Beta Rules


Allies of Inconvenience: Episode 19- The Big FAQ 3 Discussion and Review

Apologies for the delay on this one, but after having to completely re-edit the episode it is ready!Enjoy!Join us for our review of the Big FAQ 3 (or rather April FAQ 2019). We start out with some brief hobby progress but then launch into our thoughts on the errata and FAQs and when they all mean for the game,. This is followed by some talk on faction specific FAQs covering interesting items of note in them.Listen/Subscribe on iTunes Listen/Subscribe on SpotifyListen/Subscribe on Google PlayListen/Subscribe on Stitcher00:00 Intro02:14 Hobby Progress15:12 The Big FAQ48:54 Codex Specific FAQsSongs and SoundclipsBlue Mark- Atlan UrtagKaap mere- BugotakClip 1- GhostbustersClip 2- Robot ChickenClip 3- Robot Chicken

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Custodes Beta Rules Review: Part 4- LoW, Dedicated Transport and Closing Thoughts

Over the next few days I will be breaking down the Adeptus Custodes Beta Rules for Warhammer 40k that were released last month. You can download them here (for free) if you haven't had the chance to check them out yet.Part Four below goes into the Lord of War and Dedicated Transport, as well as closing thoughts on the Beta rules.Part One covered the Elites Choices. Part Two covered Fast Attacks. Part Three discussed the Heavy Support Choices.Coronus Grav-CarrierWell for starters, it is better than the Land Raider for what it does (Deliver infantry to the enemy lines), though not as tough. But you don’t need it to be as tough (besides it has that 2” buffer from Gravitic Backwash). You need it to live into turn 2 or 3 and deliver its cargo. And this transport can and will do that.What makes it better?  Simple the fact it is cheaper and faster. Sure the Land Raider is still by far deadlier. But the point of these vehicles is to transport something even deadlier inside. And seeing how the Coro

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Custodes Beta Rules Review: Part 3- The Heavy Support

Over the next few days I will be breaking down the Adeptus Custodes Beta Rules for Warhammer 40k that were released last month. You can download them here (for free) if you haven't had the chance to check them out yet.Part Three below will discuss the Heavy Support Choices.Part One covered the Elites Choices. Part Two covered Fast Attacks. Part Four will go into their Lord of War and Dedicated transport, as well as closing thoughts on the Beta rules.Caladius Grav TankThis is another great choice in the Beta IMO. Last time I did a lot of comparison of it to the Pallas Grav-Attack, and really it just out shines the Pallas in every way. Yes it is twice the points, but it outshines TWO Pallas at the same points cost. It has one more T,  nearly double the range with the Accelerator Cannon, more firepower at a higher quality, and degrades at essentially the same point you would lose one complete Pallas (7 T7 wounds vice 8 T6 wounds).To me the no brainer load out is the Twin Iliastus Accelerator

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Custodes Beta Rules Review: Part 2- The Fast Attacks

Over the next few days I will be breaking down the Adeptus Custodes Beta Rules for Warhammer 40k that were released last month. You can download them here (for free) if you haven't had the chance to check them out yet.Part Two below will discuss the Fast Attack Choices.Part One covered the Elites Choices. Part Three will cover Heavy Support. Part Four will go into their Lord of War and Dedicated transport, as well as closing thoughts on the Beta rules.Agamatus CustodesI love what these guys bring to the table. If you liked playing Jetbikes, they are an auto-include IMO. Replace 3 of your Dawneagles with these Gyrfalcons (the actual name of the bikes them selves. The unit is Agamatus where the ones in the Codex are Vertus Praetors) and you are set.These guys bring some potent anti-vehicle potential to the list with their Twin-Las Pulsars. This is the standout weapon, though it pushes each bike up to the 120 point range. But that is fine IMO for what you are getting. The S8 is a key feature here,

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Custodes Beta Rules Review: Part 1- The Elites

