I bought the recent issue of Wargames Illustrated (number 383) PRIMARILY for the cool sprue of Landsknecht figures that came with the issue. Then I noticed the issue had some HISTORICON footage from back in July. Voila, I noticed this snippet (above) from my Mad Maximillian 1934 game I ran at the convention. Needless to say, I’m both pleased and flattered. I will be running this game a couple more times (Fall IN 2019 for certain) before I switch to Berlin. Hope to see you all at Fall IN!
Between televised events, Team Slime and Team Warden hit the wasteland to attempt to earn some extra Cans to spend on their lost equipment and weapons! Check out Time Extended 4 HERE: https://gaslands.com/wp-content/uploads/2019/03/Gaslands_TX4.pdf
As I have mentioned in this journal, I signed up to run a Mad Maximillian 1934 game at COLD WARS 2019. F: 183: 19 – JUNKWAFFEL: A Mad Maximillian 1934 Adventure – Theme Friday, 7:00 PM, 3 hrs, Players: 10, BF86 GM: Walt O’Hara Sponsor: none – Prize: none Period: Pulp – Scale: 28mm – Rules: Mad Maximillian Return to the world of fragile deadly jalopies armed with instruments of peril! Everyone KNOWS about the Apocalypse, right? The one that took place back in 1934? Junkwaffel takes place in a world that has already suffered collapse, sometime directly after WWI. Players pilottheir armed motorcycles, buggies, jalopies and junkers through a war-torn landscape, full of traps, ambushes and the greatest danger of all, the other players. Rules easy to teach, glad to have youngsters from about 13 up, younger must have a parent in attendance. I was planning on this game being a reprise of the race I ran at ScrumCon 19. There’s an old saying that goes something like “Yo
In preparation for COLD WARS 2019, where I’m running a Junkwaffel game Friday night, I have rolled two new vehicles out of the shop. The Leyat Fan Dancer and the Blue Omega. Both cars are diecast conversions, not kit cars. First, a little history. Both diecasts are based on ancient vehicles that actually existed. The first is the ALFA CONSTANZA 40/60 AERODINAMICA, which was designed between 1913 and 1922. I like the unique shape. At the Alfa Romeo Museum, Italy I am intrigued by the new Spar Torpedo rules that were published in an article in WSS 95, so I thought I’d build a few conversions featuring this weapon. Enter.. the Blue Omega! Blue Omega with one Torp deployed. Figure for scale. Blue Omega with both spars in stow configuration Conversion was simple. I added a couple of brackets on either side of the Omega, and then built a large spar with a rocket shaped game piece on top for the “warhead”. Note that the WSS95 rules state only one spar per car, but I cheerfully broke this
I don’t want to overwhelm the ScrumCon 2019 after action report (last post) with a post on a game I ran, or it would load the post with pictures of one event. I took one of the game slots in the morning shift of ScrumCon, which meant a 10:00 AM start time. We had no trouble setting up– terrain is basically a flat cloth, some scatter terrain, a few bluffs, the pyramids indicating where you need to turn, and the Gates at the near and far end. I had about 20 vehicles, with a wide range of sizes and classes. Seen in photo: Blue Horizon, Lil Red Devil, Rickety Racer, A Touch of Elegance, People’s Collective, The Singular (monowheel), and Brutarian. When it comes to customizing vehicles I like to start with a recognizable historical concept– like the Bentley, the Bugati, the Soviet Armored Car, etc., so I don’t make insane car customization. The semi-historical element adds to the whimsy element. I ran Mad Maximilian 1934 at Fall IN! 2018 with Jon Lunberg. I was noticing kind of a run
You can’t say I’m not Johnny on the spot when it comes to trends. GASLANDS (the Osprey car combat wargame in the blue series) has been out for what, like a year now? I just got around to playing it for the first time last Saturday, despite it being this year’s new hawtness… GASLANDS has caught on with many communities and has an appeal across age groups and with non-traditional gamers. I think the appeal is in the easy mechanics and the artisan element with the vehicles. Everyone seems to be in to converting Matchbox and Hot Wheels cars into Post-Apocalyptic death machines. Some of them are pretty outrageous. The thing about kitbashing post-apoc vehicles is it’s habit forming. I should know, I have about 60 of them.. more than I’ll ever need, but that was for another game. So when John put the word out for post-apocalyptic death rides, I maybe had a few. The Raging Weiner enters into the fray versus John’s Mon
Time-Extended Issue 02 has some great new scenarios and Spencer and Evan return to check out Flag-Tag… a multiplayer Arena game where you must defend your bases flag while destroying your rivals. Check out Time Extended HERE: https://gaslands.com/tx/
Ian brings his massive Armoured Schoolbus for a game of ‘Fury Road’ an adaptation of an old Gorka Morka scenario. I’ll post the rules at some point.
As you know if you read this blog from time to time, I’ve had kind of this thing about the Mad Maximilian 1934 game from Mana Press, car models produced by my old friend Nic Robson at Eureka Miniatures. I like the time period, I like the technology being represented and I’ve enjoyed converting the vehicle models to use in the game as past posts might indicate. Last Saturday was my first time running an actual of Mad Maximilian 1934 for a group of real players, namely the gaming group I play with, the Second Saturday Scrummers. I am signed up to run this game at Fall-IN this year, so I appreciated their kind forbearance and patience. It was a learning experience. Driver Al Einstein and the Red Masque machine! We had four players at start: Joe, John, Rich and Steve. Since I have enough cars for a large squad, we ran two vehicles per player. Every vehicle type was represented– Junkers, Jalopies, Motorcycles and Buggies. Jared arrived late and I gave him a team of Pedestrian Ambush type