Blue Moon Miniatures


Creepy Hollow: The Wrath of the Headless Hessian

This past weekend saw Megz and yours truly at Cold Wars in Lancaster, PA. We ran a 7V/Witching Hour scenario featuring Ichabod Crane and the Headless Hessian, twice, both games were full, and both saw very different results.Setup: Ichabod Crane and Katrina van Tassel are planning to search the Old Dutch Burying Ground for the Hessian's skull, to break the curse and end the haunting of Creepy Hollow. Lady van Tassel (aka The Witch) is going along to secretly thwart their plans. Abraham von Brunt has ridden to Mount Pleasant to raise a portion of the Westchester Militia.The action takes place at night, with no moon. Safe movement is limited to a 6", with an attempted run adding 1d6". Shooting is limited to 12", with a -1 modifier for anything beyond short range.If the Horseman had not been summoned by turn 6, he would automatically appear at the southern end of the road. The militia were timed to enter after the Hessian (roll turn or less on d6, once the Hessian appears).We used the 7th Voyage event deck, with

» View Source Article