Board Game Reviews
In our Gloom of Kilforth review, we take a look at a fantasy card game from Tristan Hall and Hall or Nothing Productions. The post Gloom of Kilforth Review appeared first on Co-op Board Games.
Stats: No. of players: 2-6 Amount of time to play: 30-60 min Age requirements: 10+ Set-up time: 5 min Downforce combines racing and betting and is remake of the classic Daytona 500. To win you need to bet well, manage your hand, and burn rubber. Downforce Rules Description: You begin Downforce by dealing out all the cards and then buying a car. One by one all six cars are auctioned off. You bid with your cards with the highest bidder noting the amount they paid next on their score sheet. You might end up buying two cars depending on the number of players. Along with the car you win, you get a special ability. If you win more than one car, you may only keep one of your abilities. The cards you have will show up to all six cars and number. When you play a card you must move the cars the exact number of spaces matching that number starting with the top car and moving down. Cars must be move forward, not side to side, and must stop if they are blocked by others cars. Then the played card is discarded. At ce
In our Dragon Keepers review, we take a look at a fantasy card and dice game from Vital Lacerda, Catarina Lacerda, and Knight Works. The post Dragon Keepers Review appeared first on Co-op Board Games.
Stats: No. of players: 2 -7 Amount of time to play: 45-60 min Age requirements: 10+ Set-up time: 5 min Between Two Castles of Mad Ludwig combines mechanics from Between Two Cities with those from Castles of Mad King Ludwig. Between Two Castles of Mad King Ludwig Rules Description: I have not played Castles of Mad King Ludwig, but I have played and reviewed Between Two Cities. Between Two Castles of Mad King Ludwig takes the semi-cooperative and drafting mechanics from the Between Two Cities and combines them the theme from Castles of Mad King Ludwig. In Between Two Castles of Mad King Ludwig you are building a castle with the players beside you. Your lower scoring castle provides you with your final score. Each round you choose two tiles to place in your castles. One tile must be placed in each castle. Some tiles must be placed above or below ground (represented by your starting tile). While some cannot have any tiles placed above them. All tiles have two symbols on them. One represents the tiles type. T
In our Set a Watch review, we take a look at a cooperative fantasy game from Todd Walsh and Rock Manor Games. The post Set a Watch Review appeared first on Co-op Board Games.
Stats: No. of players: 2-4 Amount of time to play: 45-60 min Age requirements: 14+ Set-up time: minimal Mystic Vale is a card construction game. Each card has three sections you can add to and so you are deckbuilding on the card level. Mystic Vale Rules Description: Players start Mystic Vale with the same 20 card deck. It has 3 cards that get you one mana, 9 cards with spoils and 8 blank cards. There are 9 advancement cards and 6 vale cards in the market to purchase. On your turn you flip the top card of your deck onto your deck. If you do not have three Spoil symbols showing you put the card in play next to your deck. You can keep doing this until you get three Spoil symbols showing. At this point you are pressing your luck. You may choose to put the card on top of your deck into play but then you must flip the top card of your deck. If this card has a Spoil symbol your turn is over. If the revealed card doesn’t have a Spoil symbol you can keep pressing your luck. When you spoil flip your mana token t
In our Fuji review, we take a look at a limited communication dice rolling game from Wolfgang Warsch and Feuerland Spiele. The post Fuji Review appeared first on Co-op Board Games.
Stats: No. of players: 1-4 Amount of time to play: 60-90 min Age requirements: 14+ Set-up time: 5 min Hellboy is a cooperative miniatures skirmish game. You play as the BRPD heroes and must complete scenarios to defeat the villains. Hellboy Rules Description: The first decision you must make when starting Hellboy is which Case File you want to play. This is the scenario and will include set up instructions for the heroes, minions, map tiles, and cards you need for the game. Once you know the available heroes you choose one and take their player board and any starting cards they have. Heroes have character-specific abilities some cost extra action cubes and others trigger during certain game phases. A Case File might have a few different cards. You’ll flip through them and advance the story when certain triggers have resolved. Mostly you’ll be fighting monsters and fining clues to help you defeat the final boss. Each round of the game is broken into five phases; Enemy phase, Agent phase, Rest phase, Doo
In our Village Attacks review, we take a look at a cooperative tower defense game from Adam Smith and Grimlord Games. The post Village Attacks Review appeared first on Co-op Board Games.
In our Flatline review, we take a look at a cooperative real-time dice game from Kane Klenko and Renegade Game Studios. The post Flatline Review appeared first on Co-op Board Games.
Stats: No. of players: 2-4 Amount of time to play: 45-60 min Age requirements: 14+ Set-up time: minimal Illimat is a card game that feels old, yet has some modern mechanics. Can you collect more cards than your opponents as the Illimat spins and changes the board? Illimat Rules Description: Illimat ends when the first player gets to 17 victory points (VPs). Each round you’ll gain cards or okus tokens that score you VPs at the end of the round (when all cards are played). The board is divided into four sections, called fields. Each field has three cards and a facedown Luminary card in it at the start of the game. The first player gets three cards. Everyone else starts with four. There are five card suits matching the seasons plus stars. Each suit has one card that ranks from two to thirteen. There is also a fool card that can be used as a one or fourteen. On your turn you can take one of three actions; harvest, sow, or stockpile. You can take (harvest) a card from one field if you have a matching card i
In our Good Dog, Bad Zombie review, we look at a cooperative game about a group of dogs that are attempting to save some humans during a zombie apocalypse. The post Good Dog, Bad Zombie Review appeared first on Co-op Board Games.
Stats: No. of players: 3-5 Amount of time to play: 60-90 min Age requirements: 12+ Set-up time: 5 min Betrayal Legacy combines the horror-themed gameplay of Betrayal at the House on the Hill with the component and game-changing mechanics of a Legacy game. Betrayal Legacy Rules Description: I have not reviewed Betrayal at the House on the Hill, but have reviewed Betrayal at Baldur’s Gate. It has similar gameplay to Betrayal Legacy. So if you have never played the original board game, you can read my previous Betrayal at Baldur’s Gate post for the basic gameplay and review. The rest of this post highlights some of the changes in Betrayal Legacy. It is spoiler free. The premise in Betrayal Legacy is that you are playing a family over generations. You play fourteen scenarios from 1666 to 2004 and then your board is set. In this version of the game you can heirloom items. This adds a sticker with your family crest to the item card and gives you a bonus when you use that item in the future. But you must deci
In our Two Stacks review, we take a look at a cooperative card game from Edward Doreau. The post Two Stacks Review appeared first on Co-op Board Games.
In our RWBY: Combat Ready review, we take a look at a cooperative fighting game from Arcane Wonders and Rooster Teeth Games. The post RWBY: Combat Ready Review appeared first on Co-op Board Games.