Children of the Dragon


Game 16: Kolgrima Storm of the North vs. Thagrosh2 Children of the Dragon CID

Mike Gattone brought the Children of the Dragon with Thagrosh the Messiah of Everblight up against my modified for a Dhunian Archon Kolgrima Storm of the North list. He won the roll to go first, so I set up on the side behind the forest to get some relief from all the flying eyeless sight BS and sprays.I almost think he should have gone second and taken the side away from me.https://conflictchamber.com/?c7201b_-0Gj1joiUjqoP6GfJ0li-iZiZezez2NiTbKTrollbloods Army - 73 / 75 points[Theme] Storm of the North!!! This army contains a CID entry.[Kolgrima 1] Kolgrima Stonetruth, Winter Witch [+28] - Pyre Troll [8] - Rök [19] - Trollkin Runebearer [0(5)]Dhunian Archon [0(7)]Fell Caller Hero [0(5)]Northkin Shaman [4]Krielstone Bearer & Stone Scribes (max) [9] - Northkin Elder [3]Northkin Bear Handlers & Battle Bears [10]Northkin Bear Handlers & Battle Bears [10]Northkin Fire Eaters [7]Northkin Fire Eaters [7]Swamp Gobber Bellows Crew [2]Trollkin Champions (max) [16] - Skaldi Bonehamm

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Game 3: Grim Angus vs. Lylyth Herald of Everblight

Francesc came by to try out some Champions, and his test list was an assassination list with Lylyth1 with the Children of the Dragon (a bunch of character warbeasts with ranged attacks to multiply the effort of her feat Field of Slaughter) and I tried out Grim Angus (since I already locked in Storm of the North with Kolgrima).I don't really give much thought to my deployment, but quickly realize that I'm in a bind. I'm a bit too comfortable with the Madrak1 loadout with Band of Heroes. I'm playing Grim Angus and can't move my dudes through my other dudes. It's a travesty and I waste a lot of time unpacking.Lylyth doesn't waste time. She goes to maximum range to target the Champions with a Witch Mark. Drops Parasite. Her army on feat kill as many of the bonded fighters as possible. A few Fennblades die.Zuriel on the other side of the church sees an opening and charges and kills a Fennblade. A shepherd has to run way out to support Zuriel, but there's no extra damage to be found and the Bomber is either too far

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