Citadel Miniatures


Rangers of Shadow Deep, Mission 3: Decent into Darkness, Scenario 3: The Last Stand , Part II

Pre Game Setup..see part I for detailsThis report is a full play-through  All die rolls are shown as (X) all combat rolls are (x,x) the first number always being the heroes.  Picking directly up from where we left off HERE. ,  and we roll dice!  TURN 1RANGER PHASE Blackwulf uses  group activation to activate  Xavos and GordXavos moves twice over the stone wall toward the small ruined home across the roadGord  moves twice over the stone wall toward the small ruined home across the roadHunting Treasure Blackwulf  shoots at one the Giant Flies he sees moving toward the house (15,19) miss +2 vs+1 (intervening terrain)CREATURE PHASETroll lumbers forward with a double of 6 inches (M4) its sees skuti on the second floor, it can climb to his position with a single 4 inch moveOrcs charge from the woods to the back door guarded by Sigurd and Thorvald they reach the low stone wall but only Orc 1 has enough  move to get over the wall , he does with his

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Rangers of Shadow Deep, Mission 3: Descent into Darkness, Scenario 2: Swampland

MISSION 3: DESCENT INTO DARKNESS,    SCENARIO 2: SWAMPLANDFor nearly a full day, you and your companions carefully climbed down the broken stairs. Day eventually gave way to a murky twilight as the sun was blotted from the sky by the thick, dark clouds of the Shadow Deep. Most of your party have covered their faces to block out the ash and stink of the place. Finally, the stairway came to an end in front of a boggy pool, dotted with broken ruins and a few trees. The water nearest the stairs is too deep to wade, but it appears to quickly become shallower further on. If you want to carry on with your mission, there is no choice but to swim through the dark waters until you reach solid ground. Still, it is not a decision you take lightly, for who knows what could be living beneath the surface of the dark water?This report is a complete play-through.Updated Character SheetsPre game notes: At first glance this is probably the most basic of the introductory scenarios. The new thing here will be

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Ranger of Shadow Deep, Mission 2: The Beacon Tower. Scenario 3: Tor Varden , The Upper Level.

The report is a complete playthrough.Pre game notesThe first scenario I’ve played that picks up immediately after the previous one, while we’ve been given some chance to revive our men that were knocked out of action and luckily not wounded any worse. The team wastes little time moving on climbing  the tower stairs  and coming to the inevitable mission showdown. Standard changes are the rooms sizes are scaled down to fit my terrain, and Orcs replace Gnolls as the primary soldiers of the Shadow Deep. All other aspects are unchanged.All die rolls are shown as (X) all combat rolls are (x,x) The first number always being the heroes.There is no target point in this scenario.TacticsThe Shadow Knight here is the most powerful foe we have faced yet , and while this scenario bypasses both Clues and Random events for 3 scripted ones, it seem to be the most challenging.Given that- I have decided not to “recharge” my heroic abilities but play this as the continuing mission that it reads.  Ranger  Blac

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Rangers of Shadow Deep, The Beacon Tower Episode 1, The Bridge Guards Play-through.

Rangers of Shadow Deep, Mission 2: The Beacon Tower. Ep 1: The Bridge GuardsThe following is my 3rd Rangers of Shadow Deep complete play- throughPre-game notesDidn’t have to a lot for this one either other than paint up my “Terrain Crate” Camp site, the Vulture and one more Frostgrave Soldier for a potential Tor Varden Man at Arms.The mission specifies  Gnolls as the adversary . I don’t own any Gnolls, but I could not think of better use for my horde of Lord of the Rings  Orcs and primary agents of Shadow Deep in my games , the Orcs have the exact same stats as the Gnolls presented in the mission or the RoSD bestiary.All die rolls are shown as (X) all combat rolls are (x,x) The first number always being the heroes. There is no Target Point in this scenario but the Orcs will never randomly move into the river.This scenario lasts a maximum of ten turns. During the event phase of each odd- numbered turn (so turns 1, 3, 5, 7, and 9)  I will draw one Event Card

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Adeptus Titanics – The Titans are coming!

With the 2018 release of Adeptus Titanicus, Games Workshop relaunched the series of the same name, 30 years after its initial release. Adeptus Titanicus covered the battles between the Titan Legions of the Warhammer 40,000 universe in a much smaller scale than the initial 25 later 28mm, the so called Epic scale, where an infantry […]

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Call of Cthulhu Limited Edition Detective

For two years now I’ve entered a turbo-niche Halloween painting competition where entrants have to paint one piece from Citadel Miniatures’ insanely characterful Night Horrors or Gothic Horror ranges – the two 1980s ranges designed to support Games Workshop’s Call of Cthulhu licence.  As last year I painted one half of the classic Citadel LE3 Gumshoe Detectives duo, Bogart, it seemed only right this year to paint his partner – Cagney. Bogart and Cagney: 50% Bogart & Bacall, 50% Cagney & Lacey. Bogart’s moody trenchcoat with upturned collar, one hand in pocket and nonchalant cigarette make him instantly recognisable as a noir detective.  However, Cagney was very much a a man in a plain suit (with a gun).  He could easily be a mistaken for wedding guest (with a gun), a 1970s newsreader (with a gun), or an estate agent (with a gun).  In order to align him with the contest’s theme of REAL ULTIMATE EVIL, I thought I’d plough some effort into the base.  (Actually, an es

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