card game


Salute 2019 – Another Year, Another Wonderful Show

On a rather delightfully warm Saturday morning, I found myself once again trekking to the hallowed tabletop show that is Salute. Once again the tabletop masses descended unto the London Excel for Salute 2019. Grab [...] The post Salute 2019 – Another Year, Another Wonderful Show appeared first on Tabletop Games UK.

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Illimat Board Game Review

Stats: No. of players: 2-4 Amount of time to play: 45-60 min Age requirements: 14+ Set-up time: minimal Illimat is a card game that feels old, yet has some modern mechanics. Can you collect more cards than your opponents as the Illimat spins and changes the board? Illimat Rules Description: Illimat ends when the first player gets to 17 victory points (VPs). Each round you’ll gain cards or okus tokens that score you VPs at the end of the round (when all cards are played). The board is divided into four sections, called fields. Each field has three cards and a facedown Luminary card in it at the start of the game. The first player gets three cards. Everyone else starts with four. There are five card suits matching the seasons plus stars. Each suit has one card that ranks from two to thirteen. There is also a fool card that can be used as a one or fourteen. On your turn you can take one of three actions; harvest, sow, or stockpile. You can take (harvest) a card from one field if you have a matching card i

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Heroes of Normandie: The Tactical Card Game arrives

Heroes of Normandie has arrived. Coming hot on the heels of an announcement that shipping was indeed imminent. The final hurdle for this kickstarter has seemingly been bested. Originally due in June 2017 the first [...] The post Heroes of Normandie: The Tactical Card Game arrives appeared first on Tabletop Games UK.

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Warhammer Champions: Savagery Preview Part 1

A special event is available via the digital Champions app and this has been a great way to learn more about some of the upcoming cards. Feeling as generous as Nurgle himself, we thought we'd share our findings with you. [...] The post Warhammer Champions: Savagery Preview Part 1 appeared first on Tabletop Games UK.

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Millennium Blades Review

Stats: No. of players: 2-5 Amount of time to play: 80-120 min Age requirements: 12+ Set-up time: 5 min Millennium Blades is a CCG simulation board game. You score VPs by building collections and winning tournaments with decks you build in real-time in the game. Millennium Blades Rules Description: Millennium Blades encapsulates much of the CCG experience. You collect, buy, and sell cards to make decks you bring to tournaments. You begin play with a starter deck and $30. The game is played over three rounds that are divided into two phases, the Deckbuilding Phase and Tournament Phase. At the start of the Deckbuilding Phase you gain six random cards, reveal a metagame card, and start a timer with seven minutes. During this seven minutes, you can buy face-down cards, sell or buy cards in the aftermarket, trade cards with other players, or make a collection cards. There are no turns. It is followed by another seven minute stretch which begins with getting six more random cards and flipping the second metag

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Warhammer: Champions – Savagery Cards Preview

Warhammer: Champions has a new set coming out in a few weeks; Savagery! PlayFusion were kind enough to send me a couple of brand new cards to preview from the set. [...] The post Warhammer: Champions – Savagery Cards Preview appeared first on Tabletop Games UK.

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Heroes of Terrinoth Review

In our Heroes of Terrinoth review, we take a look at a cooperative fantasy game from Fantasy Flight Games. The post Heroes of Terrinoth Review appeared first on Co-op Board Games.

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Critical Mass Review

Stats: No. of players: 2-4 Amount of time to play: 30 min Age requirements: 14+ Set-up time: 5 min Critical Mass is a mech combat game. You must out guess your opponent as you both play cards to attack, dodge, and upgrade your mechs. Critical Mass Review Rules Description: You start Critical Mass with a bit of deck construction. Each mech starts with a hand of their Tech 1 cards. They also add one of their Tech 2 cards into their hand. The rest of their Tech 2 and Tech 3 cards go into their Deactivated pile. You also place the gray cubes into the slots on your player board. These cubes represent your mech’s health. Each turn you play a card from your hand face-down. When everyone is ready you reveal the played cards and resolve them. Every card has a speed and cards with a higher speed resolve first. Attack cards also have a damage value. If you damage your opponent they are Disrupted and their card does not resolve. If all cards have the same speed they resolve simultaneously. Usually more powerful we

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