Club


Shoot Out

A cool evening last night for the club but I still braved the weather in my shorts, too lazy to change. After being all campaigned out with Bolt Action I decided to drop the first campaign and instead learn from the second. There are things which were wrong and having now fought five games I think I need to use the Patrol Phase from Chain of Command, although I do not like CoC this part has always seemed like a good idea. So instead of a campaign game I took along the Cowboys.A simple shoot out was on the cards, the back story being two mining outfits are at each others throats and one decides to hijack the others latest consignment of gold on its way to the Wells Fargo office, as the escorted wagon arrives in town the boys in Rogan's Bar get all het up and decide to throw down on Main Street.As the Newby Co. men move along the street two Anderson men climb on to the roof of Rogan's and open fire, all hell then breaks loose as the rest of the Anderson men exit the bar the better to take down their opponents.

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It Can't be the Dice

Saga campaign game again at the club, one of my two defending games, Saxons had invaded the empire and I had to sort them out, they had obviously heard of the fabled wealth of Byzantium and came to grab their share.Once the preliminaries were out of the way we had five turns to play, in a line I had Hearthguard, Warriors, Warlord, Hearthguard and archers, I cannot not take archers as far as I know, I had decided this time to plonk them in some terrain which helped their defence if attacked. The Saxons (Dan) put most of his men on my left and at when it looked like his hearthguard might suffer from some archery (yeah right) he turned these towards his right as well. So I moved the archers forward as you would do, but this was a mistake, back came the Hearthguard at the trot and smashed into the archers, shades of Manzikert again.Byzantines But this time the archers did not die in droves, well they did but enough remained to fall back, this opened up some opportunities for me, I ran my cavalry into the Sax

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Back to Fontenoy

Quite some time ago I attempted to run a solo campaign from a Chain of Command booklet entitled Operation Martlet, it really didn't work and I made it too complicated by trying to mesh both Bolt Action and CoC. With my WWII forces looking good I decided to revisit this campaign and have roped in both Simon and my son Stewart. This time I have simply used the CoC book for the bones of the campaign but am fighting the games with Bolt Action, I am also not going into depth with how the sergeant feels about his officer or whether he has come up from the ranks or is a Hooray Henry. No doubt all interesting if you have the time but I will make it up as I go along. We are using a couple of house rules at the club and maybe a few more at Casa Anderson when we start at the beginning of July, both games I hope will be a learning curve for more of the same later. In this game I am German and in the one to come I am British.We kicked off last night as the 11th Royal Scots Fusiliers probed the outskirts of the village of

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Back to Fontenay

Quite some time ago I attempted to run a solo campaign from a Chain of Command booklet entitled Operation Martlet, it really didn't work and I made it too complicated by trying to mesh both Bolt Action and CoC. With my WWII forces looking good I decided to revisit this campaign and have roped in both Simon and my son Stewart. This time I have simply used the CoC book for the bones of the campaign but am fighting the games with Bolt Action, I am also not going into depth with how the sergeant feels about his officer or whether he has come up from the ranks or is a Hooray Henry. No doubt all interesting if you have the time but I will make it up as I go along. We are using a couple of house rules at the club and maybe a few more at Casa Anderson when we start at the beginning of July, both games I hope will be a learning curve for more of the same later. In this game I am German and in the one to come I am British.We kicked off last night as the 11th Royal Scots Fusiliers probed the outskirts of the village of

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Manzikert comes to Lancaster

Not a bad night last night albeit still not what I would call summer, I had a Saga campaign game to fight, we had to move rooms due to our usual room being decorated and the smell of fresh paint prompted horrible memories of the missus wanting jobs done.I was leading my Byzantine raiders in an attack on Fran's Carolingians, after my surprise win in the last game I was if not confident fairly positive about the upcoming struggle. My first choice was a bad choice and I forgot completely how the army had faired in a training game, I went for mounted archers for the Hearthguard, I mentioned before the real army had a lot of archers both foot and mounted but this seems to have been ignored by Saga, at least in respect of their Saga abilities. We had to split our forces into two, so I put my foot archers and some Hearthguard on the left with the heavy spearmen, more Hearthguard and the Warlord on the right, my plan was to shoot to death the enemy opposite my left and then turn my men to help on the right.The Byzant

