I spent a whole week of evenings hand painting this armour. Glazing and glazing Warpstone Glow over Caliban Green was very tedious. Spending so long with this model I had a lot of time to think. I was considering the aesthetic of this scheme. Technically it's a complicated blend which I think is very pleasing to the eye but if you're into realism then these highlights fall short of that expectation. Miniature painting is art and that means it's all about the painter expressing themselves. I do this by choosing to paint bright, sharp paint jobs that wouldn't look out of place in a 1990s White Dwarf (like Kim Syberg Spaces Wolves). How about you? What kind of style do you prefer? Would you ever spend a week hand blending the armour or would you break out the airbrush?
This model is pretty cool because I bought him in Warhammer World last month. I hadn't been to Warhammer World for a couple of years and it's so good. We spent a good couple of hours in the exhibition area and had lunch in Bugman's and in the evening we played Blackstone Fortress. It was surreal to play in Bugman's with Phil Kelly walking around, Jes Goodwin sat two tables away from us and even Dan Harden of White Dwarf fame was in there playing Blood Bowl. Honestly, it was amazing. I want to go back now! Oh well, best crack on and finish this model. Let me know in the comments your Warhammer World stories.More after the jump
Here's a little WIP shot of three Reivers I've got going on at the moment. These are from Issue 21 of the Conquest Magazine Subscription. Hoping to have these finished by the end of the week which should leave me with a week to spare before the next delivery turns up.
Last game of the tournament and I've got Robin Neill from Geeks Wargaming you can see the preview of his army list here. I think Otty might have been up against Iron Hands this weekend too [if not Neill himself] as I'd overheard something about their durability - apparently a 6+ Feel No Pain equivalent throughout.I think I finished deploying first and despite going as far up the board as possible I still had a long way to go to reach the Astartes...as Robin deployed well back in his zone, surrounding a big invul buffing Dreadnought with the rest of his Dread crew.We rolled off and I won first turn for a 100% success for the weekend. With so far to go the Lancer had to Flank Speed [another obscene 10 or 11" advance] but had the bikes with him to score the objective. Actually I'm not sure what happened here as this is clearly Robin's end of movement phase. I'm guessing the Lancer did not make its charge as it's too far back but I did manage to kill something [I'm guessing a Dreadnought]. The Razorback coul
Tying up loose ends with today's post. I finished the two Reivers above and I'm sharing them completion's sake. After the jump the five man group shot and some thoughts on what's next. More after the jump
Day 2, game 4, scenario 4: What's Your's is Mine. 5 objectives, 1 in the middle, 1 each in your deployment zone and 1 each in your opponents DZ. Bonus points to control both the objectives you placed. I'd be facing Rick Martin and his Deathwatch and thanks to the wonders of the Best Coast Pairings app I knew that the night before. My main concerns were his Corvus Blackstar, Mortis Dreadnought and Razorback. There was a smattering of Imperial Guard too, for bubble wrap and CPs but with the table setup below I deployed aggressively to close that gap as soon as possible. I won the first turn yet again and Rick was unable to steal the initiative.The Lancer went straight down the line and thanks to the small 'no man's land' in the table quarters setup getting to that front lien was easy. A Warglaive joined it, while the other flanked the ruin to get an angle on the Razorback, as did the Predator. Meanwhile Euronymous went between the ruins to be up front and target the tank. The Dark Talon overflew the guard in th
Game 3 and I have Andrew Davies with his mixed Chaos Daemons - Nurgle and Tzeentch.This was Scenario 2: Cut to the heart. 3 Objectives, one in the middle and one in each deployment zone. Bonus points for holding the centre objective and your own. Unfortunately I didn't take too many pics of the game so my recollection is a bit sketchyI chose Headhunter, The Reaper and Old School as my secondaries, Andrew picked Recon, Ground Control and Titan Slayer.I'm facing a big bunch of Plaguebearers, which were going to be much tougher than the Poxwalkers I just faced and then an equally tough huge unit of Pink Horrors, which split into Blue Horrors and then into Brimstone Horrors! There were some Nurglings sneaking around, a couple of Daemon Princes and then two squads of Obliterators that were going to materialise when I least expected...However, I went first yet again with the Lancer and Warglaives crossing no man's land to get to the Plaguebearers. The Dark Talon overflew their lines with my by now standard strafing
