campaigns


The only way is up!

My son came over for some Chain of Command, completely new to him and still relatively new to me, it was a good opportunity to get some of my new terrain out so I put down the outskirts of a small village complete with local car repair man, Church and Cafe, the terrain was probably a bit too close but I will watch that next time.Stewart chose the Germans and I had the British, which is just fine by me as I do not get to fight with them very often, the first game was a delaying action by the bad guys, there were not a lot of support points lying around so I settled on a Humber armoured car while Stewart went for a halftrack armed with a 3.7cm PaK. The Jerries got a couple of squads into a decent defensive position which I thought I could force with help from the Humber and some smoke from the 2" mortar. The smoke was not a big help as I could not get it on target, the Humber missed the 250 and the 250 missed the Humber, however the nearby Panzerschrek did not miss and left my armoured car a heap of burning, ta

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[Old Pro Tricks] Historical Campaign and Setting Writing

I am mentoring a guy I met on Facebook, Paul-O. He is creating a campaign setting based on a historical period I find fascinating. We started talking as my experience in such things could help him deal with some of the pitfalls of doing this. Part of his latest round of question yielded experience I thought could be useful to all. He plans on publishing his setting in the future, something I will look forward to seeing. I scrubbed the name of the people and locations to keep his idea private. [Paul] What makes for better storytelling: having the characters start somewhere on the [Sea], which is the trade route crossroads and at the border of the approaching destruction of the [Historical] war machine? Or, start the players inside the ruthless [Historical] empire, potentially as displaced conquered people, rebellious citizens, or loyalists on a quest? This is where you need to change from thinking as a GM and thinking as a setting writer. As a GM you decide what your players will do: kill the orcs, conqu

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Defence of Amon Sul - Battle Companies Campaign Finale

So the big finale for the year and a bit long Battle Companies finally rolled around last week with the Campaign victorious Evil side laying siege to the Arnorian Amon Sul and the Good forces trying to delay the inevitable death and destruction bent hordes from slaying all in their path.The Scenario was simple, the Forces of Evil; Kev (Warg Riders), Andy W (Mordor Orcs), and Kenny (Easterlings), Any K couldn't make it on the day to add to the Evil hordes numbers), were to assault the outskirts of Amon Sul, defended by the forces of Good; myself (Arnor), Dave K (Rivendell Elves) and Leigh (Hobbit Horde) who were re-enforced with 150pts worth of Arnor Warriors and Rangers across the front (18 figures). With the Arnor re-enforcement's included it was a 1200 to 850 point match off plus the evil possible 150 pts of re-enforcement's (would have been 1400 or so if Andy K could have made it) giving the Evil a roughly 2 to 1 advantage in points for the assault, about right.Having won the Campaign (by a

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Battle Companies Campaign - Threading the Needle

Being the penultimate installment (and final scenario) in the Battle Companies Campaign, where the Companies have crossed into Rhudaur on the trail of the fabled 'Needle' and tracked it down to the ruins of Caer Emwyn but this is also the lair of the brutal Troll.We randomly applied opponents with places being determined by a throw of the dice. Kenny's Easterlings were pitted against Kev's Warg Riders, Andy W's Mordor Orcs were up against Dave's Rivendell Elves and I ended up facing the might of Leigh's Hobbit horde.Our game was pretty quick and fairly brutal with myself (as the good opponent) gained the initiative and advanced as quickly as possible taking the flank to avoid the Troll with the best of my hero's and aimed for the nearest objective token and started flying at the Troll. Leighs Hobbits did likewise in a mirror image of my deployment and sent some off to deal with my rear guard, leaving a toke force at the rear to try and catch anyone that got past the Troll and the majority of his force headed

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The new Dux has been chosen

And it became Arne, who broke the 17 Reknown barrier and couldn't be ousted from it in the final month.Congratulations mate on this well deserved victory after a year of bloody campaigning.And thanks to Willie for running the whole shabang, which wasn't an easy job with all us hotheads in there x-DI myself stranded on second place, not to shabby at all for a newbie.Arne met 19 puntenTomsche     15Tonny        14Glenn        13Erik            10Ruben        7Joeri           6Dimitri        6Pierre        6Richard     5 David        4There might be a new campaign next year after the club moves, but that won't be for me to be honest, I'm not a fan of the whole Dux gamesystem I must say.  It has some serious loopholes

