Chaos Space Marines
It’s time for another GMG Review! Today I’m checking out the new expansion for Warhammer 40000 that adds Masters of the Chapter to the entire Space Marine range and new Supplements for Black Templars and six Chaos Space Marine Legions.
Hello, today I will show you one of the three models Vex Machinator in the colors of the god Khorn painted at level 3. I invite you.Witam, dziś pokaże jednego z trzech modeli Vex Machinator w kolorach boga Khorna malowaneg na poziomie 3. Zapraszam.Regards Grzegorz
So at the end of may I attended the first GT pu on by an amazing local groupCOASTAL WARGAMINGThese guys really know how to get events going. Terrain was great (this is most important to note as there have been several GTs missing the mark on this lately). Missions were fun! Event was a blast. All good people and good times. No bad games or bad feelings that I experienced.Unfortunately, this was back in MAY (really before Caladius were SUPER EXPLODING. But if you look back at my unit reviews, I had said this was the unit to use and the Telemon was fading) so I forget most of the details to write up a more extensive Batrep. I do know I discussed in in Hobby Progress on last month's episode of our Allies of Inconvenience Podcast, so check that out if you want to hear more.First off my Army. I played Custodes for the event and took home Second for Painting (lost to a Wobbly Modeler using their board from Adepticon, which is an impressive thing if you've never seen it).My list was as followsCustodes Battalion- 197
In today’s post I would like to present to you one of the biggest models that we had the opportunity to prepare in our Studio Chaos Warhound Titan is definitely a big “toy” – it came to us already assembled and intended to be repainted (from very dark brown). An additional challenge was the fact that it was assembled in the wrong position and could not stand on the table. We decided to make him an oval stage stand with dimensions of 30 cm x 20 cm. It was cut out of HDF and enriched with some stones and wrecks of Space Marines vehicles. After attaching to it, the model became stable and can no longer be easily knocked over. Painting such a large figurine is a big challenge – you have to divide it into smaller parts and paint it comprehensively. It took me a lot of time. The sculpture of the model is still excellent and defends itself in comparison with the new models. The slightly clumsy, coarse appearance of the machine perfectly fits the atmosphere of the forty millennium. I
When we last left the Shadow War Campaign Final Mission, the Sisters of Battle had taken the lead having captured their primary objective and carried it off the table via their deployment zone.Part one, covering the mission and deployment is here.Part two is here.When we left things in Part Three, the Sisters of Battle had just carried their Primary Objective off the table, securing them 3 victory points. As they were in second position on the leader board, that meant any other Kill Team than the Orks needed 4 Victory Points to beat them and win the campaign.Enough Orks had recovered to try and drag their primary objective, the Doomsday Device, back towards the table edge. But they were now coming under attack from Blood Angel Scouts and Tau, both of whom needed to go through the Orks to get their own objectives and both of whom needed to stop the Orks if they were going to win the campaign.But despite the heavy attack, the Orks kept struggling on.Meanwhile, having lost the Data Bank that was their primary ob
Part Two of my report on the final mission of my Shadow War Campaign. Part One, covering the mission rules and deployment is here.The Orks took the first turn and advanced quickly, swarming over the archeotech.The Sisters of Battle advanced more cautiously, sending out a scout ahead while the rest followed on.At the end of turn 1, the Dark Eldar and Blood Angels arrived, deploying on opposite sides on the far left and near right.The Dark Eldar quickly found themselves under heavy fire from the Orks.While the Sisters broke off part of their forces to pursue this new threat.The Orks had seized much of the archeotech, but were now under heavy fire from all sides. And at the end of the turn the Chaos Space Marines and Tau arrived.The Sisters poured fire on to the Chaos Marines, doing no damage but keeping them pinned.Meanwhile, the Seraphim seized their primary objective.Despite being delayed by the Sisters and Orks, the Dark Eldar continued their advance.While on the left, the firefight between the Orks and Tau
Finishing off my Shadowspear Marines, I throw down a Matched Play game with my Sons of Russ against Owen’s Heretic Astartes!
Sunday I was over at the Dragon's Den participating in Battleforce Recon. Last year the event was held at Mana Bar, but Mana Bar has since closed... So they held it at the Den...It was pretty crowed back there... and this is before the War Wars: X-Wing guys showed up!I think there were around 24 players....?After the first round there was a break for lunch and everyone put out their armies on display. Last year I was the only one that brought a display board - this year, a lot of others had them! So many great armies!This was one of my favourites: Chad Jordan's Death Guard!Chaos Space MarinesMore Chaos Space MarinesSTILL More Chaos Space MarinesSone of STILL More Chaos Space MarinesI think these were Tom's Khorne Daemon HordeThere was at least one more Chaos player - they fellow with the Death Guard I played in Round One. Some just didn't put their stuff out on display....SO maybe 7 chaos...? about a third of the forces...?Ultramarines! I think there was at least one other Ultramarines player - or maybe Crims
This past Saturday, we were supposed to be playing Wrath & Glory, but as with the last 3-4 sessions, half the players bailed and we ended up cancelling. One of the players, Jacob, was free though, so he came over and we played some Kill Team!As I knew he was bringing an Astra Militarum Kill Team - all Tempestus Scions - I dug out my Heretic Astartes Kill Team to face the Hammer of the Emperor.We played the "Stow Away" scenario out of the Sector Munitorum Kill Zone box. Basically the Chaos Cultists, backed up by a couple of Chaos Space Marines, were trying to secret themselves among some shipping containers that were to be taken off-world in an attempt to infiltrate the fleet in orbit. Unfortunately there were some Tempestus Scions on sentry duty around the Munitorum warehouses.The scenario was pretty straight forward - I had a small deployment zone entered on one of the short edges. The Scions could set up sentries anywhere that wasn't in or within 5" of my deployment zone - and they could not move on the
The iconic anti-hero himself, new and improved. This kit was a blast to assemble and had some hidden easter eggs that provided a unique look at the tactical dreadnought armor. Back in black and lets see if he can put a new spin on that old Vigilus invasion.Enjoy!
