In our Legends Untold review, we take a look at a cooperative adventure game from Hugh Ducker and Inspiring Games. The post Legends Untold Review appeared first on Co-op Board Games.
I've mentioned in passing my feelings for Triplock from Chip Theory games a handful of times on the podcast already, so some of you reading this will be doing so with that dangerous glimmer in you eyes that suggests you know what is about to happen. For others, allow me to summarise my thoughts as: It’s shit.As much as I am tempted to leave nothing more than that two-word review, it simply isn't enough to tell you that Triplock is shit and that it is by far and away the worst game I have ever had the misfortune to play. After all, you’ve either come here to read an informed and detailed critique of the game or to watch a good kicking.With no further ado, may I present my review of Triplock: An Exercise in Futility and Frustration.Read more »
In our Sprawlopolis review, we take a look at a cooperative city building game from Button Shy Games. The post Sprawlopolis Review appeared first on Co-op Board Games.
Stats: No. of players: 1-4 Amount of time to play: 45-90 min Age requirements: 12+ Set-up time: 5 min Marvel Champions is a cooperative living card game (LCG) in which you control an iconic super hero and must defeat an infamous villain. Marvel Champions Rules Description: You start Marvel Champions the Card Game by selecting your hero. The base game comes with Spider-man, Iron Man, Captain Marvel, Black Panther and She-Hulk. You must also select the villain you wish to take on. Rhino, Klaw, and Ultron are included. Each villain comes with their own minions and schemes they are trying to accomplish. You lose if all the heroes are reduced to zero health or if the villain accumulates enough threat tokens to pull off their heinous scheme. You win by knocking out the villain. There are four Aspects that pair with the hero’s deck in the game; aggression, justice, protection and leadership. When building a deck, you can use the suggested aspects for the included heroes or mix a different aspect with each hero
Note: This preview uses pre-release components and rules. What you see here may be different from the final, published game. This post was a paid preview, you can find out more information here. A Girl is captured and kept in a castle by the Evil Queen. In an attempt to escape, the Girl, possessing an enchanted pendant, finds she […]
I think I gravitate and enjoy trick-taking games because you try to play the best card available each hand and you really don’t need to read the other players like poker. You can just sit back, enjoy, and not overthink things. Plus, I can play most with my family, friends, and gaming group. Some of […]
In our Beatdown: Streets of Justice review, we take a look at a cooperative push-your-luck fighting game from Matt Barr and Piston City Games. The post Beatdown: Streets of Justice Review appeared first on Co-op Board Games.
In our Deckscape review, we take a look at the escape room card game series from Martino Chiacchiera, Silvano Sorrentino, and dV Giochi. The post Deckscape Review appeared first on Co-op Board Games.
A sign of a great expansion is that it improves the base game and that it’s essential that you never want to play without it again. Great expansions like Lords of Waterdeep: Scoundrels of Skullport or Cry Havoc: Aftermath are ones come to mind that my group and I always use with the base game. […]
In board gaming circles, point salad refers to a game where almost every available action will score you some amount of points. Most often this is attributed to Stefan Feld games like Castles of Burgundy or Trajan. So Point Salad is a bit of a meta-joke where you get points as you draft vegetable cards […]
In our Letter Jam review, we take a look at a cooperative word game from Ondra Skoupý and Czech Games Edition. The post Letter Jam Review appeared first on Co-op Board Games.
In our Maximum Apocalypse review, we take a look at a cooperative survival game from Mike Gnade and Rock Manor Games. The post Maximum Apocalypse Review appeared first on Co-op Board Games.
In our Gloom of Kilforth review, we take a look at a fantasy card game from Tristan Hall and Hall or Nothing Productions. The post Gloom of Kilforth Review appeared first on Co-op Board Games.
In our Dragon Keepers review, we take a look at a fantasy card and dice game from Vital Lacerda, Catarina Lacerda, and Knight Works. The post Dragon Keepers Review appeared first on Co-op Board Games.
Mystic Vale is now available as in digital format. Read on to see if the app is as good as the physical game and what it does better or worse. Mystic Vale App Description: I recently reviewed Mystic Vale and after trying out the app I wanted to review it. If you have not tried the physical version of the game you can read my review and overview here. It will help you get a basic understanding of the rules and gameplay. The app helps with some of the accounting and things you need to remember in the game. For starters, it tracks the number of Spoils you have flipped. It also makes sure you get that extra mana when you bust and calculate any bonuses you have from vale cards. Lastly it ensures you accurately count your VPs. The digital makes building your cards easy too. You simply drag advancement cards you want to buy that fit into a card’s slot. You can click on cards to zoom in and see them better. The AI has five different levels of difficulty and you can play with up to four players. If you prefer hu