Stats: No. of players: 2-5 Amount of time to play: 80-120 min Age requirements: 12+ Set-up time: 5 min Millennium Blades is a CCG simulation board game. You score VPs by building collections and winning tournaments with decks you build in real-time in the game. Millennium Blades Rules Description: Millennium Blades encapsulates much of the CCG experience. You collect, buy, and sell cards to make decks you bring to tournaments. You begin play with a starter deck and $30. The game is played over three rounds that are divided into two phases, the Deckbuilding Phase and Tournament Phase. At the start of the Deckbuilding Phase you gain six random cards, reveal a metagame card, and start a timer with seven minutes. During this seven minutes, you can buy face-down cards, sell or buy cards in the aftermarket, trade cards with other players, or make a collection cards. There are no turns. It is followed by another seven minute stretch which begins with getting six more random cards and flipping the second metag
Warhammer: Champions has a new set coming out in a few weeks; Savagery! PlayFusion were kind enough to send me a couple of brand new cards to preview from the set. [...] The post Warhammer: Champions – Savagery Cards Preview appeared first on Tabletop Games UK.
In our Heroes of Terrinoth review, we take a look at a cooperative fantasy game from Fantasy Flight Games. The post Heroes of Terrinoth Review appeared first on Co-op Board Games.
Here we take a look at One Key, an upcoming cooperative deduction game from Libellud. The post Coming Soon – One Key appeared first on Co-op Board Games.
Stats: No. of players: 2-4 Amount of time to play: 30 min Age requirements: 14+ Set-up time: 5 min Critical Mass is a mech combat game. You must out guess your opponent as you both play cards to attack, dodge, and upgrade your mechs. Critical Mass Review Rules Description: You start Critical Mass with a bit of deck construction. Each mech starts with a hand of their Tech 1 cards. They also add one of their Tech 2 cards into their hand. The rest of their Tech 2 and Tech 3 cards go into their Deactivated pile. You also place the gray cubes into the slots on your player board. These cubes represent your mech’s health. Each turn you play a card from your hand face-down. When everyone is ready you reveal the played cards and resolve them. Every card has a speed and cards with a higher speed resolve first. Attack cards also have a damage value. If you damage your opponent they are Disrupted and their card does not resolve. If all cards have the same speed they resolve simultaneously. Usually more powerful we
In our Belratti review, we take a look at a limited communication card game from Michael Loth and Cheat Publishing. The post Belratti Review appeared first on Co-op Board Games.
In our Palm Island review, we take a look at a resource management card game from Jon Mietling and Portal Dragon. The post Palm Island Review appeared first on Co-op Board Games.
Product DescriptionInspired by a love of classic video games, Boss Monster: The Dungeon Building Card Game pits 2-4 players in a competition to build the ultimate side-scrolling dungeon. Players compete to lure and destroy hapless adventurers, racing to outbid one another to see who can build the most enticing, treasure-filled dungeon. The goal of Boss Monster is to be the first Boss to amass ten Souls, which are gained when a Hero is lured and defeated - but a player can lose if his Boss takes five Wounds from Heroes who survive his dungeon. Playing Boss Monster requires you to juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss. Players can build one room per turn, each with its own damage and treasure value. More attractive rooms tend to deal less damage, so a Boss who is too greedy can become inundated with deadly Heroes. Players interact with each other by building rooms and playing
Product DescriptionEver imagined you were a bean farmer. Sure, who hasn't. You got your red beans, your green beans, your black-eyed beans, your coffee beans. But where to plant them. In this card game, smart sowing lets you reap big rewards. Plant the beans you do want, and trade the beans you don't want to the other players. Adding to the realism of the game, the one who ends up with the most money wins. Comes with 154 Bean Cards, 7 Third Bean Field Cards and a rule booklet. Imported from Germany. For 2 to 7 players. For 2-7 players45 minute playing timePlayers Try To Collect Large Sets Of Beans To Sell For Gold, There Is Limited Growing Space And Always New Beans To PlantTo Avoid Planting Unwanted Beans, Players Trade Them To Other Players Who Want Them For Their Bean FieldsLots of replay valueClassic EurogameFor 2-7 playesLots of replay valueThe game is all about planting, trading and selling beansPlayers try to collect large sets of beans to sell for gold The post Rio Grande