Over the next few days I will be breaking down the Adeptus Custodes Beta Rules for Warhammer 40k that were released last month. You can download them here (for free) if you haven't had the chance to check them out yet.Part One below will discuss the Elites Choices.Part Two will be about the Fast Attack. Part Three will cover Heavy Support. Part Four will go into their Lord of War and Dedicated transport, as well as closing thoughts on the Beta rules.Contemptor-Achillus DreadnoughtOther than the fact I think this is the cooler looking for the two Custodes Contemptors, I prefer the Achillus on paper to the Galatus (we will get to him next). The Dreadspear is just a beast of a weapon, and at the cost of 1CP, you can get this guy  DS in imminent threat range. Have him deep strike with some terminators or land near some bikes, and your opponent will have a hard time what to prioritize if you fail to make the charge out of DS. But burning a CP on rerolls to ensure that charge is worth it, because the dreadspea

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Allies of Inconvenience: Episode 16- Chapter Approved, Terrain and Tomfoolery

Come Join the Allies of Inconvenience Crew as we close out 2018! We start off as usual with hobby progress (I think our shortest yet) before launching into Chapter Approved discussion! We then move onto Terrain releases, Fortifications and the place of useable faction terrain in 40k and as compared to Age of Sigmar... and then slowly get derailed into just general hobby blabber, rants and "Tomfoolery"So check out our final Season 2 episode before we start off with Season 3 in 2019!Listen/Subscribe on iTunes Listen/Subscribe on SpotifyListen/Subscribe on Google PlayListen/Subscribe on Stitcher 00:00 Intro01:47 Hobby Progress44:05 Terrain and General DiscussionSongs and SoundclipsBlue Mark- Atlan UrtagKaap mere- BugotakClip 1, 2, 3 - Ghazghkull Thraka

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Allies of Inconvenience: Episode 14- The Big FAQ 2 Discussion & Review

This Episode the Allies of Inconvenience Crew goes over what they like and what they feel missed the mark on the Big FAQ and the implications of these changes, as well as some alternative fixes that we would have liked to see instead.WE ALSO HAVE NEW METHODS OF SUBSCRIBING AND LISTENING! You can now follow us on all the services linked below! Can't stop the signal Mal!Listen/Subscribe on iTunes Listen/Subscribe on SpotifyListen/Subscribe on Google PlayListen/Subscribe on Stitcher 00:00 Intro04:16 Hobby Progress26:30 NOVA Narrative Recap53:09 The Meta and What to ChangeSongs and SoundclipsBlue Mark- Atlan UrtagKaap mere- BugotakClip 1 - The Princess BrideClip 2 - Code Ment - I'm at Soup

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BIG FAQ 2 Review- The Five Things That Missed The Mark

Well BIG FAQ 2 is here, and where do I begin? First Impression: Underwhelming. It does a lot without really fixing the root of some of the real problems while heavily nerfing some things that were not really a problem.I never got around to fully putting down into a post what I thought about BIG FAQ 1. Just the rule of three. We do talk about it on the podcast quite a bit (Episode 9: The Big FAQ Discussion and Review).  If you are reading this on the day it is posted, we are recording tonight to talk about Big FAQ 2, so stay tuned for that (lucky Episode 13)!But what to say about this FAQ in the meantime...I guess I will just walk through my thoughts on some of the biggest (and most egregious) changes and disappointments of the BIG FAQ 2.1- CP Farm Nerf: To sum up- you can only regenerate one CP per battle round now (Game Turn), though stratagems like Agents of Vect that can save you from spending the CP to begin with still work as normal.While welcome, I think it is ultimately rather ineffective at corre

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5 things to Change in 8th Edition

So another big event happened. Another round of contemplation. Another list of things that could change.... That probably wont.....1. Auras Still SuckThere needs to be less auras abilities and more targeted abilities. I.E. instead of one lieutenant giving everything with 6" re-roll 1s, have him have a fixed number of units per turn he can apply it to. More expensive characters can have more targets.SHOOT EVERYTHING BETTERHaving flat auras lowers the power ceiling and screws up scaling. One character next to one unit isn't a big deal, one character next to 5 units makes a firing-squad with very little investment.2. Command Points and Soup Still a ProblemGuard battalions are the biggest offenders here, but CPs/Soup in general need to be curbed somehow.The easiest thing I can think of without screwing to much up, is to give the battle-forged bonus (also maybe increasing it) only to Armies that have at least 2 matching faction keywords.Also CP regeneration needs to have limits, definitely no stacking multiple abi

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