Blogosphere


Blog posts I've enjoyed reading in June

Image (cc) Rachel SwallowsHere's a brief rundown of some of the gems I've found in the RPG blogosphere since the last digest, I'm going to try to do this every month...Sheep and Sorcery breaks down what I always felt about how people build characters in D&D/d20 games vs other games. It's interesting reading as a player and a DM.DIY and Dragons makes a very valid point about hallways and how to describe them, and provides a link to this very interesting post on how (not) to describe dungeons; we've all been faced with arbitrary left-or-right decisions...I have enjoyed the idea of "The Best Blog You Are Not Reading" over at The Other Side, and the few of the featured blogs too, you should check it out.Rolls, Rules and Roles provides thought provoking insight into "Post-OSR" gaming and the Interactionist mindset - which I never realised I belonged to until it was pointed out here.I stumbled upon this (admittedly OLD) post on Coins and Scrolls about an OSR Pirate game - I've always wanted to play a Pirat

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Rollin' around the 'sphere

Having been away a long time I wasn't sure what was left of the blogosphere but it's great to see all these marvellous things already:Library of Attnam has a handy list of d101 Sci-Fi gadgets, for when the players need to find something interesting out there...Someone recommend Trilemma Adventures for one sheet (well, two page) dungeons and I'm glad they did.  The site has a Kickstarter for an adventure compendium which looks well worth backing and closes at the end of May.I stumbled across d4 Caltrops' ongoing list of interesting forest hexes which is well worth checking out if you're a hexcrawler - or just looking for things to fill in the blanks!I was intrigued by Roleplaying Tips' d6 ways to spice up next session as it made me think I must be doing something right; this sounds like business as usual at my group's table and if it's not the DM doing it to the players the players are doing it to themselves!Charisma over at Stuffer Shack makes a very good point about ruling with players in conflicts - an

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