Stats: No. of players: 2-4 Amount of time to play: 20-30 min Age requirements: 12+ Set-up time: minimal Hero Realms is a fantasy-themed, deckbuilding card game. You build your deck while trying to defeat your opponent. Hero Realms Rules Description: Hero Realms is closely related with Star Realms. It is not a straight reskin of the game, but they do share many similar mechanics. You start Hero Realms with 10 starter cards and 50 health. On your turn you draw five cards and play them in any order. You total all your gold and combat played for the turn. Gold is spent to buy cards from the market and combat damages your opponent. Bought cards go into your discard pile. Once you finish it is your opponent’s turn. This goes on until someone loses all their health. Some cards get you actions. They may be used once per turn. They might replenish your health, force your opponent to discard a card, or let you draw a card. You may also gain Champions. Unlike other cards Champions stay in front of you until your
Product DescriptionBattle together…or perish in the game of 5-Minute Dungeon! You and your party of intrepid heroes are trapped in a series of five deadly dungeons. To make your way out, you must battle dangerous monsters, overcome treacherous obstacles and defeat maniacal Dungeon Bosses – all within 5 minutes! Start playing this thrilling card game by selecting one of ten heroes and the corresponding weapons deck. Choose monster, obstacle and dungeon boss cards and race to battle them all! In this travel game, perfect for taking wherever you go, there are no turns – all players slap their cards down as fast as they can! It takes teamwork and quick thinking to battle what lurks in the dungeon. So gather your courage and your wits and play the exciting game of 5-Minute Dungeon! FAST & FUN CARD GAME: 5-Minute Dungeon is the most fun you can have in 5 minutes! Use your imagination in this fantasy-based card game to defeat all 5 dungeons and win! For 2 to 5 players age 8 and upBATTLE
Product DescriptionImagine a place where there?s a queen of all pancakes, a king of cookies and a pack of over-protective dragons? If this sounds like something out of a dream, it actually is! Sleeping Queens was invented by 6-year-old Miranda Evarts, who thought up the game one night when she couldn?t fall asleep. She awoke the next morning and with help from her older sister, Madeleine and her parents, Denise and Max created this wonderfully whimsical world of napping nobles. As you immerse yourself in the Evarts? fantasyland, you will find a game that helps develop memory, strategy, and elementary arithmetic skills. Just be careful when playing potion cards or you could wind up putting all the players to sleep! HOW TO PLAY: Rise and Shine! The Pancake Queen, the Ladybug Queen and ten of their closest friends have fallen under a sleeping spell and it's your job to wake them up. Use strategy, quick thinking and a little luck to rouse these napping nobles from their royal slumbers. Play a kni
Product Description"Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham horror: the card game is the living card game of love craft I an mystery, monsters, and madness! you and your friend (or up to three friends with two core sets) become characters within the quiet new England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult. No matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your fr
Stats: No. of players: 1-4 Amount of time to play: 30-60 min per quest Age requirements: 14+ Set-up time: 5 min Heroes of Terrinoth is a cooperative, adventure card game. You and up to four friends must play together to best eight deadly quests and save the realm. Heroes of Terrinoth Rules Description: You begin Heroes of Terrinoth by setting up the enemy, location and exploration decks. The cards used in these decks will vary based on the Quest you are playing. Each Quest also has a nemesis. You will need to get their card and place them next to the Quest card. To complete set up you put the peril token on the Quest card, spawn starting enemies, and choose your hero. Every round is made up of four phases, the hero, enemy, peril and travel phases. During the hero phase, starting with the party leader and going clockwise the heroes activate. Your hero has four cards they can use to attack, aid, explore, or rest. You roll dice based on your activated card to see how well you succeed at the action. You mus
Product DescriptionPass the sushi! In this fast-playing card game, the goal is to grab the best combination of sushi dishes as they whiz by. Score points for making the most maki rolls or for collecting a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value. But be sure to leave room for dessert or else you'll eat into your score! Gather the most points and consider yourself the sushi master! Includes 108 cardsRules of playReinforces probability, visual discrimination and strategic thinking2 to 5 playersPlaying time: 15 minutes The post Sushi Go! – The Pick and Pass Card Game appeared first on The Giveaway Geek.