Played our third game of Cruel Seas using our house rules ,to try most of the rules , John used all his yanks and I put out all my Italians , lots of fun the U.S just managed a points victory .Next game will include aircraft to try out the rule adaptions .
Ordered some scenic bits for cruel seas fron Total System Scenic ,I got 3 islands and 2 corner section of coastline cliffs with beaches for those commando raids ,fantastic delivery and lovely detail on the scenic items .10/10set out on the warlord game matsmore impressive then the cardboard one that comes with the game.
Manged to play cruel seas using our house rules last night at the club ,we got in 2 games the "ships in the night " and the "Torpedo Run" scenarios from the main rule book . The first game was fast and bloody but all my 2 vospers just managed to escape but with very heavy damage and the Torpedo run finished with one of my vospers sitting floating along with no damage points left waiting to be resued or captured and the other being forced to leave the table with crew and bridge hits but luckily one of its Torps managed to hit the tanker which although ablaze was still under power so technically a German victory .The house rules certainly made the game more realistic and fun . Next week Johns Yanks take on my Italians .ships in the nightthe brits run while they still can Torpedo RunTorp away ,destined to miss@nd vosper makes a daring run to fire its fish boom
Bought a couple of Fairmile D MTB's from Navwar to see what they were like compared to Warlord Games offering and to be honest they are not bad ,not as much detail as teh Warlord ones and they dont come with the cards but at £11 for 2 compared to £30 for 2 from warlord I think I can live with them and the cards are available from the facebook groups that are dedicated to the game.I also bought some aircraft as well again around .75p -£3.00 each here the warlord ones are £10 for 3 .
Finished my Italian Navy fleet box and also a merchant ship which I have left with no mrkings so it can fit into a convoy for any nation .The Italians consist of a Gabbiano class corvette which I showed off in an earlier post , MZMotozattera a well armed conversion of a german f lighter , another f lighter with italian weapons but still able to carry a 100 men or 3 light tanks and 4 MAS boats really fast but lightly armed and armoured MTBs .A battered merchant ship these are quite large even in 1/300 scaleMussolinis Navyagain with ruler to give an idea of sizeThe MZ a well armed conversion of the german F Lighter every thing in its transport box tin foil and magnetic sheet to prevent heavy seas causing damage .
In the run-up to the 75th anniversary of D-Day, Warlord Games has begun a three-month long campaign. Players can take part in the campaign across Warlord's numerous game systems, so everyone can take part. [...] The post The longest day begins – Warlord Games D-Day Campaign appeared first on Tabletop Games UK.
Having purchased the cruel seas starter set which includes Royal Navy and Kriegsmarine boats ,I was stunned to find that the game came with US navy and Italian order dice .I contacted warlords customer service who told me the dice were put in at random so technically I had the correct dice ? and also they dont actually make dice for the Royal Navy but would supply Commando dice ? I looked on the warlord shop and saw the dice were £18 a set so I would have to pay out another £36 to get what I considered the correct dice ,looking elsewhere I came across Historique wargames markers and I purchased a set of 10 counters to replace the dice for each of my proposed fleets German ,Italian and British plus a set of critical hit markers for not much more than one set of warlords dice ,and the service was superb and fast .Highly reccomended http://www.historiqueshop.com/index.phpThe counters are metal ,laminated with a protective covering , they fit into the order bag a lot easier than dice The critical hit
My latest build from the Warlord Cruel Seas range is the Gabbiano class corvette , a wonderful anti submarine design fitted with sonar and hydraphones and could switch to electric engines when sub hunting , they were very well armed with a 3.9inch main gun , a number of AA guns and torpedo tubes and depth charge launchers which could lay down a complete circle of charges around the ship ,they stayed in service until the 1970's .I have given this the penant number c11 which was the Gabbiano which the type was named after . The model is nice made of resin and white metal so was a bit of a git to stick together and lots of delicate parts so not sure how it will stand up to wargaming , the rear crane was miscast so ended up in the wrong place slightly . The dazzle camo was copied from a photo but each ship seems to have a diffferent pattern also the pattern was different on each side ,the red and white deck stripes were for aircraft recognition .
