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Kickstarter Highlights 16th July

I think I need to have a word with Steve about Danger Pay.  You see, it’s pretty dangerous having to scour Kickstarter each week purposely looking for campaigns to bring to your attention.  Projects that catch my eye and imagination.  Games that have fantastic miniatures and fancy-pants components, game trayz and exclusives.  Games that kindle a longing, the absence of which I can feel when I look at my game shelf.Yes, it’s dangerous looking and rarely touching these pretties, and most dangerous of all is the never ending stream of great looking games onKickstarter, these are but a few of our favourites...   Read more »

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Kickstarter Highlights 9th July

With Gencon looming on the not-too-distant horizon the flow of Kickstarters seems to be abating.  A little.  But that is not to say there isn't anything worth your consideration on the crowd funding platform.  No!  far from it, bringing you the cream of the crop, this week's Kickstarter Highlights are campaigns that the Polyhedron Collider Crew have their eye's on.Now with campaign ending dates (so that Rory doesn't get blamed for Steve and Andy missing future campaigns)Read more »

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Onion, Arms & the Blog

Well, there is no regular blog entry for today. The final writing and layout is being completed readying the Armatelorum for editing and illustration. The press kit is ready to go and promo banners are finished. Still no solid release date yet however. So, in place of the first part of the Cabal of Eight II campaign (which will return next week), here is an older article I wrote for Gnomestew involving my take on constructing Non Player Characters (NPC’s) titled Can an Onion Bleed?. Can An Onion Bleed?: https://gnomestew.com/can-an-onion-bleed-2/ The article describes a methodology to creating fully realized and engaging NPC’s using the image of an onion and its layers. Moreover, please, if you are going to comment on it, at least read the first paragraph first! I have thought about revising and expanding the thoughts presented in the article but as the initial response was lukewarm so I will probably just leave it as is. The post Onion, Arms & the Blog appeared first on Ranger Games Publi

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Kickstarter Highlights - 2nd July

== Disclaimer ==Polyhedron Collider and the members thereof can accept no responsibility for the balance of your, the reader’s, bank account or credit card activity in relation to Kickstarter and the campaigns and projects mentioned below.  The views and opinions expressed on the aforementioned campaigns and projects are expressly our own and are based on either on demonstrations of the games or what has simply made one or more of the Polyhedron Collider Crew say something along the lines of: “Oh, hewo”Fair warning to you, dear reader, it's a bumper week for great kickstarters:Read more »

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Kickstarter Highlights 25th June

As always, we at Collider Towers have our collective fingers pressed to the pulse of Kickstarter Board Games.  We are on the very bleeding edge of what is hot and that is why we can tell you about amazing current Kickstarters but also campaigns that begin in the very near future that we think you'll want to keep your eye on.This week we look to defend the body from infection in Trouble in Templetown, explore new ways to win with the expansion for the rather excellent Endeavor.  There's polyomino cats in Isle of Cats and a reprint for the very first game entered into the BGG database.Read more »

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Kickstarter Highlights 17th June

You visit the Polyhedron Collider website looking for some game recommendations and you know that not only do those chaps have excellent taste in boardgames they are also on the very bleeding edge of what is cool in board gaming.After reading the weekly Kickstarter highlights do you:Back all of the games mentionedBack all of the games except that really dodgy looking one.Make your own, careful, considered and informed choice.Stuff it all and go balls deep for the T-Rex mini that you are absolutely sure you'll get...one day.Read more »

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Elder Scrolls: Call to Arms Tabletop Game Interviews with Chris Birch

Towards the end of last month Modiphius announced they would be launching a new tabletop skirmish game in partnership with Bethesda Games Studio, and that game was Elder Scrolls: Call to Arms.  The announcement came with images of a Dragonborn miniature which would then be on a limited sale during the UK Games Expo.To say I was very excited about this news is an understatement.I was fortunate enough to sit down with lead designer and founder of Modiphius, Chris Birch to find out a little bit more about the game during the expo.Read more »

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The Great UK Games Expo 2019 Wash-Up Part 1

They say, quite accurately, that Christmas comes but once a year. Writing this article in June, that may seem like an odd thing to open with. However, there are a lot of things that Christmas has in common with the UK Games Expo. They both get a lot of people excited; both have enormous expectation, are inevitably exhausting and both leave the adults completely skint after a flurry of purchasing the latest and greatest. I may or may not be speaking from experience on that last point.Read more »

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Fort Hardknox

The gaming table at Ninjabread HQ has a new centerpiece in the form of an absolutely giant space castle. This humungous 18″ x 18″ fortification dominates the desert landscapes of the far future – a rock solid bastion for miniature soldiers to defend. This is Fort Hardknox. Over three hundred square inches of post-apocalyptic fortress chonk. This giant resin kit came courtesy of Fogou Models. I got to paint and keep an advance casting of it in return for encouraging all of you to go and back its incredibly succesful Kickstarter campaign. The Godbreak 84th garrison Fort Hardknox against Skabsquig’s Skallywags. I’ve kept the paint scheme quite neutral so I can deploy it on the table for games of Strontium Dog, Warhammer 40,000, Judge Dredd, Doctor Who, Necromunda et cetera. It perfectly suits Mad Max, Fallout, Gorkamorka and anything with a post-apocalyptic flavour. Psycho Sam claiming Fort Hardknox for the glory America. The Psycho Sam miniature was the eve

