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Quite some time ago I attempted to run a solo campaign from a Chain of Command booklet entitled Operation Martlet, it really didn't work and I made it too complicated by trying to mesh both Bolt Action and CoC. With my WWII forces looking good I decided to revisit this campaign and have roped in both Simon and my son Stewart. This time I have simply used the CoC book for the bones of the campaign but am fighting the games with Bolt Action, I am also not going into depth with how the sergeant feels about his officer or whether he has come up from the ranks or is a Hooray Henry. No doubt all interesting if you have the time but I will make it up as I go along. We are using a couple of house rules at the club and maybe a few more at Casa Anderson when we start at the beginning of July, both games I hope will be a learning curve for more of the same later. In this game I am German and in the one to come I am British.We kicked off last night as the 11th Royal Scots Fusiliers probed the outskirts of the village of

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Mecha Monday: Drachen WHISPER

The Drachen WHISPER is a product of the Draconian War. The combined forces of both rebel Draconians and outlaw pirates in the opening weeks of the war were tough and driven fighters. They had taken over a dozen city-states, and then moved on one of the larger population centers. They completely overran the city-state of New Berlin in a matter of hours. Out of the chaos, a group of four WHISPERs were able to fight a prolonged three-hour engagement with the pirates, buying enough time for more civilians to evacuate the city's confined streets. These WHISPERs were the first sighting of the Drachen. Two of the pilots were killed in action, with the remaining pair escaping to the wastelands leading to the southern marshes. Once there, they made contact with troops from Alsafi. Their pilots and maintenance crew revealed they had the entire production program and design specifications for the Drachen in hand. They promised to give Alsafi's governor, Dumas, and troops the specifications for mass fabrication, on one c

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Future Wars - The Battle of Stirling Part 1

It's been a while since I started on my Future wars Project and I've been steadily gathering troops and terrain for the campaign. There's been a bit of progress in getting things modeled and painted but it's been fairly slow. With a view to actually getting a game in, I decided to get things on the table and though in mixed states of completeness I got a game in to see what things were beginning to look like.The battle played out here is the first part of the two-part Siege of Stirling following on from the events set out in the Kra'uul Invasion timeline and is set during 30th Sept to 1st Oct 2065.The Human forces, comprising European Federation troops and some allies (British, German and Scandinavian forces and a small number of elite Russian League troops), are holding a line roughly across the Forth and Clyde Canal and have dug in to prevent further territorial losses to the Enemy, whose advance is slowing (thought to be due to incurred losses and a growing lack of resources).Dawn, and the Enemy appro

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Battle Companies - Campaign Update

Initial deployments getting set-upLast week we managed to have a general get together with all the surviving players of the Battle Companies Campaign and staged the last random scenario and Campaign Scenario III play-offs.Still in the game are Andy W's Mordor Orcs, Andy K's Easterling's, Kenny's Easterling's, Leigh's Hobbits, Kev's Warg Riders, Dave K's Rivendell Elves, and my Arnor Company. We also had Alan standing in with some more Easterling's so the pair-offs were equal and everyone could get the games played.The initial match ups were games paired up with similar (or as close as possible) Battle Company ratings with the Orcs vs the Warg Riders, Hobbits vs Easterling's, Arnor vs Easterling's and Elves vs Easterling's.Three different random scenario's were played along with the Campaign Scenario III 'Bridge across the Mitheithel' Scenario being played by myself and Andy K's Easterling's.This play through of the Campaign Scenario was pretty one sided as I was (only just) the lower warband rating so wa

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Relics from the Past

So, as promised the follow up article for the newest page on this blog, some wargame related achievements of the period before my hiatus.Now, so far my google searches for clubchampionships and the old Ranking der Nederlanden 'year 1' haven't yielded any success though.I did however manage to take some pictures of really ancient events and painting competitions, though in the latter case I no longer even own the figures.  But let's have a look at what I did manage to 'salvage' already from the past...In the meantime, the search goes on and I'm trying to google up some more information in an effort to recreate the past...

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Coming soon... the campaign for Azmodov 7

Azmodov 7.  A barely noticeable, unintresting and agricultural planet in the Pax Arcadia empire.  Life is calm there.  Barely anything happens... and then they came.The immanterium burst open and the sons of Fulgrim, the Emperor's Children, started to make landfall, bound to grab every soul for themselves in an orgy of pain, excess and pleasure.It all started so innocent.  Bored youth?  Greedy communal masters?  Who knows, but they started hovering together on the backward planet.  And from the small population of just under 1.5 billion, a cult began to emerge, looking to put it's frontiers ever further in the quest to find thrills.  But this small drop started to ripple, and as the cult grew, as did the craving for more amongst the populace influenced by them, it slowly but steadily became a beacon in the Warp.The Pax Arcadia lawmen noticed an increase in petty crimes at first, in the cities around the planet.  But as with all smaller cities, the communication bet

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Board The Berserker!

