More Ghostbuster figures rolled off the painting line. I'll start wth Stay Puft. Big but nice and easy. I looked at painting on some burn marks (lovely examples online) but decided against it.I finished off all of the rank-and-file ghosts, this time in blue.I've got one more boss ghost, four ghostbusters and Ecto-1 left to do (painted, just need a wash). I also hauled out a bunch of Zombies for Zombtober and spray-primed them. These are from one of the Zombicide expansions I bought last year. I'm going to start with the regular Zombies and then maybe to the radioactive ones with a green wash?
I finished up a second batch of ghouls from the Ghostbusters game. These fellows all got a fleshy treatment.I also finished off a long-neglected Cthulhu mini from RAFM that I think I got from Chen (some kind of undead dragon?).And I painted a 40mm Qui-Gon Jinn that I got from somewhere. Weird scale, but I have a matching Darth Maul who is next on my list.Up next: Some superhero action from the club and then back to the ghouls.
Last week, Bruce put on a couple of Napoleonic boardgames from the Napoleonic 20 series. We started with Waterloo.The mechanics are pretty simple but the real game is managing army morale (which you can degrade for tactical advantage). I've never really understood Waterloo (or cared to) so seeing it played out at the grand tactical scale with only 20 counters per side was very helpful.You can see me advancing on Day 1 to push Bruce back and bag a couple of important supply points.I let Bruce fall back, which gave him time to recover his morale (likely a mistake). The terrain in the middle of the board really constrained my attack options and let him re-form a defence.Eventually we came to blows again, with some lucky cavalry strikes on the right flank de-stabilizing his line.I think, in the end, I was able to degrade his morale and his units broke and retreated.We then switched to the Russian front, with a Russian spooling attack running into a surprisingly large French force.The Cossacks pushed the French ba
So a few months back, Dan sold me his Ghostbusters game. The game is meh but it had a lot of cool figures. I finally got around to starting on the figures. A bit more Cthulhu than ghostly, but they will make a fine set of foes in a future game.There are only three main poses but a lot of figures so I decided to add some variation via colour differences. The figures came as a translucent dark blue (clear would have allowed for more options) so I primed them all white and used washes. Today is "green" day.Overall, the results are decent for not much work. I have a group of tan and a group of blue underway.The one usefully translucent figure was actually Slimer (below) who came in green. I left the trail of slime holding him up as a translucent green but painted him up.The figures fit in with 25mm and 28mm figures so would make a good Hallowe'en scenario.I have some Ghostbusters as well as Stay Puft underway as well. I'm thinking about painting on some of the battle damage Stay Puft takes (burnt areas).Up next:
I ran a game of Rebels and Patriots at the club: The Battle of Pork Rind. This is a War of 1812 scenario based around the Yanks capturing a British supply base. The base is mid-table and there are four loot token for the Americans to win. The British are outgunned but set up well and can bring on some reinforcements.Andy (right above) declared for King while Bruce and Scott played for Congress. The Americans came on the board quickly and pushed the British pickets back.Andy had amazing activation rolls and was able to bring on his reinforcements early. This include the Indian Allies I had painted up earlier in the day (still a bit wet on the bases!). These I pointed out as aggressive so they melee on 4+ (I mention this because it becomes important).The American advance was steady from Bruce's side of the board while Scott struggled with his activation rolls. I can't tell you how happy I am to have finally gotten the British camp onto the table. I painted it 7 (?) years ago!Bruce eventually worked his cavalry
So the family took holiday to Ireland. We didn't see much gaming related (although I did stop in a few game shops in Cork including on really cool, old model shop), but there were some things that touched on gaming.For example, I was surprised to find Guinness Hitler during a tour of the brewery in Dublin (seems off brand, somehow).There was also this cool mural in Dundalk.We took a tour of the town of Carlingford. The ruins of King John's castle were close for renovation.The town had lots of other medieval buildings though, including this merchant's manor house.On the west and south coasts, we saw a few castles, including (below) Blarney castle.I managed to get out to the club despite my rather messed up clock this week. Terry hosted me in game of Imperial Settlers.Chen and Brandon played some Kings of War. Chen brought out his dwarf war dogs, which were very nice models.Terry slaughtered me at Imperial Settlers (total rout).And I left before the KoW game really got going.I spent yesterday finishing up some
I made it out to the club this week. Bruce hosted four guys in another Congo Gulch game. This time it was a good old election, with each player trying to get to the post office to cast ballots for their candidates.As we had a bit of overflow, Chen and I duked it out in Imperial Settlers. Damn, was Chen a hard opponent on his first time through the game!We ended up tied for victory points at the end it was decided based upon remaining resources! need to refresh myself on the rules over a couple of points before playing again.In the meantime, there was a fair bit of shooting and other silliness on main street I left before this was decided. Biggest lesson seemed to be that a secret ballot made for a more interesting game.Some decals I ordered on eBay came in this week. The old time murals and posters were pretty good.The graffiti was printed on clear film and it really needs some white paint in behind to pop. Lesson learned!Evens some basic signage makes a big difference on these buildings, though.And this sign
Bruce pulled out the game Hammer of the Scots this past week. I've never played and, wow, what an amazing game!Things started out poorly for me as I managed to lose William Wallace right out of the gate (bad strategy on my part) and Bruce then pushed north aggressively.Once I got the hang of the game, I then started to rebuild.As we near the end of the short Edward the 1st game, Bruce nicely timed an over-wintering and beat me silly, so I conceded with one year to go.Overall, a super good game that I would totally play again now that I understand what is going.
