kolgrima up against Kreoss2. He chose to go first and I chose to give him the side of the table with rubble on it.Our armies line up like so, and he looks at me and he looks at the 10" distance between the Bears and Judicator and Visgoth Rhoven. And he asks me straight out, "What are you doing here?""Asking to get shot I guess."So the Judicator aims and the choir sings Song of Battle because he forgets what his main gameplan against Kolgrima was. Sing Warding. Because Hunter's Mark.The Judicator does an impressive job opening a line of fire through and into the Bears and into Skaldi beyond. However, the Judicator is exposed.The Krielstone moves up and uses Wild Winds, Kolgrima casts Primal on Rok and advances 6" to the side and casts Hunter's Mark. She even feats just to give her some space, but of course it doesn't stop the Cinerators. Everything else maneuvers to clear a path for Rok.Rok charges for free with 6 Pow 20
Our merry group of wargamers descended on the home of Roy Scaife to play test his Quatre Bras game recently. Roy did a great job in putting together a great scenario that has a lot of moving parts and a wide range of nationalities present.French troops push hard around the Gemioncourt farm.This is another "large" game for Empires at War (EAW) - our home brew Napoleonic rules. It takes the better part of a day to play. Dan Kerrick and myself took up the Anglo-Allied forces while John Lantz and Roy handle the French.The Anglo-Allies managed to pull out a victory --- 38 VPs for the French and 49 VPs for the Anglo-Allies. It was a very close run thing.There are a ton of pictures below as usual, but first some of the scenario write up from Roy ...BackgroundAfter escaping the Isle of Elba, Napoleon has reenergized his French forces and is marching to defeat the Prussians at Ligny before turning to engage Wellington. Marshal Ney has been given the task of taking a crucial crossroad at Quatre
Vanguard Companies have been sent racing to secure three huge standing stones of ancient arcane power. With the Orcs already advancing on the territories of men, Tormund leads his alliance of Northerners to battle!
My son and I are swapping out Guild's playing each other and it has been a little while since my son last played his Blacksmith's Guild (with his switch to the Hunter's Guild), but this afternoon he decided to throw them down for a game against my Butcher's. OxPrincessBoilerBoarShankV Gutter FurnaceAnvilHearthV CinderAlloySledge I elected to receive the ball (since I heard that is the best thing to do with the Butcher's) and proceeded with my usually opening move. One change to this is that 'Boiler' was able to pick up the ball and did successful Kick back to 'Ox' for some early Momentum. Butcher's took an early lead Turn 1 2-0 with a Taken Out on 'Alloy', but the Blacksmith's came back and Taken Out 'Boar' at the beginning of Turn 2 to even up the game 2-2. It was now time to kick it into high gear...Butcher's followed up with Taken Out's on 'Anvil', 'Sledge', 'V Cinder' and 'Furnace' giving the Butcher's a 10-2 lead. The clock then expired for my Butcher's during
I need more and more Guild Ball practice, I have slacked off so far starting off 2019 in playing and painting (way behind in the painting department) so last night my son and i got in another game. Instead of always Butcher's vs Hunter's, we are alternating to give each other practice vs other Guilds, at the same time learning some of the things the other Guilds can do. Since i just played the Navigator's the other night, I decided to try them again vs the Hunter's. WindfinderWanderAzimuthEbbFathomHorizon TheronFahadV MinxSeenahChaskaHearneI elected to receive this time to try and build up some Momentum with passing and setting up my players where I'd like them to be (near terrain). It all started off pretty good for my Navigator's and then it all when downhill when 'Fathom' missed her Goal (grant it, it was on one die). From there the Hunter's were just beating up on the Navigator's and I believe was losing 7-0 (from Taken Outs) when my clock expired. I knew I wa
The survivors have pushed their way to the lower level of Sanctuary. Determined to secure a foothold, Negan orders them forwards…
The Star of the West must be secured from the ancient Tomb of the Witch Lord in order for the King to rally the lands against Zargon. The Dungeoneers are set to the task of retrieving it at all cost!