APOLOGIES - it would appear the battle report I wrote has somehow disappeared. I will try and come back to this at some point and fix it :(Dominik Brundler was my game 2. He had Mortarion a squad of Blight Haulers, a couple of Drones, a fair few Pox Walkers a couple of Champions on Flies [I think] and a couple of Plagueburst Crawlers. OnOnce again I won the first turn and the Lancer sprinted across the board. I don't even think I felt the need to use Flank Speed as this deployment got him to their lines with ease. The Dark Talon Stasis Bombed the Pox-Walkers [I did not need bubble wrap and ObSec troops knocking around and I felt the Lancer could tie up a Crawler Drone
I'd had opportunity to see my match up from the Best Cost Pairings App and the Honest Wargamer review a couple of days before:Keith Martin-White [www.hexwar.com] had around 9 Leman Russes with 90 conscripts in three rows in front of them. Having played Ben the other day with his Aeldari and he'd 'screened' his vehicles with three blobs of Dire Avengers alongside each other I realised that the conscripts would be in rows and the guys were right - how was I going to get through them? Keith had deployed right at the back so my only option was to try and smash through his army. Perhaps with hindsight I should have flanked from the right, forcing him to move his tanks to get a firing angle but instead I went head on, luckily I somehow won the first turn, even with Keith finishing deployment first. The Lancer made an 11" Flank Speed Advance and was in the faces of the Conscripts from the off. The Dark Talon got into the back-field, dropping a Stasis Bomb but only killing 5 Conscripts. I then made the dubious decisi
I'm still waiting for this month's Conquest subscription to be delivered so I've bought some multipart Reivers to bump up the squad numbers. I don't have much more to do to these. I need to highlight the black parts, paint the eye lenses, paint the Chapter symbols and base them. Hopefully I can get them done and the Pox Walkers I started before the delivery arrives. Search eBay for Garfy's Get a Grip to get your own painting handle today. No Kickstarter, fast dispatch. Check out the feedback.
Before the Last Chance Open Ben and I had a game, both to familiarise ourselves with the ITC format and it's Primary and Secondary missions and to also familiarise ourselves with our respective armies. I had a little advantage as I'd run my Knights previously in our last game and the Lancer & Warglaives at Double Trouble 4However Ben had borrowed an Aeldari army off Otty, it had a Scorpion Heavy Grav Tank, a Warp Hunter, Pheonix strike aircraft, Farseers on bikes, Shining Spears and 3 units of 10 Dire Avengers. You can see their disposition below.I faced off with the Lancer taking the lead, backed up by the Warglaives and Euronymous while my tac squads took cover behind the church and my Scouts held the objective in the ruined watchtower.I won the first turn and my Lancer did Flank Speed right down the centre of the village [Hogsmeade? 😉 The Warglaives moved to the outskirts and their Thermal Spears, alongside the Thermal Cannon of Euronymous took out the Warp Hunter for a 'cheeky First Strtike'. My Plas
It was the first week of September that I received my first few issues of Warhammer Conquest. We’re fast approaching five months and I’ve managed to keep up to date by painting every issue before my next delivery arrives. I’ve truly surprised myself. I thought I would have fallen behind a long time ago. After the jump I’m going to share my secrets on how I’ve managed to keep on top of this.More after the jump
I have something a little different for you today. A 1v1v1 40K free for all. I was really excited about this after seeing this Wellspring Mission post by prominusiv. We played 1,000 points per side on a 6×4 board with jungle terrain from Go To Ground Wargaming. Never miss an article? Subscribe! Astra Militarum & Raven Guard List Yarrick Company Commander Primaris Psyker 3 Infantry Squads with Autocannons 10x Ratlings Shrike 5x Vanguard Veterans with Lightning Claws 3x Vanguard Veterans with Plasma Pistols and Power Fists 3x Vanguard Veterans with Storm Shields and Thunder Hammers 4x Vanguard Veterans with Power […] The post 40K Free For All – Eldar vs Astra Militarum vs Dark Angels appeared first on Warhammer 40K Blog.
It felt weird batch painting five models from three different units but in the end it wasn't too bad. It does leave me with three unfinished squads which I'm not going to be able to finish until I receive future issues of Conquest but oh well. After the jump I treat you to some close ups and different angles of the models. More after the jump
Today I'm sharing a quick WIP of an Inceptor I'm painting. I'm actually batch painting this guy along with 2 Hellblasters and 2 Intercessors, I didn't show the others because they're pretty much the same as this guy. It's a weird batch paint but that was the sprue that came with issue 16 of Conquest. I suspect i'll get the same sprue again and then a sprue with sergeants on it at a later date. Free internet cookie for anyone who can tell what's wrong with this image.Search eBay for Garfy's Get a Grip if you'd like one of these painting handles. It's the PRO version, I also sell a basic version (no cork or finger rest) and there is a bundle deal with savings if you're a batch painter.