It has been a busy few weeks so I have gotten a bit behind in blogging. Two weeks ago, Bruce hosted me in another game of musketeers using the Tribal rules.There was a hidden character that the cardinal had to find and rescue while the musketeers tried to prevent the rescue.On the right side of the board, I finally got the hang of using shooters to immobilize while swordsmen close in to do some damage.The left side was a bit of a bad match up for the cardinal's forces and, at this point, I figured the game was in the bag.Then the cardinal appeared and greased three units in short order. Jerk.At that point, the cardinal had found the figure to be rescued and I didn't have enough troops left to do anything about it. A great skirmish game because we actually had to fight each battle with cards (instead of just pushing the figures together and rolling dice). Gonna try to graft this system onto some superheroes.This week, I was at the club and hosted a game of Imperial settlers for Andy, Scott, and Terry.Despite T
This week was club night and Terry hosted a game of Imperial Settlers. I had a hoot! What a pleasant and interesting game of resource management.George also hosted a WW2 plane game that I did not get a chance to watch.I have been doing a bit of painting to finish off a commission (some broken pieces that the manufacturer replaced for the owner).I finished the Rancor. What a lovely model! And huge!I left it glossy as all of the movie stills show it as a touch damp or slimy.I had some trouble getting a decent shot--it looks much nicer in person than these photos show off.Up next: I have on last gormorrian guard who is underway and hopefully some western gaming.
I finished more figures from Imperial Assault (about 2/3rd through commission). This week, I did some henchmen for Jabba.First up were some Gamorrean guards. There were suppose to be four, but one spear was broken. When the replacement figure arrives, I'll paint him to match.These were nice figures--great detail and lively sculpts.I also started on four Weejay pirates. I finished two this week.Again, really nice figures. I spent some time trying to hand-shade some of the materials. Not sure it mattered in the end. But happy enough with the results. The other two have a different base and different colour scheme.I have some more pirates and some heroes underway and then I turn my attention to some Hot figures (which require a different approach to basing).
We had five guys out at the club this week, braving a nasty cold spell (-30C) to play two games (store and streets were deserted).Terry brought out the Guilds of Cadwallon, a worker placement game. I was leery at first (many worker placement board games require too much mental effort for me) but enjoyed myself so much that I forgot to take pictures! I would definitely play again.Mechanics are basically place workers to capture tiles which have intrinsic point value plus may contribute to your secret mission (more points). We played two rounds--probably needs to be three rounds. To everyone's surprise (including mine), I won. Yay, dumb luck.Chen then hosted a game of Battlestar Galactica: Starship Battles. The game looks a lot like X-Wing but I thought the basic mechanics were more akin to Wings of War. We played the base rules (cinematic flight) but the game allows for Newtonian flight (i.e., facing does not equal direction of travel). Above are most of the components you need to play.We played two raiders ve
Sadly, I missed the last club night of the year this past week. But I did manage to get a game or two in, with Jessica and I playing both Cthulhu Pandemic and Memoir 44.The old ones kicked our asses at Pandemic so I hauled out Sainte-Mere-Eglise (one of the started scenarios from Memoir) and we tried that. There is a paradrop for the US player with the potential for up to four extra units appearing (I got three).I moved into town to try and neutralize any centre cards Jess might have. She, in turn, moved up her flankers. I took an early lead but she finally got her tanks to break out from behind the infantry screen and then there was hell to pay. I think it was a 5-3 victory for the US, but it was much closer than the score would suggest as lots of US units were down to a single figure. I also looked at the kitchen cabinetry in a new way this week and noticed we seem to have some sort of image of Yoda in the grain. (Some people say Jabba, but they are wrong and stupid for even thinking that--look at the ears,
I finished off the second half of the Zeds in the basic Zombicide box this week. Slightly different paint palette so, when mixed with last week's efforts, there is a more diverse-looking crowd.I added the abomination to the fatties this week. There were also a bunch of runners.Then there were the hordes of walkers. Man, I'm probably good on painting zombies for awhile.Up next: Hard to say. Maybe an actual game with Zombies?
I cranked out half of the Zombicide base set this week. I broke the set into two groups in order to mix up the painting colours such that the final horde has more diversity than if I painted them all at once.There are 24 in this batch. We started with the fatties above and then switch to various runner poses. I tried to vary he colours as much as I could in this batch but you see some repeats and colour themes.Then a bunch of dudes and ladies out for a late-night snack.Mixed up, you get a nice horde effect,The match pretty well with 25mm Buffy and 28mm Batgirl.Up next: The other half of the box. Getting tired of Zeds... .