It’s time for another GMG Review – this time it’s Warhammer 40000’s Imperium Nihilus: Vigilus Ablaze and its companion book – Codex: Chaos Space Marines.
I've been very slack about updating the blog lately, but that isn't because I haven't been gaming. With the new year just round the corner, I thought I would rush to the end and summarise the whole of Round Five before the new year. Belt up, it's going to be a bumpy ride.My plan was for this to be the last normal round of the campaign. After this I only want to play one final fight which will involve all six teams and settle the overall winner of the campaign. But that's going to take a fair bit of time and planning, so probably won't happen for a little while yet. This round will be crucial though, as it will establish the final leader board, which will determine which teams have the advantage in the final fight. Game 5a - Wyches vs Sisters of BattleI rolled up the Ambush scenario with the Sisters as Defenders. The Sisters took up a defensive position on top of the Promethium Refinery. This gave them a good vantage point, but, unfortunately for them, all the Sisters had to deploy in the centre, with none of
Played a really fun game versus Chaos yesterday.I didn't manage to snag my opponents list fully but I can sum it upAhrimanSorcerer2 x Khorne Charaters (reroll wound and hits)1 x Slaanesh Character3 x Rhinos w/ 8 Beserkers in eachLarge 20+ man noise marine squad40 cultists2 x 10 cultists20 or 30 TzaangorsMy list:Custodes Outrider Det- 1652 pts, +1 CPHQ- Shield Capt on Dawneagle Jetbike: Relic- Auric Aquilis, Hurricane Bolter, Misercordia, Lance, Warlord (Impregnable Mind)- 164 ptsHQ- Shield Capt on Dawneagle Jetbike: Salvo Launcher, Misercordia, Lance- 179 ptsElites- Vexilus Praetor: Storm Shield, Vexila Defensor- 115 ptsFast Attack- Caladius Grav Tank: Twin Illiastus Accelerator Cannon, Twin Lastrum Bolt Cannon- 315 ptsFast Attack- Caladius Grav Tank: Twin Illiastus Accelerator Cannon, Twin Lastrum Bolt Cannon- 315 ptsFast Attack- Vertus Praetors (6): 6 x Lance, 6 x Hurricane Bolters, 6 x Misercordia- 564 ptsSisters of Battle Battalion Det-348 pts, +5CPHQ- Canoness: Power Sword, Storm Bolter- 51 ptsHQ- Canone
Friday afternoon I dropped the kids off at a friends place for the afternoon. I thought rather than ride all the way home and ride ride back to pick them up, I could arrange to get in a few games at the Dragon's Den - which isn't very far from their friends place. I put out a request on the Hunters of the Warp group on Facebook and a Friendly fellow named Mark offered to play a few games with me.As Mark was planning to bring Adeptus Mechanicus I brought along my Genestealer and Chaos Kill Teams - along with a couple options for Kill Zones.GAME ONEThe First scenario we played was Take Prisoners in a Sector Mechanicus Kill Zone.It seemed an appropriate place to start - as he was playing Ad Mech. The Take Prisoners scenario was interesting and kind of made sense. A Tyrnaid bio-pod crashed on a Forge World and genestealers were sent out to bring back samples of the locals for breakdown and study of their biological components. The Adeptus Mechanicus, for their part, having noticed the landing on their aspen would
When Warhammer Quest saw a resurgence with Silver Tower back in 2016, it seemed to be met with universal applause. Not just due to one of the beloved Games Workshop series seeing a revival but for the sheer value crammed into the box. Packaged within were a flurry of hero characters, a plethora of monsters to battle, all resulting in hours upon hours of cooperative fun. Silver Tower is possibly my most-played boxed game from Games Workshop. However, we now see a departure from the fantasy setting of Age of Sigmar as we are plunged into the Blackstone Fortress. The first 40K outing for Warhammer Quest set my imagination into overdrive as I span out scenarios in my head for my friends and I. What characters will come within the box? What enemies will be included? Will there be any new sculpts?! These and more questions swam within my mind. I’m going to pose some of these questions to you now, in the hopes to build excitement but also intrigue for the seemingly imminent release. Who Could Be the Heroes? O