Board Game Reviews
In our Fuji review, we take a look at a limited communication dice rolling game from Wolfgang Warsch and Feuerland Spiele. The post Fuji Review appeared first on Co-op Board Games.
Stats: No. of players: 1-4 Amount of time to play: 60-90 min Age requirements: 14+ Set-up time: 5 min Hellboy is a cooperative miniatures skirmish game. You play as the BRPD heroes and must complete scenarios to defeat the villains. Hellboy Rules Description: The first decision you must make when starting Hellboy is which Case File you want to play. This is the scenario and will include set up instructions for the heroes, minions, map tiles, and cards you need for the game. Once you know the available heroes you choose one and take their player board and any starting cards they have. Heroes have character-specific abilities some cost extra action cubes and others trigger during certain game phases. A Case File might have a few different cards. You’ll flip through them and advance the story when certain triggers have resolved. Mostly you’ll be fighting monsters and fining clues to help you defeat the final boss. Each round of the game is broken into five phases; Enemy phase, Agent phase, Rest phase, Doo
In our Village Attacks review, we take a look at a cooperative tower defense game from Adam Smith and Grimlord Games. The post Village Attacks Review appeared first on Co-op Board Games.
In our Flatline review, we take a look at a cooperative real-time dice game from Kane Klenko and Renegade Game Studios. The post Flatline Review appeared first on Co-op Board Games.
Stats: No. of players: 2-4 Amount of time to play: 45-60 min Age requirements: 14+ Set-up time: minimal Illimat is a card game that feels old, yet has some modern mechanics. Can you collect more cards than your opponents as the Illimat spins and changes the board? Illimat Rules Description: Illimat ends when the first player gets to 17 victory points (VPs). Each round you’ll gain cards or okus tokens that score you VPs at the end of the round (when all cards are played). The board is divided into four sections, called fields. Each field has three cards and a facedown Luminary card in it at the start of the game. The first player gets three cards. Everyone else starts with four. There are five card suits matching the seasons plus stars. Each suit has one card that ranks from two to thirteen. There is also a fool card that can be used as a one or fourteen. On your turn you can take one of three actions; harvest, sow, or stockpile. You can take (harvest) a card from one field if you have a matching card i
In our Good Dog, Bad Zombie review, we look at a cooperative game about a group of dogs that are attempting to save some humans during a zombie apocalypse. The post Good Dog, Bad Zombie Review appeared first on Co-op Board Games.
Stats: No. of players: 3-5 Amount of time to play: 60-90 min Age requirements: 12+ Set-up time: 5 min Betrayal Legacy combines the horror-themed gameplay of Betrayal at the House on the Hill with the component and game-changing mechanics of a Legacy game. Betrayal Legacy Rules Description: I have not reviewed Betrayal at the House on the Hill, but have reviewed Betrayal at Baldur’s Gate. It has similar gameplay to Betrayal Legacy. So if you have never played the original board game, you can read my previous Betrayal at Baldur’s Gate post for the basic gameplay and review. The rest of this post highlights some of the changes in Betrayal Legacy. It is spoiler free. The premise in Betrayal Legacy is that you are playing a family over generations. You play fourteen scenarios from 1666 to 2004 and then your board is set. In this version of the game you can heirloom items. This adds a sticker with your family crest to the item card and gives you a bonus when you use that item in the future. But you must deci
In our Two Stacks review, we take a look at a cooperative card game from Edward Doreau. The post Two Stacks Review appeared first on Co-op Board Games.
In our RWBY: Combat Ready review, we take a look at a cooperative fighting game from Arcane Wonders and Rooster Teeth Games. The post RWBY: Combat Ready Review appeared first on Co-op Board Games.
Stats: No. of players: 2-5 Amount of time to play: 80-120 min Age requirements: 12+ Set-up time: 5 min Millennium Blades is a CCG simulation board game. You score VPs by building collections and winning tournaments with decks you build in real-time in the game. Millennium Blades Rules Description: Millennium Blades encapsulates much of the CCG experience. You collect, buy, and sell cards to make decks you bring to tournaments. You begin play with a starter deck and $30. The game is played over three rounds that are divided into two phases, the Deckbuilding Phase and Tournament Phase. At the start of the Deckbuilding Phase you gain six random cards, reveal a metagame card, and start a timer with seven minutes. During this seven minutes, you can buy face-down cards, sell or buy cards in the aftermarket, trade cards with other players, or make a collection cards. There are no turns. It is followed by another seven minute stretch which begins with getting six more random cards and flipping the second metag
In our Heroes of Terrinoth review, we take a look at a cooperative fantasy game from Fantasy Flight Games. The post Heroes of Terrinoth Review appeared first on Co-op Board Games.
Stats: No. of players: 1-5 Amount of time to play: 40-70 min Age requirements: 10+ Set-up time: 5 min Wingspan is a card-driven board game about collecting birds into your wildlife preserve. But to do that you’ll need food, eggs and birds. Wingspan Rules Description: Wingspan is an engine building game where you need to manage your resources to meet goals and score the most VPs over four rounds. You start the game with eight action cubes, two bonus cards, five bird cards and five food token (one of each type). The first thing you do is decide which birds and bonus card you want keep. For each bird card you keep, you must discard one of the starting food tokens you received. You must also discard one of the bonus cards. On your turn you can take one of four actions; place a bird, gain food, lay eggs, or draw bird cards. You have a player mat with three rows of terrain; forest, fields and water and five columns. In order to place a bird you must pay its food cost and put it into the left-most spot of its p
In our CO₂: Second Chance review, we take a look at a game from Vital Lacerda and Stronghold Games about controlling the planet's pollution levels. The post CO₂: Second Chance Review appeared first on Co-op Board Games.
Stats: No. of players: 2-4 Amount of time to play: 45-60 min Age requirements: 14+ Set-up time: minimal War Chest is a tactical, area control, bag-building game. Each player uses unique units to control the battlefield and win. War Chest Rules Description: War Chest has 16 different units with different abilities. You can draft units, deal them out randomly, or use predetermined teams. In a two-player game you start with four units, which have four or five chips. In a four-player game each player gets three units. The game ends once one player (or team) places all their control tokens on the board. It is a hex based board and there are specific hexes where you can place your control tokens. You start the game by putting two chips of every unit plus your royal coin into your bag. After mixing them up, you draw three of chips. Initiative is determined randomly. On your turn you play one of the chips you pulled from the bag. They can be played face-up or face-down, on the board or in your discard area. How
In our Tiny Epic Zombies review, we take a look at a horror game in which humans are trying to kill zombies and complete objectives. The post Tiny Epic Zombies Review appeared first on Co-op Board Games.