dark ages


Where is my money? Gdzie są moje pieniądze?

Hi! Today we had a game last Thursday. We returned to our saga. As you remember from our last game Henri the Red get killed and Bishop Luitpold Der Fette get captured. It was great victory for joint forces of Rolund, Rudolf the Insane and Reiner. That massive army need money and bishop promised to pay for his freedom a lot of money. Victorious commanders agreed for that conditions and set him free. The promised money should arrived in one month time, but didn't. Now the commanders decided to pay a visit in Fetthausen, where bishop live. They don't know that bishop called Henri II son, Henri III for help... For game we used Hail Caesar! rules. Witam! Dzisiaj gra, którą rozegraliśmy w zeszły czwartek. Powróciliśmy do naszej sagi. Jak zapewne pamiętacie podczas ostatniej gry Henryk Rudy został zabity a biskup Luitpold Gruby dostał się do niewoli. Było to wielkie zwycięstwo dla Rolunda, Rudolfa Szalonego i Reinera. Ta duża armia wymagała jednak zapłaty i biskup obiecał zapłacić olbrzymią kwotę za swoją wolno

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Sunday (Second Day)

Early doors again for our last day, due to the lousy state of Britain's roads and the M6 motorway in particular I decided to only have one game on the Sunday so that Mark and Mike could get home at a decent time, yes, that's where we are today, just wait till the lights start to go out as well, but I digress. It was Carolingians vs Normans for Stewart and Mark and a Roman clash between Mike's Legion and the Thunderbolts under my command now. I was looking forward to this as I have not led the Twelfth for some time now.Once deployed I thought Mike's centre looked weak, it consisted of auxiliary troops, archers and infantry, the large archer units could cause a problem but once engaged they should fall to proper legionary's. I would use my Lanciari to threaten his right and hold back my left where he had put some of his legionary cohorts, hopefully this would not fall until I had knocked out the centre. Mike's idea was obviously to fall on my left and roll up the line.Right from the start "there is something wr

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Saturday (First Day)

 The small War and Conquest weekend I had planned started with the arrival of Stewart for a bite to eat at about 0800, then Mike and Mark from the Leicester area at 0900 replete from a Premier Inn breakfast. Introductions were made and we got right into the swing of things, Stewart and Mike had a Roman clash (Stewart out of his depth commanding the Twelfth) while I faced off against Mark's Normans with my Patrician Romans. I have fought Normans a few times and have never beaten them, in fact I was pulverised on both occasions so I approached this game with some trepidation, my infantry were outclassed by the enemy, apart from one unit of Auxilia Palitina, however my cavalry were very good. Let battle commence.I decided to attack on my left and hold back my right until I had sorted out the Norman flanking force, hopefully by shooting them to death, meanwhile if I could get near the massed archers I should be able to beat them in hand to hand combat. Things went well if slowly on my left, Mark's skirmisher

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[EN/PL] About Viking runestones / O kamieniach runicznych Wikingów (Warhead Studio Runic Stones #1)

Welcome!I invite you to watch the first runestones that you can find in the Warhead Studio offer. I recently received a package from sets from a polish producer of terrains, scenery and bases, and I must say that it is VERY good.       Described today set divided into two parts. In this version, 3 out of 5 runic stones.Set of Runic Stones casted in resin perfect for those Viking raids in game of Saga, Hail Caesar or other historical games from Dark Ages. Runic Stones can be used as a stand alone piece of terrain, part of bigger diorama, objective or as a scenery piece for a base.I encourage you to look through the expanding range of Warhead Studio:https://warheadstudio.com/https://www.facebook.com/WarheadStudio/And a handful of facts. Part IThe runestones were created mainly in the years 200-1100. The runes were also used later in some isolated regions of Sweden and Norway, but the runestones ceased to basically engraved before 1100. They have survived in the entire Nor

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Where's all the size 6 Shieldmaidens when you want them.

