Board Game Reviews


Decrypto Board Game Review

Stats: No. of players: 4-8 Amount of time to play: 30-60 min Age requirements: 10+ Set-up time: 5 min Decrypto is a puzzle-solving, word game for two teams. You must give clues that relate to three of your four keywords without revealing those four keywords. Decrypto Rules Description: Each team starts Decrypto with four keywords that only their team can see. Every round one player from each team draws a code card. The card will have a sequence of three numbers between one and four. That player must write down a clue that relates to the corresponding numbered keyword. These clues are read aloud and the opposing team writes them on their sheet. Then each team guesses which clue goes with the corresponding keyword. If the team misses their own clues they get a miscommunication token. If the opposing team guesses your code they get an interception token. If either team gets two miscommunication tokens or two interception tokens the game ends. The team with two miscommunication tokens loses or the team with

» View Source Article

Choose Your Own Adventure Board Game Review

Stats: No. of players: 1+ Amount of time to play: 45-60 min per chapter Age requirements: 10+ Set-up time: minimal Choose Your Own Adventure is a cooperative board game that is true to its source. You decide which path to choose and hope to find items and information to help you win. Choose Your Own Adventure Rules Description: Choose Your Own Adventure Board Game is almost exactly like reading one of these classic books. The game is divided into chapters and as you read each page you have a choice (or two) to make. In House of Danger, you are a psychic detective and must figure out what is going on in this creepy estate. You have had visions of it in your dreams and begin the adventure after receiving a weird phone call from the property. You begin the game by looking at the book cover for two minutes. It might contain clues that will be useful later in your adventure. Then pick a player to read the first page of your current chapter. The group should discuss and agree on the choice at the bottom of th

» View Source Article

Sword and Sorcery Board Game Review

Stats: No. of players: 1-4 Amount of time to play: 60-180 min (depending on the scenario) Age requirements: 14+ Set-up time: 5-10 min Sword and Sorcery is a cooperative, story-driven, dungeon crawl. You and your friends must work together to defeat evil and save the kingdom. Sword and Sorcery Rules Description: Sword and Sorcery plays similarly to Galaxy Defenders, but it has a different feel. It is made by the same company and uses many of the same mechanics. But it is not just a rethemed version of the exact same system. You start Sword and Sorcery dead, but in the first scenario you are brought back to life to save the kingdom. The base game has five heroes you can choose to play. Each is unique with their own strengths and weaknesses. You can choose to play a more lawful or chaotic version of each hero too. As you gain points your hero levels up. This increases the number of actions they can take, hit points, powers and talents. All of this is tracked on your Soul Gem dial. Each turn is divided into

» View Source Article

Dawn of Peacemakers Review

In our Dawn of Peacemakers review, we look at a campaign game in which you play as animal adventurers attempting to stop a huge war from breaking out. The post Dawn of Peacemakers Review appeared first on Co-op Board Games.

» View Source Article

Card Caddy Product Review

The Card Caddy helps you take your gaming on the go. There are a variety of sizes sure to fit your needs and your games. All the Card Caddy sizes are big enough to hold sleeved cards and once opened the two halves fit together to give you a spot for a discard pile. The triple decker can hold up to 100+ sleeved cards and comes with two poker chips. The caddies are modular and can be connected to each other. You can get a score track, or a container to hold dice and other gaming bits. A Quick Review of the Card Caddy: The Card Caddy helps make your gaming more portable. It is great for travelling or just keeping a game in your backpack. You know, just in case you need it. The single decker is small and works well for CCG players to keep your decks safe and accessible. The triple decker with some added modules is nice for toting around games with more than just card components. And though it is a bit bigger it can help you track your score and hold everything you need for a couple different card-driven ga

» View Source Article

Forbidden Sky Review

In our Forbidden Sky review, we look at a cooperative survival game in which you're attempting to wire components into a circuit so you can launch a rocket. The post Forbidden Sky Review appeared first on Co-op Board Games.

» View Source Article

Doomseeker Board Game Review

Stats: No. of players: 2-4 Amount of time to play: 30-60 min Age requirements: 14+ Set-up time: minimal Doomseeker is set in the Warhammer universe and you take on the role of a dwarf slayer. You must kill monsters for points (and can even gain points when they kill you) to score the most and win. Doomseeker Rules Description: To start Doomseeker you take a slayer card. This contains your dwarf’s stats and special ability. You also gain a random grudge that will score you VPs at the end of the game. Next you draw five Fate cards. You must build the Doom deck. It contains monsters that get progressively harder to fight the longer you play. The Treasure deck is shuffled and then you place the top five Dooms and Treasure cards on the board. Each round the first player will pass clockwise. On your turn you draw one Fate card and choose which Doom you want to fight. Then each player may play a Fate card. These cards manipulate the battle positively or negatively for the current slayer. Their effects are cumu

» View Source Article

Marvel Contest of Champions Battlerealm Board Game Review

Stats: No. of players: 3-6 Amount of time to play: 30-45 min Age requirements: 12+ Set-up time: 5 min Marvel Contest of Champions is a beat em up app and this boardgame is an analog translation of the app. Marvel Contest of Champions Battlerealm Rules Description: Marvel Contest of Champions Battlerealm is full of some of your favorite super heroes (and some exclusive to the game). And you start the game by choosing which hero you wish to play. You get their player board, cards and standee. You set up the board by placing the Crystal Prison in the center of the table and location cards equal to the number of players plus one around it. To win you need to be the last character standing or score 21 PVP points. On your turn you roll the six custom die and may re-roll any up to two times. Well any but those with a yellow Mutant or green Science result. Those are locked. The other four results are red Skill, blue Tech, light blue Cosmic and purple Mystic. After you re-roll twice or are happy with the results

» View Source Article

Detective: A Modern Crime Board Game Review

In our Detective: A Modern Crime Board Game review, we look at a game in which you're trying to solve cases by following leads and using your agency's database. The post Detective: A Modern Crime Board Game Review appeared first on Co-op Board Games.

» View Source Article

DreadBall 2.0 Review

Stats: No. of players: 2 Amount of time to play: 60-90 min Age requirements: 13+ Set-up time: 5 min DreadBall 2.0 changes some rules and adds more balance to the teams in this sports miniatures board game. DreadBall 2.0 Rules Description: DreadBall 2.0 keeps the basic game play and flow as the original DreadBall. If you are not familiar with the system, you can read my review and overview here. This post is going to focus on the new elements in the second edition of the game. One of the first new things you’ll see when is the Agility stat. This stat is used for Evading, Dodging, and Standing up. Formerly these were Speed tests. Adding this new stat lets slower teams still be able to move around the pitch and get up when knocked down. Jacks get and upgrade in the update. They used to only be able to move one space before a Slam or Throw. Now they can Run before a Slam or Throw and gain a die on Speed tests. Jacks can still Run Interference but they do so when you play an Any Action card on them. Run Inter

» View Source Article