Battle Reports


WARCRY Battle Report – Ep 05 – Iron Golems vs. Untamed Beasts

It’s the final battle in our WARCRY Week! The Untamed Beasts and Iron Golems clash one more time in our first six-game series of this newest Skirmish game by Games Workshop. Defend the Find!

» View Source Article

Battle Report: The House On The Corner – Spectre Operations

So here we go, the direct follow on to the last game. After the events during the attempted hand over of two Aden citizens, Captain Amari and her rescuing SAS team have fallen back to an Aden External Security Agency (AESA) safehouse on the outskirts of Bazi City. The team has decided to go to ground, waiting for a security gap to allow them to escape back across the southern border.Meanwhile, the rebel leader has taken the intelligence gained from the captured local fixer and used it to locate the enemy safehouse. Rather than risking his own forces, the leader has instead sold the information to the Internal Security Forces of Bazistan (ISFB). After all, when you find a criminal den, you call the police. The Forces Limping away from their firefight in the badlands, the forces of the AESA and SAS were limited to a small number of operators. Six Elite operators, mostly using carbines but supported by an LMG would be the main force. Along with the Elite Captain Amari, three other Trained AESA sta

» View Source Article

WARCRY Battle Report – Ep 04 – Iron Golems vs. Untamed Beasts

With both Convergences now complete, Sever Salis and M’kat Bonecrusher once again find themselves feuding. A trap is laid and the Untamed Beasts now find themselves hunted by the Golems in an Ambush!

» View Source Article

WARCRY Battle Report – Ep 03 – Iron Golems vs. Untamed Beasts

  It’s game four of our Campaign series and it’s time for the Iron Golems and Sever Salis to have attempt first Convergence, attacking a Caravan in The Raid!

» View Source Article

Skirmish Sanguin at the club

 Tom ran a beautifully staged Skirmish Sanguin game at the club last night.  This as my first time with the rules and lets just say it showed!The scenario was a British Patrol, along with a squad of Afghan Police trying to sweep a Village.  Ed and I each took a four man British section with the Keith taking the Afghan Police.  Ed and I weren't too sure about the loyalties of the Police so had them take point.The high point of the game for my squad - landing a grenade close enough to do a little damage.  The rest of the scenario was pretty much a disaster.  Ed's squad found an IED the hard way, The afghan police got shot up but did have the best showing of our group.  I had one medium wound and decided that retreating was a much better option.My squad retreating.  I liked the rules, but this is a game that requires you to both really know the rules and likely takes 2-3 play through before you're proficient.  I would like to play again - especially on Tom's wonderful

» View Source Article

Open War Cards – 2v2 – 3,000 Points

This is my first Open War Cards game! And at 3,000 points per side (1,500 points per player) it will be absolute Chaos. No heresy intended. This isn’t a full battle report because we only managed 2 turns; a late start and booze were to blame! Despite this being a big but short game it was nice to play something different with models I have not used for some time now. I was teamed up with Necrons and I decided to take my Catachans, Raven Guard and Custodians! We were facing a combined force of Chaos and Eldar. Never miss […] The post Open War Cards – 2v2 – 3,000 Points appeared first on Warhammer 40K Blog.

» View Source Article

Let’s Play! – Age of Sigmar: WARCRY by Games Workshop

It’s time for another Let’s Play! Today we take a look at Games Workshop’s latest foray into kitchen-table skirmish games: WARCRY. Pick a Warband, embark on a quest and play 12 linked narrative games charting the progress of your Chaotic Champion and their followers. Check out the Unboxing and How to Play Video HERE: https://youtu.be/SFm1q-m4HeM

» View Source Article

ACW Battle Report - Farm Defence

Got together with Roy Scaife, John Lantz, Adrian Turner and Dan Kerrick this past weekend to play an ACW game.  Roy and myself handled the Union forces while John, Adrian and Dan commanded the Confederate forces.The scenario was an advanced Union force was moving into position - led by a small cavalry brigade - to secure a key farm near a crossroads.  A large Confederate force arrives to force the Union position back before reinforcements can arrive.We used our standard VPs plus allocated 10VPs for control of the farm and 5VPs each for control of the 2 large fields located to the north of the farm.Table setup is below ...The Union cavalry brigade (2 x cavalry units, 1 x horse artillery battery) is already advancing past the farm, with the first infantry brigade (5 x infantry units, 1 x artillery battery) entering on turn 1.  On turn 2 the second and final Union infantry brigade (5 x infantry units, 1 x artillery battery) entered the table.At the start of turn 2 a large Confederate infantry brig

» View Source Article