Black Library


Konrad - David Ferring

Book 1 of the Konrad trilogy, this bookseries has reached a bit of a cultstatus amongst Black Library novels...Originally published by Games Workshop in the late 1980s. In a small village somewhere in the Empire, Konrad lives a bad life as an adopted son of the innkeeper.  His only friend is Elyssa, the daughter of the local nobleman.  But as they learn each other things over the years, they discover Konrad has the gift of foresight.But then the village is burned to the ground, it's inhabitants slain, by vile Beastmen.  Konrad is the only survivor, and is soon taken on as a squire by a knight called Wolf.  For five years he pledges his alliance to Wolf, and together they travel to Kislev to fight Chaos and to find an ancient dwarven treasure...A really good book that read as a knife through butter.

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Wanted: Dead by Mike Brooks

Part of the series 1 Novella line by Games Workshop's Black Library, this novel is set in the world of Necromunda, a teeming hive full of warring gangs.While on the short side at 118 pages, it does make a good read, even though the end is a bit "as expected".In the teeming hives of Necromunda, from the highest peaks to the lowest depths, life is a constant fight for survival.  When an ambush in the Underhive goes wrong, and a Guilder gets killed, an Escher gang suddenly find themselves outlawed.Now the hunters have become the hunted, and everyone is after their blood - enforcers, bounty hunters, even other gangs.  With their leader dead, Jarene of the Wild Cats has to take control and save the lives of herself and her sisters in arms, as well as restoring the honour of their gang.For the fateful ambush was no accident, and the true culprits need to face justice.A swift read as it is written really well, this novel will be good company for a lazy evening next to your chempowered stove, enjoying your

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Only In Death: Following up on Lanchester’s Laws

I’ve been blown away, and immensely gratified, by the amazing response people have had to my post on Lanchester’s Laws and 40K. So I thought I’d do a brief followup based on a modification first suggested by WestRider, author of the blog Cascadian Grimdark and asked by another commenter: What if some Imperial ships can’t be turned, because they blow their drives or what have you? Basically, how often do the crews of the beleaguered Imperial vessels need to do the Space Marine equivalent of that most Guard like of commands: “On my position, fire for effect.”? Now, there’s only one example if this in Ruinstorm. The battle barge Samothrace, the Ultramarines flagship, realizes what is happening. Its captain decides on the Theoretical: “Nuts to that.” and this the Practical, which salvo of danger-close Cyclonic Torpedos which damage the Veritas Ferrum and completely consume the Samothrace, preventing it from becoming a revenant vessel. How many Imperial ships

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Lanchester’s Laws and the Veritas Ferrum

There are times, when you’re reading a Black Library book, when you think “I bet the math behind that is kinda interesting…” I mean, probably not, but if you’re reading this blog, who are you to judge? I’ve been catching up on the Horus Heresy on Audible, and had this thought triggered by the rather dramatic void battle at the conclusion of Ruinstorm by David Annandale. While most of the book is the sort of grand-scale horror that he’s known for, there’s actually some neat math that underpins how the final battle goes. First, I’m talking about the end of a book. There are obviously spoilers here. But you’re warned. Lanchester’s Laws and the Math of Shooting People Back in 1916, a man named F.W. Lanchester (who in his spare time was a major force in the automotive industry in Britain and basically founded the field of operation’s research…) started working on a mathematical representation of the aerial component of the Great War,

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Black Library - Newsletter

Something new from C L Werner and the Black Library...----------------------- Coming SoonNew TitlesSeriesAuthorsIron DevilC L WernerTaking refuge from deadly desert storms, the Imperial Guardsmen of the Cadian 267th find themselves in even more danger as they face the might of an ork Morkanaut.It's an old-fashioned haunted house story – it's just that the house is an abandoned Adeptus Mechanicus factory and the ghost is a huge (and deadly) ork war machine. There's even a madman in the attic (well, the control room)... And this version is extended, with scenes deleted from the audio drama reinstated!eBookDownload Now     THE ASTRA MILITARUM ANDORKS CLASH AGAIN!  BanebladeGuy HaleyThe crew of the Baneblade Mars Triumphant wage bitter war against the orks for the fate of the Kalidar system – but old rivalries threaten to doom them all.It's fast-paced, hard-hitting action based around one of the mightiest battle tanks in the galaxy – and Guy Haley does a fantastic

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