boardgame


Kickstarter Highlights - Company of Heroes, Shiver Me Timbers, Iron Clays & Spades, Icaion, Sensor Ghosts and Atlantis Miniatures

We all want Batman.  Of course we do.  It goes without saying.In fact, we all want to be Batman - just imagine how many games you could fit into the Batcave (not to mention always having a butler to play games with). Although you’d probably never make game night.  Anyway, Aside from the Gotham City Chronicles Season 2 campaign that will set you back just over £500 (for seasons 1 & 2 or as I like to think of it “half a thousand” - just to help remind myself that I can’t possibly spend that much money on a board game) there are a bunch of other fantastic looking games for your consideration.Pirates, war heroes, robots, fancy-pants poker chips and a desperate race through space are all offered up from our ramshackle panel of judges here at Collider Towers for your Kickstarter considerations.Read more »

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Villagers Unboxing and First Impressions

My Villagers Kickstarter pledge arrived the other day, I must say I'm pretty impressed.Everything fits nicely in the box, although it seems half empty I realised the space is for those who got the wooden coins, so it's nice that it should all fit in the main box!   Contents:Coins - plenty of card coins to punch, nice and thick and they feel good quality. Good job there's that spare section of box to store them in.Rules - nicely illustrated but look more complicated than it turns out they are!Cards - The cards are nicely illustrated and I like that there are dividers to help organise them, clear icons as to what goes where, and hint cards with reminders of what can be done in each phase.Kickstarter expansions - a mysterious box!The KS box contains a wooden First Player token (to replace/supplement the card in the main deck) and cards, tokens, and dividers for four expansions. I'm leaving them boxed until I get the main game learnt, but it looks again like they fit in the main box with the other

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News Collider - Board Game News 9/5/2019 Origin Award Nominees, Pop-Up Gen Con, Kingmaker and a Rough year for CMON

As we approach the convention season the news well is starting to dry up somewhat, in fact, most of this week’s news concerns conventions and exciting RPG news, so grab you hand sanitiser, breath mints and dice bag!  It’s News Collider Time!Read more »

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News Collider - Board Game News 25/4/2019 $1 Billion in Kickstarter Games, Critical Role's Success, Kolossal Suspended, Stronghold Sues Plan B, New Wizards of the Coast Studio and Heroes of Balder's Gate

Controversy abounds in our latest little slice of board game news, as we have news of tabletop Kickstarter projects being suspended by Kickstarter themselves and legal shenanigans as Stronghold Games sues Plan B games for taking away a juicy board game printing deal. You could say they re-moo-ved for a reprint.It’s not all bad news as we find out that table top gaming is the biggest section of Kickstarter (something we’ve long suspected) and that Critical Role have raised a huge portion of that money on their very own, which means we will definitely be getting a Critical Role cartoon (and I now have the CR theme tune in my head) and then there’s all that Balder’s gate stuff too, which we are very excited about.Read more »

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Kickstarter Highlights - 23/4/2019 Odyssey of the Dragonlords, Oceans, Bloodborne, The Dungeon, Plague Inc, Core Ball

This week’s Kickstarter Highlights is brought to you with the letter “D” and the number 6:Dragons, Dungeons, Dinosaurs*, Disease, Demons** and Deepspace!  That’s what has our fingers itching over the “Select this Reward” button this week.  Read more »

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Between Two Castles of Mad King Ludwig Review

Avid readers of this blog and listeners of our podcast will be aware that I have a bit of a soft spot for all things Stonemaier. Despite this, I raised a quizzical eyebrow when I saw the teasers for Between Two Castles of Mad king Ludwig, which incidentally sounds like more of a mashup of a few reality TV shows. All we need now is to Strictly Get me out of a Jungle on Ice and we’d have the set.  Read more »

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Queendomino & Lords of Waterdeep

I recently had twice the opportunity to play eurogames. The first one was Queendomino. As I understand it, it’s an enhanced version of Kingdomino, though I’ve never played the latter. Queendomino looks like a typical specimen of its kind: There is an intricate scoring system, so you only know if you’ve won (or even if you’re leading) at the very end of the game. There are no dice, chance is limited to drawing the terrain tiles. There are many different ways of acquiring points and many strategies are possible. The mechanics look well thought-out and balanced and I’d say that, objectively, it’s a very good game. However, I didn’t enjoy it that much. I don’t play many eurogames, and when playing Queendomino I was reminded of the reason for this. There is a theme, but it is irrelevant. Everything is very abstract. There is no story, the only purpose of the game is to understand and exploit the mechanics well enough to accumulate the most points. In the end, it feel

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Review: Gloomhaven

I’m usually quite resistant when it comes to new & shiny and when I first heard about Gloomhaven, I shrugged it off as yet another Kickstarter hype. However, the more I read about it, the more intrigued I became. When I finally watched the review on Shut Up & Sit Down (which, incidentally, is one of the best video reviews I’ve ever seen) together with K., we both looked at each other and decided: we want this game! I have to admit that I also had a hidden agenda: we’ve been playing D&D with our nephew, but I was really tired of being DM, so I hoped that this game would supplant D&D and get us back to gaming with the kid more often. After lugging it home from the local games store – the box weights around nine kilo – K., the nephew and I opened the box and sorted the contents. There really is a lot in there! We were especially fascinated by the sealed stuff – things that you only unpack when certain conditions are met during play. Gloomhaven is basically a g