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Lady Luck Continues Her Game

Stewart turned up yesterday for the start of my second go at Two Fat Lardies Operation Martlet but using Bolt Action to fight the battles. Fortified by a lunch of champions, Scottish bridie and beans we set to.I tried before as I said with these TFL campaigns and didn't get very far blending them with Bolt Action but I wanted to fight something with a plot and they seemed the easiest option, for anyone just visiting I do not like Chain of Command so have defaulted to Bolt Action.In this particular campaign the Allies (me) have eleven days to take the town of Rauray, their victory or otherwise will depend on when and if they get there, both sides are almost even at the start albeit the German squads have slightly less men, not a huge disadvantage as they are defending, they also get a tank. The British on the other hand get so many points to bolster their forces, you can get two Shermans or one and some other additions. In the first game the British are attacking over a long coverless front. There is a patrol

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The Campaign for Azmodov 7: Assault Phase

Even though the forces of Pax Arcadia had beaten back the Recce attempts from the Emperor's Children, the assault inevitably came.  While perhaps not as pinpointed as it might have been, had the information been fully transmitted back to the fleet in orbit, they descended in their landing craft.  Fireballs lighted up the dawn, as the forces landed on the soil of Azmodov 7.  The tide of extremities had arrived, and the beleaguered Pax force had to hold out against the overwhelming numbers...So, scenario 2 in our Future War Commander narrative campaign that Nemesis and me are playing out, and this time the Pax only have half the points available of the Marine Corps troops.The scenario objectives are that within the timespan of 10 turns, you must break the opposing battleforce.  Failing this, causing 25% casualties results in a minor victory instead.I opted for the bigger models in this force, with two knights, minimal regular marine troops, a heap of commanders and decent armoured support.Th

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Back to Fontenoy

Quite some time ago I attempted to run a solo campaign from a Chain of Command booklet entitled Operation Martlet, it really didn't work and I made it too complicated by trying to mesh both Bolt Action and CoC. With my WWII forces looking good I decided to revisit this campaign and have roped in both Simon and my son Stewart. This time I have simply used the CoC book for the bones of the campaign but am fighting the games with Bolt Action, I am also not going into depth with how the sergeant feels about his officer or whether he has come up from the ranks or is a Hooray Henry. No doubt all interesting if you have the time but I will make it up as I go along. We are using a couple of house rules at the club and maybe a few more at Casa Anderson when we start at the beginning of July, both games I hope will be a learning curve for more of the same later. In this game I am German and in the one to come I am British.We kicked off last night as the 11th Royal Scots Fusiliers probed the outskirts of the village of

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Back to Fontenay

Quite some time ago I attempted to run a solo campaign from a Chain of Command booklet entitled Operation Martlet, it really didn't work and I made it too complicated by trying to mesh both Bolt Action and CoC. With my WWII forces looking good I decided to revisit this campaign and have roped in both Simon and my son Stewart. This time I have simply used the CoC book for the bones of the campaign but am fighting the games with Bolt Action, I am also not going into depth with how the sergeant feels about his officer or whether he has come up from the ranks or is a Hooray Henry. No doubt all interesting if you have the time but I will make it up as I go along. We are using a couple of house rules at the club and maybe a few more at Casa Anderson when we start at the beginning of July, both games I hope will be a learning curve for more of the same later. In this game I am German and in the one to come I am British.We kicked off last night as the 11th Royal Scots Fusiliers probed the outskirts of the village of

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Mecha Monday: Drachen WHISPER

The Drachen WHISPER is a product of the Draconian War. The combined forces of both rebel Draconians and outlaw pirates in the opening weeks of the war were tough and driven fighters. They had taken over a dozen city-states, and then moved on one of the larger population centers. They completely overran the city-state of New Berlin in a matter of hours. Out of the chaos, a group of four WHISPERs were able to fight a prolonged three-hour engagement with the pirates, buying enough time for more civilians to evacuate the city's confined streets. These WHISPERs were the first sighting of the Drachen. Two of the pilots were killed in action, with the remaining pair escaping to the wastelands leading to the southern marshes. Once there, they made contact with troops from Alsafi. Their pilots and maintenance crew revealed they had the entire production program and design specifications for the Drachen in hand. They promised to give Alsafi's governor, Dumas, and troops the specifications for mass fabrication, on one c

