boardgame


TSA Clubevening of the 7th of september 2018

While it was a short visit for me personally, as I needed to hand over a usb stick to the club president, there where quite a few games in swing tonight.And once again, a lot of them where 40k, as the game keeps booming and attracting more intrestees to our venerable grounds.Space Wolves have a codex now, and as a result two battles featured the sons of Russ on the table.  In the first one, they took the offensive against the Tau Empire, while on the second table they faced the guns of the Imperial Guard.A third batte saw the marines of the Raven Guard take the field against those of the Salamanders chapter.The Heroquest rpg was being played as well this week.Two fantasy armies took a stand against each other in a game of 9thAge as demon legions invaded the elvish lands.The Scythe boardgame was put through it's paces at Arno's table.North and South clashed, this time in the scale of 15mm.The final game was Spearhead, the modern variant in 6mm scale.And that was it for myself for a few weeks, as I`ll be l

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Review: XCOM: The Board Game

Last week, Sigur introduced Virago and me to XCOM: The Board Game. In contrast to my mates, I’ve never played the computer game, but when I was a kid, I avidly watched the British TV series UFO, which seems to be the inspiration for the world of XCOM. XCOM is a cooperative game where the players take to role of the staff of an international organisation defending the earth from aliens. To start with, I have to say that the artwork is not my style. I was a bit surprised by the dark and serious tone, as I expected more of the cheerful camp of the TV series. But then again, contrary to what I might wish this is not an adaptation of the TV series. I like the look of the models though, and Sigur’s paint job transformed them into stunning playing pieces. The innovative and (for me) new thing about the game is that it is app-driven. That means that an app is taking the role of ‘game master’, pacing the game, declaring events and helping to resolve them. I was first pretty sceptical about suc

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TSA Barbeque... and Bugman's Bar

On the 25th, the annual TSA barbeque took place at the clubhouse.Combined on a playing saturday, we hosted about 50 people for a fest of burned meat and raw veggies.While me and Nemesis took this opportunity to try out Kill Team, there was also a Frostgrave game and a cycling game going on before we sat down for foodies.In which Nemesis wasn't to be beaten and he was the very first locked and loaded...Afterwards, our table pulled up Bugman's Bar, the boardgame by Games Workshop in which a bunch of drunken Dwarves tried to bring food and drinks to their table in the chaos of a barfight, so that was quite a fitting game for the evening.Mike took the victory against his family, Noshi, Heikki and Nemesis, while I taped a 15 minute or such action tape around the middle of the game.  Yes, it's in dutch, and at some comments it might be better that perhaps you don't actually understand what is said if your not fluent in the Antwerp dialect xD.Another nice sit together it was, and one of those chances to have so

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Review: Lee’s Invincibles

I recently discovered a series of board wargames called Blue & Gray. They are published by Worthington and cover a range of American Civil War campaigns. Now I always wanted to play a more operational-level game, but – as you probably know – wargames of the hex-and-counter variety somehow put me off. Those games looked nice, quick and simple, though, so I decided to pick up a copy of Lee’s Invincibles, the game that covers the Gettysburg campaign. The game uses point-to-point movement, so no hexes! Instead, there are places connected by roads or railroads. The playing pieces are blocks. Each block represents one corps for the Union and half a corps for the Confederates. Each player also gets cavalry, which can be used for screening actions and a commander. The game is rather simple: Spending action points, each player may activate and move a certain amount of blocks each turn. If a block moves to a location occupied by the enemy, a battle is fought. There is a simple battle resolvement

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Warhammer Underworlds: Shadespire – Spiteclaw’s Swarm

The matching counterparts to the Duardins of The Chosen Axes are the Skaven of Spiteclaw's Swarm. The Skaven, almost human sized rat-men, are one of the few (if not the only) faction that kept their name during The End Times and the introduction of Age of Sigmar. As the "existence" of these giant rats is […]

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Warhammer Underworlds: Shadespire – The Chosen Axes

The next double of the Shadespire warband extensions, after the Sepulchral Guard and Ironskulls's Boyz, will be The Chosen Axes and Spikeclaw's Swarm, beginning with the Fyreslayers. The Fyreslayers are part of the Duardin race and are searching for the Ur-Gold, the remains of their god Grimnir. Grimnir fell when he fought Vulcatrix, the mother […]

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Hero Training

With a number of people missing from the club, I finally managed to get the Heroes of Normandie boardgame into action.Since this was essentially a training session for the game we worked our way through the first couple of base game scenarios. We decid...

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