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Chaos Centaur of Tzeentch

Q. What do you get if you cross a Chaos Centaur of Tzeentch, and a zebra? A. A “Tzebra”. Presenting Tzebra Doomstripe, the latest monster to swell the ranks of my vintage Warhammer collection. This tzoological monstrosity was my entry into the “Make a Trish” competition in the Oldhammer Community. Challengers had a month to model and paint a Trish Carden miniature, and the Mistress of Monsters herself would pick a favourite. Tzebra is not one actually one Trish Carden monster, but two mashed together. The MM94/1 Chaos Centaur Lord was a metal human torso designed to be fitted to the standard plastic Warhammer horse torso (henceforth: “horso”). But the plastic horso had spindly legs that looked wrong with the human torso’s majestically beefy barbarian arms, so I decapitated Trish’s MM83 High Elf Unicorn and used it as a replacement horso. This new unicorn part is, importantly, also saddle-free – Tzebra is a Lord of Chaos and tolerates no riders

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Interested in Kill Team

Recently the husband and wife team at Gamecows contacted me to ask that I link their new beginners guide to Kill Team on my site. I didn’t like that my answer was that I don’t play any GW games or update my blog so I changed it. I’m going to link their article. I’m sure they worked hard at it and I remember how hard I worked to promote this blog. What little juice this site has left I hope it helps them. And who knows, maybe the very act of posting here again will make me re-think abandoning this blog. Warhammer 40k Kill Team Beginner Guide: Build a Viable Kill Team for Under $50 The post Interested in Kill Team appeared first on The General's Tent.

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Andy's Musings Episode 1: Legacy Games

Regular readers of this site or listeners to our podcast may have gotten the impression that my imagination is a dangerous and scary place. An accurate, if somewhat understated description. I find myself on many occasions mulling over a whole range of ideas from the size of the plastic baggies we use to store game components through explaining to colleagues why using well-defined business processes is to everyone’s advantage, all the way to convincing my other half why getting an Oculus Rift is clearly a good idea; not just a glorified way of kicking the cats. Read more »

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GPS Survey, Round 3

Hey gang, It's nice to have loyal readers, and I do love writing for you guys. It's nice to be part of the Twilight: 2000 blogosphere, with such sites as The Savant's Rants out there. I do like getting the pulse of the readership from time to time, so hence, this GPS Survey! I promise, it will be mostly painless.Or at least less painful than the poor guy on the ground got...Please answer this thread in the comments, as it will allow me to track answers.So, here's the questions?1. Do you think the focus of the blog is too wide, too narrow, or just right?2. If you answered too wide or too narrow, what can I do to improve that?3. Any miniatures/rules we're overlooking that we shouldn't?4. Any other kinds of articles you'd like to see?5. We're thinking of doing interviews with whomever we can track down from say, GDW or Grenadier or even just prominent modelers/wargamers who have an interest in the milleu. Anyone you think we ought to talk to?6. Finally, any other articles/ideas YOU'D like to see?P

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Board Game Review – Manipulate

Becoming a mogul is shady business. One does not get to the top without making a few enemies and forcing the hand of a few friends. Sure, everyone sets out with the intentions of  being a gentleman (or woman) while accumulating their wealth honorably, but sometimes you have to get your hands dirty to get what you want. Of course, I am not talking abut real life, but the recently published board game Manipulate! While technically a board game, the mechanics are card based. After a successful Kickstarter launch and fulfillment, Manipulate can now be yours to own. A Walrus Ventures game, Manipulate is for three to six players and takes anywhere between one and a half to two hours to play. The variance in playing time relates to the amount of players in a given game and how many of them are comfortable with the rules at the outset. The newer the players, the longer the game will take (as likely with most games.) The themes and gameplay have some dastardly aspects. While it is not overly complex, it is also not a

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Back at the Table Again – No Excuses

Hey, folks. Sorry for fading out for a series of weeks that turned into months. The official excuse is work, school, and the like. But, really, it’s a matter of prioritizing at the end of a busy day. All that to say, I’m back. The Kickstarters, preorders, and purchases are rolling in. And, I’m excited for another year. Crazy Times, Crazy Good Games   Nemesis The Alien Queen in Nemesis! One weekend at the start of the year, I managed to escape for a few days to sunny, warm North Carolina to visit a gaming friend. We tried many things old and new from last year, but the standout game was Nemesis. It was the closest thing imaginable to the Alien movies in a box: thematic and a mix of strategy and luck. I was on the edge of my seat each game we played, even the one that was going horribly wrong. I almost didn’t mind losing (we were playing cooperatively), as it felt like losing was a thematic outcome. Each decision, and each narrow escape felt very fun. If I had to pick one Game of th

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