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Future Wars - The Battle of Stirling Part 1

It's been a while since I started on my Future wars Project and I've been steadily gathering troops and terrain for the campaign. There's been a bit of progress in getting things modeled and painted but it's been fairly slow. With a view to actually getting a game in, I decided to get things on the table and though in mixed states of completeness I got a game in to see what things were beginning to look like.The battle played out here is the first part of the two-part Siege of Stirling following on from the events set out in the Kra'uul Invasion timeline and is set during 30th Sept to 1st Oct 2065.The Human forces, comprising European Federation troops and some allies (British, German and Scandinavian forces and a small number of elite Russian League troops), are holding a line roughly across the Forth and Clyde Canal and have dug in to prevent further territorial losses to the Enemy, whose advance is slowing (thought to be due to incurred losses and a growing lack of resources).Dawn, and the Enemy appro

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Battle Companies - Campaign Update

Initial deployments getting set-upLast week we managed to have a general get together with all the surviving players of the Battle Companies Campaign and staged the last random scenario and Campaign Scenario III play-offs.Still in the game are Andy W's Mordor Orcs, Andy K's Easterling's, Kenny's Easterling's, Leigh's Hobbits, Kev's Warg Riders, Dave K's Rivendell Elves, and my Arnor Company. We also had Alan standing in with some more Easterling's so the pair-offs were equal and everyone could get the games played.The initial match ups were games paired up with similar (or as close as possible) Battle Company ratings with the Orcs vs the Warg Riders, Hobbits vs Easterling's, Arnor vs Easterling's and Elves vs Easterling's.Three different random scenario's were played along with the Campaign Scenario III 'Bridge across the Mitheithel' Scenario being played by myself and Andy K's Easterling's.This play through of the Campaign Scenario was pretty one sided as I was (only just) the lower warband rating so wa

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Relics from the Past

So, as promised the follow up article for the newest page on this blog, some wargame related achievements of the period before my hiatus.Now, so far my google searches for clubchampionships and the old Ranking der Nederlanden 'year 1' haven't yielded any success though.I did however manage to take some pictures of really ancient events and painting competitions, though in the latter case I no longer even own the figures.  But let's have a look at what I did manage to 'salvage' already from the past...In the meantime, the search goes on and I'm trying to google up some more information in an effort to recreate the past...

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Coming soon... the campaign for Azmodov 7

Azmodov 7.  A barely noticeable, unintresting and agricultural planet in the Pax Arcadia empire.  Life is calm there.  Barely anything happens... and then they came.The immanterium burst open and the sons of Fulgrim, the Emperor's Children, started to make landfall, bound to grab every soul for themselves in an orgy of pain, excess and pleasure.It all started so innocent.  Bored youth?  Greedy communal masters?  Who knows, but they started hovering together on the backward planet.  And from the small population of just under 1.5 billion, a cult began to emerge, looking to put it's frontiers ever further in the quest to find thrills.  But this small drop started to ripple, and as the cult grew, as did the craving for more amongst the populace influenced by them, it slowly but steadily became a beacon in the Warp.The Pax Arcadia lawmen noticed an increase in petty crimes at first, in the cities around the planet.  But as with all smaller cities, the communication bet

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Board The Berserker!

I figured as I have a few sets of the old Space Hulk tiles and others, that I should be able to simulate the interior of one of the Berserkers. Then have the human attack shuttles and breaching craft land and fight off the robotic guard. This would be a sort of capture the flag scenario with several player/teams taking part, first to capture the core wins.Building on the old Starship Marine ideas: Starship MarinesI've been kicking this idea around for a few years and have managed to get enough Robots (clankers) to pull it off!Some earlier ideas:Exterminator AKA Berserker Warmachine

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