cooperative


The Raft Lookout

To celebrate the new year, I’ve decided to introduce a new section to the blog. In semi-regular intervals, I want to present new(ish) gaming-related stuff that caught my eye. For the first installation, I’ve found four items which might be of interest to you. Peter Pig has launched The 15 Mill, a new pdf magazine “that promotes the use of 15mm miniatures and modeling in wargaming”. As 15mm is a scale very dear to my heart, I find this a commendable enterprise! What is even more exciting is the fact that each issue will include a small game (or “gamette” as they call it), and for each of those games, Peter Pig will produce a special pack of figures. The first figure pack is now available: it’s a lovely set of duellers (so we can get an idea what the first game will be about…). The magazine itself contains all sorts of useful articles and is not limited to Peter Pig-related topics. It is available for free, so why not give it a try and download it here? The end of

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Review: Gloomhaven

I’m usually quite resistant when it comes to new & shiny and when I first heard about Gloomhaven, I shrugged it off as yet another Kickstarter hype. However, the more I read about it, the more intrigued I became. When I finally watched the review on Shut Up & Sit Down (which, incidentally, is one of the best video reviews I’ve ever seen) together with K., we both looked at each other and decided: we want this game! I have to admit that I also had a hidden agenda: we’ve been playing D&D with our nephew, but I was really tired of being DM, so I hoped that this game would supplant D&D and get us back to gaming with the kid more often. After lugging it home from the local games store – the box weights around nine kilo – K., the nephew and I opened the box and sorted the contents. There really is a lot in there! We were especially fascinated by the sealed stuff – things that you only unpack when certain conditions are met during play. Gloomhaven is basically a g

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Deep Madness Review

There are times in life when you say “screw it”, throw caution to the wind, drop all pretence of sensibility and just get stuck into something. Be it a new hobby, sport or simply just spunking a wad of cash so thick it could be used to prop up a skyscraper. With the notion of Kickstarter (other crowdfunding platforms are available), it’s getting ever easier to buy and back games with increasing production costs (and consequentially improved quality), timescales and grandeur. I’m not going to start a rant about the cost of games getting silly, there’s a time and a place for that and it’s not this review. Read more »

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Review: XCOM: The Board Game

Last week, Sigur introduced Virago and me to XCOM: The Board Game. In contrast to my mates, I’ve never played the computer game, but when I was a kid, I avidly watched the British TV series UFO, which seems to be the inspiration for the world of XCOM. XCOM is a cooperative game where the players take to role of the staff of an international organisation defending the earth from aliens. To start with, I have to say that the artwork is not my style. I was a bit surprised by the dark and serious tone, as I expected more of the cheerful camp of the TV series. But then again, contrary to what I might wish this is not an adaptation of the TV series. I like the look of the models though, and Sigur’s paint job transformed them into stunning playing pieces. The innovative and (for me) new thing about the game is that it is app-driven. That means that an app is taking the role of ‘game master’, pacing the game, declaring events and helping to resolve them. I was first pretty sceptical about suc

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