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SAGA, slaughter and a surprise

Summer has not yet caught up with the north of England and I braved the cold and rain to go to the club last night. I was fighting my first SAGA game of the club campaign, my Saxons had decided to attack the Pagan Rus, my Byzantines have raided the Carolingians and this will be fought in two weeks.Dan who is running the campaign helped with the set up and we had to kill each others Warlord to win the game, I don't think this is easy in SAGA but I may be wrong, I set up with the Warlord and his Hearthguard on my right and Warriors and bow armed Levy on my left, Paul had Javelins and Warriors facing my left and his Warlord, Hearthguard and Javelins on my right. I got nowhere with my archers so had to move them forward while I put my Hearthguard in defensive ground to their front, the Warlord started inching towards my left.Paul was aggressive and attacked my Levy, his men lost the fight and were then attacked by my Warlord who slaughtered most of them and caused the survivors to retreat, I now had the upperhand

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First Kill

I had organised Wings of War for this week at the club, I wasn't sure how many would be playing but I have more than enough to let vast numbers play, another in with two feet episode. At the end of the day it was only Andy and myself, I have a number of 1v1 scenarios and chose 'The Rookie'. The idea behind this is that a couple of veterans have taken a new member to the Staffel/Squadron up for a taste of what it is like over the front, they of course have to babysit him and make sure he gets back for ham and eggs or whatever was served up in 1916. I would take the Germans with the green pilot, the flight consisted of two Albatross DIII's and one DVa, the new boy being in a DIII, Herman Goering would be leading the flight. Being a rookie meant the youngster had not yet mastered the Immelman turn and his shooting was not up to standard but the two aces in attendance should keep him safe. Andy for the RNAS had one regular pilot and two aces flying Sopwith Camels.No, this way!Dogfight.The German flight was attack

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Training Day II

A pleasant evening to head out to the club last night, I jumped into another Black Powder game so that Julian and Rob could hone their skills before Glasgow, I once again took charge of part of the French Guard. A simple table with the Allies ensconced behind a wall of hedges while we attempted to move them.Julian was in the middle and Andy took our left, I had the right and sent my men forward slowly, I wanted to play my artillery on the enemy before charging home, this plan seemed to be working fine and cannonballs crashed into a large British battalion opposite me. The cannon fire was so good the British sent a small unit of skirmishers to harry my gunners but it did them no good as they fell victims to grapeshot. I was just about ready to carry out my plan when another French battalion on my left masked my guns leaving them with no targets except some British guns on a hill, not who I wanted to shoot at. No matter, I charged regardless, in Black Powder you can only fight one on one unless the units are sm

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In Training for the big day

I was going to give the club a miss last night but at the eleventh hour Rob said I could take part in a 28mm Napoleonic game, it had grown from 2v2 to 3v3, so what the hell, I popped along. Rob and Julian are taking part in the Great Game in Glasgow next month which is a huge refight of Waterloo with something like 40+ players and 22,000 figures, the rules are Black Powder with amendments. So the game last night was to try out the amendments so that Rob and Julian could get to know them.For his part Julian is taking a French Guard unit and it is lovely, it still has to be based and I am sure will be even more impressive when this is complete, Rob has Dutch troops, I did not get a close look at these as I was at the opposite end of the table but they also looked good in their serried ranks. For the game I was on the side of the bad guys, the French, and was given one of Julian's units, I was on the extreme left flank and was opposed by Andy's British Guards drawn up at the foot of a hill and more occupying a l

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Unforgiven

Club night with three of us needing a game so I took along Dead Man's Hand and my Unforgiven (see movie of same name) inspired scenarios, the one I wanted to do needed four players, so I fell back on the second. The Sheriff had to get his prisoners to the train station, the Mexicans had arrived to collect the whore's ransom by killing said prisoners while their mates, the Cowboys, had to rescue them.I was the Cowboys while Simon took the Law and Andy chose the Mexicans, usually my bunch but it would be interesting to see if they fought better for someone else. Simon set off along the left hand side of Main Street, the Mexicans continued to hang about the Aces High Saloon while my cowhands made some moves towards the station end of Main Street from Halloran's Bar. As one of my boys peered from the window of Halloran's a shot hit the wall, it was fired from the Aces High, damn Mexicans.Sleepy town.The posse moves up.As the Law advanced a large firefight erupted in the alley between the Aces High and Rogan's Bar

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Where's all the size 6 Shieldmaidens when you want them.