I figured as I have a few sets of the old Space Hulk tiles and others, that I should be able to simulate the interior of one of the Berserkers. Then have the human attack shuttles and breaching craft land and fight off the robotic guard. This would be a sort of capture the flag scenario with several player/teams taking part, first to capture the core wins.Building on the old Starship Marine ideas: Starship MarinesI've been kicking this idea around for a few years and have managed to get enough Robots (clankers) to pull it off!Some earlier ideas:Exterminator AKA Berserker Warmachine

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GZGs Verse

Back in the late 90s (Gods has it been that long...lol) we would run a campaign using all three GZGs systems, we'd start out fighting for system control with Full Thrust, then do a pre-landing (Special Ops) mission with Stargrunt in 25s, then run the main planetary invasion/defense with Dirtside in 6mm, the advent of 15mm troops lets me cut out a step or two.....Thank you Jon (and others) for adding to the addiction ! This is what was used to run the campaign: This is the current Full Thrust/Stargrunt II astropolitical map, showing all the currently assigned empires, canonical and non-canonical. It is in *.gif format. This map will be subject to frequent updates, so be sure to check the "last modified" date at the top. It is based on Map 2. Note that it says "non-canonical" at the top. http://www.projectrho.com/ft/ftmap2.html

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A Tanker's Tuesday Happy New Year!

Wanted to take a few moments to express my gratitude to everyone that hasstopped by here this past year. I also wish to that everyone has a great new year,full of fun a exciting games. My plans for the forth coming year is to complete myStargrunt/Apocalypse tables for the mega -game this summer....wish me luck!

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Chain of Command AAR – Dropping into Normandy

Recently, we played some games of Chain of Command from Two Fat Lardies and had great fun. But playing single games without any connection isn’t satisfying. So we decided to give our games more meaning and start a campaign. We bought the At the sharp end campaign handbook and the Kampfgruppe von Luck campaign. I can recommend both books, especially if you consider their price. We used these books as an inspiration and started to build our own campaign. The campaign Our campaign will cover the invasion of Normandy. Part I of our campaign will consist of three games, in which the Allies can only field paratroopers and light vehicles. For the first two games, the Germans will also be limited in their support options. This should simulate their surprise. In part II, we will introduce US Army troops and heavy weapons on both sides. The Forces We have a wide variety of miniatures available. The Germans can field basic Infantry, Panzergrenadiers and Fallschirmjäger. Besides that, they can field two Stugs, on

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The Heroic Coward Dux Britanniarum battle report

Okay, that might be a title drenched in vinegar, but that is because I really wasn`t in a mood to play this game.I love campaign politics and betrayals as much as the next guy, and I don`t mind if your ally betrays you after as soon as a month an alliance was forged, but it was his explanation that ticked my boxes.I always liked Glenn, and he was the guy I lost to in the very first game, before going on the winning streak.  So he comes around again now and raid me (fair game) because he wanted to see how I did it, winning all the games on tactics.  Again, fair game.  He explained the breaking because he wanted to see in a straight fight he was the better lord on the battlefield, again, totally fair to me, it's a game after all and it is there to be played.But then he goes on and brings along one of the blocks of Saxons that can be hired in the campaign (two of them are available, and you can only get them if you are at a certain time behind the pc to give your raid and hire them), because yeah,

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Another one bites the dust!

Well another one in the books! Today marked the finale of a Akhamet-base short dungeon-crawl campaign I called "Pyramid of the Barbarian king" wherein a group of adventurers traveled into the desert into a strange pyramid. They were: - Princess Akat, Retid-Khemite paladin (Jojo) - Catman, Ptahn arcane trickster (ActionMan) - Kuthet, Sethru bard (Matt) - Neferkari, Ubasti cleric of Bast (Ariel) - Ratara, Horite ranger (Erica) - Terata, Anubian swashbuckler (who joined us for the finale, Sarah) Given the rather unclear task of exploring the pyramid looking for anything that might help Pharaoh in his current predicament. The pyramid turned out to a strange place filled with people who do not eat or drink, worshiping barbarian gods. And discovering the history of this area of Akhamet, a part of history that is found in neither the monuments or the texts that survive from that era. The history of Akhamet mention that barbarians took over the area, but it makes little sense that the people who were there sim

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I use my kids as punching bags

"What do you mean we can run away?""This is gonna be nasty because you wrote the adventure." Today did not go as planned... The original plan was to play with the kids, mine and Matt's. However, a school paper prevented that. I had another player, Sarah, who was scheduled to come, but decided against it later. So I decided simply to play with just the kids. play something slightly different. Run something linked to a new storyline I am interested in getting off the ground and test a few unique ideas I have. Of course, I would never tell them exactly what I am testing out on them. This plot line involves the Tehenu barbarians of the Great Western Desert, and the city of Waset. I have a few special things in store that needs playtesting... and well why not play-test it? As a fun things... the kids drew maps of what they explored today... each of them added some interesting elements they each found interesting and important to note. The first one is by ActionMan and the second by Kitty. I won't give the det

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