Conwy Wargames Club
April's club meeting had 3 games going, one of which was Aces High played by Tony and Dave. The Deep Cut Studios mat was fantastic, as were Tony's hand built planes.
Ian and Pete played a couple of games, unfortunately I didn't catch the armies used as I was too busy running my 7TV game. Pete's army looked new.
Pete hosted a WW2 20mm game to run through the Battle Group rules as the last couple of times not all the chaps got to play it. So he kindly hired our normal Conwy Wargames Club venue for the afternoon. He'd asked me to provide some Soviets and Dave some scenery and Germans and Pete sorted the rest.It was also the first time Pete and I had tried the new version of the Battle Group rules, and we wanted to try run through the rules thoroughly to help the less experienced players.Gaz asked for a game with lots of tanks and enthusiasm resulted in a great looking big game. Not always the best to run through new rules, but fun none the less. The ScenarioPete supplied both side with a written up brief with objectives and special rules. The short version the Soviets are attacking with the aim to cross the river. The Germans need to hold them until the reinforcements can arrive.The GameSoviets ready to goBarrage can't missVital Soviet bridging equipmentThe river defended with too few troops in the German opinionB
Using the forces I had taken to the Battle Group Market Garden campaign weekend I hosted a game at the club.Gaz took command of the British Paras and Chris the Germans.British Paras defending the villageGermans appear on the roads and the woodsCrowded gardenThe paras are the buildingGood line of sightParas ready to ambush the GermansThe Stug boldly commands the roadThe paras are too far away First blood to both sidesPinnedPuma firing away to pin enough paras to advanceHiding from the Stug75mm firing over open sightsParas finally reach the cross road to secure itGlory chargeMore Germans arrive. The Puma is lost, but the Para glory charge failedUnhappy GermansThe Stug gets it! but the weight of Germans is unstoppable. No clear winner with the battle ratings but tactically the British paras wouldn't be able to stop all this.Tough games for the Brits, although started off hopeful. Having to use the 75mm over open sights robbed them of their ability to slow the main German advance.
Ian hosted a DBA game. I confess I am a great fan of Hail Caesar and before that Tactica, when DBA came out I took a dislike to it because it looked like chess and DBM didn't win me over. Now both these views of DBA and DBM were purely based on seeing games at shows, reading the multitude of articles that came out in the magazines at the time, but never playing them.Since Ian has joined the club he's done a couple of games and the players have really enjoyed them, especially the DBM game. I realised there is no point being snobby about a set of rules if you've never played them so in March I gave DBA a go.Ian hosted providing a Roman and Sassanid army and Pete brought along an Alan army that could be adjusted to represent Visigoth.Game 1I took control of the Romans and Pete his AlansBoth sides deployedLovely Alan horse archers, which to our shock don't shoot arrows! Base to base contact is required. It took some getting used too, but I see the logic of short range horse archery abstracted in to close co
Dave hosted a American Civil War game using the Black powder 2 rules and the Glory Hallelujah supplement. We played on a 6x4 table length ways and the scenario was 2 evenly matched sides encountering each other.I commanded the Union forces and Ian the Confederates.The tabbleThe key junction to controlI deployIn column of march on the road to make a dash for the junctionI deployed the artillery straight away to dominate one side of the tableThe Rebs approachIan was concerned about poor command rolls so opted for march column to guarantee forward movement Slow going in the woodsI won the race to the junction and busied myself creating a defence. Ian managed to get a battery in place early on to dominate the road which was painful.The red dice show units with casualtiesMoving to create an overlap on my leftMy battalion controlling the road benefited greatly from the musket and artillery fire from my right wingMy right wing dominating the Confederate left disordering it with a large volume of fireMy ca
I hosted a Dead Man’s Hand game, since I had 3 players I joined in to make it even. I played a Cowboy gang, Pete the Law, Tony the Outlaws and Craig the Desparadoes. The scenario was simple, old feud, no one knew why they were fighting but it’s the done thing. Embarrassingly I won with the least casualties, and least under fire markers. Tony 2nd, Craig 3rd and Pete 4th. Memorable moments being Pete’s defence of the privy, Craig’s boss and my cowboy facing off, Tony’s Billy the Kidd becoming a bullet magnet surviving until shot in the back by Pete’s deputy.Billy the Kid - hide and seek championBattle of the out houseMad charge across the openNever had a fence provided such coverMy herosHonestly we didn't gang up on Billy the Kid. In the background Pete's dastard takes aim at Billy's backThey're coming for meThe Outhouse is capturedIt's getting close now