Round 1 of a local Champions event, I played Mateo who decided to field Kommandant Sorscha Kratikoff in Armored Corps. I dilligently played Kolgrima in Storm of the North.Assassination wasn't an option for me, not with Sorscha's armor, the ability to repair, and my inability to cast cold spells at her, so I decided to play for scenario and hope not to clock myself.With a cloud of fire on the table, I decided to split up my Fire Eaters, not because I thought they would handle the ARM 23 or whatever Shocktroopers, but because they'd be maybe enough to get in the way and would need Fire to be relatively threatening and durable.Sorscha's Warjacks are misdeployed and too far away to get Stoke the Flames. This makes them slower and unable to counter charge. Shock Troopers with Iron Flesh Advance up the table...in Shield Wall! What nonsense is this! (answer: Typical standard ARM 23 or whatever it is nonsense).Sorscha feats to cover her side of the table with clouds.Edrea gets PAthfinder so she move up and remove any
Here is a little change in pace from our normal Butcher's vs Hunter's games that my son and I usually play. Last night my son thought I was going to be playing my Butcher's again and he decided to try out the full Alchemist's Guild in Season 4, but I decided to throw a curve ball and break out the Navigator's Guild that I just received earlier in the day.Seeing how I really did not look closely into the Navigator's Guild, nor read through much of the Facebook Group, I decided just to play the 6 that comes inside the box set, WindfinderWanderAzimuthEbbFathomHorizonMidasNajaCrucibleKatalystVeninVitriolI elected to kick off with the Navigator's and chose 'Horizon' to do this for me, with his 5" Dodge, I thought he would be a good choice for a first turn goal. Well, he failed at that, 'Horizon' was able to Tackle the ball back, but being engaged he was down a dice for Kick, meaning his base Kick of 2 just went down 1, I still need a 4 and it was re-rollable, but 'Horizon' missed the first shot.&n
The host of Kobolds occupying Tor Varden and their insidious Shaman overlord have been slain. The vengeful Rangers continue to cut their way to the top of the tower, led on by the fait cries of someone left alive… but what they will find there will change the face of Alladore forever.
House Stark led by Ned faces down his truant Bannerman Roose Bolton leading a motley array of other Northerners as Clarence and I try out ‘A Dance of Dragons’ at 40pts!
Francesc came by to try out some Champions, and his test list was an assassination list with Lylyth1 with the Children of the Dragon (a bunch of character warbeasts with ranged attacks to multiply the effort of her feat Field of Slaughter) and I tried out Grim Angus (since I already locked in Storm of the North with Kolgrima).I don't really give much thought to my deployment, but quickly realize that I'm in a bind. I'm a bit too comfortable with the Madrak1 loadout with Band of Heroes. I'm playing Grim Angus and can't move my dudes through my other dudes. It's a travesty and I waste a lot of time unpacking.Lylyth doesn't waste time. She goes to maximum range to target the Champions with a Witch Mark. Drops Parasite. Her army on feat kill as many of the bonded fighters as possible. A few Fennblades die.Zuriel on the other side of the church sees an opening and charges and kills a Fennblade. A shepherd has to run way out to support Zuriel, but there's no extra damage to be found and the Bomber is either too far
Okay, this game was an exercise in improvisation. What was originally planned as an all-out assault on a rebel fortress (cancelled due to lack of painting time) became a massive multi-person game (until we lost some players due to double booking) until finally it was down to a tight, three person game. And what a game it was. SITUATION:BAZISTANUS MARSOC Team Sabre has been separated and immobilised behind enemy lines. Radio communications report their Humvee was damaged in an ambush and the team has sustained casualties.ISAF-AP forces are directed to recover injured personnel and destroy assets. Local National Forces are available to assist.Enemy militia forces are on site and moving to the target location. Motives unknown. ISTAR has spotted unknown forces among the Militia units.Objectives:ISAF-AP must fulfil the following objectives:MARSOC Team must be escorted off the board – MARSOC team cannot move until contacted by friendly troopsMARSOC Humvee must be destroyed by the use of in
The TAK are back to take on Owen’s Op.Sub of SSS in ITSX Looting and Sabotaging!