boardgaming


More Lunar Wars

Bruce took us back to the moon with four game of Artifact this week using his Airfix figures. He was porting over some scenarios from Marine 2002 so we were doing some play balance testing.First was a Soviet ground convoy being attacked by US moon skimmers. We played twice, once with four skimmers and once with three before deciding that two skimmers is likely the right number to give the Soviets some chance to getting off board.We then played a game with some aliens (GW figures). The alien's powers include jumping, a radiation attack, and good melee capability.The aliens got slaughtered, in part because they may have been over pointed slightly (so outmatched). But also because my dice sucked harder than the vacuum of space.Finally, we ran a convoy breakout versus a ground force. Here the curvature of the moon (four hex LOS) came into play. Bruce just straight up out played me, catching me one turn behind in my decision making the whole game ("I should probably dismoun... BOOM! ...//sound of no one hearing me

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Pandemic: Reign of Cthulhu

A long-postponed project has been painting the 35 figures that came with the board game Pandemic: Reign of Cthulhu. I think Jessica got this as a Christmas present in 2017. I planned to roll this out as a Halloween post, but things intervened... .The figures are a mix of 15mm and 32mm figures. The cultists and shoggoth figures are smaller and really function as counters or currency to track the game's progress towards defeating the players.The cultists were pretty simple figures. After some debate about painting belts, trim, and faces, I decided mono-colour was better. I was just about to pick up a linen colour and then switched to red to avoid having to explain they weren't clansmen at the beginning of every game.The shoggoth were harder. I looked at a bunch of different efforts on boardgamegeek and eventually decided to go with my first take: slimy green with lost of eyes.The counters scale well with each other but are notable smaller than the player-character figures.Left to right below we have doctor, occ

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Imperial Settlers at the Club

We had six guys out at the club this week but Red Claw was PACKED, with 22 gamers and painters. Maybe the busiest I've ever seen it on a Tuesday? I was glad Terry was there early to get a table.Chen and Brandon played Kings of War, while Terry hosted Richard, Scott, and me in a game of Imperial Settlers. This seemed to be Scott's first time with the game and he had a lot of questions. And, of course, he was HUGELY in the lead by turn 3. Like, clearly going to win.To everyone's dismay, I managed to sneak out a win through a combination of aggression and crafty card play on the last turn (i.e., I was a dink). Overall, a very fun game and thanks to Terry for hosting and umpiring. I think we even played the rules correctly this time!Painting has been a bit slow, but I pushed another 10 Zeds off the table this week. Nothing fancy about them. I'm just trying to finish the Toxic Mall boxset before Christmas. I'm also working my way through the figures in Pandemic: Reign of Cthulhu.

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Zomtober: Toxic Zeds

As I work my way through the Zombicide: Toxic Mall box, I decided to switch up the skin colour of the toxic Zeds. Apologies for the photo quality; I had some weird lighting effect happening, perhaps interacting with the white undercoat and washes for the skin. I finished half of the toxic zombies but didn't post one of the poses because it was a bit over sexualized.The basic zombies are cast in grey and the toxics are casting green so I went with roughly those colours for skin. I'm pretty happy with the results. I wanted a slightly more luminescent green for the skin but whatever. The effect is clear enough and you can tell which is which (below).I wasn't sure what to do with the toxic boss. I figured red on white jockey shorts was a nice contrast to all of the bumpy skin and horns. While this post brings an end to Zomtober, I so have a few more Zeds in the pipeline that will appear over the next few weeks.Up next: A church, some gangsters and some zombies.

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Zomtober: Sporting Zeds

Not my best entry for Zomtober, but sometimes you have to post what you have done. And today that is nine Zeds from the Zombicide Toxic Mall box painted up as athletes. The repetition of poses in the Zombicide boxes is a bit of a grind, so I tried to make the runners (necessary for the Zombicide rules) into something useful. Thus four male soccer players and five female basketball players--perhaps a team bus was caught in the apocalypse? Up next: I have a few buildings from the model railway show (three buildings for $17? score!) underway plus more zombies, including some toxic zombies with a different approach to the skin colour.

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Lunar War playtest

Bruce was keen to playtest his Lunar Wars game using the sweet "new" Airfix models he bought. We played on a printed hex grid he made. We started with two quick goes at a single scenario that allowed us to compare Artifact and Marine 2002 (the two rules sets he had). We settle on Artifact as the turn sequence forced us to make more interesting and stark choices.The 1/72-scale figures Bruce got are a hoot to play with. Lots of character and evoking a real 1980s Cold War gone hot in space feel.He supplemented the plastics with some GZG landers (15mm, maybe?) to give some air capability. Having settled on Artifact, we then played the main scenario which was an attack on a small scientific moon outpost but two lander-borne military teams.This was the approach. Very simple air rules that mimicked near zero-G movement. I moved in from two angles while Bruce quickly deployed his scientists in a defensive posture.I deployed one one force from the lander behind a ridge while moving closer with the other. This was

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Welcome to Zomtober

With October upon us, a young man's paint brush turns to zombies. These are from the Zombicide: Toxic Mall expansion I picked up last year.Nothing too special here. Lots of runners and some new poses. The painting is nice and easy!Up next: No club gaming for me this week because union business takes me out of town. But I do have some heroclix that I've just finished painting. Plus more Zeds are on the way.