I had my second introduction to SAGA last night in preparation for the club campaign, first of all I normally would not play the game and if I really wanted to do a Dark Age skirmish type game I would jump for Dux Britanniarum (the only good thing I have ever seen from Too Fat Lardie's). Nonetheless I find myself co-Emperor of Byzantium and at the same time a Saxon warlord in Northern Germany, last night I was being taught the basics in order to prepare me for my conquest of the West.We started off with only four units, one being the Leader, I had cavalry hearthguard, some warriors and some archers, I fought Ian (Vikings) with Dan umpiring and keeping me straight on the rules and tactics. In the first move my archers took a pounding and became exhausted having not loosed one flight of arrows. The were then charged but managed to survive and fell back. My warriors in turn managed to kill off the men who had thumped the archers, things seemed to be going my way, the Vikings were now down to three Saga dice and

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A success at last.

I was supposed to be playing SAGA last night, practice for a club campaign, I am Byzantines and Saxons, a goodie and a baddie, although I suppose it depends on what side of the Theodosian Walls you stand on. Anyway Simon fell by the wayside and after some frantic messaging Rob and I decided to do Bolt Action, it was a chance to maybe get some new units on the table.My three new halftracks were 99% done by last night and I was tempted to take them but in the end my Wargamers OCD would not let me, finished units only. Rob brought his Italians with some laughable little  tanks, albeit one was a flamethrower and we all know I hate flamethrowers. The Eyties had only just changed sides and the local garrison had taken their German liaison officer prisoner, his men were determined to rescue him. To this end I had a fairly balanced force with infantry, two armoured cars, one a Puma, and my new 75mm field howitzer, the Puma I thought would take out the risible tanks and the gun would settle the infantry, job done

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Aaaargh!

My first club night in a month and full of enthusiasm I chose Bolt Action and a game against Simon's Russians, 900 points although I would have liked more. I wanted to use my Stummel so in order to do so, as the thing is for some unknown reason classed as a tank, as is the halftrack with the rockets on the side, I had to take two platoons as I also needed something to take on the inevitable KV1. I therefore ended up with four small squads, two of them veteran with two LMG's instead of one and a sniper. My plan was to bring down a lot of firepower on the big Russian squads and wipe them out.Stummel.  We rolled for the scenario and got Breakout from the 'Barbarossa to Berlin' book, the Germans had to get units into the western side of the battlefield or off the table, the Russians got points for killing German squads etc. The attack was at dawn therefore sighting rolls had to be made before the onset of daylight. The Russians set up along their line and managed to get two units dug in, this, along with the

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Deadzone and Cystoscopy.

I didn't plan much for last night at the club as my holiday looms and I had other things preying on my mind (see below), so I took up Simon's offer for some fun with Deadzone, a sci-fi skirmish, a few people were MIA this week so only three games were on offer other than Deadzone; X-Wing, Frostgrave and Age of Sigmar, not a historical game in sight.Deadzone is much like a host of other games of its type, lovely figures, small table, plays quickly and doesn't last long, despite this the book looked fairly complex to me as opposed to say Dead Man's Hand which has about 10 pages of rules. The game itself proved to be fairly simple although like any game you play for the first time you will not be able to appreciate any subtleties. In the first skirmish I was given The Plague, horrible looking people up to no good, I think the enemy were humans or one faction of them. I simply tried my best and rushed in, obviously I was quickly shot down and Simon won the game comfortably. In the second we changed sides, I had l

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The Bad Moon Cafe – A Hobby Haven in Central London

Whether you're keen to run a session as dungeon master or to perhaps to play some miniature skirmish battles, then look to the Bad Moon. [...] The post The Bad Moon Cafe – A Hobby Haven in Central London appeared first on Tabletop Games UK.

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