Built and painted the plastic boats that come with the starter of Warlord Games Cruel Seas game , I will look at the rules and the required changes later but thought I would show the boats off first as Im pretty happy with them .The 2 types of Vospers the 2 s boat types included in the starterone of each of the types in the starter for size comparison
Mel and Dave co-hosted a Cruel Seas game taking it in turns to ref while Tony played in both games. They managed 2 games over 4 hours and really enjoyed it. I was surprised how long the errata was that had been issued by Warlords Games, definitely a sign of game rushed out for Christmas. The chaps were also puzzled by the torpedo rules because eligible target were based on size and their interpretation meant everything they were playing with was too small. One to look up post game I think.Game 1 Game 2
Warlord Games is expanding and expanding their range over the last decade. Some into fiction settings, like Gates of Antares, Dr. Who or with the latest Warlords of Erehwon into fantasy. But the main strength of Warlord is with historical games and they stepped out of their vast 28mm range with two new rule sets […]
With plans to give Cruel Seas another spin on Wednesday I spent this morning sticking my two Heroics and Ros Fairmile D's together (and my fingers!).Whilst they are not quite as detailed as the Warlord model they are a fraction of the price and look like they'll provide some useful firepower to support the smaller Vospers (Warlord Vosper model for comparison).In the rulebook it states that they chose 1/300th so the boats could have visible crews and then the plastic models come without them. Whilst Warlord have now released separate crew figures I picked up a few Heroics British infantry command and artillery figure strips to crew my boats. The Fairmile's above are crewed (honest) and hopefully the sailors will provide a splash of colour and life to the boats when I get around to painting them...
We've been enjoying 'Cruel Seas' and so I thought I'd finally finish the freighter that came with the initial expanded release. So, I give you a poor stricken freighter, with a violent explosion amidships, soon to be added to the tonnage tally of a luck U-Boat captain.For the water spume effect I used the same 3D fractal model explosion that I used a few years ago for my exploding Star Wars ships. I sectioned the fractal model into several pieces, switched them around, affixed the four 'boom bits' to pennies (to add a bit of weight) and was off to the races.The airbrush made fairly short work of them, with only a few layers of green and white added with the brush. Blamo-Presto: Water Explosions!The freighter is fairly stock work, but I did drill out the stern deck to provide a magnetised mounting for a deck gun to be swapped in if a scenario required it. Sadly, the painting is a bit uninspired (I blame the rush to finally get it finished) and it frankly shows. Nonetheless, it's done a
Report from the Tuesday night game at Furness Wargamers. A game of Cruel Seas from Warlord Games, with Matt providing the Flotillas and acting as GM. The game is new to all the players, who are trying to get their sea legs in this first ever play.A German Tanker is moored near the coast overnight, protected by a Flakship. But they were not to get much sleep as the Royal Navy attacks with 4 Vosper MTBs (commanded by Keiron) along with a couple of Fairmiles (Ben) for support.The Vospers, with the Fairmiles following up behind, try to close in on the targets at speed but are spotted by the Flakship just as they get within range of their guns. The Flakship opens up with its impressive array of 88 and 37mm guns. Both big ships raise anchor and start to move off.Despite launching a number of torpedoes the MTBs fail to hit much as both the tanker and Flakship seem remarkable manoeuvrable despite only having a 30-degree turn and travelling at low speed. This manoeuvra
Whaaat? Another Period? Another Fixation?? I admit it. Behold part of my Christmas present for 2018. The big differences between this and other fixations I have written about on this blog are 1) I didn’t drift into this. As soon as Warlord Games announced Cruel Seas in late Summer 2018, I made an informed decision that “Yeah, I’m going to get into that”.. and the more I learned about it, the more I wanted in. 2) I’m not replacing anything. Mad Maximillian 1934 is moving forward, and I’m going to be running a game at ScrumCon next month. and finally 3) This isn’t unprecedented. I love naval games, although very rarely any set in WW2 or later. There’s a reason for this. We’ll get into that. Cruel Seas is set in WW2, both theaters. It is a small, skirmish level (!) game that loosely simulates the fast, chaotic naval combat of WW2 using small coastal forces. I knew that this focus on small force size, fast combat would make for rapid, fun inten