I had my second introduction to SAGA last night in preparation for the club campaign, first of all I normally would not play the game and if I really wanted to do a Dark Age skirmish type game I would jump for Dux Britanniarum (the only good thing I have ever seen from Too Fat Lardie's). Nonetheless I find myself co-Emperor of Byzantium and at the same time a Saxon warlord in Northern Germany, last night I was being taught the basics in order to prepare me for my conquest of the West.We started off with only four units, one being the Leader, I had cavalry hearthguard, some warriors and some archers, I fought Ian (Vikings) with Dan umpiring and keeping me straight on the rules and tactics. In the first move my archers took a pounding and became exhausted having not loosed one flight of arrows. The were then charged but managed to survive and fell back. My warriors in turn managed to kill off the men who had thumped the archers, things seemed to be going my way, the Vikings were now down to three Saga dice and

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Dux Britanniarum... game over man

Readers of my blog know I joined in a Dux campaign that is running since last year over at the club, and at time of writing, I'm actually in the lead.But I don't like the ruleset by Too Fat Lardies one single bit.Now, this has as a result that I haven't been declaring raids for months now, and only play when forced, aka when people attack me.  And recently I'm turning those games into non-fights, withdrawing from the field after the whole process of setting up and such has been done, generally making it a non-game, even though I declared this in front that I don't want to play it anymore.The reason?  The rules suck, and as a lot of historical players tend to shout those sorts of things about GW rules, sometimes correct, I think it isn't obliged to be a TFL "fanboy" either because of those same reasons.  Well, in my opinion, and let me enlighted my standpoint on them with some examples.  Surely, it might be that this is how they interpret the rules at the club, but it makes for a really ble

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1066 Battle of Stamford Bridge - a wargame in 28mm

Ok - Here we go folks the first of my Dark Age battles using Hail Caesar - about half the painted figures are being used in this engagement Battle of Stamford Bridge, 25th September 1066.The battle of Stamford Bridge was the second of three great battles fought in 1066. The first being the Battle of Fulford in which Harald Hardrada, the Viking invader beat the Northern Saxon Earls of Edwin and Morcar in a rather one-sided affair west of York. The third of course was the Battle of Hastings, the result of which completely changed English history.Stamford Bridge was fought shortly after Fulford. Hardrada’s Vikings were caught completely unprepared by a Saxon army under King Harold Godwinson who had marched north from London in rapid time. Following the events after Fulford, Hardrada demanded the capitulation of York. To safeguard the city from rape and pillage the city elders agreed to provide hostages. Hardrada, whilst waiting on these hostages to be delivered retired his forces to the east of the city. It

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What happened there?

Stewart turned up on Saturday morning for our planned wargame weekend, first up was several games of X-Wing then a War and Conquest game to refresh the rules for April (see below). X-Wing is undoubtedly Stewart's game and I like to think WAC is mine, pride cometh before a fall.I ran four X-Wings in the first game as I had had success with this at the club and was quietly confidentish, I completely mucked things up and on one turn I did not even get a shot off, I was then taught how to really play the game, first blood to Stewart. In the second game I took two B-Wings, these fly like bricks, an X-Wing and an A-Wing, Stewart had the Hounds Tooth a big ugly monster of a ship, but one which never seems to have much success, especially at the club, another two ships escorted the beast. I got everything right this time and got a very good win destroying all the enemy, my first ever win against Stewart, honours even. For our final bash we both had Imperials and both had two Tie Defenders along with one more ship, I

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Dark Ages Project Finally Finished

I think I failed to mention in my last post that I hadn't quite finished the Dark Ages project - having laid out all my troops which you can see here I realised very quickly that I was light on archers and unarmoured saxons.A quick scan on ebay revealed some decent priced gripping boxes and in a few days 110 more troops awaited their call up papers to join the army - 30 more archers and 80 more spearmen. These have all been based 3 men to a 5cm square mdf base.I can now safely say that I have finished painting dark ages for the moment - mind you the Victrix Vikings do look quite nice and if I can find some at Salute I might create a couple of Viking units.Here are some of the final rendersSo now it is all about preparing the games - the big one Hastings is planned on Sunday 10th March and I have been busy preparing the order of battle, players aids and background material over the past two months. In much the same way that I set up my Isandlwhana and Rorkes Drift games a couple of years back I'll pu

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Norman Cavalry – finally painted!