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Last of the Ghostbusters

So I finished off the Ghostbuster box painting this week.This batching included the four ghostbusters plus the bad guy (Vee-Ger or Gozer? I can't recall). So-so figures for the ghostbusters. A bit cartoonish and with limited raised detail.They fit in okay with 28 and 25mm figures. The Ecto-1 is was under-scale (like 1/64 figures with a 1/87 car).But the Ecto-1 fits in nicely with the other HO-scale vehicles I have so that is just fine.Need to think through a Hallowe'en-themed game to use these with. I have some odds and ends on the painting table with a bunch of zombies ready to start for Zombtober.

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Yet more Ghostbusters

More Ghostbuster figures rolled off the painting line. I'll start wth Stay Puft. Big but nice and easy. I looked at painting on some burn marks (lovely examples online) but decided against it.I finished off all of the rank-and-file ghosts, this time in blue.I've got one more boss ghost, four ghostbusters and Ecto-1 left to do (painted, just need a wash). I also hauled out a bunch of Zombies for Zombtober and spray-primed them. These are from one of the Zombicide expansions I bought last year. I'm going to start with the regular Zombies and then maybe to the radioactive ones with a green wash?

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More Ghostbusters

I finished up a second batch of ghouls from the Ghostbusters game. These fellows all got a fleshy treatment.I also finished off a long-neglected Cthulhu mini from RAFM that I think I got from Chen (some kind of undead dragon?).And I painted a 40mm Qui-Gon Jinn that I got from somewhere. Weird scale, but I have a matching Darth Maul who is next on my list.Up next: Some superhero action from the club and then back to the ghouls.

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Napoleonic 20

Last week, Bruce put on a couple of Napoleonic boardgames from the Napoleonic 20 series. We started with Waterloo.The mechanics are pretty simple but the real game is managing army morale (which you can degrade for tactical advantage). I've never really understood Waterloo (or cared to) so seeing it played out at the grand tactical scale with only 20 counters per side was very helpful.You can see me advancing on Day 1 to push Bruce back and bag a couple of important supply points.I let Bruce fall back, which gave him time to recover his morale (likely a mistake). The terrain in the middle of the board really constrained my attack options and let him re-form a defence.Eventually we came to blows again, with some lucky cavalry strikes on the right flank de-stabilizing his line.I think, in the end, I was able to degrade his morale and his units broke and retreated.We then switched to the Russian front, with a Russian spooling attack running into a surprisingly large French force.The Cossacks pushed the French ba

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Something strange in the neighbourhood...

So a few months back, Dan sold me his Ghostbusters game. The game is meh but it had a lot of cool figures. I finally got around to starting on the figures. A bit more Cthulhu than ghostly, but they will make a fine set of foes in a future game.There are only three main poses but a lot of figures so I decided to add some variation via colour differences. The figures came as a translucent dark blue (clear would have allowed for more options) so I primed them all white and used washes. Today is "green" day.Overall, the results are decent for not much work. I have a group of tan and a group of blue underway.The one usefully translucent figure was actually Slimer (below) who came in green. I left the trail of slime holding him up as a translucent green but painted him up.The figures fit in with 25mm and 28mm figures so would make a good Hallowe'en scenario.I have some Ghostbusters as well as Stay Puft underway as well. I'm thinking about painting on some of the battle damage Stay Puft takes (burnt areas).Up next:

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The Battle of Pork Rind

I ran a game of Rebels and Patriots at the club: The Battle of Pork Rind. This is a War of 1812 scenario based around the Yanks capturing a British supply base. The base is mid-table and there are four loot token for the Americans to win. The British are outgunned but set up well and can bring on some reinforcements.Andy (right above) declared for King while Bruce and Scott played for Congress. The Americans came on the board quickly and pushed the British pickets back.Andy had amazing activation rolls and was able to bring on his reinforcements early. This include the Indian Allies I had painted up earlier in the day (still a bit wet on the bases!). These I pointed out as aggressive so they melee on 4+ (I mention this because it becomes important).The American advance was steady from Bruce's side of the board while Scott struggled with his activation rolls. I can't tell you how happy I am to have finally gotten the British camp onto the table. I painted it 7 (?) years ago!Bruce eventually worked his cavalry

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Ireland and Gaming

So the family took holiday to Ireland. We didn't see much gaming related (although I did stop in a few game shops in Cork including on really cool, old model shop), but there were some things that touched on gaming.For example, I was surprised to find Guinness Hitler during a tour of the brewery in Dublin (seems off brand, somehow).There was also this cool mural in Dundalk.We took a tour of the town of Carlingford. The ruins of King John's castle were close for renovation.The town had lots of other medieval buildings though, including this merchant's manor house.On the west and south coasts, we saw a few castles, including (below) Blarney castle.I managed to get out to the club despite my rather messed up clock this week. Terry hosted me in game of Imperial Settlers.Chen and Brandon played some Kings of War. Chen brought out his dwarf war dogs, which were very nice models.Terry slaughtered me at Imperial Settlers (total rout).And I left before the KoW game really got going.I spent yesterday finishing up some

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Club night and graffiti

I made it out to the club this week. Bruce hosted four guys in another Congo Gulch game. This time it was a good old election, with each player trying to get to the post office to cast ballots for their candidates.As we had a bit of overflow, Chen and I duked it out in Imperial Settlers. Damn, was Chen a hard opponent on his first time through the game!We ended up tied for victory points at the end it was decided based upon remaining resources! need to refresh myself on the rules over a couple of points before playing again.In the meantime, there was a fair bit of shooting and other silliness on main street I left before this was decided. Biggest lesson seemed to be that a secret ballot made for a more interesting game.Some decals I ordered on eBay came in this week. The old time murals and posters were pretty good.The graffiti was printed on clear film and it really needs some white paint in behind to pop. Lesson learned!Evens some basic signage makes a big difference on these buildings, though.And this sign

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