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7 Games That Changed My Life

Now that you have clicked on this, I can correct the title to a more laid-back version, like 7 games that had a profound influence on me. But who knows, some might even have changed my life! 1. Scotland Yard Our family had always played board game. However, this was the first game I played that wasn’t like any traditional game I knew, like chess or Nine men’s morris or even Monopoly. It was asymmetric! And playing it produced a story! When playing as a detective, I had to cooperate with my fellow detectives to catch the criminal, and when playing the lone criminal, I could imagine myself as a mastermind, deceiving my hunters and eluding them by moving through the city. And what city it was! I really learned my way around London by playing this game. 2. Die Fugger Were there better games for the C64? Sure. But this trading game was the one we came back to time and again. I remember the summer holidays when my brother and I would ride our bikes to a friend’s place and spent the afternoon playi

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Warhammer Underworlds: Nightvault

In Summer I've already covered with Shadespire the initial start of the Warhammer Underworlds series, now in autumn the next wave for Nightvault is released. With the release of the Nightvault starter box, the competitive board game goes into its second season. The content is similar to the previous starter box, you receive two warbands, […]

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TSA Clubevening of the 7th of september 2018

While it was a short visit for me personally, as I needed to hand over a usb stick to the club president, there where quite a few games in swing tonight.And once again, a lot of them where 40k, as the game keeps booming and attracting more intrestees to our venerable grounds.Space Wolves have a codex now, and as a result two battles featured the sons of Russ on the table.  In the first one, they took the offensive against the Tau Empire, while on the second table they faced the guns of the Imperial Guard.A third batte saw the marines of the Raven Guard take the field against those of the Salamanders chapter.The Heroquest rpg was being played as well this week.Two fantasy armies took a stand against each other in a game of 9thAge as demon legions invaded the elvish lands.The Scythe boardgame was put through it's paces at Arno's table.North and South clashed, this time in the scale of 15mm.The final game was Spearhead, the modern variant in 6mm scale.And that was it for myself for a few weeks, as I`ll be l

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Review: XCOM: The Board Game

Last week, Sigur introduced Virago and me to XCOM: The Board Game. In contrast to my mates, I’ve never played the computer game, but when I was a kid, I avidly watched the British TV series UFO, which seems to be the inspiration for the world of XCOM. XCOM is a cooperative game where the players take to role of the staff of an international organisation defending the earth from aliens. To start with, I have to say that the artwork is not my style. I was a bit surprised by the dark and serious tone, as I expected more of the cheerful camp of the TV series. But then again, contrary to what I might wish this is not an adaptation of the TV series. I like the look of the models though, and Sigur’s paint job transformed them into stunning playing pieces. The innovative and (for me) new thing about the game is that it is app-driven. That means that an app is taking the role of ‘game master’, pacing the game, declaring events and helping to resolve them. I was first pretty sceptical about suc

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TSA Barbeque... and Bugman's Bar

On the 25th, the annual TSA barbeque took place at the clubhouse.Combined on a playing saturday, we hosted about 50 people for a fest of burned meat and raw veggies.While me and Nemesis took this opportunity to try out Kill Team, there was also a Frostgrave game and a cycling game going on before we sat down for foodies.In which Nemesis wasn't to be beaten and he was the very first locked and loaded...Afterwards, our table pulled up Bugman's Bar, the boardgame by Games Workshop in which a bunch of drunken Dwarves tried to bring food and drinks to their table in the chaos of a barfight, so that was quite a fitting game for the evening.Mike took the victory against his family, Noshi, Heikki and Nemesis, while I taped a 15 minute or such action tape around the middle of the game.  Yes, it's in dutch, and at some comments it might be better that perhaps you don't actually understand what is said if your not fluent in the Antwerp dialect xD.Another nice sit together it was, and one of those chances to have so

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Review: Lee’s Invincibles

I recently discovered a series of board wargames called Blue & Gray. They are published by Worthington and cover a range of American Civil War campaigns. Now I always wanted to play a more operational-level game, but – as you probably know – wargames of the hex-and-counter variety somehow put me off. Those games looked nice, quick and simple, though, so I decided to pick up a copy of Lee’s Invincibles, the game that covers the Gettysburg campaign. The game uses point-to-point movement, so no hexes! Instead, there are places connected by roads or railroads. The playing pieces are blocks. Each block represents one corps for the Union and half a corps for the Confederates. Each player also gets cavalry, which can be used for screening actions and a commander. The game is rather simple: Spending action points, each player may activate and move a certain amount of blocks each turn. If a block moves to a location occupied by the enemy, a battle is fought. There is a simple battle resolvement

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