Back in August 2016 I started building several new cavalry units for a Breton force for Saga, using the plastic Norman Cavalry from Conquest Games. More information can be found here. After spending two years languishing unloved on a tray above my computer desk, these models made it back to the painting table in December last year, when Matt Slade encouraged me to finish them – let’s face it, in the meantime they had become something of a symbol of all that was bad about my painting hobby. Well, today is the day that I can finally announce that those damned models have been finished! The Norman monkey is finally off my back! The four units can be used in Saga, or as part of a larger Norman force for To The Strongest. A Breton Warlord, some mounted command and several units of foot are still required, but I think I will give myself a bit of a break and paint something else before returning to more Normans.

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Irish Heartguard

A small, and normally final, addition to my Dux force.These two mounted Curaidh, or Hearthguard, are normally the elite bodyguards of the lords.But I bought this two model Gripping Beast blister for other reasons.  Namely to represent my Lord (or a noble)  and a champion.By putting them on horses, I can have them join my mounted regiments for games where speed might be of the essence, or a devastating cavalry charge might be called for.  Though as mostly the defender in the campaign, that won't be happening very often...But heck, it at least allows me to have all options open...

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28mm Hail Caesar Battle of Hastings Game

My friends kids wanted to try playing a 'proper' wargame and from a choice of X Wing, 20mm WW", or a skirmish game they settled on the  Battle of Hastings option.I opted to try and recreate the battle ground around Caldec hill and the Hoar apple tree rather than the traditional site. I used the Osprey Hastings book for the numbers with roughly 400 men being a standard unit, and the Hail Caesar Dark Age army list to make each division proportional, and the points to make the armies even.The book that got me inspired to create this version of  the battle. Having visited Battles this battle location makes  more sense to me.What I'm trying to recreateThe armies lined up. Ideally I'd have 2.5 ft more either side which would make the board size  8x6The Franco Flemish right wing and Williams smallest divisionThe Dukes Normans in the centreThe Bretons on the left wingEarl Leofwine's wingKing Harolds' centre and his left wing commanded by Earl GyrthEarl Leofwine's menKing Harold's men, with himself

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Saga continues, the death of Henri the 2nd. Kontynuacja sagi, śmierć Henryka II.

Our Norman saga continues. Forces of Rolund has been beaten. His ally Rolf get killed and he had to withdraw to his lands. The situation was very bad. Henri together with bishop Luidolf moved their forces against Rolund. However Rolund decided to prevent this and send for help to his brother in law Rudolf the Insane and to Rolf's brother Reinar. Both respond positively for this call. Rudolf arrived to the Rolund's land soon after Rolf's death and took command over the whole forces as the much more experienced. However there was no news from Reiner, yet. Rudolf moved whole his army on the border of Rolund's lands to cross the way incoming army of Henri. For the game we used the Hail Caesar rules.Kontynuacja naszej normańskiej sagi. Siły Rolunda zostały pobite. Jego sprzymierzeniec Rolf został zabity, musiał więc wycofać swoje siły na swoje ziemie. Sytuacja była bardzo zła. Henri razem z biskupem Luidolfem ruszył przeciw Rolundowi. Jednakże Rolund postanowił temu przeciwdziałać i posłał po pomoc do swojego szwa

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Saxons! Saxons!

Last night was to be a Dark Age War and Conquest bash, I had sent Simon the Romano-British list but he did not have time to select a force so instead I took along two generic armies for the period, a meeting engagement on the border between the two sides. Both had an elite hearthguard then two average warrior formations, supporting these both armies had mercenary warbands, these do not get on to the battlefield very often so I took the opportunity to bring them along. The British Dux had Welsh and renegade Saxons while the Saxon King had Picts and Franks (yes, those Franks), they also had two skirmish units apiece.Simon set up with a short line, a unit in reserve and his Saxon warband on its own holding the left flank. I had a fully formed line with the intention of taking advantage of the low hill to the front of the Franks and my Gedriht, I hoped to whittle down Simon's Saxons and hit them with my Picts then see how things turned out.Saxon line.Romano-British line.Saxons on the left.I got the hill and forme

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